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logan4

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Everything posted by logan4

  1. This carrier has no catapult, so it looks like any of the other su-33/su-27kub/mig-29k videos from kuznyetzov. The harrier STOL take offs are the same with the skiramp.
  2. The SF1 mig21 template is good for the SF2 versions also. http://combatace.com/files/file/5657-mig-21mf-1024x-templates/
  3. It is the Convair201, model made by Julhelm, you can find it here: http://combatace.com/files/file/13080-convair-model-201-shipboard-fighter/
  4. Based on TW site tweet note this android game had an update.
  5. Hello Gents and Ladies! I'm working on a Mikoyan Ye-8 model and run into a little problem with the weapon stations and allocations. The basic version has 2 hardpoints like the MiG-21PF/PFM and due to different missiles if I look at the 60's/70's time frame it needs 4 different launch rails. Which is not a big deal and had made them. Where I run into the problem is that each rail type can be used for IRM's and also two of them for SAHM's. The rails are APU-7 (AA-1 IRM and beam rider), APU-R3R/S (AA-2 family), APU-60-1M (AA-8 family) and APU-13TM (R-13 versions). I did set up the legth and weights in the _data.ini and the number of weapons in the loadout.ini and they work somewhat correctly until I want to change something in the loadout menu. For example in year 1974, if the system started out with AA-2 atolls and I want to change to AA-8 aphid on one of the stations then it gives me 3-4 aphids on the that pylon, and also loads each launchrail due to the fact it meets each stations "LenghtLimit" requirement, being the smallest missile. I try to stick with stock weapons and the ones in question unfortunately they do not have "specificstationcodes" assigned in their data.inis. Bellow is the related _data.ini section for these stations [LeftWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.032,-0.261,-0.278 AttachmentAngles=0.0,0.0,0.0 LoadLimit=900.0 LengthLimit=4.2 AllowedWeaponClass=IRM,SAHM AttachmentType=WP,Soviet ModelNodeName=Pyl_Lmid PylonMass=60 PylondragArea=0.02 LaunchRailNodeName=Apu_R3C_L LaunchRailHeight=0.154 LaunchRailMass=25 [RightWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.032,-0.261,-0.278 AttachmentAngles=0.0,0.0,0.0 LoadLimit=900.0 LengthLimit=4.2 AllowedWeaponClass=IRM,SAHM AttachmentType=WP,Soviet ModelNodeName=Pyl_Rmid PylonMass=60 PylondragArea=0.02 LaunchRailNodeName=Apu_R3C_R LaunchRailHeight=0.154 LaunchRailMass=25 [LeftWingStation1] SystemType=WEAPON_STATION StationID=8 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.032,-0.261,-0.278 AttachmentAngles=0.0,0.0,0.0 LoadLimit=300.0 LengthLimit=2.2 AllowedWeaponClass=IRM,2IR AttachmentType=WP,Soviet ModelNodeName=Pyl_Lmid PylonMass=60 PylondragArea=0.02 LaunchRailNodeName=Apu_60-1M_L LaunchRailHeight=0.164 LaunchRailMass=25 [RightWingStation1] SystemType=WEAPON_STATION StationID=9 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.032,-0.261,-0.278 AttachmentAngles=0.0,0.0,0.0 LoadLimit=300.0 LengthLimit=2.2 AllowedWeaponClass=IRM,2IR AttachmentType=WP,Soviet ModelNodeName=Pyl_Rmid PylonMass=60 PylondragArea=0.02 LaunchRailNodeName=Apu_60-1M_R LaunchRailHeight=0.164 LaunchRailMass=25 [LeftWingStation1a] SystemType=WEAPON_STATION StationID=10 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.032,-0.261,-0.278 AttachmentAngles=0.0,0.0,0.0 LoadLimit=300.0 LengthLimit=2.5 AllowedWeaponClass=IRM,SAHM AttachmentType=WP,Soviet ModelNodeName=Pyl_Lmid PylonMass=60 PylondragArea=0.02 LaunchRailNodeName=Apu_7_L LaunchRailHeight=0.144 LaunchRailMass=25 [RightWingStation1a] SystemType=WEAPON_STATION StationID=11 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.032,-0.261,-0.278 AttachmentAngles=0.0,0.0,0.0 LoadLimit=300.0 LengthLimit=2.5 AllowedWeaponClass=IRM,SAHM AttachmentType=WP,Soviet ModelNodeName=Pyl_Rmid PylonMass=60 PylondragArea=0.02 LaunchRailNodeName=Apu_7_R LaunchRailHeight=0.144 LaunchRailMass=25 Question is, is there a work around so without creating 4-16 weapon duplicates in the weapons folder (with station codes added), that the loadouts show up properly even if someone changes them in the loadout menu pont? Or simply I sould try to stick to one launch rail? Or can we set a minimum "lengthLimit" size for the weapon stations? this later would solve the problem I think. Any input will be appreciated. Thanks in advance! logan4
  6. Some update. The AA-1s seem to be sorted with the separate IRM, SAHM stations. The AA8s are still giving the sympthome but less seviere. The diameter settings are helping some stations, the best would be some minimum size limitation ability.
  7. Thanks FC! As of now I already have 4 stationgroupID groups, 1-1 for AAMs (for assimetric loadout possibility), 1 for bombs/rockets (symethric) and 1 for centerline (recon and ecm pod). I gonna try to fiddle with the separation of IRM, SAHM versions as you suggested and see what comes out. I can give 2 additional groupID-s for the larger (AA-3 and R-23 versions for late 60's and 70's). Based on the outcomes, probably will have to rethink how I arrange the planed MF (5 hardpoints), Bis/ML (7 hardpoints)
  8. img02986

    From the album screens

    A good morning start
  9. img03044

    From the album screens

    Friendly QRA heads home
  10. img03011

    From the album screens

    Climbing to altitude (wip model & skin)
  11. Based on what I found it was planed to be the following: S-37 Project Length: 17.65m (Bedretdinov), 17.5m (Butowski) Wingspan: 12.08m (Bedretdinov), 11.8m (Butowski) (8.64m folded) Wing Area: 50 sq m Height: 5.74m Maximum speed: 1500km/h at low level, Mach 2.0 at height Maximum altitude: 17000m Range, 3000kg payload: 800km (low level) 1,500km (high level) G load: +9/-3g Supersonic G load: 8g Acceleration from 600km/h to 1100km/h at 1000m altitude: 14 secs Acceleration from 1100km/h to 1300km/h at 1000m altitude: 7.2 secs Engine: 1 x R-79M turbofan Thrust: 18,143kg Weight, Maximum: 24,970kg Weight, Normal takeoff: 16-18,000kg Weight, empty: 12000kg Internal fuel capacity: 8,300kg Normal combat payload: 5000kg Maximum combat payload: 8000kg Source of the above is from secretprojects.co.uk http://www.secretprojects.co.uk/forum/index.php?topic=94.0
  12. Sure thing, would be a lovely addition to our hangars.
  13. I was thinking more in the line as the JointAirforce is covering the Squadrons that Nato members are sending (have sent so far) for policing purpose. Having Estonia, Latvia and Lithuania their own sqadrons as nation specific is perfectly normal.
  14. You might want to add MiG29 to flyables, Poles are flying them from there, Czarny has done some great skin for it. Also Czech gripens were part of the grippen packs so there might only need to add to the nations. Slarti's idea is also great about the "JointAirforce".
  15. No, for any that has the A-7. I had tested on the same type of install you have and the plane A-7E and A-7H did show up, haven't seen _74yet, but flew the E with greek collors without problem.
  16. There is an A-7E and an A-7E_74 camo for the Hellenic AF. and 48 serial number tga-s for the E model.
  17. Michigan Sunsets

    Gorgeous......
  18. WBS, there is one in the making as part of the Realism mod. You can download it from post #121. Should be the first on the linked page. Please note there might be updated one later but this has qute a lot in it. http://combatace.com...d/page__st__120
  19. As title says the Mirage3O is out of the bag.. "Mirage IIIO is the Australian-built Mirage IIIE, originally developed in two versions: IIIO(F) fighter and IIIO(A) attack, and later upgraded to the same IIIO(F/A) standard. Includes 3 player aircraft versions with 5 RAAF texture sets each." https://store.thirdw...m/store_dlc.htm
  20. All my work gone

    Jonathan, if you have program such as Active@ partition recovery enterprise/ or professionall then you might be able to save the files from your HDD even if w7 overwritten your profile. It has an addition called "Active@ File recovery" which will do the trick for you. The freeware version unfortunately does not have this specific part but might be able to see that the file structure is there where it should be. If the disk is healty otherwise the program is able to see down to 2-4 level of deletion/reformating. But even with this there could be some which are unrecoverable. When my HDD and external drive died I was able to save about 65-85% of the data without file damage or loss even after 2 reformating. The other option what Wrench wrote can work as well.
  21. They not really use one, only for 2IR (apu-60/62 stock rail), but you can make one for yourself. Open up the weapon editor, look for one on the blue side which suits your likeing. The short way is to add to the users "Soviet" in the weapondata or the longer way create a copy of it and rename the copy to something like "APU-68" and change the nations for the given rack based on your likeing. If you have the F31 plane it had a dual AHM rail (F31DRA_AHM), you can try to modify that for your own use for experiment. That has the coding 2AR
  22. In case somenone still has time to see it bellow the live link: http://www.100letvvs.ru/?r=video&s=stream Enjoy!
  23. I'm glad you guys/galls enjoyed it as much like I did it! Was a nice show Russian AF. Thank you, and Happy Birthday!
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