-
Content count
3,616 -
Joined
-
Last visited
-
Days Won
9
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by hgbn
-
How to add weapons to A.I Planes?
hgbn replied to Pilot94's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes I understand. But I think your problem might be a conflict between some weapons. That or the loadout.ini need to be adjusted. to call out the weapons the AI is going to use -
How to add weapons to A.I Planes?
hgbn replied to Pilot94's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
If I were you I would uninstall both packs and start from scratch with the latest version. And see if that helps -
How to add weapons to A.I Planes?
hgbn replied to Pilot94's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Both weapon packs at the same time? -
How to add weapons to A.I Planes?
hgbn replied to Pilot94's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
a couple of questions Which patch level are you in WOE? Oct.08? Do you have any weapon packs installed? If yes which? -
Screenshot Thread
hgbn replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
well you can ask but we won't tell all about it. We don't want to spoil the surprise But xx new, rebuild or never released aircrafts each x means a digit. and the first digit is not 1. And flyable aircraft will have a prober pit or it will not be flyable. The exact number will not be reviled before release. IF you guys want a flyable red side. Then we need Red side pits. At least 90% correct to meet our quality standard. So it's up to you guys if you want to help. BUT this should be in the SF2x section since this mod will not work in the old series and cant be backdated. Hope I haven't said to much -
How to add weapons to A.I Planes?
hgbn replied to Pilot94's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
On which part? -
How to add weapons to A.I Planes?
hgbn replied to Pilot94's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
yeah if you have done it right But is the SU-35 not a soviet plane?? And if it have special weapons coming with the aircraft you'll need to install those before any ini adjustments are done -
How to add weapons to A.I Planes?
hgbn replied to Pilot94's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well the principle is the same whatever the nation. You just need to figure out what the different weapons is called and adjust the loadout ini accordingly. a little tip look at other aircrafts from the same country that you will change. -
How to add weapons to A.I Planes?
hgbn replied to Pilot94's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
http://combatace.com/topic/18346-how-to-edit-loadouts-for-weapons-packs-bunyappak/ Think this will answer your question -
How to add weapons to A.I Planes?
hgbn replied to Pilot94's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It's all done in the loadout INI. -
SF2 Screenshot Thread
hgbn replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Roaming across the Korean country side -
My pleasure Derk
-
SF2 Screenshot Thread
hgbn replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hey a jet powered Canary Looking good there Spinners -
vow vow vow wrong target check your fire. Think you pressed the wrong bottom there buddy Derk have never ever sniped at anyone. So leave it alone will you. Please
-
About the new Korea Mod...
hgbn replied to Heck's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
We are aiming at a Christmas release at this point..... BUT we wont promise you anything yet. Real life have a tendency to spoil even the best laid plans.. Only saying this up front in case if it isn't out by Christmas. -
Yeah one less scumback to worry about
-
Give that man a promotion and a medal instead.
-
Yeah the rest is just metal
-
Brit's make worlds strongest beer ($762 per bottle)
hgbn replied to UK_Widowmaker's topic in The Pub
-
The UllyB mega-uberthread
hgbn replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yes that's right. But if you know how the gun looks like. You can make the gun only and attach it via the fake pilot method. -
The UllyB mega-uberthread
hgbn replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Then you need to be more precise when you ask the initial question my friend. The only way you can add a visible gun is to add it in either the original MAX file or as a fake pilot. -
The UllyB mega-uberthread
hgbn replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Just a tip. Take a look into the data.ini of any aircraft born with a gun. then add the gun you want the very same way. It's all done in the data.ini -
Help adding an extra aircraft to NATO fighters 4 1986 campaign
hgbn replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
You're welcome -
Looking for Advice - WOI or SF2 Israel?
hgbn replied to Arrow's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
It will run fine on a dual core. The game don't support it so it will run at one core only. but you don't have to change anything. just install and play