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Icarus999

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Everything posted by Icarus999

  1. I am totally lovin the new AI its a whole new world and the dogfights are kicka**. You are definatly right about the reduced missile effectiveness, that does suck... however the missiles seem alot more reliable than they were with the original wings over isreal release and that is much appriciated. I have heard that LGB performance has been reduced as well. Probably only a matter of time until someone figgures out how to mod a way around these weapons issues.
  2. new system: Intel dual core duo E 6850 3ghz, Asus striker extreme, 8 gigs of corsair DDR-2 800, Asus 8800gtx 768M, 3 -500 gig hdd Not sure what my fps rates are need to check that out but everything is set on unlimited and runs silky smooth looks great at 1920 x1080p. except my video card hates the wide sky mod and clips badly if it is installed.
  3. OMG...Tesla's death ray.... or the ID4 invasion. Freaking awesome. Does the satellite /ASAT work with standard terrains? I thought it was limited to the range terrain for some reason or other.
  4. The third wire series has become my favorite flight sim, it was not originally. I thank TK and all of the modders here and at a couple of other sites for all of their hard work, you guys have taken what started as the "Lite sim" strike fighters to a whole new level. The new patch has solved many of my pet peeves only a couple remain. If I had my way I would ask TK open a survey thread on his site for modders who are the life blood of the success of his series. TK has done great work, and so have the modders, it seems to be to his benefit to know what you modders are looking for within the game engine. If I were in his shoes and I had a bunch of skilled people working in their spare time at no cost to me, making my product more attractive to the buyer; I would seek their input as to what features they would like to see in the game. If tk were to ask my opinion of what I would like to see in the next new wings over (whatever) game, I would tell him not to worry about designing any new aircraft. I would suggest most of the cost of development be put into the issues that you see his loyal customers and modders talking about on forums like this one. you know those dead horse issues that keep getting beaten in thread after thread. After playing the new patch it is clear to me that he is listening to his customers constructive criticism, the patch is huge improvement . So here are just a couple of dead horse issues I would like to see TK tackle on the next version of this series. Address the issue of inconsistent AI ground attack behavior: I have done a lot of research into the AI flight smart weapon issues and have had some great results using CAS and Armed recon. My AI flights kill everything they are sent after and often go after secondary targets on their own. The problem is when you select Strike or anti ship, then the AI flights fly around like retards who cant find the target. This should be an easy fix for TK. Even with conventional dumb bombs in a strike / anti ship the AI performance is often erratic, many times they just fly to a way point and drop the ordnance... making no attempt to actually hit a target. Add the ability for CAS and armed recon flights to attack terrain targets - as of now they can only target objects from your Ground objects folder. How about making helicopter flight models compatible with this sim . that would be A huge plus for this series. More ground objects: lots of destroyable buildings that work like standard ground objects, more ships and better control of the ones that exist- Ie: more than one missile launcher per ship... how about ground objects/ ships that actually fire surface to surface/ cruise missiles. cruise missiles that fly/behave like cruise missiles .... cruise missiles that can be shot down. the ability to give a missile loiter capability- Tacit rainbow or ALARM. the Ability to "communicate" with the AI flights in a mission the same way you can give commands to your Squadron: meaning to actually be able to call in some fighter support or call a strike in on a target would be a huge improvement in the realism and enjoyability of this sim. It only makes sense right , here you are getting your ass handed to you totally out numbered yet there is a flight of f-15s putzing around a 50 miles away with out a care in the world. Or perhaps you are on a strike mission in a target rich environment, there is another strike flight 100 miles away who already hit their target yet they still have a lot of unexpended weaponry.... call em in and designate a target like you would for your wingman. I have a long list of this kind of stuff but these issues are at the top
  5. Tequila Class submarine sighting

    :lmaosmiley:
  6. Having checked the knowledge base and coming up with nothing, i need a little advice on this is one. Or as Column 5 would say "Whaaa.... i want a cookie". 1- Is there a destroyed lod for the Sumner fram2 destroyers? I have been playing with the formosa terrain and the damn things are invincible you can hit them 12 times in a row with a GBU 12 LGB and there is no damage done. They just sit there putting out endless amounts of flack wiping out every friendly AI aircraft that flys within gun range. so i looked at my ground object data for the Sumner and found this: [MissionData] NationName=USN ServiceStartYear=1961 ServiceEndYear=1974 GroundObjectRole=WARSHIP Availability=COMMON FormationSizeBase=1 FormationSizeVariation=0 Exported=FALSE [GroundObjectData] DamagedModel= DestroyedModel= DestroyedEffect= EmptyMass=3007317.0 Component[001]=Hull Component[002]=Superstructure notice something missing here? So if no destroyed lod exists, what lods would you guys recomend as a substitution for the damaged and destroyed models and effects? 2- the summers in question are part of the Formosa terrain.... as they are terrain objects is there any thing I need to do other than inserting the destroyed object lods into the terrain and adding the destroyed lods to the terrain objects ini? thank you in advance.
  7. This will happen if you move your old pre-patch aircraftobject ini into your new patched game, lots of people are transfering files from their old modded folders, you have to be extremely carful if you choose to do that. Copy the ini put, it somewhere safe then delete it from your objects folder. that should fix it .
  8. Yeah im with you on that, however the fram is substituted in certain terrains as an enemy warship, so Geperds ini adjustments make sense for that use.
  9. Wow she is sexy!!! Thank you Column5.
  10. Gocad, my friend this ones for you: "> and storm, here you go buddy: "> "> ">
  11. Surviving WOV...

    Sorry LT, where did you post the map? Ijust skimmed the planning map section and did not see it.
  12. Thank you for responding Gepard, I like your data changes, adding the 40mm and the hawk missile... nice. sorry if i confused any one, i only listed the top few lines from the Sumner ini because it looked to me like the missing damaged/ destroyed lods were the issue. It appears that i was right because when i deleted the damaged line and changed the data to this: [GroundObjectData] DestroyedModel=floater01.LOD DestroyedEffect=ShipDestroyedEffect EmptyMass=3007317.0 Component[001]=Hull Component[002]=Superstructure the Sumner became sinkable Does any one know where the data resides that determines how much damage an object can take before it is destroyed?
  13. Razgriz31M, sorry if you misunderstood my last post, it was not directed at you. check out the link in jimmybibs post that was what I was talking about.
  14. Unbelievable!!!! "I demand that you correct it immediately". What an A- Hole. :fuk:
  15. Yes the mission complete, RTB while sitting on the catupult of tarmac is normal for recon. I found this out when I purchased YAP which has true recon missions, recon missions are a mod; they were not designed into the series. yes hitm4n, the SR-71 is a WIP it was posted on this site about 4 or 5 months ago if i remember correctly.
  16. some one posted shots of a WIP SR-71 about 4 months ago, it looked great, no word since then.
  17. Lexx That looks Amazing.... I really like your strategic sky/ sun / clouds/ rocket exhaust mods And your nuke package just rocks. I've got a seperate install going on with most of your mods, still playing with the sky and sun, whenever I have some time I am going to get the clouds up and running as well. once I get that install finnished Theres gonna be a heck of a lot of high altitude mayhem.
  18. This is big news!!! great job Kreelin.
  19. I would get wings over europe, the upcoming desert storm mod was designed for WOE patched to the current standard because it has a few features that the others do not. from what I have read from the people involved with the development/testing of that mod it is going to be the greatest and the bigest mod ever done for this series. With the new patch WOE works fine on vista, not sure if the screenshot problem got fixed yet, been so busy installing mods and testing that I havent tried the screenshot function yet.
  20. It really is like a Whole new game, I love it!!! Gotta install my lexx luther nuke effects and the strategic missile exaust mod then its down to trying to remember all the little mods that are slipping my mind right now. salivating in anticipation of Desert storm Mod... Grabs drool bucket.... draws line in sand .
  21. It is installed on my new vista 64 gaming system asus striker extreme, 4 gigs of ddr2 800 -8800gtx- 70% of my mods are installed and I think i'm in love . The dogfights I have been in today blow away anything I have experienced in a TW sim by a wide margin. The loading time has been cut by 3/4 or more from my older computer. This patch fixes just about every thing that I had issues with, the AI is at a whole new level, my AI squadron mates aggressively seek out the enemy, and they actually try to stay alive when the enemy is on their six . Both friendly and enemy AI engage BVR and continue to engage as they close on each other at which point a genuine fur ball erupts. The flight model ( at least for the planes I have flown so far) feels much improved. All of my mods work so far- however there was one CA Starry EE2 burning aircraft smoke or flame effect that my vista rig did not like. I deleted the effects folder and pasted my clean backup then added EE3 I opened up my master modded folder up and compared files with EE3, then I carefully added effects from this folder. The result was I got all of my CA Starry effects working plus added all of the killer deuces/ YAP effects from my master folder. I only have one complaint and that is the home button seems to have intermittent problems when selecting a radar target.... maybe I am overlooking something ? Any one else having problems with the home key? Besides that this patch rocks!!!! Now it is time to load up some of the ground attack missions I built and test the aggressiveness of the AI with CAS, armed recon and strike missions. Thanks for the patch TK it takes the game to a whole new level.
  22. Yeah thats right, the uss midway had an RF-4B detachment and so did one of the large deck carriers was it the nimitz? Here's one of the Midways RF-4B's having a bad day, this is the mid eighties, note the low vis paint scheme "> I guess this is why the navy did not load gunpods on the f-4B/J/N/S very often
  23. veltro2k made one and needs someone to uv map it.
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