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Piecemeal

+MODDER
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Everything posted by Piecemeal

  1. Am using Polak's Desert tiles to create a 'WInter' season when the weather wouldn't be so hot. Works no bother except for the fact I'm having trouble getting them to show when they're supposed to. Is there another INI file besides the main terrain directory one that I'm supposed to edit?
  2. Anyone interested in a seasonal Desert3?
  3. Hi guys. Does anyoneknow if the RHAW panel lights in the Nesher cockpit ever worked? I copied the cockpit over to the SF2 series a long time back but there's never been any AAA/SAM lights active on that panel in a hostile environment. I've also edited the cockpit.ini file using cockpit data from the SF2 F-4E. I'm just wondering if it's possible as it's a cockpit feature that I'd like to make use of instead of just sitting there making the cockpit look pretty.
  4. Laid off from work

    Being laid off is becoming a national pastime here in Ireland. Just as well the clowns in charge here are doing their final week in parliament before the general election. Let's hope there's more than a few of them will get laid off.
  5. Yeah I know. I just wanted to give an idea as to which panel I was on about.This query was just a shot in the dark really since I don't have WOI anymore. After flying the SF2 series for such a long time you tend to get used to these useful cockpit tools.
  6. Cheers bud. Much appreciated. This cockpit is one of the few exaples of a series one cockpit being better than the series 2 version. The only thing that needs to get working when they're supposed to are those RHAW lights.
  7. Nice skin job bud. It's a pity TK didn't allocate missile rails for the outer pylons on the A-4F_74. Shrikes and Sidewinders would look a lot better and true to real life there.
  8. Hi 23. The Malvinas mod has already been updated for SF2 and it's available for download in the SF2 download section. As to whether you'd be better off using a stand-alone install or not, I couldn't give you an honest answer. The 'Old boys' would know better on that count
  9. WOOOOO HOOOOOO!!! My effects are back to normal. Now I can enjoy a good picture show again when I blow up buildings and fuel tanks. F**king yeahhh!
  10. I'll be interested to know of this patch has fixed the effects woes I've been having since I installed Exp2. Buildings, warehouses, fuel tanks etc. are just being replaced by the destroyed model when they're destroyed instead of erupting in a ball of flame and shrapnel.
  11. I'm working on fixing the attachment positions and angles for the Soviet MBD2 and MBD3 bomb racks for some of Lindr2's Soviet bomb models. I'm sure enough of the other entries but just not sure what measurement unit these values represent:
  12. That's the way they were when I extracted them from the SF2 Weapons Pack. I was thinking the same thing myself. Will sort the exact angles out eventually. The attachment positions and such are all over the shop! Working on it now atm
  13. Can anyone with some IT experience point me in the right direction with this problem? For over the past month I've been getting this message up when trying to download something from the site here: I thought I'd sorted the problem out by switching off my Accelerators: ........ but that warning message is still coming up. As for download managers I haven't a clue what's on my system or where to find them. At this stage the problem is really p**sing me off big time as there's been a lot of great mods released over the past month and I'd rather get this sorted before I download anyhthing. And, oh yes, I've already tried googling the subject but the results have all thrown me on a brick wall.
  14. Any help here would be VERY much appreciated

    I thought it was a message specifically for me (or should I say my system settings) to get sorted. Right then; now that that little issue's sorted I'm off to try out lindr2's Soviet Bomb pack. Cheers for the look in lads
  15. Any help here would be VERY much appreciated

    So all this time I've been unnecessarily holding off on downloading mods? Business as usual then? Only thing is that I always get that message when I want to download something.
  16. Any help here would be VERY much appreciated

    But if you read the text in the red box you'll see that continued downloading with my current set up will interfere with the servers on CA. Sure; I can still download from the site at the moment but I'd rather not get a message in the future telling me that I've been prevented from downloading material from CA. Prevention is better than cure in this case I think
  17. Buccaneer

    Miss Jolly Roger never looked so gooooood. :yikes:I wouldn't kick her out of the bed for farting! Keep up the good work bud.
  18. As regards decal placement, it took me a while to work out but I can tell you now that the decals need to be brought back by a value of 1.4. Some of them might need slight slight adjusting by a fraction more or less, but you'll be able to tell by looking at the decals. The BMPs are a different story. I had to do a lot of doctoring and copying over of pieces of the SF2 stock BMPs to the old ones. That's if you want them to look good Here's an example of what I mean:
  19. Hi all. I've just been wondering if anyone's had problems with Stary's Hollywood Explosions pack since Exp2? To give an example, all the fuel tanks have been given these effects: DamagedModel= DestroyedEffect=LargeExplosionEffect DestroyedModel=fueltank1_destroyed SecondaryChance=100 SecondaryEffect=MediumOilFire Since Exp2 these effects don't happen. When destroyed the 'fueltank1_destroyed' model just appears. No explosions, no smoke, no fire. This probably isn't the only effect that's been affected, but this is one I've noticed so far, since I'm having trouble with something else. Anyone else got similar problems?
  20. :yikes:I wannit! Tricky Dicky sends his regards
  21. That F-5B looks great on the tarmac. Great work , FC
  22. The confession of a troubled mind

    I have had an still do have friends that have walked down the same dark path as yourself. One unfortunately died two years ago. Unlike other 'old friends' we've had over the years I still try to keep in touch with them for the simple reason that having a family member with the same affliction enables you to understand that friend that little bit more than others. If anything I respect you even more for your statement.
  23. Does anybody know the node name for this (I'm guessing) ECM fairing on the vertical tail of the SF2 A-7E? I'm working on using the Fist Of The Fleet A-7 skins in SF2. The decal itself is positioned perfectly but as you can see, the fairing is blocking some of the tailcode. If I knew the node name of it I might be able to solve the problem.
  24. I've been able to do this already as I've been able to change the 'Ace Pilot' name to my own in the Options.NI file of SF2, but I'm trying to do this in SF2V and I keep getting 'Ace Pilot' up when I try to edit my pilot record. Here's what I've done in the SF2E Options .INI: [Pilot] LastName=Curtin FirstName=Enda Callsign=Piecemeal Service=USAF Is there something I've forgotten to do?
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