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Piecemeal

+MODDER
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Everything posted by Piecemeal

  1. Cheers, kb Are the rivers, estuaries and sea still supposed to be a silvery-white colour, though?
  2. Can someone tell me how to fix these 'little' problems? I remember dealing with that problem before but I've forgotten
  3. The third party cockpits don't work in SF2 or SF2V. As a temporary solution I use the A-4B cockpit for the MiG-17 and the early F-100D cockpit for the MiG-19
  4. I mentioned last night on a different subject that I was working on an 80s campaign for SF2. Here's the general gist of the story: Operation Desert Shepherd:\nJuly 1986. With full scale conventional war raging in Europe between the superpowers, Shah Komar of Paran seizes the opportunity and proceeds with a crushing pre-emptive strike against key Dhimari positions. The US has commited its frontline units to the fight in Europe but has promised one ANG squadron which will arrive within the week. Also, the carrier USS Midway has been taken out of retirement and is already en route with VF-151 aboard. Before hostilities broke out, US Navy Aggresor squadron VF-43 had already been in Dhimar providing ACM training for the Dhimari Air Force and are fully in the fray. Not knowing exactly how or when a re-supply can take place, these are desperate times for Dhimar. Operation Desert Shepherd has begun! I'm trying to create a Rawke's Drift/Zulu situation where, basically, the s**t's hit the fan and things are looking pretty grim at the outset. I just wanted to post this onto the forum because sometimes a second opinion never hurts. If anyone has some ideas or suggestions I'd be happy to hear them
  5. The main jist of the story is that Paran attacks Dhimar, taking advantage of the fact that NATO is under siege from Warsaw Pact and Soviet forces, and the US (due to their more urgent obligations in Europe) is only able to deploy token reserve forces to assist the Dhimaris. So obviously the RAF will be too busy to make appearances of any sort, unless ..... the RDAF had a squadron or two of Buccaneers in their inventory . Not a bad idea, CL. Only thing is that a Dhimari skin would have to be knocked out, and skins are NOT my specialty . Know anyone?
  6. I was clearing out old files on my hard drive and came across this jpg I saved some time back from this site for my desktop Does anybody know where I can get my hands on this delectable hi-res skin? It looks a lot more detailed than the one I have from the Iran-Iraq War mod :yes:
  7. I've only noticed this now, but since I've installed SF2V I don't have any guns in any of the F-4E versions (original F-4E, 72 and 75 versions). I tried fixing this by going to the new ObjectData003 folder, copying the new ini files and putting them in place of the old ones in (for example) Saved Games/ThirdWire/SF2/Objects/Aircraft/F-4E. No joy. I've also checked the F-4E in SF2V and the gun works fine there.
  8. Disregard this thread, lads. False alarm on my part. I must have caused it when I was trying to transfer my SFG GunData.ini to SF2. All's well now
  9. Has anybody actually been hit by AAA fire from the likes of pieces like the ZSU-57 or KS-12/19/60? I've just wondered, cos apart from making pretty little puffs and big banging noises in the sky - I've never been hit by a projectile from any of these guys. In Ed Rasimus' books, he frequently referred to large calibre AAA being guided by 'Firecan' radars. Before I read any of his books I've never even heard of a Firecan radar: I don't suppose anybody's got one tucked away in their hard drive gathering dust?
  10. Double checked all my SF2 F-4E models and I can confirm that NONE of them work.
  11. Cheers bud. I'll give that a try when I get a chance. Right now I've got a more serious problem. Check out my upcoming thread regarding the stock SF2 F-E models post-SF2V ............
  12. Good news for those interested; I've spoken to TK on the ThirdWire forum and he's informed me that he'll try to knock out a more SF2/SF2V user friendly Gun Editor as soon as he gets some time :yes: . This should help make things easier when editing gun data in the new platforms, eh?
  13. I'm totally lost in the soup! I've spent the last half hour trying to do the above and I'm hitting my head off a brick wall. I don't even have the option to change to 'ASCII', it's either ANSI, Unicode, Unicode big endian, or UTF-8.
  14. Be sure to check your Log in the Debrief section after your mission ends just to make sure that it was high calibre Flak that hit you. That way you'll know whether you're going in the right direction (editing wise )
  15. Nothing conclusive. If I knew which folder to put the GUNDATA.INI file in I might be able to change some of the gun settings, which might help me make things more realistic
  16. Cheers bud. BTW, I was told by (I think) Dave that the GunEditor can be used in SF2. Which folder do I put the GunData.INI file into? I've been having a little trouble working that one out
  17. What isn't - the video or the missile launch sound? No, seriously though; if anyone knows of this .wav sound I'd be delighted. As with deployment of AAA, until this Firecan mod mentioned in the other thread appears, I'll be looking through the DS_DATA.INI file to see how the Flak was deployed on that terrain
  18. I also wish I had his missile launch sound as well. I've been looking for a proper one for a long long time. The only other place I heard a good launch sound was here: Unfortunately I haven't been able to find it in any of the sounds dowloads
  19. Hold the replies on that, lads. I found it in SoCal. I forgot I had in WOE :blush2:
  20. I've just checked my ODS mod in WOE - no sign of it in my GroundObjects folder, unless it's under a different folder name . Which version of Israel2 is it in? I'd rather not go downloading a load of terrains that I don't need
  21. OK, I've checked out the thread that Malibu pointed me to. So there's a new Firecan radar model in the works. I wonder if it'll include a AAA network set up that can be placed on any map? I also watched the short WMV that Fubar put on the thread. Now that's EXACTLY what I'd like in certain areas of a map :yes:
  22. Checking it out now. Thanks for the pointer bud.
  23. You speak my language, CA. Good work mate.
  24. Does anybody know how I can prevent this little mix-up from occuring on my SAM sites: This has also been happening with the SA-2s and SA-6s. The ring of SAMs would consist of both SA-2 and SA-6 launchers. All the data entered for all the SAM sites in the DESERT_TARGET.INI have the usual 'SAM_Launcher' for the SAM Radar and 'SAM_Launcher' for the launchers
  25. The Dhimari boys are starting to get the hang of Iron Hand
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