feldwebel
JAGDSTAFFEL 11-
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Everything posted by feldwebel
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I can land just fine every time now. I read on these forums, however, that wheel brakes shouldn't be used when landing. What, then, are the wheel brakes used for? Just for taxiing? The remark made on here stated that using your wheel brakes would burn out the brakes on a real f-16. So, how is one supposed to slow down enough to taxi and not going flying off the other end of the runway? Does it have to do with aerobraking, only?
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How to navigate steerpoints using Simplified Radar
feldwebel replied to feldwebel's topic in Falcon 4 Series
Thank you:) I'm not really interested in the wind speed and all that other info. I'm just trying to get to the right place at the right time. Does this basic info, pictured in my DED, contain all the bare essentials? -
MiG-Alley
feldwebel replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Is that hard to do? -
First of all, I know the game is a much better experience using realistic avionics/radar, I know. I personally like the simplified radar. So, here is my question. While navigating I look at my steerpoint screen and see some info that really does nothing for me. However, when I press the Stpt button on the aircraft, I get a cool looking screen that--I think--tells me how long it will take me to get to the stpt and what altitude I need to be. Is this screen correct? Should I use this screen to navigate waypoints correctly? If so, what is the purpose of the screen that shows up BEFORE you press the stpt key? Here is an image to show you the screen I am talking about:
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MiG-Alley
feldwebel replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
will those mods work with sf2? -
Hello, I installed USAF and Superpro 9.4 on my vista 32. I have everything working just fine, except for my video card screwing up. I have a nvidia Geforce 8800gt 1024 mb video card, and apparently Nvidia has stopped making cards compatible with older games? I can play the game, but I only get around 1 fps and the screen seems to slowly fade in to the cockpit. Any suggestions, fixes, or solutions?
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There is a .txt file for download for FAF which requires you to delete a certain file that then allows you to fly any aircraft, with the f-16 cockpit, of course. My question is does anything change? Besides the look of your plane, does anything else? If I were to fly an f-15, would I go faster, maneuver differently, etc?
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Is the game supposed to run a little slowish?
feldwebel replied to feldwebel's topic in Falcon 4 Series
I do have a dual core I just dunno if both are being used or what. -
Is the game supposed to run a little slowish?
feldwebel replied to feldwebel's topic in Falcon 4 Series
Also, is there a way to configure the campaign so that I can do mostly Air-to-air instead of a2g. -
F4:AF runs a little slow. I have more than a good enough computer to run it on the highest settings that it can go. I am in campaign mode and when watching other planes, the '8' key, they seem to be running a little choppy/slow. Also, sometimes when I am cycling through planes they show up as triangles for 3 seconds and then the model is finally loaded and I see it for what it is. Is this normal?
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Yes, I have noticed this and it is annoying.
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Tyvm:D I tend to worry too much about little details:p
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Yes, this is meant for this forum. What I was asking is that if enemy planes land and take off? I haven't yet seen this? Also, when you go to land, do your wingmen do the same without you telling them to return to base? Or do you have to tell them to land? If you don't tell them to land, will they just fly around forever?
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I was just wondering if I land, my wingmen will do the same? I know there is a return to base command, but must you use it? Will they not land if you don't tell them RTB? Also, do enemy aircraft take off and/or scramble? Do they complete missions and then land at their base? Or are they just predestined to fly around always?
