luckyluca
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Everything posted by luckyluca
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To TrackIR or not to TrackIR, that is the question
luckyluca replied to xclusiv8's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
don't get the trackClipPro, it isn't worth it. For the price difference get a trackir5 with hat and vector clip. I had to return the trackClipPro because it felt so fragile (you can almost break it by just looking at it) and I was getting the same smooth response with the vector clip -
Italian and southern europe air forces
luckyluca replied to X RAY's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Hello, I would be very much interested in a balkans mod for sf2:e. I think the reason why Italy and other countries were left out is that sf2:e is based on the german terrain and only covers north-easter europe. As far as I know somebody was developing a nice balkan terrain and that could definitely be a nice addition to nato fighters or even better a stand alone mod I can't wait to fly the f-104 ami :) ciao Luca -
Uploading NF4+ Now
luckyluca replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
exactly, it seems coming from the top black lines on the canopy :) Thanks again for this fantastic mod! -
SF2V / WOV Air & Ground Expansion Packs
luckyluca replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Thanks Eric will do! -
Uploading NF4+ Now
luckyluca replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Amazing mod thank you, all good so far except for the tornado ids, I get this weird long streak down to the ground, perhaps you have an idea what's causing it? -
SF2V / WOV Air & Ground Expansion Packs
luckyluca replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Thanks Eric, I'll do that. Regarding the optional items, since I have a merged installation of sf2:v+sf2:e (no sf2), could you please point me to which items include and which skip based on my setup? unfortunately I can't figure it out from the readmes. here's the list from my documents vietnam mod folder, before installing the expansion pack: Directory of D:\documents\ThirdWire\StrikeFighters2 Vietnam\Objects\Aircraft 24/10/2009 19:01 <DIR> A-10A 24/10/2009 19:01 <DIR> A-10A_78 24/10/2009 19:01 <DIR> A-1H 24/10/2009 19:01 <DIR> A-1J 24/10/2009 19:01 <DIR> A-4C 24/10/2009 19:01 <DIR> A-4C_65 24/10/2009 19:01 <DIR> A-4E 24/10/2009 19:01 <DIR> A-4E_65 24/10/2009 19:01 <DIR> A-4E_67 24/10/2009 19:01 <DIR> A-4F 24/10/2009 19:01 <DIR> A-6A 24/10/2009 19:01 <DIR> A-7A 24/10/2009 19:01 <DIR> A-7B 24/10/2009 19:01 <DIR> A-7B_71 24/10/2009 19:01 <DIR> A-7C 24/10/2009 19:01 <DIR> A-7C_71 24/10/2009 19:01 <DIR> A-7D 24/10/2009 19:01 <DIR> A-7D_75 24/10/2009 19:01 <DIR> A-7D_78 24/10/2009 19:01 <DIR> A-7E 24/10/2009 19:01 <DIR> An-12 24/10/2009 19:01 <DIR> B-52D 24/10/2009 19:01 <DIR> B-57B 24/10/2009 19:01 <DIR> CF-104 24/10/2009 19:01 <DIR> CF-104_72 24/10/2009 19:01 <DIR> CF-104_76 24/10/2009 19:01 <DIR> F-100D 24/10/2009 19:01 <DIR> F-100D_64 24/10/2009 19:01 <DIR> F-100D_68 24/10/2009 19:01 <DIR> F-104G 24/10/2009 19:01 <DIR> F-105D 24/10/2009 19:01 <DIR> F-105D_66 24/10/2009 19:01 <DIR> F-15A 24/10/2009 19:01 <DIR> F-4B 24/10/2009 19:01 <DIR> F-4B_65 24/10/2009 19:01 <DIR> F-4B_67 24/10/2009 19:01 <DIR> F-4C 24/10/2009 19:01 <DIR> F-4C_67 24/10/2009 19:01 <DIR> F-4D 24/10/2009 19:01 <DIR> F-4D_67 24/10/2009 19:01 <DIR> F-4D_75 24/10/2009 19:01 <DIR> F-4D_78 24/10/2009 19:01 <DIR> F-4E 24/10/2009 19:01 <DIR> F-4E_72 24/10/2009 19:01 <DIR> F-4E_75 24/10/2009 19:01 <DIR> F-4E_78 24/10/2009 19:01 <DIR> F-4F 24/10/2009 19:01 <DIR> F-4F_80 24/10/2009 19:01 <DIR> F-4J 24/10/2009 19:01 <DIR> F-4M 24/10/2009 19:01 <DIR> F-4M_75 24/10/2009 19:01 <DIR> F-84F 24/10/2009 19:01 <DIR> F-8C 24/10/2009 19:01 <DIR> F-8C_66 24/10/2009 19:01 <DIR> F-8D 24/10/2009 19:01 <DIR> F-8D_66 24/10/2009 19:01 <DIR> F-8E 24/10/2009 19:01 <DIR> F-8E_66 24/10/2009 19:01 <DIR> F-8H 24/10/2009 19:01 <DIR> F-8H_69 24/10/2009 19:01 <DIR> F-8J 24/10/2009 19:01 <DIR> F-8J_69 24/10/2009 19:01 <DIR> Harrier1 24/10/2009 19:01 <DIR> Harrier1A 24/10/2009 19:01 <DIR> Harrier3 24/10/2009 19:01 <DIR> Hunter4 24/10/2009 19:01 <DIR> Hunter5 24/10/2009 19:01 <DIR> Hunter51 24/10/2009 19:01 <DIR> Hunter6 24/10/2009 19:01 <DIR> Hunter9 24/10/2009 19:01 <DIR> IL-28 24/10/2009 19:01 <DIR> J-6 24/10/2009 19:01 <DIR> MiG-17 24/10/2009 19:01 <DIR> MiG-17F 24/10/2009 19:01 <DIR> MiG-17PF 24/10/2009 19:01 <DIR> MiG-19S 24/10/2009 19:01 <DIR> MiG-21bis 24/10/2009 19:01 <DIR> MiG-21F 24/10/2009 19:01 <DIR> MiG-21MF 24/10/2009 19:01 <DIR> MiG-21PF 24/10/2009 19:01 <DIR> MiG-21PFM 24/10/2009 19:01 <DIR> MiG-21PFV 24/10/2009 19:01 <DIR> MiG-23BN 24/10/2009 19:01 <DIR> MiG-23M 24/10/2009 19:01 <DIR> MiG-23MF 24/10/2009 19:01 <DIR> MiG-23ML 24/10/2009 19:01 <DIR> MiG-23MLA 24/10/2009 19:01 <DIR> MiG-23MLD 24/10/2009 19:01 <DIR> MiG-23MS 24/10/2009 19:01 <DIR> MiG-23P 24/10/2009 19:01 <DIR> MiG-27 24/10/2009 19:01 <DIR> Mirage3C 24/10/2009 19:01 <DIR> Mirage5F 24/10/2009 19:01 <DIR> MystereIVA 24/10/2009 19:01 <DIR> Su-7BM 24/10/2009 19:01 <DIR> Su-7BMK 24/10/2009 19:01 <DIR> SuperMystereB2 24/10/2009 19:01 <DIR> Tu-16 24/10/2009 19:01 <DIR> Tu-22 Directory of D:\documents\ThirdWire\StrikeFighters2 Vietnam\Objects\GroundObject 24/10/2009 19:01 <DIR> Barlock 24/10/2009 19:01 <DIR> BM-14-16 24/10/2009 19:01 <DIR> BRDM 24/10/2009 19:01 <DIR> BTR-152 24/10/2009 19:01 <DIR> BTR-50PK 24/10/2009 19:01 <DIR> BTR-ZPU 24/10/2009 19:01 <DIR> BTR-ZU-23 24/10/2009 19:01 <DIR> CargoShip 24/10/2009 19:01 <DIR> Centurion5 24/10/2009 19:01 <DIR> Centurion6 24/10/2009 19:01 <DIR> CVA-63 24/10/2009 19:01 <DIR> Fansong 24/10/2009 19:01 <DIR> FansongC 24/10/2009 19:01 <DIR> FansongE 24/10/2009 19:01 <DIR> FansongF 24/10/2009 19:01 <DIR> FuelTruck 24/10/2009 19:01 <DIR> KS-19 24/10/2009 19:01 <DIR> Leopard1A4 24/10/2009 19:01 <DIR> M113 24/10/2009 19:01 <DIR> M113-ZPU 24/10/2009 19:01 <DIR> M163 24/10/2009 19:01 <DIR> M35A2 24/10/2009 19:01 <DIR> M35_Quad 24/10/2009 19:01 <DIR> M38Jeep 24/10/2009 19:01 <DIR> M48A2 24/10/2009 19:01 <DIR> M48A3 24/10/2009 19:01 <DIR> M55_Quad 24/10/2009 19:01 <DIR> M60A1 24/10/2009 19:01 <DIR> P-4_PatrolBoat 24/10/2009 19:01 <DIR> PatrolBoat 24/10/2009 19:01 <DIR> PT-76 24/10/2009 19:01 <DIR> SA-2L 24/10/2009 19:01 <DIR> SA-2LC 24/10/2009 19:01 <DIR> SA-2LE 24/10/2009 19:01 <DIR> SA-2LF 24/10/2009 19:01 <DIR> SA-6L 24/10/2009 19:01 <DIR> SA-8 24/10/2009 19:01 <DIR> SCB-125 24/10/2009 19:01 <DIR> Scud-B 24/10/2009 19:01 <DIR> StraightFlush 24/10/2009 19:01 <DIR> SumnerFRAM2 24/10/2009 19:01 <DIR> T-54 24/10/2009 19:01 <DIR> T-55 24/10/2009 19:01 <DIR> T-62A 24/10/2009 19:01 <DIR> T-72A 24/10/2009 19:01 <DIR> Tanker 24/10/2009 19:01 <DIR> ZIL-157 24/10/2009 19:01 <DIR> ZIl-157Command 24/10/2009 19:01 <DIR> ZIL-157Fuel 24/10/2009 19:01 <DIR> ZPU-2 24/10/2009 19:01 <DIR> ZSU-23 24/10/2009 19:01 <DIR> ZSU-57 24/10/2009 19:01 <DIR> ZU-23 THanks Luca -
SF2V / WOV Air & Ground Expansion Packs
luckyluca replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Hello, Could you pls help me out as I'm confused on the optional sections of the installation. I have both sf2:v and sf2:e patched to june installed onto the same directory d:\thirdwire\sf2. Both the vietnam and europe executable generated their own mod data structures in my documents folder. When in the readme you refer to "merged" do you mean merged mod directory or merged game directory? I'm asking because I wanted to install the brand new NF4+ and it also says it's compatible with merged installations and can't figure out whether it refers to merged mod folders or merged game folder (in the latter case I assume each mod would sit in its own structure sf2va&gp2 in the vietnam mod folder and fn4+ in the europe mod folder) Thanks for the clarification Luca -
Strike Fighters 2: Israel RELEASE
luckyluca replied to Crusader's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Any new features such as better trackIr support or aircraft and cockpit night lighting or taxi start as far as you could see? Cheers L btw the screenshots look amazing -
purchase of flaming cliffs
luckyluca posted a topic in Digital Combat Simulator Series General Discussion
Hello, I wanted to purchase flaming cliffs and having sold lockon a few years ago I was wondering if FC contained lockon as well. I'm asking because on the simware website it says that FC contains all the capabilities of the "LockOn: Modern Air Combat" game. Thanks for the clarification Luca -
purchase of flaming cliffs
luckyluca replied to luckyluca's topic in Digital Combat Simulator Series General Discussion
thanks, I just think the description page is a bit misleading :) -
I've decided to part with my newly purchased fighterstick for lack of time Here's the ebay listing. The item is located in London UK and usually post within 24 hours from payment. http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=290356046870&ssPageName=STRK:MESELX:IT Thanks a lot Luca
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Hey spillone104, nel forum column5 stanno preparando il nuovo natofighters per strikefighters2 e, visto che includono l'f-104, sarebbe un bel peccato non includere le tue dinamiche di volo, saresti interessato a passarle a loro? tra l'altro column5 si e' tirato indietro e un certo Dave (nickname) ha preso le redini e sono gia' in fase di betatesting. grazie 1000 e ciao! Luca
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Hello, I can't decide btw these two joysticks and was wondering your opinions (bear in mind I'll have to program the rudder to one of the 4ways hats). Also have you heard of the t.16000 thrustmaster? it claims no deadzone and up to 16 times the resolution against all other joysticks because of their new magnetic technology. Thanks Luca
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Populating the stock Airbases
luckyluca replied to PureBlue's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hey Comrpnt, thanks you made my day! I would be happy to do a couple of tests, considering I'm not too fussy about proper taxi ordering, especially since ramp startup is much better than runway start :) what tools do you use to edit the airbases and what file do you edit / extract ? lastly have either you or Luca from Yap found a way to start the mission with engines off? Thanks Luca -
Populating the stock Airbases
luckyluca replied to PureBlue's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I'm a bit confused now, are these extra objects applied to the default airbases or not? In other words is it possible to apply them to the stock dynamic campaigns in SF2E? If so, has anybody ever managed a workaround to the startup position so that we could start the game on the ramp and possibly with engine off? If this is not possible, how does yap achieve that? ...I assume yap comes with its own custom airbases and runway start positions extended down to where the ramp is :) the only question is how does it handle wingmen? Hope it makes sense Luca -
Populating the stock Airbases
luckyluca replied to PureBlue's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
That's really cool guys!!!! Is there any way to start from the ramps with engines off instead of the runways with engines on? I was thinking about dirty tricks (such as somehow treat the ramps as a runway extension? :) -
What Add-Ons do you find SF2(V) benefits from the most?
luckyluca replied to stingray77's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hey Jomni, what I did in the end was bringing all the widesky files in photoshop and scale them down to a more manageable size, I now am getting a similar look and much much better performance. as a rule of thumb I scale down the 2Mb images to 256Kb -
It's funny how different reactions you can get by saying to a girl "I'm a pilot" or "I'm a virtual pilot".... not too much luck with the second so far!
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Hello, Is there a tutorial somewhere on how to do accurate lowlevel bombing in SF2 for 60's jets (i.e. A4, F7,F8, B57,F4 etc.)? I find most of the time eyeballing when to press the release button without any accuracy :(
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bombing tips
luckyluca replied to luckyluca's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks that's exactly what I was looking for! -
Darker night & night vision
luckyluca replied to pistitom's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
By editing the enviroments .ini file in the flight mods folder you can getting pitch black sky and darker terrain. I love it now! just edit the night section and set the sky to 0.000 0.000 0.000 and the ambient light to lower values. This leads to the next question: is there a nice and quick way to edit the cockpit lighting to make the cockpit redder at night? and what about landing lights at night? :) -
Hello, Just a little question about flight dynamics in SF2:E and SF2:V I feel that on average all fighters feel very heavy, almost either too heavy or underpowered. For instance I can hardly turn without stalling when cruising at 250-300Knots. THis of course with highest realism settings. What are your thoughts about it? Luca
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heavy bricks
luckyluca replied to luckyluca's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks, It's good to know. It's just that I found the jets in SFx felt heavier than their counterparts in X-plane FS2004 and LOMAC, albeit with different joystick and loadouts of course. For instance I've had troubles getting a f-105 with heavy loadout to takeoff unless with full afterburn. Perhaps it's just the way it is, they just weren't very ecofriendly in the sixties :) -
Believe it or not it's not there btw I got the fighterstick (you can never have enough buttons!)
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Second hand in very good conditions, working perfectly. It comes with original saitek CD for software and drivers but no original box. Overall a great joystick both for combat and civil flight sims with lots of programming options. Will pack securely. http://img23.imageshack.us/i/p1100022d.jpg/ http://img127.imageshack.us/i/p1100023.jpg/