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Piecemeal

+MODDER
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Everything posted by Piecemeal

  1. I've been using this terrain for the past week or so. So 'Desert 3' has always been automatically there in the Single Mission drop down menu. At the moment I've copied a DESERT_TYPES.INI file from the default Desert terrain, I've begun adding objects to it slowly and will test it as I go along. Let's see how that goes ................
  2. Hi Wrench, A couple of answers to your queries: 1. The items that are disappearing ARE in the GroundObjects folder, right??? They're entry in the types ini state UseGroundObject=TRUE right??? .............. Affirmative 2. Obviously, you said they're already listed in the targets ini, so I don't think that's an issue (but check anyway that the Name= in the types ini matches the Target]xxx[= in the targets ini) ............... Affirmative 3. Safe to assume the types in IS named "Desert3_Types.ini"??? (i've made THAT error a few times!!!) ActiveYear= matches that in the GO's data ini?? .................. Affirmative 4. Unless you've copy/pasted the desert.cat INTO the Desert3 terrain folder and renamed it "Desert3". In that case, you don't need the cat pointer line. ................. will try that out now with renaming the CAT file 5. Lastly, are you more than 50km away from the objects in question? That seems to be the spawn/despawn distance for GroundObjects existence ...................... I'm always right on top of the area in question and there's still no sign of the objects in question BTW, I don't know if I mentioned this earlier, but some objects are placed in my OBJECTS/GROUNDOBJECTS folder and some in my TERRAINS/DESERT3 folder. Either way, it's been specified in the DESERT3_TYPES.ini file. Also, there's no problem with the default groundobjects - it's just the add-on ones Thanks for the interest and suggestions, guys. Hopefully I'll get to the bottom of this
  3. I think I've been able to narrow down the problem a bit........ ALL the add-on groundobjects are there, that includes their LOD,BMP,TGA,INI files, etc. This applies to objects that are in either the GROUNDOBJECT or TERRAIN folder. BTW, I've made that distinction in the terrain's TYPES.INI folder. I've renamed the terrain 'DESERT3', and this is from the main DESERT3.INI file: [Terrain] TerrainFullName=Desert 3 DataFile=DESERT3_DATA.ini TargetFile=DESERT3_TARGETS.ini TargetTypeFile=DESERT3_TYPES.ini MovementFile=DESERT3_MOVEMENT.ini NationsFile=DESERT3_NATIONS.ini BriefingText=DESERT3_BRIEFING.ini DogfightFile=DESERT3_DOGFIGHT.ini DogfightOnly=FALSE CatFile=..\DESERT3\Desert.cat The 'DESERT3_TYPES' ini file, which has all my added groundobject entries is clearly pointed out for the game engine to go to; yet it seems to be ignoring ot for some reason and reverting to the default 'TYPES' ini file. There's no problem with the game engine looking at the 'DESERT3_TARGETS.INI' file, as all my additions like extra bases, airfields and suchlike are there. Oh, and yes; the DESERT3_TYPES.INI file is in the terrain folder It must be ignoring the 'DESERT3_TYPES.INI for some reason. I've already converted it to Unicode as well I've also checked the 'DesertPlus' terrain that I installed some time back - no problems. Just to be sure I also just checked thee Madagascar terrain I have on SF2. All ok
  4. Yup. I've got SF2, SF2V and SF2E together but I have this edited terrain in my SF2/TERRAINS folder.
  5. Judging by the colour of the dugouts on the TGA (if it is a TGA file), the star shaped 'dugouts' look like they'd be perfect for a Desert environment, such as in SF2 or SF2I. I wonder will there be different coloured ones made for European and Vietnamese clay?
  6. While attempting to stay off my boredom yesterday, I had an idea to see what it'd be like to paint the SF2 default desert terrain with the tiles from the 'Malvinas' terrain of the Falklands mod for SFP1. The result was that I'd had the most enjoyable mountain flying sessions in a long time The reset of the terrain has also turned out to be pretty interesting; however, there's been the usual teething problems. I made the terrain by creating a new DESERT folder containing everything unzipped from the Desert.cat (that way I knew exactly what to look for when replacing BMPs, TGAs, etc. Some of the 'teething problems' I mentioned earlier can be best explained in these shots: Are there any 'Terrain buffs' out there that can help me out? Aside from those problems, the more I fly around it the more I want to make a separate terrain from it
  7. Sorry about the delayed reply guys. Trying to get my head around the Terrain Editor at the moment - let's just say that if I had hair, there'd probably be clumps of it in my clenched fists. Very hard to get my head around, but hopefully I'll solve the eternal riddle of the Terrain Editor. As for screenshots of the 'offending tiles' : I've also just downloaded Alan Wilder's (Recoil) 'Bloodline' album from iTunes, which isn't helping my concentration
  8. You're SO correct on that one, Wrench. I've been visiting this iste for long enough and I have to admit that I'm either too lazy or too scared to take the plunge into the next level of getting to know the 'nuts & bolts' of terrains. Personally I'd say the former I think I'll take this on as a sort of 'pet project'. In the meantime, if anyone else has some suggestions, or if you'd like to see more screenshots of the 'Highlands of the terrain, let me know
  9. Awards Ceremony

    Ladies and Gentlemen; good evening and welcome to the 2009 International Building Contractor awards. And the nominees are ........... 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. And the winner is ...........
  10. Here's a Discovery Civilisation documentary that I stumbled upon while browsing for documentaries I haven't seen on the subject. This one deals with how close the Argentinian military could have come to winning and features interviews with the military commanders of both sides. I'd HIGHLY recommend it if you're planning on scripting an alternative campaign http://www.youtube.com/watch?v=MVDeN7iB4NE
  11. Russias got a Talent

    That arrow's probably one of those kids ones with rubber suction caps on the end of it. If not ; well, at least that's one less idiot we'll have to put up with in this world
  12. how to get promotion

    Patience, young padawan. All good things come to those who wait. As far as I know; a members ranking depends on how active they've been on the forum. In otherwords, the more messages you post the higher your rank becomes.
  13. When VietCong attack ............ ............ Tigers await
  14. Och, aye laddie. Rab C. himself would have been proud of it.
  15. Top o' the morning to ye, one and all!! Sure begod I thought I'd be a good neighbour and pop by
  16. Lucky ...... Not so lucky ......
  17. Now THIS is going to hurt .......
  18. I've converted all my terrain INIs and it hasn't been to their detriment
  19. I'm just wondering if these improvements apply to Single Missions only; cos I've spent the past two days sorting out EVERY .ini and .lst file in EVERY folder (and subfolder) of SF2 but I've got the same framerate for my campaigns. Don't get me wrong, I can see a noticable difference when flying single missions, but campaigns are still between 8 and 12 FPS at best.
  20. Cheers mate. Just wanted to be sure. Your 'Low End' system has the same specs as my only system. Trying this out now
  21. My fault for not being clear enough, but what I meant to say was; do I alter the entries in aircraft main INI directories (including stock aircraft) to correspond to any changes I've made. My example being in my last message
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