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ndicki

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Everything posted by ndicki

  1. ndicki

    Bf109g 6 Pair

    From the album: Ndicki's Album

    A pair of Bf109g-6 aircraft overfly the Eastern European countryside, 1944.
  2. If you've edited your SOUNDLIST.INI correctly, I can't see why they wouldn't...
  3. View File Spitfire MkIXc, No.303 (Kosciuszko Polish) Sqn RAF Spitfire MkIXc, No.303 (Kosciuszko Polish) Sqn RAF, 1943-44 For use ONLY with SF2 including the Israel Expansion Pack. This will NOT work if you do not have the stock TW Spitfires installed and working. Credits: Model and flight dynamics by Third Wire Cockpit by Kesselbrut DEcals and placement by ndicki Submitter ndicki Submitted 03/20/2011 Category Spitfire
  4. 238 downloads

    Spitfire MkIXc, No.303 (Kosciuszko Polish) Sqn RAF, 1943-44 For use ONLY with SF2 including the Israel Expansion Pack. This will NOT work if you do not have the stock TW Spitfires installed and working. Credits: Model and flight dynamics by Third Wire Cockpit by Kesselbrut DEcals and placement by ndicki
  5. All I can usefully do is give encouragement..!
  6. Veltro, first I'd like to say thank you for all the work you've done! And welcome you to SF2... Which leads me to the next thing - SF2 is more resource-hungry than SF1 for any number of reasons, so if I may dare to make a suggestion - LODs. My computer isn't the hottest, and I'm sure I'm not alone in this - aircraft with multiple LODs are ideal for use in realistic numbers, while aircraft without lower LODs can slow things down very considerably till you're looking at a slideshow. I've noticed that many WW2 add-on aircraft don't have LODs, which is a shame, because they don't get as much use as they deserve. Not complaining here, and certainly not trying to hurt anyone's feelings - just saying that I'd love to see more Italian aircraft I can REALLY profit from!
  7. AvHistory WW2 Aircraft Engine Sounds View File These files accompany the AvHistory Flight Dynamics files (In Object Mods-> Ini-File Edits). They contain specific engine sounds for each type of engine used. Submitter ndicki Submitted 03/17/2011 Category In Game Sounds
  8. AvHistory WW2 1% Flight Dynamics files View File New 1% flight dynamics and damage profiles for the following aircraft: Tempest_MK_V Bf-110G-2 Bf-110G-2_R3 Do-335A-1 Fw-190D-9 Ki-43II-b A6M5-52a Bf-109G-10DC F4U-4 P-38J-25 P-47M-1 P-51d-30 gregoryp is well known within the flightsims world for the extremely realistic flight models he has produced for a number of sims; these are among the most recent, and accurately reflect the characteristics of each aircraft. All credit goes to gregoryp and Bear of AvHistory. The Engine sounds for this mod are in Sound Mods Submitter ndicki Submitted 03/17/2011 Category ini File Edits
  9. AvHistory WW2 Guns for SF2 View File This file contains the major gun types used by the combatant nations (UK, USA, Germany, Japan, Italy, USSR, France) in World War Two, along with effects for the specific types of tracer colour used by each nationality. All the credit here goes to gregoryp and Bear of AvHistory As I have had to recompile the original file, please let me know IMMEDIATELY if anything appears incorrect or absent. Thanks! Submitter ndicki Submitted 03/17/2011 Category Weapon Packs
  10. 417 downloads

    These files accompany the AvHistory Flight Dynamics files (In Object Mods-> Ini-File Edits). They contain specific engine sounds for each type of engine used.
  11. 234 downloads

    New 1% flight dynamics and damage profiles for the following aircraft: Tempest_MK_V Bf-110G-2 Bf-110G-2_R3 Do-335A-1 Fw-190D-9 Ki-43II-b A6M5-52a Bf-109G-10DC F4U-4 P-38J-25 P-47M-1 P-51d-30 gregoryp is well known within the flightsims world for the extremely realistic flight models he has produced for a number of sims; these are among the most recent, and accurately reflect the characteristics of each aircraft. All credit goes to gregoryp and Bear of AvHistory. The Engine sounds for this mod are in Sound Mods
  12. 577 downloads

    This file contains the major gun types used by the combatant nations (UK, USA, Germany, Japan, Italy, USSR, France) in World War Two, along with effects for the specific types of tracer colour used by each nationality. All the credit here goes to gregoryp and Bear of AvHistory As I have had to recompile the original file, please let me know IMMEDIATELY if anything appears incorrect or absent. Thanks!
  13. View File Bf109g-10 JG 11 'Kanonenboot' Bf109g-10/U4, I./JG 11, Germany, Early 1945. By this date, JG 11 was equipped essentially with Bf109g-10 and g-14 aircraft.The yellow JG 11 Reich Defence fuselage band should not be confused with the narrower Eastern Front markings. THe yellow rudder should theoretically be accompanied by a yellow band around the nose - the final type of quick recognition markings introduced in early 1945. Needless to say, by this stage, official directives were not always scrupulously respected! Despite the fact that MG151/20 gondolas were rarely if ever fitted to g-10 type 109s, this aircraft has them fitted as standard for all air defence missions. For SF2 only. Credits: Visual model, flight dynamics and original skin template: Monty_CZ Cockpit including original paintwork: Kesselbrut Skin, decals, partial cockpit repaint, ini tweaks and loading screen: ndicki Submitter ndicki Submitted 03/13/2011 Category BF-109
  14. I thought I'd seen them over at the DAT site, but I can't find them now. Blast... I definitely have seen them somewhere in the last few days! Otherwise, PM me with your e-mail address, and I'll send them along. That doesn't solve the wider problem...
  15. 456 downloads

    Bf109g-10/U4, I./JG 11, Germany, Early 1945. By this date, JG 11 was equipped essentially with Bf109g-10 and g-14 aircraft.The yellow JG 11 Reich Defence fuselage band should not be confused with the narrower Eastern Front markings. THe yellow rudder should theoretically be accompanied by a yellow band around the nose - the final type of quick recognition markings introduced in early 1945. Needless to say, by this stage, official directives were not always scrupulously respected! Despite the fact that MG151/20 gondolas were rarely if ever fitted to g-10 type 109s, this aircraft has them fitted as standard for all air defence missions. For SF2 only. Credits: Visual model, flight dynamics and original skin template: Monty_CZ Cockpit including original paintwork: Kesselbrut Skin, decals, partial cockpit repaint, ini tweaks and loading screen: ndicki
  16. View File WGr.21 Airborne Mortar tweaks Modified ini files for the Dev A Team WGr21 weapons add-on. You will need to download the original files here: http://cplengineeringllc.com/SFP1/ Under "Weapons and Vehicles" This will modify the WGr21 projectiles into IRMs, but without the growl or ability to manoeuvre. Use as unguided rockets from a distance of about 800+ metres. Too close and you will find that your probability of missing actually gets higher - we have cheated a bit, in order to try and get as close as possible to the originals, which detonated automatically between 1000 and 1500 metres after launch, according to fuzing. These are anti-aircraft projectiles, and were not used against ground targets. For use with the JG 300 Bf109g-10 to be found here: http://combatace.com/files/file/11838-bf109g-10-jg300/ Many thanks to Cesar 'Capun' Pun and the Dev A-Team for the visual models and skins, and for thinking up the initial idea! Submitter ndicki Submitted 03/13/2011 Category Single Ordnance Files
  17. 110 downloads

    Modified ini files for the Dev A Team WGr21 weapons add-on. You will need to download the original files here: http://cplengineeringllc.com/SFP1/ Under "Weapons and Vehicles" This will modify the WGr21 projectiles into IRMs, but without the growl or ability to manoeuvre. Use as unguided rockets from a distance of about 800+ metres. Too close and you will find that your probability of missing actually gets higher - we have cheated a bit, in order to try and get as close as possible to the originals, which detonated automatically between 1000 and 1500 metres after launch, according to fuzing. These are anti-aircraft projectiles, and were not used against ground targets. For use with the JG 300 Bf109g-10 to be found here: http://combatace.com/files/file/11838-bf109g-10-jg300/ Many thanks to Cesar 'Capun' Pun and the Dev A-Team for the visual models and skins, and for thinking up the initial idea!
  18. View File Bf109g-10 JG 53 Bf109g-10/U4, JG 53, Kirrlach, February 1945. By this date, JG 53 was equipped essentially with Bf109g-10 and k-4 aircraft, and had been absorbed completely into the Reich Defence organisation. The black fuselage band was attributed on 20/02/1945 in replacement of the earlier rust-red one. For SF2 only. Credits: Visual model, flight dynamics and original skin template: Monty_CZ Cockpit including original paintwork: Kesselbrut Skin, decals, partial cockpit repaint, ini tweaks and loading screen: ndicki Submitter ndicki Submitted 03/13/2011 Category BF-109
  19. 364 downloads

    Bf109g-10/U4, JG 53, Kirrlach, February 1945. By this date, JG 53 was equipped essentially with Bf109g-10 and k-4 aircraft, and had been absorbed completely into the Reich Defence organisation. The black fuselage band was attributed on 20/02/1945 in replacement of the earlier rust-red one. For SF2 only. Credits: Visual model, flight dynamics and original skin template: Monty_CZ Cockpit including original paintwork: Kesselbrut Skin, decals, partial cockpit repaint, ini tweaks and loading screen: ndicki
  20. Well, Cesar gave me the rough idea - I just made it apply... UPDATE - I now have permission to upload the modified ini files for the Dev A-Team WGr.21 model - so give the admins time to find the new submission, and it's all yours. Cheers, Cesar!
  21. View File Bf109g-10 JG300 Bf109g-10/U4, 2./JG 300, Borkheide, September 1944. JG 300 was originally created in July 1943 as a Wilde Sau free-range night-fighter Geschwader, but owing to the high accident rate and the relative lack of success, was transferred at the very beginning of 1944 to daylight operations. For SF2 only. Credits: Visual model, flight dynamics and original skin template: Monty_CZ Cockpit including original paintwork: Kesselbrut Skin, decals, partial cockpit repaint, ini tweaks and loading screen: ndicki UPDATED! Now includes modified ini files for the Dev A-Team WGr.21 mortar! Thanks to Capun and Company! For those who downloaded the original version, the necessary inis are also available separately in the Weapons section. Submitter ndicki Submitted 03/13/2011 Category BF-109
  22. Sort of. I've made them into IRMs with no growl and virtually no manoeuvre capacity. They don't explode with distance, and they make only limited fragments, but they do explode with proximity at about the right sort of distance, and if you're lucky, you can ever get two aircraft with one shell. If you're very lucky! The AI do shoot, and get roughly one kill in say five or six attempts. I've sent the modified package back to Capun, but obviously can't release the inis here. I don't know what he'll do with it all.
  23. Just uploaded the first - JG 300.
  24. 454 downloads

    Bf109g-10/U4, 2./JG 300, Borkheide, September 1944. JG 300 was originally created in July 1943 as a Wilde Sau free-range night-fighter Geschwader, but owing to the high accident rate and the relative lack of success, was transferred at the very beginning of 1944 to daylight operations. For SF2 only. Credits: Visual model, flight dynamics and original skin template: Monty_CZ Cockpit including original paintwork: Kesselbrut Skin, decals, partial cockpit repaint, ini tweaks and loading screen: ndicki UPDATED! Now includes modified ini files for the Dev A-Team WGr.21 mortar! Thanks to Capun and Company! For those who downloaded the original version, the necessary inis are also available separately in the Weapons section.
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