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Everything posted by malibu43
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How do I lock up a ground target so that I can drop a LGB
malibu43 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I really suggest you read the manual. Where do I start... Ok. If you have an aircraft that is not capable of carrying a laser designator, but can use LGB's, (such as A-10) you can only use the LGB's if you're attacking the primary target on a strike mission (the target is being lazed by "special forces"). If you are flying an aircraft capable of carrying a designator pod (Pave tack, lantirn, litening) you can target anything you can visually target with the 'E' key. The designator is automatically slewed to your visual target. In either of the above scenarios, you just have to get your plane close to the approprate release point (I ususlly go for about 30 degrees tragectory, but it depends on speed and altitude) and pickle. If you have a plane with a TV ready MFD built into the avionics and you're carryng a targeting pod, you'll be able to see what you're targeting in the TV. Otherwise, you won't be able to see it, but that doesn't really matter. But seriously, read the manual it's all in there. -
Terrain masking flight successful.
malibu43 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
So, are you going to tell us how you did it? -
The sense of speed inside and outside the cockpit
malibu43 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Did you try what he suggested? If you did it would make sense. And regarding the videos you posted, the first one is from a first person shooter, so there is a higher level of detail on the terrain. Flight sims don't have that level of detail on the terrain ususally, since that's not what you're looking at most of the time like in a FPS. Also, during the scene I think you are referring to, he is flying at tree-top level. Fly down at 50-100 ft in WOE and it will look similar. Especially if you add the forest and farms mod. It's kind of hard to compare the second video to a flight sim, since there arent' many shots from the cockpit. But it's the pretty much the same as what I said above, they are very low, and there are more things on the ground or water to see zooming past, so it looks faster. -
Hey guys, I remember seeing a post about an issue with MER's and a fix for it a while back, and for the life of me I can't find it. Can anyone point me to it? Thanks!
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MER fix
malibu43 replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Ahhh... That's where it was... Thanks! -
LOMAC Reality Check
malibu43 replied to SJPhantom's topic in Digital Combat Simulator Series General Discussion
I think being outnumbered could be considerd part of the challenge, but aircraft and weps modeled incorrectly (if that's the case - I've never played LOMAC) defeats the purpose of a sim and should be avoided. my 2 cents. -
Problem with Tornado Loadouts and Weapons Racks...
malibu43 replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Also some answers to my loadout questions here: www.forum.keypublishing.co.uk/ archive/index.php?t-70667.html -
Problem with Tornado Loadouts and Weapons Racks...
malibu43 replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That makes sense now. Thanks! One more questions though, what's the actuall model name of the rack that it's switching to? I don't use the Mirage, so if I deleted that rack, maybe it would default to the correct one instead? Just an idea. I really like having flexible loadouts... -
Problem with Tornado Loadouts and Weapons Racks...
malibu43 replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Ok. The data.ini and loadout.ini are the default ones, with the exception of sidewinders being added. The GR1 with default strike loadout (8 x MK18): I then reflew the same mission, and did nothing but changed the MK18's to MK21's: With the second loadout, you can only see 6 bombs, but the middle pair is doubled up, and I was able to drop 8. This pic shows the bomb dropping, and you can clearly see that another one is still there. So, like I said above, it looks like for some reason, if you switch from the default loadout, it switches racks on you. This happens with attack loadout as well, if you try and load 8 BL-755's. -
Problem with Tornado Loadouts and Weapons Racks...
malibu43 replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Sorry for not being more specific. I'm using WOE/WOV merged and bunyap's weps pack. My print screen wasn't working correctly, so I'll see if I can get it working for some screen shots. I did a little more investigating, and found that the rougue bomb racks are not the TER's, but actually the long skinny 2BR's you're talking about. One gets loaded on each of the front stations, and one gets loaded on each of the rear stations, each with two bombs. The rear bombs on the front racks and front bombs on the rear racks end up overlapping, and that's why you only see 6 but can only drop 8. So that kind of helps but the question is still why does any loadout other than the default replace the side by side 2BR with the in-line 2BR. I'll work on some screenies. I'm also trying to figure out what an accurate strike loadout would be for the GR1 and IDS versions, if anyone has that info... -
Anyone else having problems logging onto sim HQ? I keep geting routed to simhq.org...
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It works now. Hmmm... I was typing www.simhq.com into the address bar, press enter, and then go to www.simhq.org. But it works fine now. Never mind. April Fools on me...
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High Drag Munitions for Tornado
malibu43 replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks! Just created a new weapon by copying the MK18 1000llb bomb and making it retarded (hmmm... that didn't sound right...) Another question about tornado loadouts since I'm messing with 'em - what is a common loadout configuration for dumb bombs on Tornado? Any pics? Rack type? -
Strange canopy glare issues with new graphics chip
malibu43 posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Guys (and gals), I searched and looked at the knowledge base and didn't find this anywhere. My new laptop uses a GMA x3100 integrated graphics card. Game runs great with much better fram rates than before, but when I have canopy glare turned on, when I look straight up or back over my shoulder, I see these flashing triangles. Anyone had this happen before? How do you get rid of it? Thanks! -
Strange canopy glare issues with new graphics chip
malibu43 replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks for all the help guys. Looks like I srewed up my drivers somewhere in the rollback-update process. I reinstalled XP and all the drivers, without updating anything after. The problem is completely gone! Thanks again for your help! -
Strange canopy glare issues with new graphics chip
malibu43 replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It just hit me, for some reason, that this may actually be a simple driver issue. I've been rolling back drivers to trouble shoot EECH, but that was before I was really trying to troubleshoot this WOV problem. If I remember last weekend correctly, I think I played a dogfight mission in an F-4 right after installing XP and the driver that came on bootcamp. I don't remember seeing this problem. Then I started updating and rolling back drivers like crazy trying to get EECH to work. So that is good news: I may be able to fix it (maybe)... The bad news is that I'm having weird issues with the drivers, and I think my best option at this point is to completely wipe the XP partition of the macbook, and then start all over again with a fresh operating system and fresh drivers from the Bootcamp Disk.... :( Keep you fingers crossed for me! -
BOZ 107/C dispenser
malibu43 replied to ST0RM's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Wow. Nowhere near 1000kgs. I wonder where that came from. Anyway, thanks! -
Strange canopy glare issues with new graphics chip
malibu43 replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I'll roll back the driver further and see if that helps. I've also had graphics problems with EECH on my new laptop, so at this point I'm settling with the fact that it's an issue with my system and not the game. The graphics chip is an integrated chip from Intel. I've emailed customer support, but all I got was "that game is not on the list of games that we have tested with your graphics chip, check to see if there are any game patches availabe, make sure the driver is up to date." Not really helpful. The list of compatible games is basically the most popular roll playing and FPS games from the last couple years. I doubt they tested any flight sims, or are interested in helping me trouble shoot one. As far as verifying that the mobo and graphics chip are working properly, I don't know what to do there, short of trying to find someone with the same system and trying it there... and that may be difficult. I doubt there a ton of people around with Macbooks running xp through bootcamp that would be willing to let me load a game on their laptop... :) -
Strange canopy glare issues with new graphics chip
malibu43 replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yeah, someone else already suggested that, and I replied that I really enjoy having the glare on (if you look a few posts up) But I have it shut off now so at least the game is playable. However, I noticed this morning that the Tornado canopy is all messed whether reflections are on or not. The Tornado has that wire thingy running the length of canopy over the pilot's head. In order to resolve this, I had to remove the torn-glass.lod (or was it a .tga?) from the cockpit folder. That fixed the problem, but now the tornado no longer has that wire in the canopy. The tornado issue combined with the overcast cloud texutre issue means that it's more than just canopy reflections. But that's about all I've got. Not sure where to go next... -
afterburners
malibu43 replied to CaptainCA's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Open the data.ini for the aircraft you want to change. Look for hte engines section. Each engine will have an afterburner effect listed (if it has afterburner). Simply replace whatever effect is listed with the effect you want to use. Make sure all the proper components of the new effect have been dropped into the effects folder. -
Strange canopy glare issues with new graphics chip
malibu43 replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I have the latest driver, and have tried it with the earlier version. No change. It happens right after start-up, and I don't really close down any programs before starting. Thanks, though! -
Strange canopy glare issues with new graphics chip
malibu43 replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Looks like I'm on my own for this one, but just in case, I finally got a screen shot of the issue: The problem also happens to the "cloud layer bottom" textures (or whatever they're called) when you get close to the bottom of the cloud layer in overcast weather... -
Strange canopy glare issues with new graphics chip
malibu43 replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Anyone else have any suggestions for this problem? It definitely only happens on certain aircraft. For sure the F-14, F-105, F-4, and A7. Definitely not on the AV-8A, F-15, and A-10. Could be a WOV vs WOE issue, but I'm not really sure. Any ideas? -
Strange canopy glare issues with new graphics chip
malibu43 replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Turning off canopy reflections does solve the problem, but I like flying with them on. Thanks though!