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Everything posted by RAVEN
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The terrain "invisable wall" question
RAVEN replied to quack74's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Or just the right Pod. -
WW2 Screenshots Thread
RAVEN replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Pair of Mk.IId's from the 20th fishing in China. -
File Name: HurricaneMk4 File Submitter: RAVEN File Submitted: 23 June 2012 File Category: Allied Fighters Hurricane Mk.IV (SEAC) For CBI SF1 06 Patch Level Installs. See Readme for details. Raven 01/15/14 Click here to download this file
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HurricaneMk4
RAVEN replied to RAVEN's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Updated to Version 4.0 01/15 -
That would enable longer flock fligh duration'as for rotation I've have to just guess.
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You also have to factor in 'Pecking Order' of the flock for formation position,
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new SF2 video by yes Mlracing
RAVEN replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
That's a lot of fingerprints on a monitor and I can't keep my IPod clean. Undecided at this point as to value. -
Seems to me that if a bird couldn't feel the dynamic changes of the air pressure with its wings (feathers), it wouldn't be able to fly very well! Can I have a study grant now.:)
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Hurricane Mk.1a Tropical
RAVEN posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: Hurricane Mk.1a Tropical File Submitter: RAVEN File Submitted: 13 January 2014 File Category: Allied Fighters Hurricane Mk.IA Tropical For SF1 06 Patch Level Installs. To Install: UnZip and drop the Hurricane_Mk_IA_Trop folder into the Aircraft folder,Sound in the Sound folder. Adding Guns: You need to use the SF1 Gun editor to add guns. You should have the "303CAL_Browning" already. ----------------------------------------------------------------------------------------------------------- Canopy opens with the 0 key. -------------------------------------------------------------------------------------------------------- Dirt: I left the paint mostly cleen. If you want it dirty, Go for it. -------------------------------------------------------------------------------------------------------- Pilot Note: The PilotHurricane.lod is too wide for the cockipt. I modded and repainted one that fit for myself that I cannot upload. ------------------------------------------------------------------------------------------------------------ Decals: The Seriel numbers are Simi-fictional and there are no code letters for No. 33 Squadron that I could find. ------------------------------------------------------------------------------------------- Note: Many of the Meshes are from the Mk.II models I did first, so they are not 100% correct for the Mk.I ----------------------------------------------------------------------------------------------------- Change Log: Note: !!!!A large number of changes were made in the _Data.ini to match the updated LOD's, older versions of the _Data.ini will no longer work correctly.!!!! Version 2.0 05/14 -------------------- Updated .lod's With Newest Nose and Fuselage. Reworked and Reduced number of Collision Points, from 72 to 28 Corrected Node Names Updated Damage Node's Version 1.0 01/14 New version run with up-to-date Fixes. --------------------------------------- Notes: The Seat is now part of the aircraft. Creidts: Cockpit, Myself. TW AC 3D Model,Textures Myself. Light Fix and some of the Decals Wrench. Sound File ? This Mod is Freewear and not to be sold! Raven 06/01/14 Click here to download this file -
How Smart is the AI? ..Really
RAVEN replied to Sheriff's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I have 1 German AAA at the airfield of my WW2 test install, 9 times out of 10 I get shot down by little son-of- . -
SF-2 Future
RAVEN replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Flak Trains. -
Help id unit
RAVEN replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
And the SN. -
SF-2 Future
RAVEN replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I would like to see the ground units like that instead of my M-60's being attacked by Firecan's (fixed):) -
Help id unit
RAVEN replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Pilot - Maj.Paul J.Verhooven. Busan, Korea, 1951. -
Ya! Blame it on the Rudder. :)
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@ Wrench, Decal Idea
RAVEN posted a topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Hi Wrench. I need your input on an idea. I just installed your Mk.1a mod(Decals 1sq) in my 06 BOB and I guess 06 can’t take 8 Decals on a mesh ( Makes the fuse go glass)so I did this. Made a separate mesh of the aft sections of the fuselage so now the fuse can have 6 and the aft can 2, but the best part is now the fuselage (in SF2) can have the art work on the 'Escape Panel' that many Hurries had. My question is would it be better to make the “Escape Panel” a separate mesh also for it’s own decal ? Also I think I can link the panel to the Canopy so when is time to eject (Reads: get out of the burning wreck) it will detach??? I can do this with no change in textures also and I can Merge the mod into all the Hurries. (Have to go over them all agin anyway, also nothing is getting updated untill I'm sure nothing was mised) -
@ Wrench, Decal Idea
RAVEN replied to RAVEN's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
That make's sense Daniel, because with the Max9 Exporter I'm getting 6 decals per mesh , I tried adding Bump maps( no go) might still be on have to check. Thanks -
@ Wrench, Decal Idea
RAVEN replied to RAVEN's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Thanks for the code letters. "No. 17 Squadron code letters" Sure,any. The Stab's all have the same type of damage nodes,as for the Aft fuselage ,thats a can of worms I'm not going to try (maybe)Well I'll think on it.There's a lot of Damage nodes that can be added, but most of them are just hidden meshes that will add to the poly count and slow the FPS, the trick is to get them to only render when the real mesh detaches, from testing the rudder damage, sometimes the rudder will detach and the Damrudder won't show.I tried to give the Rudder the Damage entries in the data.ini, but it only works with the Stab's. -
@ Wrench, Decal Idea
RAVEN replied to RAVEN's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Well looks like it work's. Aircraft with Canopy and Escape Pan Ejected. (Note Burnning wreck), and Panel with test decal. Now I just need a set of decals for the 17th Sqn. (hint). -
Colors SEA Sceme
RAVEN replied to Badfrank's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
To complicate the problem my main monitor shows a diffrent shade at the top then at the bottom like a horizontal gradient and I'm color blind to some shades, so I work from RGB Hex values to ensure I'm using the same color for say camo shade 1 on both wings even if the color is wrong at least it matches. -
@ Wrench, Decal Idea
RAVEN replied to RAVEN's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
The Aft mesh is just bigger then the SN# so only that entry meas name needs changing. I've got pic's with the panel removed, Looks simple. If I link- Canopy to panel to Fuslage the Canopy animation will be the same, then change the 'CanopyNodeName' to the panel in the 'Crew' section so on Eject all the parts linked to the panel will detach, Basicly the point of all this is more decals. The pic above has the fuse cut already at the tail for the SN# -
Ground Troops will not fire their weapons
RAVEN replied to Fatman's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
http://combatace.com/forum/189-adding-weapons/ http://combatace.com/index.php?app=core&module=search§ion=search&do=search&fromsearch=1 -
Well the coldest I've ever been in was -86f for 10 sec just to get from the house to my truck that's had the engine and heater running for 11 days, man that was a lot of gas.
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Hurricane Gear Fix: [TailGear] ModelNodeName=Tail_Gear_Strut ShockAnimationID=5 Just found this (my) mistake in all the _data.ini's, Was set to ID=4 same as the Scoop.
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I once did a mod for a F-4E cockpit 'Gun-Round-Counter' and I've hade my head in WW2 for quite sometime, so while looking through back up stuff for hurricane data I ran across a F-4E that I modded years ago, So I dragged the file into my Jet test install and flew it. Man I missed flying this plane, so I dragged it into my WOE install to fly an Intercept, wrong Pilots /search for modded pilots 1 hour / fly/ wrong drop tanks / search for modded tanks 1 hour / fly - cool , engage Tu-22 , 4 sparrows ,4 sidewinders, 3 kills ( gun time ) hay the ' Gun counter is missing' / Search for cockpit mod, and search and search / 12 data DVDs, 4 TB backup drives and 6 hours later Gun mod not found, Well I'll just have to redo the mod / 15 min. / fly / engage Tu- 22 with guns / Shot down by tail gunner 8 Sec./ Hurricane Data / what the hell was I looking for?