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Everything posted by logan4
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What are thoughts; should pilots be officers or should enslited be able to fly too?
logan4 replied to Skyviper's topic in The Pub
I think the main point of having officers versus enlisted is, the bunch that chose and fit to be a pilot (based on current requirements) most likely will stay for that 15-20-25 years period that they can fly, the enlisted will only stay for that 1-2 year they sign up for or "have to be" in uniform. Physical fitness is something you need to most likely not to become an other point/value in statistics. Also there are several other factors, like you are fit and can do the job, yet your family talks you out of even applying for it or if you are still "minor" then not sign the papers required and by the time you can choose on your own, your life took an other turn that keeps you away from application. Probably a war on the scale of ww1&2 would change attitudes and requirement (lets not hope for one, I do like peace better) Also as a factor that could play than having a degree, one is the ability to follow orders, brass think its important, yet if someone constantly disobey them then they could not depend on these personnel in critical times, some "suicide" missions probably not flown unless the person has the sense of "greater goods" and does it on its own. On the other hand there would be no blood bath of civilians, only those few whom propagate war or financially gaining from it or actually the mastermind of new conflicts to undermine peaceful living/handling of situations (not talking about tyrannical dictators). I think with UAV-s there could be a place for using those whom got the talent, but not the fitness. And if there was a system that would keep the "privet" flying like a mercenary even after their terms ended, most likely they would continue. I did met those situations where people with "papers" did more damage then ordinary "uneducated" ones fared way better. I think it is true for all professions and parts of life, that those who can do the job equally or better might never get near to it to even try or show their true skills and abilities. -
SF2 Mirage 4000A & B - French Air Force
logan4 replied to logan4's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
@Spinners: Thank you for bring that up, the main bmp, file seem to be corrupted. I will upload a good one with v.1.0.1. -
SF2 Mirage 4000A & B - French Air Force
logan4 posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File SF2 Mirage 4000A & B - French Air Force This aircraft mod represents Dassault's probable initial Mirage 4000A fighter and its trainer B variant in the French Air Force service. Since the company always created several variants of each type based on costumer requirement and evolution of technology, other national oriented types and variants will be uploaded as separate packages. This package comes with 3 skin sets for each variant, 3 squadron specific for A (18 planes), and 3 squadron sets for B (8 planes) and special Tiger Meet skin for a single AC. This model is meant for SF2 games only, SF1 variants will be uploaded at the SF1 section. Install is the regular dropping the contents in their respective places. In case you have the prototype variant you can skip the overwrite prompt of weapons as those 4 items are identical. Please note: The model can be quite heavy on FPS in large formations on weaker machines, so if required, either resize skin files or use lower lods(_nd,001,002,003) as lod1. The model uses the general french weapons, either as part of weapon packs or the Mirage 2000 family. Important: The B variant comes with 2 types of cockpit, the basic setup will use a simple pit that has only the pilots cabin instrumented. The other is a fully modeled front and rear compartment, in which you want to fly you should activate the proper line in the AC's.ini file. CockpitDataFile=Mirage4000B_Cockpit.ini <---- basic setup ;CockpitDataFile=Mirage4000B_Cockpit_full1.ini <------ front seat ;CockpitDataFile=Mirage4000B_Cockpit_full2.ini <------ rear seat Be aware - the piloting seat position can not be changed during/in game, so chose wisely! Make sure to read the manual included with the package. ---------------------- Creators of these Aircraft mods as members of CombatAce site: Original 3D work: Cocas Aircraft 3d update and additional changes: Logan4 Cockpit 3d work: Logan4 Aircraft FM: Cliff7600 Aircraft avionics: Loborojo, Cliff7600, logan4 Skin files and decals: Flogger23, Cliff7600, logan4, loborojo Cockpit files: Logan4, Cliff7600 Thanks to Crusader for additional brochure files Big thanks to members of CombatAce for helping and answering our questions and in sorting out some of the issues we got while creating this mod. Modding and distribution of files are allowed and limited according to the CombatAce Freeware Licensing agreement. Submitter logan4 Submitted 03/29/2019 Category What If Hangar -
What If Screenshot Thread.......
logan4 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Gepard, Those markings actually look good on it... -
SF2 Mirage 4000A & B - French Air Force
logan4 replied to logan4's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Thank you! The templates will be released by Flogger23 when he is ready to do with it. The flare box is textured what it miss are the release holes, which I do remember had at some point. Skins have various level of weathering, there are some that are even dirtier, Tiger meet must be clean as that is a sort of "for the show/look" one. It is possible that on one skin the color is different of that section, I thought that was my eyesight, but seems otherwise. I can not comment on how bad to look at the skins for long, will ask Flogger on it to pinch in. We did not intend to make all the skins ourselves, so you guys can have fun with these, there could be so many different that it will cripple our paint department, but we did intend to provide at least one or 2 skins sets per plane type so they are not just "bare metal". That is odd, since the main folder have the wetpylon.jpg/bmp combo, so should not be black at all, but well check. Thanks for the info. -
Version 1.0.0
428 downloads
This aircraft mod represents Dassault's probable initial Mirage 4000A fighter and its trainer B variant in the French Air Force service. Since the company always created several variants of each type based on costumer requirement and evolution of technology, other national oriented types and variants will be uploaded as separate packages. This package comes with 3 skin sets for each variant, 3 squadron specific for A (18 planes), and 3 squadron sets for B (8 planes) and special Tiger Meet skin for a single AC. This model is meant for SF2 games only, SF1 variants will be uploaded at the SF1 section. Install is the regular dropping the contents in their respective places. In case you have the prototype variant you can skip the overwrite prompt of weapons as those 4 items are identical. Please note: The model can be quite heavy on FPS in large formations on weaker machines, so if required, either resize skin files or use lower lods(_nd,001,002,003) as lod1. The model uses the general french weapons, either as part of weapon packs or the Mirage 2000 family. Important: The B variant comes with 2 types of cockpit, the basic setup will use a simple pit that has only the pilots cabin instrumented. The other is a fully modeled front and rear compartment, in which you want to fly you should activate the proper line in the AC's.ini file. CockpitDataFile=Mirage4000B_Cockpit.ini <---- basic setup ;CockpitDataFile=Mirage4000B_Cockpit_full1.ini <------ front seat ;CockpitDataFile=Mirage4000B_Cockpit_full2.ini <------ rear seat Be aware - the piloting seat position can not be changed during/in game, so chose wisely! Make sure to read the manual included with the package. ---------------------- Creators of these Aircraft mods as members of CombatAce site: Original 3D work: Cocas Aircraft 3d update and additional changes: Logan4 Cockpit 3d work: Logan4 Aircraft FM: Cliff7600 Aircraft avionics: Loborojo, Cliff7600, logan4 Skin files and decals: Flogger23, Cliff7600, logan4, loborojo Cockpit files: Logan4, Cliff7600 Thanks to Crusader for additional brochure files Big thanks to members of CombatAce for helping and answering our questions and in sorting out some of the issues we got while creating this mod. Modding and distribution of files are allowed and limited according to the CombatAce Freeware Licensing agreement. -
Mirage 4000 (WIP)
logan4 replied to FLOGGER23's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Next pack in the line is for French Air Force with its basic fighter and trainer variants. -
Unable to upload test files
logan4 replied to FLOGGER23's topic in Site Support / Bug Reports / Suggestions
I might have few input to this (same thread) as I run into it occasionally too since that day. The "queued" state mostly comes for me when I drag the item into the text field. When that happens, I step off that page to some earlier one, then back to the newest, click into the field to write, when it says "restored data" then I press the option clear completely, and select the link "choose files", that way the upload goes fine. As I mentioned it is only from time to time occurrence not a constant. -
Strike Fighters 2 Screenshots Thread
logan4 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Canopy movement
logan4 replied to Tommy2Fast's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Unless you have access to the model source file to change the pivot position and orientation of that given mesh, you will not be able to do what you want, irrelevant which mesh you try to attach it. The 'hook' solution only works with those meshes that have properly positioned and oriented pivots, you can not change these via any fiddling with .ini files. You need to change the source file itself. -
TU-160 Blackjack project
logan4 replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The instrumentation is not more advanced than what we have in game or in 3rd party pits, the only thing we lack, are several functions, that are not modeled in our game's code. So even, if we can build any high-tech pit in 3D, the game will not support it as was not meant to be a DCS level tech fidelity. Based on that pic the only "area" we would come short are several warning lights and some of the item specific switches/levers... -
Version 1.0.0
381 downloads
This aircraft mod represents the probable workout of Dassault's Mirage 4000 and also the first member of an aircraft family as the company always created several variants of each type based on costumer requirement and evolution of technology. Other types and variants will be uploaded as separate packages. This package comes with 2 skin sets, the white prototype available for 4 AC, and a test squadron skin for 26 planes. This model is meant for SF2 games only, SF1 variants will be uploaded at the SF1 section. Install is the regular dropping the contents in their respective places. Please note: The model can be quite heavy on FPS in large formations on weaker machines, so if required, either resize skin files or use lower lods(_nd,001,002,003) as lod1. The model uses the general french weapons, either as part of weapon packs or the Mirage 2000 family. Make sure to read the manual included with the package. ---------------------- Creators of these Aircraft mods as members of CombatAce site: Original 3D work: Cocas Aircraft 3d update and additional changes: Logan4 Cockpit 3d work: Logan4 Aircraft FM: Cliff7600 Aircraft avionics: Loborojo, Cliff7600, logan4 Skin files and decals: Flogger23, Cliff7600, logan4, loborojo Cockpit files: Logan4, Cliff7600 Thanks to Crusader for additional brochure files Big thanks to members of CombatAce for helping and answering our questions and in sorting out some of the issues we got while creating this mod. Modding and distribution of files are allowed and limited according to the CombatAce Freeware Licensing agreement. -
Mirage 4000 prototype
logan4 posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File Mirage 4000 prototype This aircraft mod represents the probable workout of Dassault's Mirage 4000 and also the first member of an aircraft family as the company always created several variants of each type based on costumer requirement and evolution of technology. Other types and variants will be uploaded as separate packages. This package comes with 2 skin sets, the white prototype available for 4 AC, and a test squadron skin for 26 planes. This model is meant for SF2 games only, SF1 variants will be uploaded at the SF1 section. Install is the regular dropping the contents in their respective places. Please note: The model can be quite heavy on FPS in large formations on weaker machines, so if required, either resize skin files or use lower lods(_nd,001,002,003) as lod1. The model uses the general french weapons, either as part of weapon packs or the Mirage 2000 family. Make sure to read the manual included with the package. ---------------------- Creators of these Aircraft mods as members of CombatAce site: Original 3D work: Cocas Aircraft 3d update and additional changes: Logan4 Cockpit 3d work: Logan4 Aircraft FM: Cliff7600 Aircraft avionics: Loborojo, Cliff7600, logan4 Skin files and decals: Flogger23, Cliff7600, logan4, loborojo Cockpit files: Logan4, Cliff7600 Thanks to Crusader for additional brochure files Big thanks to members of CombatAce for helping and answering our questions and in sorting out some of the issues we got while creating this mod. Modding and distribution of files are allowed and limited according to the CombatAce Freeware Licensing agreement. Submitter logan4 Submitted 03/07/2019 Category What If Hangar -
Mirage 4000 (WIP)
logan4 replied to FLOGGER23's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The prototype variant will be the first in the line of family. It is pending approval... others will follow, hopefully in short intervals and as time allows us to wrap them up. -
Delta-Wing Mirage Screenshots
logan4 replied to Crusader's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
A random friendly flight...- 371 replies
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WIP Mega THREAD!
logan4 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Your welcome Russ! In my hurry I forgot to mention that the glide slope circle on the left side can be set up as the following: [ILS_GS_Bar] Type=GLIDE_SLOPE_INDICATOR NodeName=GS_bar MovementType=POSITION_Z ValueUnit=DEG Set[01].Position=-0.017 Set[01].Value=-4.5 Set[02].Position=0.017 Set[02].Value=4.5 The limitation of it that only works after waypoint8, until that the game not looks at it. -
WIP Mega THREAD!
logan4 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
In case that magnetic scale is moving around, you can set it up as such: [MapHSIWheel] <----naming off your choice Type=MAGNETIC_COMPASS NodeName=mapcompass <----- given mesh's name MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=360.0 <----- values can be different depend on your Z-axis pointing forward or to the rear Set[01].Value=0.0 Set[02].Position=270.0 Set[02].Value=90.0 Set[03].Position=180.0 Set[03].Value=180.0 Set[04].Position=90.0 Set[04].Value=270.0 Set[05].Position=0.0 Set[05].Value=360.0 the green arrow depend on if you want it to show heading or course [CourseArrow] Type=COURSE_ARROW NodeName=course_arrow MovementType=ROTATION_Y ValueUnit=DEG Set[01].Position=00.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=360.0 or [CourseIndicator] Type=BEARING_MARKER NodeName=Nav_Course MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=360.0 If the white arrow is course deviation then you can set it like this if side ways movement [CDev_Bar] Type=COURSE_DEVIATION NodeName=CDev_Bar MovementType=POSITION_X ValueUnit=DEG Set[01].Position=-0.02 Set[01].Value=-5.0 Set[02].Position=0.02 Set[02].Value=5.0 or in case it rotates from a bottom axis [GlideSlope_vertical] Type=COURSE_DIFFERENCE NodeName=Glideslope_vertical MovementType=ROTATION_Y ValueUnit=DEG Set[01].Position=39.5 Set[01].Value=-4.0 Set[02].Position=-39.5 Set[02].Value=4.0 the course counter you can set up the following way [CourseCounter] Type=COURSE_ARROW CounterNodeFormat=MapCourse_dig%d MovementType=ANALOG_COUNTER ValueUnit=DEG and the range counter: [RangeCounter] Type=RANGE_INDICATOR CounterNodeFormat=MapRange_dig%d MovementType=ANALOG_COUNTER ValueUnit=NM Of course system names[.. ] and mesh names are anything to your liking. Also values might need adjustment depend on the movement size you want to display. -
Strike Fighters modern combat for PC
logan4 posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Good day! As title says, this version is available for PC. 15. quids Strike Fighters Modern Combat Dominate the skies! Modern jet air combat game on the go! Use your Xbox controller to fly modern warplanes and engage in epic aerial battles! • Straight to action jet combat flight game! • Easy controls using Xbox controller! • No cockpit view, no complex controls to learn! • Over 100 modern and near-future aircraft type to unlock! • Random mission generator for infinite replayability! • Different mission types, including air-to-air and air-to-ground missions! • Level up and earn more credits to unlock more advanced aircraft! https://store.thirdwire.com/project_sfmc.htm Happy hunting! -
Help with animation glitch
logan4 replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Actually it is from frame 1-10, frame 0 should be the object without animation keys. the movement is OK the way you describe. Although if you make a search (early warning) radar then simply look at the "spoonrest" or the "flatface" it does not need animation, just in the _data.ini have to define the modelnodename= that should turn (radar entry) and the timing you want. the game engine will handle the rest. -
Tornado GR.1B
logan4 replied to guuruu's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Shift+3 -
MiG-23 MF/ML/MLD/etc generic interceptor cockpit
logan4 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
The pack not contains few textures that were used from stary's other pit creations and 2 of the meshes (rim of the clock - 'torus12' and the lower big ring - 'gauge_sides1') don't have materials assigned to them. Missing textures are the following: cockpit_yak28.bmp - part of yak28 pit LA15 panels 1.jpg - part of the la15, su7 and su9pits gunsight_Mig23BN.bmp - this is part of his bn cockpit pack mig23series_misc.bmp - I did not found this but renamed the mig28_misc.bmp contained in this pack, seem to work fine 9A panels.bmp - also part of the bn pack and the su9 pit I put together a small pack of these in case someone don't have all his work. Mig23pit_addtextures.rar -
new Tornado 3d model
logan4 replied to guuruu's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
From under fuselage dropdown start shouldn't be a problem or if it is placed on a rail on the place of the fueltank, but from the side rail must go forward otherwise would not clear the tank. seems to be quite close from this angle unfortunately the net is not full with this small detail and most videos lack this aspect, you can see brimstones fly off in quick intervals or winders, etc but not this thingy.. -
new Tornado 3d model
logan4 replied to guuruu's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I'm not an Alarm expert, but shouldn't they fly off forward that siderail like the Sidewinders? Dropping down straight would likely collide with the tanks I think.. -
Help!
logan4 replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
This thread has the write up of it with pics. -
Deleting Mirage 2000 Fuselage & Wing Pylons
logan4 replied to crisisloaner's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Both solution woks fine on my single seat 2000C model. You applied the changes to the original file or to the already edited one? If the later then something is missing. (systemname(xxx)=, etc)