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RAVEN

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Everything posted by RAVEN

  1. That's must be what some of the Japanese planes need, they float until dearly departed.
  2. Baff I just put the Hurri into max for a look and I forgot to model a rib mesh for the left and right wing ends (wingroots) so the DetachWhenDestroyed entry for Left/Right/Outer wings should be set to FALSE. I'll have to fix the LOD's for all of the Hurri's. I planned on a drag and drop lod only update anyway to fix some other things I found when I done with the P-40's
  3. Runway size in meters (5000x200)?Just a WAG.
  4. Cool the FM I made was just to get it in the air. Carrier On!
  5. File Name: [Fictional] British Aerospace Sea Kestrel FRS.1 Gen 1 Version File Submitter: RAVEN File Submitted: 30 April 2013 File Category: Fictional Aircraft, Experimental and UAV's BAe Sea Kestrel FRS.1 for STRIKE FIGHTERS 1 (08 Patch Level) This is a 1st Gen conversion of the [Fictional] BAe Sea Kestrel FRS.1 by Cocas and Spinners. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the SeaKestrelFRS1 folder and the PILOT_RN folder into your Aircraft folder. 2. From the DECALS folder drag and drop the RNCODENUMS folder into your Decals folder. ---------------------------------------------------------------------------------------- 3. Adding weapons: A. Check to see if these weapons have already been previously added. B. From the WEAPONS folder drag and drop all of the enclosed folders into your Weapons folder. C. Weapons data needs to be added with the 08 Patch level Weapons Editor. See Weapons Add.ini for data. --------------------------------------------------------------------------------------------------- Weapons note: The SF2 "AIM-120A" was not included due to incapability. (Unicode) CREDITS and Thanks TW Cocas for the original 3D models, and exporting me a 08 level .lod to create this mod conversion. Dels for creating the superb F-23/F-29 cockpit used here. Spinners for Skins and putting togeather the Original package. Myself: Package conversion and a new set of RNCode number decals. Original Read Me included. Raven 04/29/13 Click here to download this file
  6. Version 1.0

    178 downloads

    BAe Sea Kestrel FRS.1 for STRIKE FIGHTERS 1 (08 Patch Level) This is a 1st Gen conversion of the [Fictional] BAe Sea Kestrel FRS.1 by Cocas and Spinners. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the SeaKestrelFRS1 folder and the PILOT_RN folder into your Aircraft folder. 2. From the DECALS folder drag and drop the RNCODENUMS folder into your Decals folder. ---------------------------------------------------------------------------------------- 3. Adding weapons: A. Check to see if these weapons have already been previously added. B. From the WEAPONS folder drag and drop all of the enclosed folders into your Weapons folder. C. Weapons data needs to be added with the 08 Patch level Weapons Editor. See Weapons Add.ini for data. --------------------------------------------------------------------------------------------------- Weapons note: The SF2 "AIM-120A" was not included due to incapability. (Unicode) CREDITS and Thanks TW Cocas for the original 3D models, and exporting me a 08 level .lod to create this mod conversion. Dels for creating the superb F-23/F-29 cockpit used here. Spinners for Skins and putting togeather the Original package. Myself: Package conversion and a new set of RNCode number decals. Original Read Me included. Raven 04/29/13
  7. First gen TA-4F.out Came with TA-4J.lod Fuse (432 polys, 1296 verts) '11 - Default' aft_fuse (190 polys, 570 verts) '10 - Default' Right_wing (159 polys, 477 verts) '09 - Default' gearwell_R (49 polys, 147 verts) '09 - Default' shock_R (18 polys, 54 verts) '09 - Default' shock_R_slider (60 polys, 180 verts) '09 - Default' shock_R_base (30 polys, 90 verts) '09 - Default' R_B_pad (39 polys, 117 verts) '09 - Default' R_B_ms (90 polys, 270 verts) '09 - Default' r_tire (104 polys, 312 verts) '09 - Default' right_gear_strut1 (8 polys, 24 verts) '09 - Default' right_gear_strut2 (8 polys, 24 verts) '09 - Default' right_wing_fin1 (66 polys, 198 verts) '09 - Default' R_slat (28 polys, 84 verts) '09 - Default' right_wing_fin2 (66 polys, 198 verts) '09 - Default' right_wing_fin3 (66 polys, 198 verts) '09 - Default' fin00 (6 polys, 18 verts) '09 - Default' fin01 (6 polys, 18 verts) '09 - Default' fin02 (6 polys, 18 verts) '09 - Default' fin03 (6 polys, 18 verts) '09 - Default' fin04 (6 polys, 18 verts) '09 - Default' fin05 (6 polys, 18 verts) '09 - Default' fin06 (6 polys, 18 verts) '09 - Default' fin07 (6 polys, 18 verts) '09 - Default' fin08 (6 polys, 18 verts) '09 - Default' fin09 (6 polys, 18 verts) '09 - Default' fin10 (6 polys, 18 verts) '09 - Default' fin11 (6 polys, 18 verts) '09 - Default' R_HP1 (20 polys, 60 verts) '08 - Default' fin12 (6 polys, 18 verts) '09 - Default' fin13 (6 polys, 18 verts) '09 - Default' fin14 (6 polys, 18 verts) '09 - Default' fin15 (6 polys, 18 verts) '09 - Default' fin16 (6 polys, 18 verts) '09 - Default' fin17 (6 polys, 18 verts) '09 - Default' fin18 (6 polys, 18 verts) '09 - Default' fin19 (6 polys, 18 verts) '09 - Default' fin20 (6 polys, 18 verts) '09 - Default' fin21 (6 polys, 18 verts) '09 - Default' fin22 (6 polys, 18 verts) '09 - Default' fin23 (6 polys, 18 verts) '09 - Default' fin24 (6 polys, 18 verts) '09 - Default' fin25 (6 polys, 18 verts) '09 - Default' fin26 (6 polys, 18 verts) '09 - Default' fin27 (6 polys, 18 verts) '09 - Default' fin28 (6 polys, 18 verts) '09 - Default' fin29 (6 polys, 18 verts) '09 - Default' fin30 (6 polys, 18 verts) '09 - Default' fin31 (6 polys, 18 verts) '09 - Default' fin32 (6 polys, 18 verts) '09 - Default' fin33 (6 polys, 18 verts) '09 - Default' fin34 (6 polys, 18 verts) '09 - Default' fin35 (6 polys, 18 verts) '09 - Default' fin36 (6 polys, 18 verts) '09 - Default' gun_R (63 polys, 189 verts) '09 - Default' right_wing_tbar (10 polys, 30 verts) '09 - Default' R_aileron (26 polys, 78 verts) '09 - Default' R_flap_up (18 polys, 54 verts) '09 - Default' R_flap_low (19 polys, 57 verts) '09 - Default' flap_helper01 (4 polys, 12 verts) '09 - Default' Right_geardoor1 (68 polys, 204 verts) '09 - Default' Right_geardoor2 (52 polys, 156 verts) '09 - Default' R_HP3 (20 polys, 60 verts) '08 - Default' R_HP2 (20 polys, 60 verts) '08 - Default' R_9x_pt (160 polys, 480 verts) '08 - Default' L_ex_hood (12 polys, 36 verts) '08 - Default' R_ex_hood (12 polys, 36 verts) '08 - Default' burner (34 polys, 102 verts) '08 - Default' hook_holder (6 polys, 18 verts) '08 - Default' tailhook (16 polys, 48 verts) '08 - Default' hook (30 polys, 90 verts) '08 - Default' L_ab (60 polys, 180 verts) '10 - Default' L_ab_inside (40 polys, 120 verts) '10 - Default' L_ab_strut (12 polys, 36 verts) '10 - Default' L_ab_strut01 (12 polys, 36 verts) '12 - Default' R_ab (58 polys, 174 verts) '10 - Default' R_ab_inside (40 polys, 120 verts) '10 - Default' R_ab_strut (12 polys, 36 verts) '10 - Default' R_ab_strut01 (12 polys, 36 verts) '12 - Default' aft_intake_R (15 polys, 45 verts) '10 - Default' aft_intake_L (15 polys, 45 verts) '10 - Default' Left_wing (159 polys, 477 verts) '09 - Default' gun_L (63 polys, 189 verts) '09 - Default' L_flap_up (18 polys, 54 verts) '09 - Default' L_flap_low (19 polys, 57 verts) '09 - Default' L_flap_helper (4 polys, 12 verts) '09 - Default' bot_light_holder (27 polys, 81 verts) '09 - Default' bot_light (27 polys, 81 verts) '06 - Default' left_wing_fin1 (66 polys, 198 verts) '09 - Default' L_slat (28 polys, 84 verts) '09 - Default' left_wing_fin2 (66 polys, 198 verts) '09 - Default' left_wing_fin3 (66 polys, 198 verts) '09 - Default' fin37 (6 polys, 18 verts) '09 - Default' fin38 (6 polys, 18 verts) '09 - Default' fin39 (6 polys, 18 verts) '09 - Default' fin40 (6 polys, 18 verts) '09 - Default' fin41 (6 polys, 18 verts) '09 - Default' fin42 (6 polys, 18 verts) '09 - Default' fin43 (6 polys, 18 verts) '09 - Default' fin44 (6 polys, 18 verts) '09 - Default' fin45 (6 polys, 18 verts) '09 - Default' fin46 (6 polys, 18 verts) '09 - Default' fin47 (6 polys, 18 verts) '09 - Default' fin48 (6 polys, 18 verts) '09 - Default' L_HP03 (20 polys, 60 verts) '08 - Default' gearwell_L (49 polys, 147 verts) '09 - Default' left_gear_strut1 (8 polys, 24 verts) '09 - Default' left_gear_strut2 (8 polys, 24 verts) '09 - Default' shock_L (18 polys, 54 verts) '09 - Default' shock_L_slider (60 polys, 180 verts) '09 - Default' shock_L_base (30 polys, 90 verts) '09 - Default' L_B_pad (39 polys, 117 verts) '09 - Default' l_tire (104 polys, 312 verts) '09 - Default' L_B_ms (90 polys, 270 verts) '09 - Default' L_aileron (26 polys, 78 verts) '09 - Default' Left_geardoor1 (68 polys, 204 verts) '09 - Default' Left_geardoor2 (52 polys, 156 verts) '09 - Default' L_HP1 (20 polys, 60 verts) '08 - Default' L_HP02 (20 polys, 60 verts) '08 - Default' L_9x_pt (160 polys, 480 verts) '08 - Default' fin49 (6 polys, 18 verts) '09 - Default' fin50 (6 polys, 18 verts) '09 - Default' fin51 (6 polys, 18 verts) '09 - Default' fin52 (6 polys, 18 verts) '09 - Default' fin53 (6 polys, 18 verts) '09 - Default' fin54 (6 polys, 18 verts) '09 - Default' fin55 (6 polys, 18 verts) '09 - Default' fin56 (6 polys, 18 verts) '09 - Default' fin57 (6 polys, 18 verts) '09 - Default' fin58 (6 polys, 18 verts) '09 - Default' fin59 (6 polys, 18 verts) '09 - Default' fin60 (6 polys, 18 verts) '09 - Default' fin61 (6 polys, 18 verts) '09 - Default' fin62 (6 polys, 18 verts) '09 - Default' fin63 (6 polys, 18 verts) '09 - Default' fin64 (6 polys, 18 verts) '09 - Default' fin65 (6 polys, 18 verts) '09 - Default' fin66 (6 polys, 18 verts) '09 - Default' fin67 (6 polys, 18 verts) '09 - Default' fin68 (6 polys, 18 verts) '09 - Default' fin69 (6 polys, 18 verts) '09 - Default' fin70 (6 polys, 18 verts) '09 - Default' fin71 (6 polys, 18 verts) '09 - Default' fin72 (6 polys, 18 verts) '09 - Default' fin73 (6 polys, 18 verts) '09 - Default' burner_inside (34 polys, 102 verts) '08 - Default' C_HP (20 polys, 60 verts) '08 - Default' vert_tail (158 polys, 474 verts) '08 - Default' rudder (32 polys, 96 verts) '08 - Default' Right_hor_stab (11 polys, 33 verts) '08 - Default' R_elevator (22 polys, 66 verts) '08 - Default' Left_hor_stab (11 polys, 33 verts) '08 - Default' L_elevator (22 polys, 66 verts) '08 - Default' F_console (38 polys, 114 verts) '11 - Default' fgd1 (24 polys, 72 verts) '11 - Default' fgd2 (120 polys, 360 verts) '11 - Default' fuel_probe (144 polys, 432 verts) '11 - Default' pitot_1 (18 polys, 54 verts) '11 - Default' pitot_2 (18 polys, 54 verts) '11 - Default' pitot_3 (18 polys, 54 verts) '11 - Default' step_L (10 polys, 30 verts) '11 - Default' step_R (10 polys, 30 verts) '11 - Default' B_console (10 polys, 30 verts) '11 - Default' cp_int (31 polys, 93 verts) '11 - Default' cpit_panel_L (2 polys, 6 verts) '11 - Default' cpit_panel_L01 (2 polys, 6 verts) '11 - Default' cpit_panel_R (2 polys, 6 verts) '11 - Default' cpit_panel_R01 (2 polys, 6 verts) '11 - Default' intake (574 polys, 1722 verts) '10 - Default' top_light (8 polys, 24 verts) '06 - Default' eng_bay_L (2 polys, 6 verts) '10 - Default' intake_base_L (6 polys, 18 verts) '10 - Default' intake_base_R (6 polys, 18 verts) '10 - Default' eng_bay_R (2 polys, 6 verts) '10 - Default' gear_well_front (87 polys, 261 verts) '11 - Default' F_gear (18 polys, 54 verts) '11 - Default' F_gear_slider (20 polys, 60 verts) '12 - Default' F_gear_base (54 polys, 162 verts) '11 - Default' F_gear_turn (14 polys, 42 verts) '11 - Default' front_tire (104 polys, 312 verts) '11 - Default' mastCylind (24 polys, 72 verts) '11 - Default' F_mscap (18 polys, 54 verts) '11 - Default' F_gear_bguide (18 polys, 54 verts) '11 - Default' F_gear_conx (36 polys, 108 verts) '11 - Default' F_gear_push (18 polys, 54 verts) '11 - Default' fg_push_slider (18 polys, 54 verts) '12 - Default' front_gear_pull (12 polys, 36 verts) '11 - Default' front_gear_pull_slider (12 polys, 36 verts) '12 - Default' canopy (1020 polys, 3060 verts) '11 - Default' cpbgl (72 polys, 216 verts) '24 - Default' cpbgl01 (72 polys, 216 verts) '24 - Default' cpg (6 polys, 18 verts) '24 - Default' cpgl (14 polys, 42 verts) '24 - Default' cpgl01 (14 polys, 42 verts) '24 - Default' cpmgl (91 polys, 273 verts) '24 - Default' cpmgl01 (91 polys, 273 verts) '24 - Default' antenna (4 polys, 12 verts) '11 - Default' Total: (7232 polys, 21696 verts) Mesh Max: (1020 polys, 3060 verts)
  8. I ran into that mapping mirrors, unless the texture is mapped to "fit" the mesh it will distort the display. Not 100% sure with maps displays. Hex reassign to new texture might work on the mesh? Just tested, nojoy Looks like a Max Fix, Tried to change Map mesh texture size, (Won,t work) If you find a fix (other than Max) post it.
  9. I did some testing and (sofar) I've found that any entry that needs the "AnimationID=" cannot be reversed. I've had to reverse the animations on a few meshes then re-export the model for things to work correctly.
  10. Check Control set, You unplug your joystick lately?
  11. Version 1.0

    67 downloads

    Hurricane_CoCkpit_Update For all SF installs This is a .lod only Update. --------------------------- This mod reduces the size of the side bar of canopy frame for a wider field-of-view. ----------------------------------------------------------------------------------- To install: !!! Backup the Orginal .lod's First!!! Unzip and select,copy/paste. (Overwright Yes) the correct .lod into the cockpit folder of each of the Hurricanes you wish to install this mod to. ------------------------------------------------- Cockpit LOD's Included: MkIIc_Pit.lod: Install to Hurricane_Mk_IIc and Hurricane_Mk_IIc_Trop. MkIV_Pit.lod: Install to Hurricane_Mk_IV and Hurricane_Mk_V. MkIIcSH_Pit.lod: Install to SeaHurricane_Mk_IIc. Mk5b_Pit.lod: Install to Hurricane_Mk_Vb. Updated .out files. ----------------------------------------------- Note: No texture mapping was changed and the canopy mesh (CanFrameIn) was reduced by 60 polys. Raven 11/18/12
  12. NK in state of war with the South?

    I guess they don't know that Windows 8 won't run on a Commodore64.
  13. Can someone tell me what engine parameter I can change to force an engine fire to test a “Fire Warning Light” so if I go full Afterburner, I’m on fire? I serched for info, but nojoy.
  14. Version 1.0

    141 downloads

    LAPES_ParaCargo For SF1,WOX Patch 08 This mod is a LAPES (Low Altitude Parachute Extraction System) and a HCU-6/E or 463L Master Pallet Cargo loads set up to be dropped from a C-130A. This mod requires end-user .ini edits for installation. First you need the TW C-130A Flyable With the cockpit of your choice. (Not tested with any other aircraft). -------------------------------------------------------------------------- To install: !!! Backup any and all files this mod may/will overwrite!!! -------------------------------------------------------------------------- Unzip to a convenient location . Drag and Drop Folders: 1. Objects Folder 2. Effects Folder 3. Sounds Folder Editing of each file is covered in separate Readme's . I have included Referance coipes of the .ini’s I used in creating this mod. .ini Edits Required to files: ----------------------------------- Extracted from: ObjectData.cat 1. MISSILEOBJECT.ini 2. WRECKOBJECT.ini 3. C-130A_DATA.ini ---------------------------------- Extracted from: FlightData.cat 1. SOUNDLIST.ini --------------------------------- Optional: 1. C-130A_LOADOUT.ini 2. _Cockpit.ini --------------------------------- WEAPONDATA.ini: Add weapons data using the 0/8 patch level Weapons Editor. ---------------------------------------------------------------------------- Note on the craters: The impact effects/sounds work for both weapons/cargo loads, The HUC6E (HUCCrater) has only showed up for me 30% of the time on any terrain I tested with. The M-113 APC (APCCRATER) has only showed up if I assigned the crater type (7) to a 500lb_Bomb, so I know they work. Note on HUC6E: The parachute deploy animation it timed to the “Subsonic Drag Cd” and the”Drag Area Multiplier”. If these values are change unsatisfactory results may accrue. -------------------------------------------------------------------------------------------- Credits: TW: c-130A LAPSE 3D Model's and Textures: Myself Effects Created with info by : Old Diego This Mod is Freeware and not to be sold! Anyone wishing to refine this mod or convert it to SF2 and re-upload it may do so. Raven 02/28/13
  15. Ah Wrench the TMF SF2 F-14 superpack .lod's are in ANSI, Skin textures are .bmp.
  16. Stary has given me the source files for his “Hawk family COCKPITS” and dew to the different Max programs I had to import them as 3ds files, witch Stary was kind enough to provide. Well some of the meshes have moved and I need some in game screenshots of the inside of the SF2 P-40B cockpit for reference so I can relocate the meshes. As I don’t have SF2 for a look, I would much appreciate it.( And it will speed along production of my E pit).
  17. http://combatace.com/files/file/4932-aeoconvert/
  18. Hatched! P-40E1-CU 8th FS 49th FG Kittyhawk 1A No. 112 Squadron (Shark Squadron).
  19. Cocas any chance of exporting a SF1 compatible .lod for us poor stuck in the dark ages folk?
  20. Looking for a copy of the TW Mustang_data.ini so I can reference (not copy) the “Collision Points” for my P-40. The 3rd party data I've checked looks like copy/past and incorrect.
  21. Thanks Stary, I'm almost done with P-40, I just need finish the FM and make the low poly models, Then it's pit time.
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