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Piecemeal

+MODDER
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Everything posted by Piecemeal

  1. That's the weird thing. Effects like 'LargeExplosionEffect' work fine on objects like parked aircraft but for me they won't work for buildings, oil tanks or fuel tanks. I haven't made any changes to the ParticleSystem.INI file or any of the add-on effects INIs Stary made for the Effects folder, but since Exp2 this kind of stuff's happening.
  2. Hopefully TK will look into this problem along with the others that folks have mentioned in the Exp2 Buglist thread when he releases the Dec10'C' patch. If I was the religious type I'd be breaking out the rosary beeds
  3. The hunter ...... ...... and the hunted
  4. Still no joy. Installed the effects pack fresh. I tried it out in the stock Desert terrain and my own updated desert terrain. As far as I can see everything else seems fine; flakbursts, tracers, explosions, etc. You want me to forward the INIs for a look? I really dunno what else to suggest atm EDIT: Just discovered that these effects problems also extend to buildings, hangars, and such. The buildings are instantly replaced by the destroyed model. Just like the fuel and oil tanks. EDIT2: I've also tried running the game with the effects on lower settings without any luck.
  5. Here's my system specs: Windows 7 Home Premium 64-bit AMD Phenom™ 9650 Quad-Core Processor (4 CPUs), ~2.3GHz 4096MB RAM DirectX 11 ATI Radeon HD 4300/4500 Series 2296 MB As For my install of Hollywood, I'll get back to you on that ASAP as soon as I get back from town. Later dude
  6. WOOOOW!!!! Right now I'm fluorescent green with envy. Good tiling work Stary.
  7. Hi all. Don't know if anyone else has encountered it but there seems to be some problems with Stary's 'Hollywood Effects' mod. The subject's already been brought to Stary's attention here: http://combatace.com/topic/61214-anyone-got-effects-problems-since-exp2/page__gopid__460676
  8. Hi again all. Stary; I just followed your suggestions there by renaming my 'EFFECTS' folder and running a single mission on the default Desert terrain. Straight after take off I strafed the base's fuel tanks but unfortunately had the same outcome as what I mentioned earlier.
  9. I had something similar happen recently when flying a Hunter9 in SF2'S Desert Thunder campaign. Struck a target in Paran and ended up having to more or less glide it in home for the last ten miles or so with all my tanks empty. Thats one of the things I love about this sim series; no matter how much pre-planning you do, there's always some extra enemy fighters you have to outmanoeuvre or one wingman who needs his 'six' cleared.
  10. I don't know if it's something to do with Exp2, but now I can't fly any aircraft (stock or mod) in any terrain (stock or mod) after 1982: I've also added this prompt to the terrains main INI file thinking it might help: [AllowedDates] StartDate=1/1/1950 EndDate=1/1/2010 No joy there. I even checked the terrain INI files mentioned in the 'Changelist' file to see if anything changed there but I'm still none the wiser. Anyone know what the problem might be?
  11. That's that problem solved! What I'd like to know is how that started in the first place, if it wasn't Exp2. Cheers Ravenclaw; I owe you a cold beer at the club
  12. Desert highlanders Sailors In The Sand
  13. For me it's more like a slow waltz Especially when your updating a HEAVILY modded game
  14. Problem seems to be sorted. I got the DEBRIEFSCREEN.INI file from the CAT pack and threw it into the Menu folder Strange though, cos I didn't have edited DEBRIEFSCREEN.INI files in there in the first place. As for the other SF2 titles, I haven't even touched them yet. I've got so many mods and tweaked files in my games that I've only just finished replacing and updating the necessary ones in SF2 since I bought Exp2 last weekend
  15. I'm using the DESERT3_NATIONS.INI file in my updated Desert terrain. Already double checked it: [Theater] TheaterName=Somewhere in Middle East Location001=Kingdom of Dhimar Location002=Empire of Paran Location003=British Protectorate of Sharnak Location004=Straits Of Dhimar Location005=Gulf Of Paran [Nation001] NationID=256 Name=Dhimar DisplayName=Dhimari Air Force Alignment=FRIENDLY PilotNameList=NamesArabic.lst RankList=RanksRAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber=USBomber Formation.Transport=USBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=NORMAL GenderRatio=0 [Nation002] NationID=257 Name=Paran DisplayName=Parani Air Force Alignment=ENEMY PilotNameList=NamesArabic.lst RankList=RanksRussian.lst CallsignList=CallsignsUS.lst Formation.Fighter=SovietFighter Formation.Attack=SovietFighter Formation.Bomber=SovietBomber Formation.Transport=SovietBomber Formation.Tank=SovietTank Formation.MobileAD=SovietAD PilotTrainingStandard=NORMAL GenderRatio=0 [Nation003] NationID=202 Name=Sharnak DisplayName=Royal Air Force Alignment=FRIENDLY PilotNameList=NamesBritish.lst RankList=RanksRAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber=USBomber Formation.Transport=USBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=EXCELLENT GenderRatio=0 DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.str Medals=MedalsRAF.ini MedalTextFile=MedalsRAF.str [LimitedNationList] FriendlyNation001=Dhimar FriendlyNation002=USAF FriendlyNation003=USN FriendlyNation004=USMC FriendlyNation005=RAF EnemyNation001=Paran EnemyNation002=Soviet EnemyNation003=EGermany I don't think it's anything to do with that anyway, since the proper .lst files are being quoted for the proper names.
  16. BTW, I think I should have added this in my initial post but the problem above is that my rank and my wingmens names are missing.
  17. $14.99 = €11.39. Just so happens I've got €11.56 on my PayPal :dance2: :dance2: :dance2:
  18. Hi all. I'd be grateful if someone could give me their readout from the WEAPONDATA file for the Rapier missile. Mine keep exploding upon launch for some reason Thanks Piecemeal
  19. Still having problems with it. Only this time it's just tracking the target but not firing. I even changed the loadout in the _DATA.ini file to Roland missiles. Same story there as well. It must be something, or rather a lack of something in the _DATA.ini file
  20. Cheers Wrench I haven't tried out that new terrain yet. You're right about the SFP1 SAMs though. I dunno of its already been done but I've got the Hawk SAMs working in SF2. I can throw em your way so you can give them a once over if you want. Piecemeal
  21. F**k! Never took much notice of that til now! Hey Spinners; where can I get a hold of that Hawk 200 on one of your earlier shots?
  22. Nice shot ravenclaw. Staying with the 'on the ramp' theme:
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