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Piecemeal

+MODDER
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Everything posted by Piecemeal

  1. Good point on the co-ordinates errors. A hangover from something I was trying out recently Forward slash symbols have just been removed from this line. I deleted the carrier stations from the desert3_data.ini as (a) The "IcelandNA_Targets" file doesn't have one (b) The objective position is already in the "campaign3_data" file (I'm assuming that this is the same thing as the old carrier station setup)
  2. That's the weird thing Johnathan. With the "NavalMap=TRUE" prompt I can't fly any American squadrons - not even USAF! I can however fly in an RAF or Merc squadron though. But when I remove the "NavalMap=TRUE" prompt I can fly with the USAF, SUN or the USMC. Only difference is that your Navy campaign starts in the middle of the Desert. Yup. I created one myself but have since started using one from the recent WaterMap pack in the d/l section. Before March 2012 I had numerous Carrier stations in the "DESERT3_TARGETS.ini" file. But after looking through the INIs in the stock Iceland terrain I deleted them since there were none in the IcelandNA_Targets.ini file. I also added the necessary Carrier Group data to the campaign data.ini. Oh, I forgot to include these in my introductory post for this topic: MY_CAMPAIGN3.rar I deleted the "NavalaMap=TRUE" promp from them to at least get USAF squadrons flying in the campaign. If you want to check out what I've recently done to update the Desert3 terrain you can check it out here and see for yourself: http://combatace.com/files/file/12779-desert3-terrain/
  3. It's not so much third party terrains that are my problem; but flying campaigns based from a carrier. This problem has me driven demented at this stage, as I've extensively rewritten all the stock SF2 Desert campaigns so that they could be used by "Desert3 V1.3". Strangely enough I can fly single missions from a carrier, but campaigns are a definite no-no at this time
  4. Is this a new reality TV show - Sailing on Ice? This shot brought a specific song to mind; Gallagher & Lyle's "Breakaway" :
  5. I know how you feel guys. My "Desert3" terrain has a problem with regard to my edited Operation Quick Sand, which uses Desert3. I can fly with the RAF or Mercs, but the game freezes in the Campaigns menu after selecting USAF, USN or USMC squadrons when I click the "Accept" tab. Tried it out as well with the stock Desert terrain - same result. This has been going on since I installed SF2NA, despite comparing and editing terrain and campaign files. Driving me f**king mad, this
  6. OMG!

  7. I've had HUGE problems yesterday trying to reinstall my mods over the new patch. For some reason the game will not recognise the filepath I placed in the Options.INI. All my mods are on an external drive, the filepath was pointing towards it but I could only solve it by placing them back in the C: drive. Also having big problems with anti-ship and CAS missions. CAS has me flying to waypoint 5 but not a tank in sight. Anti-shipping missions consist of flying to an area over land where ships are said to be
  8. I don't suppose anybody with experience in the Fleet Air Arm is willing to back up my claim over at ThirdWire? : http://bbs.thirdwire.com/phpBB3w/viewtopic.php?f=5&t=9035
  9. Thanks for the feedback, guys. I've had the DLC already but I thought that the '75 model was incorrect in that sense since looking at that clip on "Sailor".
  10. Mirage F1 expansion first screenshots...

    Grrrrrrrrrrrrrrrr!!!!!!
  11. Fantastic work Stary! Tell me again how can I increase the fade distance for the trees. I seem to have forgotten
  12. From personal experience all I can give you is one piece of advice; Practice, Practice, Practice, Practice, Practice, Practice
  13. SF2 gets famous? (NSFW)

    A hidden bonus in the upcoming patch, maybe?
  14. Getting to really like flying off the Tarawa
  15. Sh!t Fighter Pilots Don't Say

    I had to look at the title twice - I thought it said "Shi'ite Fighter Pilots Don't Say"
  16. Bugs aside, the new SF2NA game engine that specifically supports carrier ops on other terrains is proving to be a real breakthrough. Very interesting indeed. Using the guidelines from PureBlue's thread in the knowledge base I've been able to add carrier ops to the stock desert terrain: Ironically, some weeks ago I added a friendly segoing oil field in the "Desert3" terrain, complete with third party oil rigs which I obtained from the SFP1 download section : As you can see in the above screenshot, there's part of the CV Battle Group passing closely by one of the rigs. Would any of our terrain gurus know whether a collision between ship and rig be avoided? There doesn't seem to be any collision mesh with Gepard's oil rig model. I suppose some would recommend moving the location of the oil field but I think that with a little editing these models could be set up as very tempting targets for Parani bombing raids. Thoughts, anyone?
  17. Works like a dream in Single Missions. I've got SF2NA, my SF2 install's patched up to March 2012, I've made all the neccessary updates to the terrain INIs, I even created a WATER.BMP. As to whether it requires SF2NA to perform, beats the hell outa me.
  18. Nah. I tried the terrain out with some updated stock campaign files that Shotgun uploaded. Worked out fine. It has to be either something I have put in or left out of the campaign INIs - OR it could be bug related. With regard to the latter we won't know that til the patch is released. It's really weird cos I can fly with an RAF or Mercenary squadron without a hitch. Jeeezus, I mean even if I choose a USAF squadron it crashes; and they're land based with no naval prompts whatsoever in the _DATA.ini!
  19. Holy Frak!

    Enjoy it bud.
  20. [Deck] SystemType=FLIGHT_DECK FlightDeckHeight=20.10 FlightDeckLength=396.0 FlightDeckWidth=84.0 LandDeckAngle=-10.0 LandingAimPoint=-0.35,-57.95 CollisionMesh=CV-63_deck.LOD ParkingChance=100 <- - - - - - - - - - - - - - - - - - - - - raise this to 100 - it'll increase the odds of deck population ParkingMaxSpan=12.0 Parking[01].Heading=270 Parking[01].Offset=27.77,79.19 Parking[02].Heading=270 Parking[02].Offset=27.77,67.58 Parking[03].Heading=270 Parking[03].Offset=27.77,50.94 Parking[04].Heading=270 Parking[04].Offset=27.77,33.68 Parking[05].Heading=270 Parking[05].Offset=27.77,22.07 Parking[06].Heading=329 Parking[06].Offset=7.82,62.03 Parking[07].Heading=350 Parking[07].Offset=15.73,6.12 Parking[08].Heading=270 Parking[08].Offset=29.62,-47.45 Parking[09].Heading=270 Parking[09].Offset=29.62,-59.06
  21. You should install ravenclaw's mini weapons pack which I find to be more realistic (performance-wise) than the stock ones: http://combatace.com...weapons-pack-1/ They also LOOK exactly like they're supposed to in real life as well!
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