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Stick

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Everything posted by Stick

  1. Mixed flights will not happen, but they will fly out from Tel Nof AB; I just form up with them. Here are my entries from Operation Litani [AirUnit019] AircraftType=F-15A_Baz Squadron=133IDF ForceID=1 Nation=ISRAEL DefaultTexture=133IDF_76 StartNumber=16 BaseArea=Tel Nof Airbase BaseMoveChance=0 RandomChance=100 MaxAircraft=24 StartAircraft=16 MaxPilots=24 StartPilots=16 Experience=100 Morale=100 Supply=80 KnownAce[01].LastName=Melnik KnownAce[01].FirstName=Moshe KnownAce[01].RankID=4 KnownAce[01].NumMissions=102 KnownAce[01].AirKills=5 MissionChance[sWEEP]=0 MissionChance[CAP]=80 MissionChance[iNTERCEPT]=50 MissionChance[ESCORT]=70 MissionChance=0 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=FIXED Upgrade[01].Date=04/01/1981 Upgrade[01].Type=F-15A_Baz Upgrade[01].Texture=133IDF_81 Upgrade[01].StartNumber=3 Upgrade[02].Date=08/01/1981 Upgrade[02].Type=F-15C_Akef Upgrade[02].Texture=133IDF_81 Upgrade[01].StartNumber=0 Supply[001].WeaponType=Python3 Supply[001].Quantity=30 Supply[002].WeaponType=AIM-7F Supply[002].Quantity=240 Supply[003].WeaponType=Tank610_F15 Supply[003].Quantity=20 Supply[004].WeaponType=AIM-9G Supply[004].Quantity=100 Supply[005].WeaponType=Mk82 Supply[005].Quantity=100 Supply[006].WeaponType=Mk84 Supply[006].Quantity=100 [AirUnit020] AircraftType=F-15B_Baz Squadron=133IDF ForceID=1 Nation=ISRAEL DefaultTexture=IDFGrey1 BaseArea=Tel Nof Airbase BaseMoveChance=0 RandomChance=100 MaxAircraft=2 StartAircraft=2 MaxPilots=4 StartPilots=4 Experience=180 Intelligence=100 Morale=100 Supply=50 KnownAce[01].LastName=B.Eliyahu KnownAce[01].FirstName=Eitan KnownAce[01].RankID=4 KnownAce[01].NumMissions=150 KnownAce[01].AirKills=6 MissionChance[sWEEP]=0 MissionChance[CAP]=70 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=90 MissionChance=0 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=FIXED Upgrade[01].Date=04/01/1981 Upgrade[01].Type=F-15B_Baz Upgrade[01].Texture=IDFGrey2 Upgrade[01].StartNumber=0 Upgrade[02].Date=08/01/1981 Upgrade[02].Type=F-15D_Akef Upgrade[02].Texture=1DFGrey3 Upgrade[02].StartNumber=0 Supply[001].WeaponType=Python3 Supply[001].Quantity=80 Supply[002].WeaponType=AIM-7F Supply[002].Quantity=40 Supply[003].WeaponType=MK82 Supply[003].Quantity=600 Supply[004].WeaponType=AIM-9L Supply[004].Quantity=120 Supply[005].WeaponType=MK84 Supply[005].Quantity=40 Supply[006].WeaponType=Tank610_F15 Supply[006].Quantity=240
  2. You will have to enter them as separate squadrons, i.e. the same squadron numbers but with different aircraft models. Incidentally, if I recall correctly the Double Tail Squadron entered the conflict with 40 aircraft-A,B, C and D versions. While, Spearhead squadron was supposed to have been activated on 6th of June, 1982, under CO Yoel Feldsho, it wasn't implemented until the 16th of June, 1982. So I have 4 entries for the same squadron.
  3. Windows 10

    Still the same place... C:\Users\Saved Games\ThirdWire\
  4. Come to think of it, I haven't won a campaign in years!
  5. Download the file(s) again and make sure the size of the file in your download folder/drive is the same as here on the CA website.
  6. Doesn't it say so? "Mi-24P public beta proudly present to by YEYEYE."
  7. Didn't you do this for your latest version of sarcasm? In any case you would see this only at certain angles
  8. Strike Fighters 2 Jul 2013 Update Readme File ================================= This update is for Mar 2012 or later version of Strike Fighters 2. If you have an earlier version, you must update the game to Mar 2012 version before applying this update. If you have installed any mods to the game, please check the ChangeList.txt for a list of updated files. If any data files you've extracted have been changed, you must manually delete and/or updated these files, or the patched game may not run correctly. Previous campaign saved data may not load after installing this Update. List of changes in this Update include: Jul 2013 -------- * Reduces menu screens flickering on some video cards when running on Windows 8. * Additional minor performance tweaks.
  9. In game, what is your horizon set to?
  10. Ooh nice! Thanks for sharing. Aren't contrails technically ice particles?
  11. Mediterranean Deployment Trailblazer
  12. Within game settings what is your horizon set to? You need to look for these lines in the FlightEngine.ini: [LowDetailOption] HorizonDistance=45000.0 DetailMeshSize=2 //change to 12 if you have suifficient VRAM// DetailLevel=0 WaterEffect=0 NoiseTexture=0 MaxTextureRes=128 [MedDetailOption] HorizonDistance=50000.0 DetailMeshSize=2//change to 12 or higher if you have suifficient VRAM// DetailLevel=1 WaterEffect=1 NoiseTexture=0 MaxTextureRes=256 [HighDetailOption] HorizonDistance=60000.0 DetailMeshSize=3//change to 12 or higher if you have suifficient VRAM// DetailLevel=2 WaterEffect=2 NoiseTexture=1 MaxTextureRes=512 [unlimitedDetailOption] HorizonDistance=75000.0 DetailMeshSize=4 //change to 12 or higher if you have suifficient VRAM// DetailLevel=2 WaterEffect=2 NoiseTexture=1 MaxTextureRes=1
  13. Naturally, what you have to do is first download the original files here: http://combatace.com/files/file/7046-siberian-sky-contrails-for-strategic-air-warfare/ Then we tweak. The relevant call out in the AIRCRAFTOBJECT.ini file under [Effects] is ContrailEmitter=ContrailEmitter. In my meagre experience changing this to Contrail-80 or any other entry porks the effect. Therefore, I make no change to ContrailEmitter=ContrailEmitter under [Effects] in the AIRCRAFTOBJECT.ini So what I did instead was rename sss-Exhaust Contrail.ini as provided by Lexx in the above link to ContrailEmitter. The contents of this file must be amended to the following with special emphasis on highlighted portions since these have been changed. [EmitterType001] Name=ContrailEmitter EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=20000 //edit to taste referring to appropriate Flightengine.ini settings// EmissionRate=0.5 ParticleUpdateType=RANDOM_MOVING ParticleRenderType=CONNECTED_SPRITE ParticleLifeTime=80 ParticleLifeTimeDeviation=0.3 ParticleRandomness=0.0 ParticleWindFactor=1 ParticleColorTableType=TABLE ParticleColor[01].Time=0 ParticleColor[01].Value=0,0,0,0 ParticleColor[02].Time=0.01 ParticleColor[02].Value=0.40,0.35,0.30,0 ParticleColor[03].Time=0.16 ParticleColor[03].Value=0.45,0.40,0.35,0 ParticleColor[04].Time=1 ParticleColor[04].Value=0,0,0,0 ParticleSizeTableType=TABLE ParticleSize[01].Time=0 ParticleSize[01].Value=0 ParticleSize[02].Time=0.005 ParticleSize[02].Value=2 ParticleSize[03].Time=0.02 ParticleSize[03].Value=10 ParticleSize[04].Time=0.48 ParticleSize[04].Value=90 ParticleSize[05].Time=1 ParticleSize[05].Value=20 BaseSizeDeviation=0 TextureMaterial=ContrailMaterial //--------------------------------------------------------------------------------------- [ContrailMaterial] EffectShaderName=effectLightLevel.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.0000000 PriorityLevel=0 BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC NumTextureStages=1 TextureStage[01].TextureName=ss-Contrail.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE Note, I eliminate extraneous entries, retaining only the entry of my choice being Contrail-80 since the ParticleLifeTime is purportedly 80 seconds, renaming it however to ContrailEmitter so that the call out matches the same in the AIRCRAFTOBJECT.ini under [Effects]. It would certainly help to read Lexx's instructions in order to familiarize oneself with the working of the mod. Hope this works for folks here. Good Hunting All!
  14. I got Lexx's contrails to work in SF2. Will post them here if anybody cares to incorporate them.
  15. Oh my!!! Looks good enough to fly the coop!
  16. I think madvad has loaded those Sparrows on the CFT stations (without the CFTs) in addition to the standard stations. The loadouts provided are fine otherwise. The entry MaxControlSpeed=180 works for the rudders so I think this may be applied to the ailerons. Will have to experiment.
  17. Tally Foe. Vertical Scissors. Air Superiority.
  18. Sometimes you will have to change the formation. That should give you greater numbers
  19. Trespasser... Egress Plan Up and Over the Hill "One Pass, Haul Ass"
  20. https://en.wikipedia.org/wiki/Operation_Safed_Sagar Assets were moved to the theatre since it was a high intensity but local border conflict. Its not like the entire sub-continent was involved. There is a another smaller Himalayan Map around here as well. At any rate, I imagine you would need to create target areas. Good Luck!
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