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logan4

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Everything posted by logan4

  1. Which F4E, stock, 3rd party? Stock F4E-s have a tanks status light already included in the cockpit and its ini, so those work, these are set for the centerline station only.
  2. Well, all the entries look spot on. two things come to mind, one is the naming in the Instrument= is not matching, the second Are they linked to anything as a child in the pit or not yet? Also you use .bmp for the texture.
  3. Just as a test if you change the Type to "Airspeed_indicator" does the counter work? It could be the function that is not implemented.
  4. CounterNodeFormat=GS_dig0%d Missing a "0" in the name.
  5. SF2 Mirage 4000M and M2

    Version 1.0.0

    261 downloads

    This aircraft mod represents Dassault's what-if Mirage 4000M naval figthter and its dual seat M2 variant in the French Navy service. This package comes with 2 skin sets for each variant, 2 squadron specific for M (15 planes), and 2 sets for single squadron (6 planes) for M2. This model is meant for SF2 games only, SF1 variants will be uploaded at the SF1 section. Install is the regular dropping the contents in their respective places. In case you have the previous variants you can skip the overwrite prompt of weapons, effects and flight folder contents as those items are identical. Please note: The model can be quite heavy on FPS in large formations on weaker machines, so if required, either resize skin files or use lower lod(_nd) as lod1. The model uses the general french weapons, either as part of weapon packs or the Mirage 2000 family. Important: The M2 variant comes with 2 types of cockpit, the basic setup will use a simple pit that has only the pilots cabin instrumented. The other is a fully modeled front and rear compartment, in which you want to fly you should activate the proper line in the AC's.ini file. CockpitDataFile=Mirage4000M2_Cockpit.ini <---- basic setup ;CockpitDataFile=Mirage4000M2_Cockpit_full1.ini <------ front seat ;CockpitDataFile=Mirage4000M2_Cockpit_full2.ini <------ rear seat Be aware - the piloting seat position can not be changed during/in game, so chose wisely! Make sure to read the manual included with the package. ---------------------- Creators of these Aircraft mods as members of CombatAce site: Original 3D work: Cocas Aircraft 3d update and additional changes: Logan4 Cockpit 3d work: Logan4 Aircraft FM: Cliff7600 Aircraft avionics: Loborojo, Cliff7600, logan4 Skin files and decals: Flogger23, Cliff7600, logan4, loborojo Cockpit files: Logan4, Cliff7600 Thanks to Crusader for additional brochure files Big thanks to members of CombatAce for helping and answering our questions and in sorting out some of the issues we got while creating this mod. Modding and distribution of files are allowed and limited according to the CombatAce Freeware Licensing agreement.
  6. Fictional Mikoyan Ye-8 family

    Thanks! It is a spin off of the ogival mig21 analog wing...
  7. Fictional Mikoyan Ye-8 family

    To be honest not sure, my test install is mostly vanilla, only the effect/flight folders are copied from one of my earlier merged/mod installs, "ENVIRONMENTSYSTEM.INI" is dated 19.08.2015 if that is some help
  8. View File Fictional Mikoyan Ye-8 family This aircraft mod represents a fictional evolution/upgrade of the Mikoyan-Gurevich's Ye-8 experimental fighter. There are several wing designs, systems and weapons that were under experiment during the 60-70-s though these are not actual replications of them and the pits are pure fictional using equipment/instruments of that given time frame. This package comes with 1 or 2 skin set for each variant, with decals for Soviet aircraft. This model is meant for SF2 games only. Install is the regular dropping the contents in their respective places. In case you have the previous Ye-8/M pack the contents of the Effects, Decals, Guns and Pilot folders not need to be copied over. Please note: The model might gets heavy on FPS in large formations on weaker machines, so if required, either resize skin files or use lower lod "_nd" as lod1. New weapons are provided - some type specific - beside these the model uses the general Soviet weapons. Be aware - In the 1970's and later when AA-8 can be selected, manually double loadout of these can happen. Make sure to read the manual included with the package. - - - - - Creators of these Aircraft mods as members of CombatAce site: Aircraft 3d work: Logan4 Cockpit 3d work: Logan4 Aircraft FM: Gepard, Cliff7600, Logan4 Aircraft avionics: Cliff7600, logan4 Skin files and decals: Gepard, logan4 Cockpit files: Logan4, Cliff7600 There are certain texture sections that were borrowed from the Su-17 project which were originally created by Stary Thanks for 76.IAP-Blackbird and Flogger23 for the original KS-3 seat and KKR-1 pod, a modified version of them used in the pack. Big thanks to members of CombatAce for helping and answering our questions and in sorting out some of the issues we got while creating this mod. Modding and distribution of files are allowed and limited according to the CombatAce Freeware Licensing agreement. Submitter logan4 Submitted 08/11/2020 Category What If Hangar  
  9. It is possible, but you will need separate entry for each light set. [Light_fuel120] Type=INTERNAL_FUEL_QUANTITY_INDICATOR NodeName=Light_120 MovementType=LIGHT ValueUnit=KG Set[01].Position=0.0 Set[01].Value=100.0 Set[02].Position=1.0 Set[02].Value=100.1 [Light_fuel100] Type=INTERNAL_FUEL_QUANTITY_INDICATOR NodeName=Light_100 MovementType=LIGHT ValueUnit=KG Set[01].Position=0.0 Set[01].Value=90.0 Set[02].Position=1.0 Set[02].Value=90.1 [Light_fuel90] Type=INTERNAL_FUEL_QUANTITY_INDICATOR NodeName=Light_90 MovementType=LIGHT ValueUnit=KG Set[01].Position=0.0 Set[01].Value=80.0 Set[02].Position=1.0 Set[02].Value=80.1 The "range" is depend on your needs, the above examples will be lit when levels are correct and turn off when amount goes under a preset value. In place of "INTERNAL_" you can use also "TOTAL_" as type. ValueUnit can be set as required.
  10. I have a T.flight Hotas X and an Top Gun Afterburner, both work very good with SF2, based on the pics Hotas4 even have more options, so you should be OK, on the run.
  11. Since you have conventional needles also for speed and altitude on left and right seat is there a name duplicate in the instruments list?
  12. Yes, correct they linked to parent not to each other. Never run into the sun problem, but the entry might help. With the meshes you can check one more thing, "flipped faces" could cause such symptom, though if the mesh was simply cloned should not have that issue.
  13. Did some testing.. and have to make some "correction" to the above... When everything is correct you will still have one issue with its operation, if it is set up for "VerticalVelocityIndicator", namely, the counters can not go into "minus" range, so it will show climbing properly, but if you descend then it will stay at 000. Like the bellow pics show (the counter in the upper left corner of the panel - for compare the the lower right climb indicator) .
  14. Its either a TypeO or I would check that the "Instrument[xxx]=" call outs have no duplicate or missing number in their sequences and the name matches the one on the list/parameters.
  15. The Corona Virus Thread

    Actually the task of the current administration and leader is to get people to realize that not mater who is in the office/lead or won election both blue or red side is just the 2 sides of the same coin, and until you people not start to put emphasis on honesty, integrity, ethics, kindness as a trait to look for in your representatives and leaders then nothing will change. If you want to get things better you need to get out of the box on thinking and use common sense (I know not everyone got one, but at least can try). When you guys/galls start to turn away from anyone who has shown any traits of dishonesty,etc, then they will have no background to lean on. Currently you think you have democracy but you don't, with the majority of the representatives and members or senate being bought off by corporations, bank, etc, all your seemingly free voting system is already rigged and always those lead whom they want to put in the office . The current pandemic was intentionally created and it serves very good as a smoke grenade to implement more tighter control over the population as those whom live in fear will gave up any "right" just to be "safe", and the racism is one of the card to create an upheaval that can make the leaders behind the scenes to apply even military control if they deem necessary, all in the name of 'public safety".
  16. It will take them away on my experience.
  17. Looks good Russ! The mesh itself seem to be a bit high, but if there is no overlapping during display operation then should not need to be concerned about it, it could be also simply the highlight effect that makes it look "tall".
  18. The numbers have to be arranged like the sample one. You can have them any color you like. The game engine is set up that way so it reads 5 times to the side from left to right and in two rows, the size of the numbers must match or close to the ones you see. You only need a single square mesh for each digit and to map the mesh in position '0', from there on the game will do the rest for movement. The naming and positioning(sequence) of the individual meshes are identical to the analog counter systems (dig5,dig4,dig3,dig2,dig1 = 00000). The game will only activate those meshes that are used, so if it should display like 58%(or what ever) only the last two digit will be activated on the counter.
  19. I did some testing, there is one thing that you need to do with the name of the mesh. In the cockpit.ini the bellow is enough, not need other stuff [Altcounter10K] Type=PRESSURE_ALTIMETER CounterNodeFormat=Alt_dig%d <---- for you P_alt_dig%d MovementType=ANALOG_COUNTER ValueUnit=FEET Now the naming: "P_alt_dig4" is for thousands of feets and "P_alt_dig5" would show 10k increments In the test I had mine named Alt_dig4 so I can see thousands of meters and works OK. If you use for example _dig4 and use the Scale=0.1 then would show 10k also, but I think _dig5 would work just fine.
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