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RAVEN

+MODDER
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Everything posted by RAVEN

  1. Just thought I'd throw this in. On some of the pits I've made, I've had to cheat on placement and size of the meshes sometimes to make things look correct because of the FOV limitations. Don't know if it's somethi that can be corrected with an ini edit.
  2. Next they'll come up with a missile with mini missile in it to take out the anti-missile missile. Ya, sure yabetcha!
  3. Narwhals - Best Commerical EVER!

    Sub Chasers?
  4. OK, I like it. Just humor me and tell me what Bomber it really is because I have no idea. TIA. TU 95 ?
  5. Anyone see that movie Fury yet?

    I was in the 2bn 37 armor (1973-1976) and the one thing in the film that made me laugh was you don't go into a gunfight and leave most of your ammo outside the tank. Also, the TigerI could have just stayed where it was and dusted the Shermans. I could be wrong, but I don't think the Tiger would have gone into the field and exposed it's ass-end, Personal thought, bad remake of To Hell and Back.
  6. Just a thought Dillon, have you tried landing the same jet on a runway? If it still leans, than I would start looking at the Gear data in the .ini and look for a Typo.
  7. We are the Modders. You will be assimilated. Residence is futile!
  8. I'm running win 7-64 and I had to install DX9 for another 32bit program to run on it. Don't know if will fix your error, but it fixed mine.
  9. Fuel Prices, back in the "day"

    When I was in Highschool I could fill my motorcycle for 0.80 cents with premium. I sold LowLead at the Gulf station I worked at for 0.24 cents a gallon. Now I walk to work. Yup things are better.
  10. The method I used will let you select the proper rack and it doesn't have to be defined in the loadeout.ini, but I ran into problems with other weapons of the same type. And it gets worse if the rack or weapon type can be carried on multiple pylons.
  11. I've done it using 'SpecificStationCode' I duplicated the weapons rack, changed the name and gave it a code. Then had to add a weapons station to the aircraft _Data.ini with just that AlowedWeaponsClass and the same code. Then added it all to the loadeout.ini. It's a lot of editing,but it works. I forgot to add that the fun part is making sure it doesn't mess up the other weapons of the same type that the aircraft can carry.
  12. Anyone know if this drive is any good? I have a chance to pick one up for less then half the selling price. Just not sure if I should. WD Black Duel Drive 120GB SSD /1TB HHD.
  13. As a test I created a blank texttur (4096x4096) Gave it the correct name. Selected show all nodes and Exported as a .jpg. Result, Large clean UV Map. A skinning we will go!
  14. New Industrial Objects

    Geezer, Im a little confused. I thought that just the maps (Land scale) were 63% and the Terrian objects were full scale. I've never looked into it, I dont do maps, but I woul like to know the correct scale of things.
  15. Just noticed, ANSI .lod's will load Ok when lod is selected by lod or ini in a temp folder with no cat pointer. Pre extracted UNICODE lod's won't lode at all. mue I know your working hard to get your program to run for everyone, Thanks. If you get the time can you look into it.
  16. Mue. Could you paste the path to the cat your using and are you opening the files from the main install or the user files?
  17. All of my cat files are pre 2013 and I can't open any of them.
  18. Just had a thought, you're using OpenGL, correct? I'll try to tweek my driver settings in control center and let you know the results. Right now, I'm off to work.
  19. I tested it with XP (ATI 4650 1GB AGP) Program runs. i'm getting some strange textures, but for meshes and UV's it works great.
  20. Just to let you know the V0.1.2 worked fine on my laptop, Textures were nice and clear. My only wish is that your program worked with Win XP, but i just swap stuff via Flash drive, so i can live with it. Keep up the good work and Thanks.
  21. OK. I re-updated and everything works as far as the UV. In fact it even shows stray mapped mesh sections,(First Pic) I see this a lot when mapping using LilthUnwrap. haven't tried with the cat again yet. I'm using Intel® HD Graphics (Core i5) in my Laptop. Model is still black in the viewer.
  22. Just thought I'd add I'm running Win 7 64. Reloaded program with out update, works same as before.
  23. OK I copied in the update, now it only shows a black model, i tried .jpg,.bmp, no .ini / With the .ini. Put texture files in a folder with just the lod. Tried SF2 cats, 2009/ 2013, Still no textures. Left click won't select mesh. Click on Tree then can't deslect. Right click dose nothing.. So what am I missing or doing wrong. Cat pointer won't load .lod from cat file not sure if It can?
  24. site access

    Just to let you know Erik. I can reach the site on my iPad Mini (iOS 8.1.2) and my PC ((Win XP /IE 8?) At the same time, no problem logged in. Although i can't go back and edit a post on the iPad. Strange.
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