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malibu43

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Everything posted by malibu43

  1. Got another question about the CAS missions in the campaign. I changed force with initiaitive to '2', and now instead of CAS missions flying support for friendly ground units attacking along the specified nodes, I'm flying CAS helping ground units defend random cities in S. Vietnam. None of the ground units for these missions show up on the maps. Also, I think I changed the startoffensive for force1 to '5', which I think should mean that friendly forces won't start the ground offensive until 5 days into the campaign. What I'm wondering is after I repel all these random attacks on S. Vietnamese cities and 5 days go by will I get CAS missions supporting the friendly offensive again? If so, I think that would be better and allow for a longer campaign with more CAS. Can anyone break down the way the campaign handles nodes and initiative in relation to CAS missions? (I've read the tutorial in the KB, looking for something more than that). Also, on some of these early CAS missions in defense of friendly cities, I get to the target area and get a mission complete right away and there are no ground targets. Is this an error in my campaign, or is this some sort of random variable thrown in by the game? Help is appreciated!
  2. You're right, what I meant to say was just that the latest the aircraft go is the 70's. My point was just that even though there are aircraft that are generally considered to be modern "BVR" aircraft in WoE, the game still takes place in a time when BVR was unreliable and gun fights were still common.
  3. All the fighters in WOE are actually from the late seventies, and the WOE campaigns only go as late as 1979. So they are all using sparrows and 'winders still. (yeah, I know a sparrow could be considered BVR, but it's not an AMRAAM or Phoenix.)
  4. Hmmm... Honsestly, if you want a game that models modern air combat realistically, I would play something like F4:AF, or LOMAC, or the Hornet Series. I've found that when it boils down to it, this game was designed with 60's 70's aircraft in mind. The challenge to using modern BVR tactics has a lot to do with using the avionics correctly. And since this game doesn't come close to (and probably never will) model modern avionics with any fidelity, playing out modern air to air scenarios isn't going to feel right (even if the AI use their missles correctly). Don't get me wrong, flying the F-22, F-16, F-18, and F-15 is a blast. Gun fights and sidewinder kills are glorious. My 2 cents.
  5. Falcon 4: Allied Force

    I had the same problem recently. I had to go into the controls section and move my joystick (twist) back and forth to make sure the game recognized the center point and end points. That fixed it.
  6. Aha! There was a carrier missing, and that accounted for the USN squadrons that were crashing at the start of the mission. Add this to the bottom of the Carrier Units in the data.ini: [CarrierUnit017] CarrierType=CVA-63 CarrierNumber=60 UnitName=CVA-60 Saratoga ForceID=1 Nation=USN BaseArea=Yankee Station NumSquadron=5 BaseSize=MEDIUM Experience=100 Morale=100 Supply=100 Tour[01].Start=6/1985 Tour[01].End=2/1986
  7. The link is in post #29. http://www.sendspace.com/file/buqzbj I don't want to upload it to the CA downloads section until I've played through a couple of campaigns and gotten some feedback. Also, make sure to check back on the first page for the add-ons required.
  8. Actually, I copied the ground units and nodes from the Tet campaign to get the CAS to work. After that, I think the problem I was having had to do with the number for start offesnsive, and mission rates. I lowered the mission rates to one, and the problem I had with the campaign ending after one mission went away. Anyone try it yet?
  9. Here is a new version, with plenty of CAS now. (Thanks, gocad). http://www.sendspace.com/file/buqzbj Please try it out and give me your feedback. A couple things to watch out for: 1. I had problems with some USN campaigns. When you go to start a mission with certain squadrons, the plane would spawn w/o an aircraft carrier, and you would blow up. I think I fixed it (by removing that one squadron from the playable list), but watch out for it anyway. 2. For a while, the campaign would end after one successful CAS mission. It doesn't happen now, but I haven't played a campaign all the way through yet either. I'm curious to see how long they last. Let me know what you all think!
  10. Hmmm... It's set at 100 for both sides right now. I'll try 1 and see if that helps at all... Thanks! *edit* - looks like that could be it. http://bunyap2w1.com/camptut2.htm I'll try it out and see how it goes.
  11. Hey Wrench, I looked in the movement.ini for Vietnam, and there were 6 ground attack routes defined, which is actually one more than are defined in GermanyCE movement.ini. Yet, you still get CAS missions in Germany campaigns and none in vietnam campaigns. Is there something else to it that I'm missing? Thanks!
  12. Alright! Sounds like you're having fun with it! Maybe I should turn down the starting Air Defenses for enemy forces...
  13. Thanks! Is there somewhere that will explain in detail how to do so? If not, I'll just look at the WOE campaign and try and figure it out... Well, you need an installation that has everything I listed with the download link, plus the VietnamSEA terrain. So depending on where you have everything installed, it may be easier to drop the VietnamSEA terrain into your WOE installation if that's where everything else is. Bottom line is that you need everything I listed and the VietnamSEA terrain in one install. Let me know how it goes!
  14. Since everything seems to be there but the CAS part of things, I'll go ahead and let you guys try this out and give me some feedback. Just drop the whole folder into your campaigns folder. I have a merged install of WOE/WOV, so if you don't have that, you'll need to add a few additional aircraft. I think most of them can be found here at CA, and the rest are at Column5. You'll need: Bunyap's weps pack F-15A (WOE) A-10A (WOE) FA-18A (C5) F-16_Blk10_NDC (C5) F-14A (C5) F-111F (CA) Tornado GR (CA) AV-8A (WOE) Infantry Pack (CA, needed only if we get the CAS missions to show up) Let me know what you all think: http://www.sendspace.com/file/dayls0 <-------------Download Link! And someone get the CAS missions to work in campaigns! Good luck! PS - None of the units are 100% CAS in the version I posted, so if you're trying to trouble shoot the CAS thing, I would pick one of the units and make them 100% CAS for testing purposes.
  15. Roberto - I got off work early and had a chance to work on the CAS thing. I downloaded the 68 Tet campaign, and also the infantry pack. I added the infatry pack to the ground objects and added all the ground units and nodes from the 68 tet campaign to a copy of the rolling thunder campaign. I then changed one of the units to CAS=100 and 0 for all other mission types. I still got only recon and strike missions. No CAS. I can see the red units showing up of the map, but for some reason I'm still not getting tasked with any CAS. Anyone know what else I need to do?
  16. I'll be out of town this weekend, but I'll add the ground units when I get back and hopefully be able to share it sometime next week.
  17. Cool. Thanks for the pointer. Once I get the CAS thing worked out, I'll look into posting the campaign in the downloads sections. Maybe some of you that are interested could help me out by testing it before I post it for the masses...?
  18. I changed some of the mission percentages for the stock WOV campaigns and still didn't get any CAS missions, so it doesn't really have anything to do with my custom campaign. I think it's a WOV issue. Good question about the tanks, though... I'll have to double check that either way. Yes, if people are interested, I will definitely post it.
  19. Your first combat flight sim...

    Sky Chase on our Tandy 1000. All from the "cockpit". Wire frame models. Lots of different aircraft to choose from that all flew the same. The first one that was actually more along the lines of a sim was Hornet and Hornet Korea on a Mac.
  20. Wow. I had no idea about that entry. That could be really useful. The only issue with using that entry is that you wouldn't have the option to load 3 MK 82's to the weapon station in question (if you were talking about the F-16). Certain weapons (like CBU's) would be outside only, but others (like Mk 82's) would be loaded on all 3 attachment points. If you do it the other way (creating another rack), you still have the option to load 3 weapons if you want. But still good to know. I wonder how many other random entries are out there that very few people know about... Thanks!
  21. I've been messing around with A-7 Loadouts, and the stock game allows MER and TER on each of the 3 pylons for each wing. This can result in lots of loadouts with overlapping weapons. I started investigating on-line to see what was actually done back in the day, and from what I can tell it looks like the outer pylons often would use TER for MK82's and other similar munitions. The center pylons would sometimes use TER, and rarely a MER, but mostly just a single bomb, ARM, or something else. From what I can tell the inner pylon would usually carry a Fuel Tank, and sometimes a single bomb, but never any TER or MER, since it looks like there wouldn't be room there. To all the experts out there, is this right? Anyone one have anything else to add? Thanks!
  22. Never mind. I got it figured out. There was another TER higher up in the weapon data that only had 2 attachment point (TER_CBU), so it was defaulting to that rack instead. Got it worked out now!
  23. Ok, So I've been spending some time lately trying to the most I can out of my outdated laptop. It's a Dell Inspiron 2200, 1.4 ghz, 768 MB RAM, and a GMA 900 shared graphics card. Right now I'm getting about 15-20 fps (graphics) on average with my settings the way they are. It can jump up to 25-30 fps at high altitudes or if nothing's going on, but can drop down to the 8-10 range (just barely playable) around Hanoi with large strikes going on. The game fps are usually quite a bit higher (~30-50), but I don't pay a lot of attention to those. I know there are graphics options I can adjust to improve performance and I've experimented with all those. That's not the info I'm looking for right now. The only thing I can really do to upgrade this aging laptop is add more RAM, up to a total of 1280 MB. My question is what kind of difference I will see in terms of game performance? Will my graphics fps improve? Will the game fps improve? Will everything get better? Will nothing get better? ... you get the idea. In general, I'm not really sure how RAM affects performance vs graphics cards. WOI lists 1 MB RAM as the min requirment, so before I drop the cash for it (or if I drop the cash for it), I want to know where I stand and what to expect. Thanks!
  24. Everyone's pretty much answered your questions, but I would also like to suggest that you look throught the Thirdwire Knowledgebase forum. I'm sure you'll have more questions, and you may be able to find the answers without asking if you look in there. Good luck!
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