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Everything posted by RAVEN
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Should I logout on my home computer first or can I just shut it down when I go remote (Like lunchtime at work). I tried to Login on my Ipod from a remote WiFi, Nojoy. Also if I logout my PC then Login my Lap it says I'm loggedin, but i'ts not (must be the cookies) I read the post relating to Login cookies and will try that, Thanks.
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Fixed it, I had the cookies blocked by mistake (duh). Posting this from my laptop. Thanks Erik
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LAPES_ParaCargo.zip
RAVEN posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: LAPES_ParaCargo.zip File Submitter: RAVEN File Submitted: 27 February 2013 File Category: Single Ordnance Files LAPES_ParaCargo For SF1,WOX Patch 08 This mod is a LAPES (Low Altitude Parachute Extraction System) and a HCU-6/E or 463L Master Pallet Cargo loads set up to be dropped from a C-130A. This mod requires end-user .ini edits for installation. First you need the TW C-130A Flyable With the cockpit of your choice. (Not tested with any other aircraft). -------------------------------------------------------------------------- To install: !!! Backup any and all files this mod may/will overwrite!!! -------------------------------------------------------------------------- Unzip to a convenient location . Drag and Drop Folders: 1. Objects Folder 2. Effects Folder 3. Sounds Folder Editing of each file is covered in separate Readme's . I have included Referance coipes of the .ini’s I used in creating this mod. .ini Edits Required to files: ----------------------------------- Extracted from: ObjectData.cat 1. MISSILEOBJECT.ini 2. WRECKOBJECT.ini 3. C-130A_DATA.ini ---------------------------------- Extracted from: FlightData.cat 1. SOUNDLIST.ini --------------------------------- Optional: 1. C-130A_LOADOUT.ini 2. _Cockpit.ini --------------------------------- WEAPONDATA.ini: Add weapons data using the 0/8 patch level Weapons Editor. ---------------------------------------------------------------------------- Note on the craters: The impact effects/sounds work for both weapons/cargo loads, The HUC6E (HUCCrater) has only showed up for me 30% of the time on any terrain I tested with. The M-113 APC (APCCRATER) has only showed up if I assigned the crater type (7) to a 500lb_Bomb, so I know they work. Note on HUC6E: The parachute deploy animation it timed to the “Subsonic Drag Cd” and the”Drag Area Multiplier”. If these values are change unsatisfactory results may accrue. -------------------------------------------------------------------------------------------- Credits: TW: c-130A LAPSE 3D Model's and Textures: Myself Effects Created with info by : Old Diego This Mod is Freeware and not to be sold! Anyone wishing to refine this mod or convert it to SF2 and re-upload it may do so. Raven 02/28/13 Click here to download this file -
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LAPES_ParaCargo.zip
RAVEN replied to RAVEN's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
I can make more LAPES cargo items if someone has a (Object/Vehicle) .3ds they would like converted. PM me. -
I can get one of the cargo loads crater to show up, (30% of the time) the other wonte show at all. The effects work on both just fine. This is what I have: MISSILEOBJECT.ini : [MedCargoImpactEffects] GroundHitEffectName=DustCloudEffect GroundHitSoundName=CargoThump.wav WaterHitEffectName=MediumBombWaterHitEffect WaterHitSoundName=splash.wav ObjectHitEffectName=DustCloudEffect ObjectHitSoundName=CargoThump.wav ArmorHitEffectName=DustCloudEffect ArmorHitSoundName=CargoThump.wav CraterModelName= CraterType=6 [LAPESImpactEffects] GroundHitEffectName=DustCloudEffect GroundHitSoundName=CargoThump.wav WaterHitEffectName=MediumBombWaterHitEffect WaterHitSoundName=splash.wav ObjectHitEffectName=DustCloudEffect ObjectHitSoundName=CargoThump.wav ArmorHitEffectName=DustCloudEffect ArmorHitSoundName=CargoThump.wav CraterModelName= CraterType=7 WRECKOBJECT : [WreckType005] RandomCount=3 ModelNameFormat=VeryLargeCrater%03d [WreckType006] RandomCount=3 ModelNameFormat=GrnHUC6eCrater%03d [WreckType007] RandomCount=3 ModelNameFormat=M113PLCrater%03d GrnHUC6eCrater Shows up. Any one have an idea?
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If a Re-mod still has problems...
RAVEN replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Sorry Wrench, I was looking at the FM that came with it, and I removed the ... (2 of each of 3 periods) from the FM . I did recalculate the EmptyInertia if you want the data? EmptyMass=3777.00 EmptyInertia=11694.21,10837.79,21159.81 -
If a Re-mod still has problems...
RAVEN replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Wrench; Open the Whirlwind_DATA.ini and search for ... (3 periods), [LeftWing] CDLAlphaTableData=49.000,36.000,25.000,16.000,9.000,4.000,1.000,0.000, ***1...000,*** 4.000,9.000,16.000,25.000,36.000,49.000 [RightWing] CDLAlphaTableData=49.000,36.000,25.000,16.000,9.000,4.000,1.000,0.000, ***1...000*** , 4.000,9.000,16.000,25.000,36.000,49.000 And there are alot more in the tabels. Fly,s much nicer now. -
Frame Rate Display on WOV/WOE
RAVEN replied to proteus's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Start Game and go to Options and check this. -
Hurricane Mk1A and BF-110C SF2 FM's
RAVEN replied to baffmeister's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Thanks. I'm Going to Do some Ju-88's (I won't do the "elsewhere" dance.) as soon as I'm done with the P-40's and I get this LAPES side project done. Hmm Do-17Z. -
LOD texture bug, could it be fixed by HEX Editting?
RAVEN replied to Snailman's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Well I just scaned the Yak41.lod and looks like those meshes were maped togeather and the texture were not reasigned to YAK41-3.bmp, so you can't fix it with a hex edit. (I tried) Lod's _002 and _003 are maped correctly. Yak41_LOD3 needs "Reset XForm" on the canopy mesh also. Pic's Orange is YAK41-2.bmp Blue is YAK41-3.bmp You might consider a full wing decal for the each wing they have diffrent mesh names? -
What Freeware aircraft would you like to see?
RAVEN replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
P-40E is still cooking, F and N's (Ease conversions) are next, Might do a B. I want some JU-88's, (If I can't get some, I'll make one or two or three). -
Effect Sounds
RAVEN replied to RAVEN's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thank's -
C-130 Payload
RAVEN posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Concept test: -
C-130 Payload
RAVEN replied to RAVEN's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Not ready to upload yet. -
Hurricane Mk1A and BF-110C SF2 FM's
RAVEN replied to baffmeister's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Wrench, Post a list of aircraft. -
C-130 Payload
RAVEN replied to RAVEN's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Well, So far I've Repacked the chute's smaller,changed the rigging and cleaned up the deploy animation . I'm still modeling the new M-113 payload. The C-130 ini work is finished. I still have to do the ground effects. So while making parts for the LAPES I tosed this togeather. -
Vought Corsair MK.2, RN Fleet Air Arm, by Mod Mafia/TMF
RAVEN replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Nice!! -
Bump Mapping help with Nvidia Photoshop Plugin?
RAVEN replied to ianh755's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I found the Checkbox in Max, I know that a .dds will use the normal texture. Will a .jpg? -
Weapons Prob in MTO #2
RAVEN replied to usafphantom2's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
You must have somthing going on with your install, Cause all of my Hurricanes have gunsights.tga's and I checked the mod's Wrench did for SF2 and they have them also. Raven -
weird airbrakes
RAVEN replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
What if you added MaxDeploySpeed= to the data? -
Moving a mesh via DATA.ini
RAVEN replied to quack74's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
What mesh are you trying to move? As far as I know the only meshes that will move that are not animated in max are control surfaces ,Rudder, Ailerons, elevators and Flaps( not sure of flaps?), So you might try (If you have the mesh name) making it a flap, you’ll have to figure out the Deployment setting to move it and then keep it there. Of Corse it depends on if the mesh has any children linked to it and the pivot point. I never tried this, but I thought it might be worth concept testing. This may or may not work. Looking at a Data.ini I don’s see any Animation ID= for some cowl flaps, but they do have a Rotation Axis= statement. Like I said I never tried this. Raven -
C-130 Payload
RAVEN replied to RAVEN's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Static and deployed. Next is 3D Details and textures, and deployment effects.And a new creater so it will sit on the ground with the chutes collasped. also I can add the chutes to a pallet load of creats. -
C-130 Payload
RAVEN replied to RAVEN's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi Dels, Ejection Speed was Set to:EjectVelocity=0.0,-10.0,3.0 and it cleared the ramp, I just slowed it down to get the screen shot. 3 chuts test getting exported directly. With eject set back up.