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ndicki

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Everything posted by ndicki

  1. That seems to be where we're looking. Maybe at 98% throttle or so. The other problem is that boost was limited to a certain duration and could - and did - cause engine damage if overused.
  2. Sure, but you'd have no control over them. All you could do would be drive into trouble and let the AI gunners get on with it. Not quite the thing I think we've got in mind! Which is looking pretty unlikely, if not actually impossible...
  3. I don't usually use other people's templates, but Russo's for his Bf109E is an exception! there honestly isn't much to do apart from get on with the colour scheme... So, what about this - interested? One of the more exotic users of the 109E.
  4. Some interesting ideas there... Thanks! I posted the same question over at TK's, so I wonder what further ideas may have cropped up, too. No, nothing that can be used directly. It'll be more difficult than I'd expected.
  5. Very nice work - and a major player in the NATO armoury, as has been said above. Well done!
  6. Looking that way... I think it could be linked to some sort of afterburner effect - the increase in thrust when you put it through the gate can be determined by the data.ini. But as far as I can see, afterburner is determined not by pushing a button, but by throttle settings alone. Could that be separated out and programmed independently to give the pilot control over it?
  7. It's a bit easier in CFS3. As you can occupy the gunner's position, you build a tank, say, with a driver's position (=pilot) and a gunner's position. The gunner can elevate and traverse the gun just as though it were an aircraft turret, which in fact is all it is. If you then add an aircraft flight dynamics file which reduces the ground speed to the correct one for the type of vehicle, and generates no lift, you're in business. There are problems; one is that steep hills or severe changes in gradient cause it to explode, as does running into any form of ground object. It could be more difficult in SF; as far as I know, it is not possible to elevate or traverse guns except by elevating or turning the vehicle. This would not stop you making a jeep - dead simple - but a firing vehicle could be difficult if you intend the guns to be player-operated. Missiles might be easier, but you'd have to make them fixed-azimuth. One up for CFS3... Pity TK can't do everything, but as AF/WOX is about "modern" air warfare, it's hardly necessary, let's be honest.
  8. File Name: Bf109E-4 New Version File Submitter: ndicki File Submitted: 20 May 2009 File Category: Axis Fighters RussoUK2004's latest version of his beautiful Bf109E, this time as a European theatre E-4 with the closed-over spinner. Ideal for Battle of Britain installs! Includes three historical skins by Russo, pilot and sounds. Click here to download this file
  9. Actually, Russ, are you feeling creative...? That 109E of yours would be a great place to start! (No! Only kidding! No! Gerroff!)
  10. Looks interesting... Can you block up the lower canopy triangles at the same time? (Romanian-built 109G-6s had very odd elongated breech bulges...) ;-)
  11. If you're using separate rudder pedals, you may need to make sure that the sim has not affected, say, aileron movements to your toe-brakes or something. Hand-editing your controls .ini can be a good move. Use notepad. The rudder is very useful for dogfighting, but it really comes into its own for ground attack - as has been said above. Bringing the nose round a bit without losing your flight attitude and so on. Don't forget that if you're banking at 90°, the rudder becomes an elevator to help you keep your nose up.
  12. No. There is no G-6 model available, and as on the F-4 the junction between three meshes is situated exactly where the cannon-breech bulges are, and the parts don't line up, that area is practically impossible to paint in any way other than with one solid colour. Drawing the bulges on and using shadowing and highlighting to give them some apparent volume might have been possible otherwise, but not on this model. Sorry.
  13. I'm on XP and the only trouble I have with SF2 is that it demands more power, so I get lower FPS. As a rule, I don't see that, but now and then, you get to crawling...
  14. SF2

    Nee, not your Uncle Bob - MY Uncle Bob! Not the same one at all! But you're very welcome to him anyway... (Where are all the violent smileys, then? Ones with all kinds of evil weaponry? I could only find one single one with a minigun. Hmph.)
  15. I'm waiting for SF2I - I want to see this Mustang the rumour-mill's been going on about. Because if there's a Mustang with a good flight model, it's going to be very interesting for the two dozen lepers who aren't thrilled with the idea of driving winged hair-dryers!
  16. Interesting. The French "left" Indochina, politically at least, in 1954. From then until the very late 1950s, there was no significant military action either between the two Vietnams or with the colonial power. The Spitfire was replaced by the Hellcat, an example being le Groupe "Corse", which handed over its Spits in Indochina in December 1950. Although the Spitfires were by then at the end of their useful lives - age, French maintenance and the inadequate supply of parts having taken their toll - the pilots were far from thrilled to exchange a real fighter for an oversized flying bomb-trolley... Incidentally, they also used Mossies - FB.MkVI, AFAIK - but found the same problems the RAF and RAAF had had with them in the tropics, namely that they tended to come unglued at embarrassing moments owing to the ambient humidity.
  17. That's how you're supposed to do it - with a dedicated folder in the objects folder. But it worked when I just threw them in with the aircraft, as in WOX, too - I think!
  18. It's "Terrains", BTW, not "terrain". That one had me wondering for a while. You should end up with this structure: Campaigns Controls Effects Flight Menu MenuData Missions Objects ------Aircraft ------Decals ------GroundObject ------Guns ------Pilots ------Weapons PilotData ScreenShots Sounds Terrains Much the same as WOX. Meanwhile, if you move the entire mods folder to another place, leave the My Documents\ThirdWire\StrikeFighters2 there, with only Options.ini inside. There you can indicate the new path in the closing lines. If you clone several installs, then it's easy enough just to swop the different Options.inis around to launch the one you want. Mine are: For SF2 normal: [Mods] ModsEnabled=TRUE Directory=E:\Program Files\ThirdWire\Mods\StrikeFighters2 [Version] BuildDate=May 2009 [screenShots] Directory=E:\Program Files\ThirdWire\Mods\StrikeFighters2\ScreenShots Format=JPG For WW2: [Mods] ModsEnabled=TRUE Directory=E:\Program Files\ThirdWire\Mods\StrikeFighters2_WW2 [Version] BuildDate=May 2009 [screenShots] Directory=E:\Program Files\ThirdWire\Mods\StrikeFighters2_WW2\ScreenShots Format=JPG If you have a subfolder for each Options.ini, you can just copy/overwrite as you go.
  19. SF2

    So they are... well, bugger me! I must be using the SFP1 LODs for my stand-alones, then. Odd...
  20. Kevin, aircraft inis are NOT unicode. Just do what you always do, and it'll work. Stop flapping! That's all I did. Copy the cockpit folder and its ini out of the SFP1/WOX it's in into the appropriate aircraft folder. Update the ini by adding the cockpit lines, save WITHOUT CHANGING THE FORMAT, and off you go. In theory... Have you got the new cat extractor? Don't extract the game's base files! They need to remain catted. Copy them to a save place instead, extract them there, and then you can copy-paste inis, lods, etc, the way you normally would. If I can figure it out, you certainly can!
  21. Bf109E-7 New Version

    Version

    784 downloads

    RussoUK2004's latest version of his beautiful Bf109E, this time as a Tropical E-7 with the closed-over spinner and sand filter. Ideal for Western Desert installs! Includes two historical skins by Russo, pilot and sounds.
  22. Bf109E-4 New Version

    Version

    1,067 downloads

    RussoUK2004's latest version of his beautiful Bf109E, this time as a European theatre E-4 with the closed-over spinner. Ideal for Battle of Britain installs! Includes three historical skins by Russo, pilot and sounds.
  23. It'll be nearly all ground-attack only, but it might be fun. Doesn't the Bearcat already have a French skin? It was one of their main aircraft along with the Hellcat.
  24. It is a bit expensive for what's in the box. The good bit is that it doesn't come pre-loaded! That way you won't be using Vista.
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