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Everything posted by Piecemeal
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Adjustable Turbulence
Piecemeal posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Can anyone tell me if it's possible to adjust the turbulence level in the cockpits? I've noticed in some cockpits that the turbulence is pretty 'frisky' and I thought that would be a great thing to have, especially in some of the fast low level strike aircraft -
Adjustable Turbulence
Piecemeal replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks for the info, bud. Much appreciated -
Adjustable Turbulence
Piecemeal replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Maybe I didn't explain my query properly. I'm on about the 'shaking' effect in (for example) Paladrin's add-on MiG-21MF cockpit. It's pretty noticable in that cockpit and I was wondering if it was possible to apply the same to other cockpits, including stock ones by maybe making changes to an INI file. BTW, you probably did explain it properly, it's just that technical avation lingo isn't one of my strong points. -
Adjustable Turbulence
Piecemeal replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Can it be adjusted? -
I know exactly how you feel, bud. A couple of years back I found an abandoned female shihtzu in the nearby Industrial Estate while working in a Security job. I phoned my partner and she came up to take it home. After taking her to the vet the next day we discovered that she was dumped for no other reason than because she was old. We took her home, christened her 'Lady' and got her cleaned up. About a year later when she started passing blood we found out that she had bowel cancer. For the sake of saving her any more continued pain the vet suggested putting her to sleep there and then which I reluctantly agreed on. I was surprised how quickly I got attached to her, and it's only when she passed away in my arms I discovered that. At least my partner and I gave her all the TLC she deserved before she went. Here's to Mack and Lady
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Water Effect Adjustment
Piecemeal posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Can anyone give me advice as to what adjustments to make in my TERRAIN_DATA.INI file? Here are the settings in the TERRAIN_DATA.INI file: [WaterTextureMaterial] EffectShaderName=terWaterEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=TRUE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 SpecularColor=1.000000,1.000000,1.000000,1.000000 SpecularPower=10.000000 Reflectivity=1.00000 ZBufferOffset=2.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=2 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE TextureStage[02].TextureName= TextureStage[02].MipMap=TRUE TextureStage[02].FilterEnabled=TRUE TextureStage[02].ReflectionMapping=TRUE TextureStage[02].StageColorOp=TEXTURE_BLEND_TEXTURE_ALPHA TextureStage[02].StageAlphaOp=DIFFUSE Thanks in advance -
Water Effect Adjustment
Piecemeal replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I think that's a little bit out of my depth, bud. The last time I tried making new tiles it was a disaster on my part Maybe I'll just stick with having the water settings at 'Medium'. Thanks for your help anyway lads. -
Water Effect Adjustment
Piecemeal replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Followed your instructions, Fubar. Seas are still a wee bit on the 'choppy' side at Muthala harbour ...... BTW, would the fact that I'm using Polaks 'Desert2' terrain have any effect on this? -
Very Very Sad News
Piecemeal replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Here's hoping he's having fun in the great flight sim in the sky -
Strike Fighters 2: Israel RELEASE
Piecemeal replied to Crusader's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Understood. TK said something about an upcoming patch over on the third wire forum. Maybe it's just me being a little impatient, eh?! -
Strike Fighters 2: Israel RELEASE
Piecemeal replied to Crusader's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Will you be putting all the step-by-step details in the knowledge base? I've got a heavily modded Desert terrain in SF2 that's in need of serious attention -
AI Wingmen & ECM
Piecemeal posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
What way do my AI wingmen work as regards using their ECM? When I switch my ECM on do they automatically switch theirs on; do they individually switch theirs on upon being 'painted' by enemy SAM radars; or are the ECM pods on their aircraft just for the hell of it? It'd be great if there was a key command where I could order my entire flight to 'start their music' -
Screenshot Thread
Piecemeal replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
HQ; this is tower one - I think we'll be logging off real soon.......... -
A Quick Question On The 'MOD' Folder
Piecemeal posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I've already got SF2/SF2V/SF2E and they're all merged and heavily modded. I also remember how much of a f**king headache it was trying to save my ever growing collection of modded files before downloading a patch or a new addition to the series. I'm sure that, like me, we've all got itchy joystick trigger fingers waiting for SF2I to be released. So before it does I'd like to create the much mentioned 'MOD' folder I've heard some people mention. But: 1. Where do I place it? 2. Whats the folder structure? (for example, THIRDWIRE/STRIKEFIGHTERS2/OBJECTS/ETC........) I'd just rather avoid having to go through the agony (again) of saving modded INI files before installing a new addition to my merged installs. Thanks in advance, bros ........ -
A Quick Question On The 'MOD' Folder
Piecemeal replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks for clearing up that little bit of, ahem, confusion on my part, lads. -
What game are you playing?
Piecemeal replied to xclusiv8's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It usually varies from month to month, but at the moment, SF2 is my drug of choice. -
Screenshot Thread
Piecemeal replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Just one more screenshot before I hit my bunk. I guess we're all a little more than hungry for SF2I at this stage, so to stave off my impatience I decided to do some 'experimentation'; this is the stock WOI Mirage IIICJ with the SF2 Libyan Mirage 5D skin. With some minor modifications to the skin, it's rather fetching to the eye don't you think? -
Sf2 Israel is iminent
Piecemeal replied to guyran's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I can't wait to at least see the aircraft list. I'm personally hoping that the Mirage IIICJ2 will be in the aircraft list. Maybe there'll be an Egyptian skin for the Mirage 5 also. -
Screenshot Thread
Piecemeal replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
S**t, look at the time; I'd better go - tea time's in 25 minutes and it's pie and mash night!! -
Screenshot Thread
Piecemeal replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Was this too close for comfort or what?!! I suppose (in this case anyway) it's just as well the TW proximity fuses don't work as well as they should, eh?! -
An Apology Guys and Gals
Piecemeal replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
These guys have obviously had very unhappy childhoods. -
Add on Groundobjects vanishing all of a sudden
Piecemeal posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I've spent the last week or so spicing up Polak's Desert campaign with add-on ground objects from other terrains. The various objects have been taken from the original GROUNDOBJECT and TERRAIN folders and added to the SF2 GroundObject and terrain folders. The relevant data for these objects have been added to the TERRAIN_TYPES .INI (the object numbers have been triple checked and in the correct follow on order) and the TERRAIN_TARGETS.INI file has been triple checked with the placement co-ordinates carefully selected and double checked. Everything was working perfectly until today when I started things up and noticed that most of the add-on objects aren't showing up. I've checked and re-checked the terrain 'TARGETS' and 'TYPES' folder and no changes have been made. Somebody help me PLEASE!!!!!!!!! -
Add on Groundobjects vanishing all of a sudden
Piecemeal replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I don't suppose that 'cup of sugar' is attainable, no? -
Add on Groundobjects vanishing all of a sudden
Piecemeal replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Thanks again for your advice and suggestions, lads. It's almost like the old days when times were tough and you popped next door for a cup of sugar and a chat -
Add on Groundobjects vanishing all of a sudden
Piecemeal replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I THINK I seem to have cracked the case. I started by comparing all the objects listed in the DESERT3_TYPES.INI with the contents of the Terrain and GROUNDOBJECT folder and discovered that there were a lot of items listed in DESERT3_TYPES that weren't present in either the DESERT3 or GROUNDOBJECTS folders. I started fresh by extracting a default DESERT_TYPES.ini folder, renaming it DESERT3_TYPES, then adding the groundobject listings individually as required. So far so good.... BTW, no prizes for guessing where I got a lot of the groundobjects from, but I've borrowed from a LOT of add-on terrains and if this is going to be released there's going to have to be a lot of requesting for usage first