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Piecemeal

+MODDER
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Everything posted by Piecemeal

  1. Good point, but what I can't understand is that the original Saved Games folder has the exact same filepath structure as the new one, yet if I delete the new one the old one is still ignored and another new one created BTW, I tried putting in the exact filepath on the options line in the main folder, but it still ignores it Here's what it says in the main folder: [Options] OptionsFile=Options.ini And that's in my re-installed SF2
  2. Just reinstalled SF2 and SF2V. The 'new' Saved Games folder has been created again. I popped my Desert3 terrain into that mod folder and it seems to work properly there. Just wondering if the original Saved Games folder might be corrupted in some fashion - even though the contents of it seem to be fine, judging by the Desert3 performance in the new mod folder. I suppose I'll content myself with the fact that at least I can use my mods, but the reason as to HOW this could have happened in the first place - I would LOVE to know
  3. Hi Gunrunner, Yeah tried that already. No joy. At least I've properly saved the Mod folders this time so I'm going to do a re-install of all my SF2 titles
  4. Followed your instructions to the letter. No joy. This is starting to look more and more like a re-install
  5. Still recovering from a near disaster a few minutes ago. I got a bit impatient and did a complete system restore. The folders and ini structures were returned but every JPG and BMP from every folder in every title was gone - modded or otherwise. Eighteen months of work was (I thought) gone down the crapper, until I reversed the restore. I've got everything back but still have the same problem of the real Saved Games folder being bypassed. Anyway, sorry FC, I'm still in shock from that fright. Are these the INIs you're referring to? If so, this is what they all read in the options lines: [Options] OptionsFile=Options.ini
  6. Well at least I did a complete system backup yesterday as I do every Monday. But as I said I'd rather not do that if it's not necessary. Hopefully it won't be. I'll let this discussion run for a bit first
  7. No. This kind of thing shouldn't be happening in the first place. There's obviously something gone wrong with the original one. I'd rather not go messing about by dragging files from one folder to the other if this problem can be easily fixed.
  8. I'll second that. Very tasty. I'll have that with plenty of tabasco sauce please! Just one to sneak in before I retire for the night:
  9. I feel like a total greenback asking this; but ........... how and where do I install the Terrain Editor? I've just downloaded the newer version and I'd like to try out some terrain editing with the Madagascar terrain I have in SF2
  10. Been doing some work on the Madagascar terrain and I just couldn't resist doing a little editing to paulopanz's new MiG-21bis skin
  11. Great stuff. Will be looking forward to this as well. I might also let Dave know about this. It was him that approached me on facelifting AE in the first place.
  12. Sea level transition? Alpha channels? TFDs? HFDs? I'm lost already!! If you have anything that might be of value to my forthcoming (and now much dreaded) quest, I'd be grateful. Send me a PM on that It's just that I'm finding all the glitches on AE a little too distracting at this stage. It's making the job of object placement very difficult for me in certain areas and if there can be anything done about it, I'd like to at least try and get them fixed Wish me luck; and a lot of patience. Cheers bud
  13. Ummmmm....... can I ask another question? How does it work? Is there a Forum here at CA where users are shown how it's operated?
  14. Sorry Wrench; I meant to say GREENHORN! That's what happens when you're homebound on a Saturday night and not drinking for reasons of my current prescription. My missus is just gone out. That is just soooo damn unfair Thank for the info on the TE installation. Will give that a go now
  15. At the end of the day if it works; well who am I to tell you otherwise. Glad you enjoy it bud. Happy flying Hi Baffmeister. Don't know if you realise it but your earlier release was in part my inspiration for this. It'll be interesting to see where your French colony ends up!
  16. I'm assuming you don't have SF2 but you do have SF1. OK, I thought about this for a few minutes and I think I know what your problem might be. I just looked at the DESERT3.ini and this is what you'd see: [Terrain] TerrainFullName=Desert 3.0 DataFile=DESERT3_DATA.ini TargetFile=DESERT3_TARGETS.ini TargetTypeFile=DESERT3_TYPES.ini MovementFile=DESERT3_MOVEMENT.ini NationsFile=DESERT3_NATIONS.ini BriefingText=DESERT_BRIEFING.ini DogfightFile=DESERT3_DOGFIGHT.ini DogfightOnly=FALSE CatFile=..\Desert\Desert.cat LimitedNations=TRUE GroundObjectTexture=tan Again I'm assuming that you placed a DESERT.CAT file from SF1 into the Desert3 folder. What's probably wrong is that you need to make sure that the terrain is pointing to the CAT file in question. Change the following entry from: CatFile=..\Desert\Desert.cat to CatFile=..\Desert3\Desert.cat If I'm reading your problem correctly then that should set things straight for you. Let me know how you get on
  17. Holy s**t....

    And perhaps later in the evening your glass will be in constant need of chemical replenishment? Hmmmmmmmm?!!!
  18. Hi guys. I'm glad there's widescale approval of this project. Makes it all more worthwhile also to know that there haven't been much problems with it. Sorry I haven't got back on this sooner, but for those who might be wondering whether Desert3 would be workable in the other SF2 titles; sure! As an experiment I copied the Desert3 folder over to the SF2E terrains folder and flew a single mission with everything the way it should be - no problems at all. So if you've already got SF2 as well as other SF2 titles and you want to use Desert3 in, say, SF2V - you don't need to install the Desert.CAT in the folder. For those who have some SF2 titles but don't have SF2, Wrench is correct. Just follow his instructions above and it should all be fine. The terrain itself started out in SFG and when I moved it to SF2 it worked without any problems. I only needed to make some INI adjustments in order to take advantage of the changes that TK made. So the Desert.CAT file from SFP1/SFG is suitable for the job at hand.
  19. Show off your Desktop!

    I usually change mine every couple of weeks; but for the time being it's something dark and moody
  20. What are you listening to?

    Last week: The Stranglers Greatest Hits 1977 to 1990 This week: The Sound Of The Smiths Next week: must browse through the iTunes Store Isn't it great when you stumble across an album or a band you haven't heard in yeeeeears. You download them and you literally wear the a*se out of those mp3s for at least a week or so
  21. I think guys that you can't fault the SF2 cockpits; especially when you compare them with SFP1 versions. When I first purchased SF2 I was totally gobsmacked with the effort that TK put into them. For anybody that doesn't have the SF2 series - what are you waiting for?!!! The cockpits alone are just one of the good enough reasons to invest in them Since I bought the SF2 series I haven't looked back once. As for aircraft I'd love to see more of; well I know the Jaguar is already available in Column5. But lately I added it to SF2 and although the flight model is pretty good I do miss little cockpit additions you'd find in the SF2 models like (for example) the control stick. I don't know if I've ever seen any French Air Force versions either. Other models that are available but I think could do with a little work are two of my add-on favourites; the Mirage F1 and the Mirage IIIE. Fantastic models for the most part otherwise
  22. Time for a little al fresco spring cleaning
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