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Talon_

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Posts posted by Talon_


  1. In real life, you might end up releasing at over angels 10 in the viper. But lets assume you're flying CAS and low, for some reason.

     

    I would suggest a pop-up attack, especially since whatever you're laying CBU's on may be ready to defend itself. Run in at low altitude from at least 20 degrees off of the angle you'd like to attack from. At a preset distance (you'll have to calculate that yourself), pull up, adjust your flight track to match the line you want the bombs delivered on, then dive in gently and release. pull away again more than 20 degrees, and hit the deck. Watch the frag pattern.

     

     

    You could try a loft if you're just aiming for area denial, which is the purpose of the CBU after all. Not sure how well the thirdwire series would respond to that.

     

     

    I'll run a few patterns in WOE and see how things work. It varies from sim to sim... In the Falcon series where I spend more time, the avionics are detailed enough to let you enter/calculate specific popup points/information. It's a little more seat of the pants here, which can be more fun.


  2. Can't get mine working either. I'm trying to add the CVN-75 Harry model, works in Missions made with KME, but can't get the campaign. I had one flight where I started in the water, and one with a CTD. Carrier folder is in the correct place. It's installed right, this I know.

     

    Edited this in the Red Lightning DATA.INI file:

     

    [AirUnit055]

    AircraftType=F-14A

    Squadron=VF1

    UnitName=VF1 'Wolfpack'

    ForceID=8

    Nation=USN

    DefaultTexture=USN

    BaseArea=North Sea 75

    CarrierBased=TRUE

    CarrierNumber=75

    BaseMoveChance=0

    RandomChance=100

    StartNumber=1

    MaxAircraft=16

    StartAircraft=16

    MaxPilots=16

    StartPilots=16

    Experience=100

    Morale=100

    Supply=50

    MissionChance[sWEEP]=70

    MissionChance[CAP]=50

    MissionChance[iNTERCEPT]=65

    MissionChance[ESCORT]=0

    MissionChance=0

    MissionChance[CAS]=0

    MissionChance[sEAD]=0

    MissionChance[ARMED_RECON]=0

    MissionChance[ANTI_SHIP]=0

    MissionChance[RECON]=0

    UpgradeType=NEVER

    Supply[001].WeaponType=AIM-9H

    Supply[001].Quantity=2880

    Supply[002].WeaponType=AIM-7E2

    Supply[002].Quantity=880

    Supply[003].WeaponType=Tank330_F14

    Supply[003].Quantity=440

    Supply[004].WeaponType=AIM-54A

    Supply[004].Quantity=440

     

    Added this to the plain campaign .INI file:

     

    Also added "Service008=USN" to the list of nations at the top of this file

    [CarrierUnit001]

    CarrierType=CVA-63

    CarrierNumber=75

    UnitName=CVN-75

    ForceID=1

    Nation=USN

    BaseArea=North Sea 75

    NumSquadron=5

    BaseSize=MEDIUM

    Experience=100

    Morale=100

    Supply=100

     

    Added this to GermanyCE_targets.ini:

    [TargetArea335]

    Name=North Sea 75

    Position=326721.000000,805795.000000

    Radius=5657

    ActiveYear=0

    Location=1

    Alignment=FRIENDLY

    CarrierStation=True

     

     

    And added nothing to the "types" file as I havent heard of a need to. I could not find a GermanyCE_nations.ini file ANYWHERE.

     

     

    Any ideas? :dntknw:


  3. On my previous question (regarding the hornet)... I can get a successful trap 9 times out of 10, but I'm flying the approach at over 200 kts. Ugly, but it works. Is that normal for this particular FM?

     

     

     

     

     

    Back to business:

    And another question to add to my entirely ignored topic...

     

     

    I've been trying to set up multiplayer with a friend, again, this is WoE. We tried connecting once, via Internet. My firewall was disabled at the time, and I believe he has the DirectPlay ports opened... what could be wrong? I heard once that installs must be exactly the same. Is that true? I have Hamachi if that will solve any problems. Essentially, I need to know if this is a game settings issue, or a computer settings issue, and is this common/easily fixable?

     

     

    Thanks for your help in advance.


  4. Hey all, just picked up WOE and added the NatoFighters 1/2 addon, thinking it would only add aircraft. Unfortunately, it appears to have made the smoke from my flares BLACK, which is... well it's ugly. And completetly unrealistic. So I've gone through to find the flare smoke emitter (LumFlareEffect.ini, right?) in the ini's (again, I'm just learning this, or trying to pick it up on my own), and have found this:

     

    ParticleColorTableType=TABLE

    ParticleColor[01].Time=0.000000

    ParticleColor[01].Value=1.000000,1.000000,1.000000,0.200000

    ParticleColor[02].Time=0.200000

    ParticleColor[02].Value=1.000000,1.000000,1.000000,0.200000

    ParticleColor[03].Time=1.000000

    ParticleColor[03].Value=1.000000,1.000000,1.000000,0.000000

     

     

    I assume that's what I need to change the flare smoke color... But what are these values? I don't understand the color-code system.

     

    Thanks. :dntknw:

     

     

    EDIT:

     

    One addition... I've got the Column5 F/A-18A, and I figured out how to install a carrier object and then add it to a mission file... everything works just great, but I can't see over the nose of the hornet on approach! :rofl: Is this just a model issue, or am I missing out on some WOE feature that allows me to raise my viewpoint?

     

    I'm patterning at about 200kts, then dropping to 150-ish on final ( I was shooting for 130 as that's what I've heard the real hornet lands at). I have the spoilers extended, and flaps lowered (when I can remember which joystick button I prof'ed it to.) and in all other a ways dirty/high AOA configuration.

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