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Found 79 results

  1. View File C-5A Galaxy USAF Grey Redux 2019 (Veltro2k Wrench 2018) From Veltro2K's Cargo Planes... All FM ini files are mostly the same... All credits to the original creators in the original readme (below)...I just polished it... v.1.0 New\Updated 4096x skins, Actual Decals & B52 Cockpit... Added 1920x Hangar, Loading & Loadout Screens... Actual Serial Numbers, Randomized... New sounds... v.1.1 Converted Command Wing emblems to lo-viz as pointed out by daddyairplanes - Thanks! Original skins with color emblems are optional in the "Extra" Folder... Fixed the wingtip NAV light positions... Reduced the size of the US AIR FORCE markings Moved the side door and emblems... Fixed loadout - has Jeeps and Pallets in the cargo hold... Used one tail decal from daddyairplanes Euro C-5A Galaxy (for his ecellent work see below)... * Please note - The INI files may be different, so you will get the INI files from the last pack you install. v.1.2 Added White over Gray MAC C-5A... Converted some skin markings to decals... ------------------------------------------------------------- Installation: ------------------------------------------------------------- >>> Please backup and delete in your mod folders: "C-5A" in \Objects\Aircraft and \Objects\Decals folders...or don't know what will happen... Copy the contents of the uncompressed "To_Mod_Folder" folder into your Saved Game mod folder. Overwrite any conflicts... Enjoy! Viper 01/18/2019 ------------------------------------------------------------- Original Readmes: ------------------------------------------------------------- SF2 USAF/NATO/Western Cargo Planes by Veltro2K 3/20/2013 -For SF2, Any and All- This is a re-release of these aircraft, as some have stated a desire to have them again. This pak includes all my reskins, decals, ini tweeks from the various "upgrade paks" I'd released before the aircraft were disappeared. This pak contains =ONLY= those aircraft used by the USAF, our Allies and other NATO powers. The Soviet/Warsaw Pact transports are someplace else.... Included in this pack are: C-141A Starlifer C-141B Starlifter C-5A Galaxy C-17 Globemaster III G-222 Spartan (called such in USAF service) Some may be more complete than others, with regards to decals and such. Some are fairly 'untouched', and will need further decaling, etc. Some hangar and loading screens are NOT in SF2 format, and will need redoing (meaning: I never got around to them!). All the original readmes from the Upgrade Paks (I could find!) are included within this main folder. I'd reccomend reading them, just for fun! Skin and some decal templates (again, when I could find them!) are included. The decal template is for the "ttag" decal, that is for USAF AMC usage. This pak is quite large, as the skins remain in their bmp format. You can convert to jpg at you convience. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for other important notations. Also, the Legal Statement has been changed with regards to this aircraft. For those that still have the original releases, you may not need to reapply this package. But, to be safe, PLEASE check over your aircraft to be sure. Thank You :). **These aircraft herein are released in "AS IS" Condition. There are/may be some issues with the LOD that may not/cannot be resolved. Period. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created. For now.** ------------------------------------------------ =TO INSTALL: As I always reccomend, unzip the "sf2_veltro2k_cargoplanes_pak.zip" to a temp folder or your desktop or somewhere else that's easy to find Then, simply, copy/paste the Objects folder supplied directly =OVER= your existing /Objects folder. Copy/Paste the supplied Sounds folder directly OVER your existing /Sounds folder You'll probably be asked "OVERWRITE?", just say Yes. I've already seperated out the various folders (Aircraft, Decals, etc), so they'll drop right where they're supposed to be. ---------------------------- Notes: Again, as these are considered "heavies", they are best left under AI control, even though they all have cockpits. What can be done with them, I've not too many clues...however, with the SF2 mission builder, they can be inserted into campaigns, single missions and a host of other opportunities that present themselves. Use you imagination. If there is a HUGE hugh and cry, perhaps I can be moved to locate all the Soviet transports Veltro did....if I can find where I put them! --------------------------------------------------------------------------------- Credits: Veltro2K for the aircraft me for varioius and sundry other stuff StephanP for the C-17 chaff/flare tweek Dels, iirc, for the c130 engine sound Sources: see the enclosed original readmes seriously --------------------------------------------------------------------------------- If you have any problems, questions, comments, I can be reached in the usual places; CombatAce, SimHQ, or via the email addy below. Happy Hunting! Wrench Kevin Stein kjstein@ca.rr.com -------------------------------------------- Legal BS: This is freeware, with limited/controled re-release; it CANNOT be redistrubuted, or posted on other sites even if the original readmes and all other pieces of the package remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package may NOT in any way, shape or form be used in any payware additions. Bribes are accepted; ask for the day's going rates... ------------------------------------------- SF2 Upgrade Pack For Western Transports, Airliners and AWACs by Veltro2K 6/1/2018 = For SF2, Any/All (Full 5 Merged RECCOMENDED!) = This is a remod pack for Veltro2k's Western/NATO Transport, Airliner and AWAC aircraft. This package =ONLY= contains the data inis for the aircraft listed below. You will still need to locate the original aircraft. It is highly suggested (read: REQUIRED) that you have SF2NA as part of your merged installs, as several of these reference the stock 3W Tu-95 Bear destroyed model. Some reference the stock 3W An-12, Tu-16 or B-52D (SF2V) destroyed models as well. Flight Models remain "as issued"; they've not been touched by me. All New Data Inis Included in this pack are for: C-5A Galaxy C-17 Globemaster II C-141A Starlifter C-141B Starlifter G-222/C-27 Spartan E-767 KC-767 (KC-46) Nimrod MR.1 (RAF ASW/Martime Patrol) Br.1150 Atlantique (ASW/Martime Patrol) PB-1W Navy Fortress (USN 1940s/50s AEW - B-17) DC-8 * B-747 Pan Am"Jumbo Jet" *The DC-8 mods are for the package by Daddyairplanes* All aircraft have had their data inis reworked to correct, add, move, remove or generally "fix" all the hit boxes, relocate components (ie: fuel tanks, as best as possible inside the airframe) and in general clean up many things that simply escaped notice. The exception here is the Pan Am 747, which gets a partly repainted skin, with all new 100% accurate civil registration number decals (18) AND their matching "Clipper" names. Decal Randomization is "TRUE". The 747 and DC-8s also get an avionics upgrade (GM radar). Some sounds are included; you may have them alread, or not; but I like "to be sure". Please note, some of these aircraft may NOT be in the SF2 downloads section; one will need to Search the SF1/Wo* (1stGen) downloads. Equally important, is to HAVE the aircraft installed =BEFORE= installing this Upgrade Pack. Kinda makes sense, right? <gr> As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Happy Landings! Wrench Kevin Stein ========== To Install: Another reminder: ****HAVE THE AIRCRAFT INSTALLED TO YOUR SF2 MODS FOLDER OF CHOICE =BEFORE= INTALLING THE UPDATE/UPGRADE PACKAGE.**** As always reccomended, unzip the "sf2_v2k_western_heavies_upgrade_pak" to a temp folder or your desktop or somewhere that's easy to find. Copy/Paste the /Objects folder DIRECTLY into the SF2 game install of choice's /Objects folder. It's already divided into the /Aircraft and /Decals sub-folders. You'll asked to "Overwrite?" , just say yes. It'll change nothing. Copy/Paste the included /Sounds folder DIRECTLY over you existing Sounds folder. Allow the "Overwrite". I've included sounds you may already have, but wanted to be sure that (nearly) everything was available to the End User (tm). That should cover it, go fly! ----------------------------- Credits: Veltro2k for the aircraft themselves MUE for the Lod viewer Me, for taking on the job. TMF for the destroyed 707, used with the DC-8s Sources: see original readmes ------------ Other Notes and Nonsense: Included are the original Data inis, already backed up, in case you End Users (tm) don't appriciate all the hard work that goes into creating, giving, and keeping up the Mods we do. Remember, these mostly exist for "Eye Candy" and Targets (tm), but I felt it was well worth the effort to try and correct the hit boxes. Also, remember they're really not to be Player Usable, even with cockpit, as the Game Engine has no coding for their proper usage. But, have fun anyway! A note about the destroyed model usage: While not 100%, we work with what we have, after all, it's just a burning, dead wreck on the ground. If a 3d Modeler (tm) wants to build crashed birds; go for it, I says! I know the "Clipper **" name decals are in the wrong font, but after spending an hour and half trying to FIND the correct one, just chose to use one of my script fonts. Deal with it <g>. At present, there are NO plans whatsoever to update the individual aircraft packages. End Users are on their own to locate the aircraft in the CombatAce downloads sections and apply this fix-it pack. --------------------------- If you have any problems, questions, comments, I can be reached in the usual places; CombatAce, SimHQ, or p0rn sites. Happy Hunting! Wrench Kevin Stein -------------------------------------------- Legal BS: All the aicraft herein remain the intellectual property of their respective Manufactures, Design Bureaus and Veltro2k This is freeware, it =CAN= be redistrubuted, or but =NOT= posted on other sites even if the original readmes and all other pieces of the package remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package may =NOT= in any way, shape or form be used in any payware additions. Bribes are accepted; ask for the day's going rates... ------------------------------------------- ========== Submitter viper63a Submitted 01/14/2019 Category Other  
  2. Version 1.2

    188 downloads

    From Veltro2K's Cargo Planes... All FM ini files are mostly the same... All credits to the original creators in the original readme (below)...I just polished it... v.1.0 New\Updated 4096x skins, Actual Decals & B52 Cockpit... Added 1920x Hangar, Loading & Loadout Screens... Actual Serial Numbers, Randomized... New sounds... v.1.1 Converted Command Wing emblems to lo-viz as pointed out by daddyairplanes - Thanks! Original skins with color emblems are optional in the "Extra" Folder... Fixed the wingtip NAV light positions... Reduced the size of the US AIR FORCE markings Moved the side door and emblems... Fixed loadout - has Jeeps and Pallets in the cargo hold... Used one tail decal from daddyairplanes Euro C-5A Galaxy (for his ecellent work see below)... * Please note - The INI files may be different, so you will get the INI files from the last pack you install. v.1.2 Added White over Gray MAC C-5A... Converted some skin markings to decals... ------------------------------------------------------------- Installation: ------------------------------------------------------------- >>> Please backup and delete in your mod folders: "C-5A" in \Objects\Aircraft and \Objects\Decals folders...or don't know what will happen... Copy the contents of the uncompressed "To_Mod_Folder" folder into your Saved Game mod folder. Overwrite any conflicts... Enjoy! Viper 01/18/2019 ------------------------------------------------------------- Original Readmes: ------------------------------------------------------------- SF2 USAF/NATO/Western Cargo Planes by Veltro2K 3/20/2013 -For SF2, Any and All- This is a re-release of these aircraft, as some have stated a desire to have them again. This pak includes all my reskins, decals, ini tweeks from the various "upgrade paks" I'd released before the aircraft were disappeared. This pak contains =ONLY= those aircraft used by the USAF, our Allies and other NATO powers. The Soviet/Warsaw Pact transports are someplace else.... Included in this pack are: C-141A Starlifer C-141B Starlifter C-5A Galaxy C-17 Globemaster III G-222 Spartan (called such in USAF service) Some may be more complete than others, with regards to decals and such. Some are fairly 'untouched', and will need further decaling, etc. Some hangar and loading screens are NOT in SF2 format, and will need redoing (meaning: I never got around to them!). All the original readmes from the Upgrade Paks (I could find!) are included within this main folder. I'd reccomend reading them, just for fun! Skin and some decal templates (again, when I could find them!) are included. The decal template is for the "ttag" decal, that is for USAF AMC usage. This pak is quite large, as the skins remain in their bmp format. You can convert to jpg at you convience. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for other important notations. Also, the Legal Statement has been changed with regards to this aircraft. For those that still have the original releases, you may not need to reapply this package. But, to be safe, PLEASE check over your aircraft to be sure. Thank You :). **These aircraft herein are released in "AS IS" Condition. There are/may be some issues with the LOD that may not/cannot be resolved. Period. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created. For now.** ------------------------------------------------ =TO INSTALL: As I always reccomend, unzip the "sf2_veltro2k_cargoplanes_pak.zip" to a temp folder or your desktop or somewhere else that's easy to find Then, simply, copy/paste the Objects folder supplied directly =OVER= your existing /Objects folder. Copy/Paste the supplied Sounds folder directly OVER your existing /Sounds folder You'll probably be asked "OVERWRITE?", just say Yes. I've already seperated out the various folders (Aircraft, Decals, etc), so they'll drop right where they're supposed to be. ---------------------------- Notes: Again, as these are considered "heavies", they are best left under AI control, even though they all have cockpits. What can be done with them, I've not too many clues...however, with the SF2 mission builder, they can be inserted into campaigns, single missions and a host of other opportunities that present themselves. Use you imagination. If there is a HUGE hugh and cry, perhaps I can be moved to locate all the Soviet transports Veltro did....if I can find where I put them! --------------------------------------------------------------------------------- Credits: Veltro2K for the aircraft me for varioius and sundry other stuff StephanP for the C-17 chaff/flare tweek Dels, iirc, for the c130 engine sound Sources: see the enclosed original readmes seriously --------------------------------------------------------------------------------- If you have any problems, questions, comments, I can be reached in the usual places; CombatAce, SimHQ, or via the email addy below. Happy Hunting! Wrench Kevin Stein kjstein@ca.rr.com -------------------------------------------- Legal BS: This is freeware, with limited/controled re-release; it CANNOT be redistrubuted, or posted on other sites even if the original readmes and all other pieces of the package remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package may NOT in any way, shape or form be used in any payware additions. Bribes are accepted; ask for the day's going rates... ------------------------------------------- SF2 Upgrade Pack For Western Transports, Airliners and AWACs by Veltro2K 6/1/2018 = For SF2, Any/All (Full 5 Merged RECCOMENDED!) = This is a remod pack for Veltro2k's Western/NATO Transport, Airliner and AWAC aircraft. This package =ONLY= contains the data inis for the aircraft listed below. You will still need to locate the original aircraft. It is highly suggested (read: REQUIRED) that you have SF2NA as part of your merged installs, as several of these reference the stock 3W Tu-95 Bear destroyed model. Some reference the stock 3W An-12, Tu-16 or B-52D (SF2V) destroyed models as well. Flight Models remain "as issued"; they've not been touched by me. All New Data Inis Included in this pack are for: C-5A Galaxy C-17 Globemaster II C-141A Starlifter C-141B Starlifter G-222/C-27 Spartan E-767 KC-767 (KC-46) Nimrod MR.1 (RAF ASW/Martime Patrol) Br.1150 Atlantique (ASW/Martime Patrol) PB-1W Navy Fortress (USN 1940s/50s AEW - B-17) DC-8 * B-747 Pan Am"Jumbo Jet" *The DC-8 mods are for the package by Daddyairplanes* All aircraft have had their data inis reworked to correct, add, move, remove or generally "fix" all the hit boxes, relocate components (ie: fuel tanks, as best as possible inside the airframe) and in general clean up many things that simply escaped notice. The exception here is the Pan Am 747, which gets a partly repainted skin, with all new 100% accurate civil registration number decals (18) AND their matching "Clipper" names. Decal Randomization is "TRUE". The 747 and DC-8s also get an avionics upgrade (GM radar). Some sounds are included; you may have them alread, or not; but I like "to be sure". Please note, some of these aircraft may NOT be in the SF2 downloads section; one will need to Search the SF1/Wo* (1stGen) downloads. Equally important, is to HAVE the aircraft installed =BEFORE= installing this Upgrade Pack. Kinda makes sense, right? <gr> As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Happy Landings! Wrench Kevin Stein ========== To Install: Another reminder: ****HAVE THE AIRCRAFT INSTALLED TO YOUR SF2 MODS FOLDER OF CHOICE =BEFORE= INTALLING THE UPDATE/UPGRADE PACKAGE.**** As always reccomended, unzip the "sf2_v2k_western_heavies_upgrade_pak" to a temp folder or your desktop or somewhere that's easy to find. Copy/Paste the /Objects folder DIRECTLY into the SF2 game install of choice's /Objects folder. It's already divided into the /Aircraft and /Decals sub-folders. You'll asked to "Overwrite?" , just say yes. It'll change nothing. Copy/Paste the included /Sounds folder DIRECTLY over you existing Sounds folder. Allow the "Overwrite". I've included sounds you may already have, but wanted to be sure that (nearly) everything was available to the End User (tm). That should cover it, go fly! ----------------------------- Credits: Veltro2k for the aircraft themselves MUE for the Lod viewer Me, for taking on the job. TMF for the destroyed 707, used with the DC-8s Sources: see original readmes ------------ Other Notes and Nonsense: Included are the original Data inis, already backed up, in case you End Users (tm) don't appriciate all the hard work that goes into creating, giving, and keeping up the Mods we do. Remember, these mostly exist for "Eye Candy" and Targets (tm), but I felt it was well worth the effort to try and correct the hit boxes. Also, remember they're really not to be Player Usable, even with cockpit, as the Game Engine has no coding for their proper usage. But, have fun anyway! A note about the destroyed model usage: While not 100%, we work with what we have, after all, it's just a burning, dead wreck on the ground. If a 3d Modeler (tm) wants to build crashed birds; go for it, I says! I know the "Clipper **" name decals are in the wrong font, but after spending an hour and half trying to FIND the correct one, just chose to use one of my script fonts. Deal with it <g>. At present, there are NO plans whatsoever to update the individual aircraft packages. End Users are on their own to locate the aircraft in the CombatAce downloads sections and apply this fix-it pack. --------------------------- If you have any problems, questions, comments, I can be reached in the usual places; CombatAce, SimHQ, or p0rn sites. Happy Hunting! Wrench Kevin Stein -------------------------------------------- Legal BS: All the aicraft herein remain the intellectual property of their respective Manufactures, Design Bureaus and Veltro2k This is freeware, it =CAN= be redistrubuted, or but =NOT= posted on other sites even if the original readmes and all other pieces of the package remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package may =NOT= in any way, shape or form be used in any payware additions. Bribes are accepted; ask for the day's going rates... ------------------------------------------- ==========
  3. View File B-58A Hustler Redux 2018 (Wrench 2013) New\Updated 2048x skins, Decals & Reverted F-106 cockpit... Added 1920x Hangar and Loading screens... New\Updated pilots... All ini files are mostly the same... All credits to the original creators in the original readme (below)...I just polished it..... ------------------------------------------------------------- Installation: ------------------------------------------------------------- >>> Please backup and delete your mod folders: "B-58A" in \Objects\Aircraft and \Objects\Decals folder...or you will not see the new skins... Copy the contents of the uncompressed "To_Mod_Folder" folder into your Saved Game mod folder. Overwrite any conflicts... Enjoy! Viper ------------------------------------------------------------- Original Readme: ------------------------------------------------------------- B-58A "Hustler" 7/8/2011 -- For SF2, Any and All -- This is a modification of Pasko's B-58 Hustler, to bring it more in line with SF2 standards. If you have the 2009 SF2 Update, just install this directly OVER your pre-existing folders, allowing the overwrite. If you don't, don't worry about it. Two skins are included (the same basic skin used twice), with all new 100% Historicaly Correct (tm) serial numbers, listing each operational aircraft that served with the 43rd and 305th Bomb Wings. Unfortunatly, I was unable to break them down each into which served with each of the 6 Squadrons in the 2 Wings, but this should do nicely. There are also 2 cockpits included: The original SF2 mod by Dave (USAFMTL), that uses the F-106 pit and, An extensivelly modified F-4 Phantom pit (stock 3W ini only -as the cockpit exists in all versions of the game). This one makes use of many 'moves' to drop items out if sight, and uses the physical external model for the windshield framing. Neither one is perfect ... this is elaborated further in the "Notes" section, with instructions on what to switch or turn off in the various inis; depending on which you choose. Right now, it's using the Phantom pit, as it really is quite a bit closer than the 106's. In the Loadout ini, several alternate loadouts are listed. These can be accessed from the 3rdWire mission editor screen (for post-Expansion Pak 2 users). Other ini edits repositon the running & landing lights, add 'virtual' flaps (as this aircraft made use of drooping elevons -without the original source file this is impossible to duplicate-), minor engine adjustments, and avionics tweeks. It could also stand a slightly improved FM; the changes and other comments are in the "Notes" section. Weapons are included, the nuke explosion effects are =NOT=. YOu should probably have them from the GunnyPak. Speaking of weapons, a "new" 8kt ARM is included; this is a fictional ARM version of the Genie, more in line with "Fail Safe" and the No.6 Decoy/EW/Escort aircraft, and gives you a SEAD load. Kill SAM sites DEAD!!! Since real decoys don't/can't exist....it's just for fun! There's also and EO version, that can be used for STRIKE or SEAD missions. As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Also, as usual, the expected 'Notes and Other Nonesense' comments by me. This =IS= Required reading -- there are some issues that are addressed there. --------------------- To Install: As always, unzip the "sf2_hustler_pak.zip" to a temp folder or your desktop, or somewhere' else that's easy to find. Then, simply copy/paste the /Objects folder directly OVER the /Objects folder of your SF2 install of choice. All the folders have already been seperated out into their correct format that SF2 requires/wants/needs/should have for all mods. That's it ... Off you go! ----------------------- Notes and Other Nonsense: Ok, first and foremost of importance ...when carrying the Two Component Pod for Nuke strikes - DO NOT UNDER ANY CIRCUMSTANCES ORDER YOUR WINGMAN TO 'DROP TANKS'!!!!!!!!!!!!!!- This WILL cause the game to lockup/freeze for some reason, and the only way out is C/A/D to start the Task Manager and kill it that way. You, however, can drop your tank, exposing the multi-megation bomb, This is how it would have been delivered ... the tank was kept until the bomb run, jettisoned, and then the bomb dropped. Apparently, when Wingmen are given the 'attack my target' order, they should automatically dump the externals. (Unfortunately, during STIKE mission testing, it seems that giving your wingman ANY orders like - 'attack my target' may also freeze the game. Don't know what's causing it. Something releated to the nukes/TCP maybe??? Just be advised ... and let the AI handle ALL of these aircraft). They're quite fun for high-mach, low level flying. Don't forget, too, these aircraft would have operated alone on their missions into the Soviet Union, and NOT in formations. You may want to send you wingmen home on STRIKE, and do the job yourself. Your choice -- but just remember what happens. Also, the aircraft =REALLY= needs a new flight model ... IMO it has too much drag and not enough lift, and has a tendencay to 'tail stall' during hard turns. Of course, it's a frakking BOMBER, and shouldn't be making fighter-like manuvers. There ARE some clipping issues with the Phantom cockpit as used -- the side window frames disappear. As I'm totally opposed to fucking around the the games clipping distances, these have been left alone. You'll just have to not turn you head too far left or right. I've narrowed down the cockpit views to try and prevent this as much as possible, but it's a moot point. Which brings up another point -- my feelings are that even with cockpits and such, bombers should be left under the control of the Games AI -- it does a much better job of putting iron (or uranium/plutonium in this case) on the target. I'm may also update Pete "pappychksix" Fredrico's SEA camo skin, and will release that when it's done. It needs better decals! Howeve, given the excessively SMALL conventional load ... the aircraft may be better used as a Pathfinder, with high-explosive ARMs, LOTS & LOTS of chaff, and super-powerfull jammers. Essentially, and EB-58s, similiar to the EB-66s as used in Southeast Asia. We'll see.... ---------------------- -Swapping Cockits: If for any reason, you want to go back to the 106's pit, here's what you do: Open the B-58A_DATA.ini, and scroll down to the [NOSE] section. You'll see this: [Nose] ParentComponentName=Fuselage ModelNodeName=Nose //ShowFromCockpit=FALSE ShowFromCockpit=TRUE you'll note I already have the switch in place to turn off the nose, thereby removing the external windows/windshield framing. Simply uncomment the 'ShowFromCockpit=FALSE', and comment OUT the 'ShowFromCockpit=TRUE It would then look like this: [Nose] ParentComponentName=Fuselage ModelNodeName=Nose ShowFromCockpit=FALSE //ShowFromCockpit=TRUE Save and close the data ini. In the B-58A.ini, where the cockpit statements are, you'll see this: [AircraftData] AircraftFullName=B-58A Hustler AircraftShortName=B-58 AircraftDataFile=B-58_data.ini //CockpitDataFile=B-58_cockpit.ini <--- CockpitDataFile=F-4E_COCKPIT.INI <--- HangarScreen=B-58_Hangar.bmp LoadoutImage=B-58_LOADOUT.bmp LoadingScreen=B-58_loading.bmp LoadoutFile=B-58_loadout.ini AvionicsDLL=Avionics60.dll AvionicsDataFilename=B-58_AVIONICS.INI You do pretty much the same thing, commenting out the F-4E cockpit ini, and uncommenting the B-58 cockpit ini. Thusly: [AircraftData] AircraftFullName=B-58A Hustler AircraftShortName=B-58 AircraftDataFile=B-58_data.ini CockpitDataFile=B-58_cockpit.ini //CockpitDataFile=F-4E_COCKPIT.INI HangarScreen=B-58_Hangar.bmp LoadoutImage=B-58_LOADOUT.bmp LoadingScreen=B-58_loading.bmp LoadoutFile=B-58_loadout.ini AvionicsDLL=Avionics60.dll AvionicsDataFilename=B-58_AVIONICS.INI As stated above, NEITHER is a perfect choice .. the Hustler had a rather unique cockpit, and did not have the radar display or RWR in the pilot's compartment. These was handled by the Radar Navigator (aka Bombadaier) and the Defense Systems Operator seated behind him. For gaming purposes, this will have to suffice. You'll also have to rename the 'xCockpit' folder back to just plane Cockpit. This has all the F-106 cockpit bits. Of course, if one wants to convert to totally AI, simple comment out BOTH cockpt inis, and it'll revert to computer/game AI control. ----------------------- Sources: AeroFax #??? - Convair B-58 Hustler Warpaint #4 - Convair B-58 Hustler Credits: Pasko & Co for the original release; Dave & Co for the 2009 upgrade; ??? for the J-79 sound I borrowed/included (Ravenclaw? Spillone? GMG??? don't know, but thanks!), Me for the decals and such like TK for the whole series! ---------------- If you have any problems, questions, comments or whathave you, I can be reached via the email addy below, or at the Usual Places - the message boards. Good Luck, Good Hunting, and Happy Landings!!! Wrench Kevin J. Stein kjstein@ca.rr.com -------------------------------------------------------------------------- Legal BS: This is freeware; it CAN be distrubuted, as long as this readme and all pieces of the package remain intact. This package may NOT in any way, shape or form be used in any payware addition Bribes are accepted; ask for the day's going rate. ------------------------------------------------------------------------ Submitter viper63a Submitted 12/23/2018 Category Other  
  4. Version 1.0.0

    212 downloads

    New\Updated 2048x skins, Decals & Reverted F-106 cockpit... Added 1920x Hangar and Loading screens... New\Updated pilots... All ini files are mostly the same... All credits to the original creators in the original readme (below)...I just polished it..... ------------------------------------------------------------- Installation: ------------------------------------------------------------- >>> Please backup and delete your mod folders: "B-58A" in \Objects\Aircraft and \Objects\Decals folder...or you will not see the new skins... Copy the contents of the uncompressed "To_Mod_Folder" folder into your Saved Game mod folder. Overwrite any conflicts... Enjoy! Viper ------------------------------------------------------------- Original Readme: ------------------------------------------------------------- B-58A "Hustler" 7/8/2011 -- For SF2, Any and All -- This is a modification of Pasko's B-58 Hustler, to bring it more in line with SF2 standards. If you have the 2009 SF2 Update, just install this directly OVER your pre-existing folders, allowing the overwrite. If you don't, don't worry about it. Two skins are included (the same basic skin used twice), with all new 100% Historicaly Correct (tm) serial numbers, listing each operational aircraft that served with the 43rd and 305th Bomb Wings. Unfortunatly, I was unable to break them down each into which served with each of the 6 Squadrons in the 2 Wings, but this should do nicely. There are also 2 cockpits included: The original SF2 mod by Dave (USAFMTL), that uses the F-106 pit and, An extensivelly modified F-4 Phantom pit (stock 3W ini only -as the cockpit exists in all versions of the game). This one makes use of many 'moves' to drop items out if sight, and uses the physical external model for the windshield framing. Neither one is perfect ... this is elaborated further in the "Notes" section, with instructions on what to switch or turn off in the various inis; depending on which you choose. Right now, it's using the Phantom pit, as it really is quite a bit closer than the 106's. In the Loadout ini, several alternate loadouts are listed. These can be accessed from the 3rdWire mission editor screen (for post-Expansion Pak 2 users). Other ini edits repositon the running & landing lights, add 'virtual' flaps (as this aircraft made use of drooping elevons -without the original source file this is impossible to duplicate-), minor engine adjustments, and avionics tweeks. It could also stand a slightly improved FM; the changes and other comments are in the "Notes" section. Weapons are included, the nuke explosion effects are =NOT=. YOu should probably have them from the GunnyPak. Speaking of weapons, a "new" 8kt ARM is included; this is a fictional ARM version of the Genie, more in line with "Fail Safe" and the No.6 Decoy/EW/Escort aircraft, and gives you a SEAD load. Kill SAM sites DEAD!!! Since real decoys don't/can't exist....it's just for fun! There's also and EO version, that can be used for STRIKE or SEAD missions. As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Also, as usual, the expected 'Notes and Other Nonesense' comments by me. This =IS= Required reading -- there are some issues that are addressed there. --------------------- To Install: As always, unzip the "sf2_hustler_pak.zip" to a temp folder or your desktop, or somewhere' else that's easy to find. Then, simply copy/paste the /Objects folder directly OVER the /Objects folder of your SF2 install of choice. All the folders have already been seperated out into their correct format that SF2 requires/wants/needs/should have for all mods. That's it ... Off you go! ----------------------- Notes and Other Nonsense: Ok, first and foremost of importance ...when carrying the Two Component Pod for Nuke strikes - DO NOT UNDER ANY CIRCUMSTANCES ORDER YOUR WINGMAN TO 'DROP TANKS'!!!!!!!!!!!!!!- This WILL cause the game to lockup/freeze for some reason, and the only way out is C/A/D to start the Task Manager and kill it that way. You, however, can drop your tank, exposing the multi-megation bomb, This is how it would have been delivered ... the tank was kept until the bomb run, jettisoned, and then the bomb dropped. Apparently, when Wingmen are given the 'attack my target' order, they should automatically dump the externals. (Unfortunately, during STIKE mission testing, it seems that giving your wingman ANY orders like - 'attack my target' may also freeze the game. Don't know what's causing it. Something releated to the nukes/TCP maybe??? Just be advised ... and let the AI handle ALL of these aircraft). They're quite fun for high-mach, low level flying. Don't forget, too, these aircraft would have operated alone on their missions into the Soviet Union, and NOT in formations. You may want to send you wingmen home on STRIKE, and do the job yourself. Your choice -- but just remember what happens. Also, the aircraft =REALLY= needs a new flight model ... IMO it has too much drag and not enough lift, and has a tendencay to 'tail stall' during hard turns. Of course, it's a frakking BOMBER, and shouldn't be making fighter-like manuvers. There ARE some clipping issues with the Phantom cockpit as used -- the side window frames disappear. As I'm totally opposed to fucking around the the games clipping distances, these have been left alone. You'll just have to not turn you head too far left or right. I've narrowed down the cockpit views to try and prevent this as much as possible, but it's a moot point. Which brings up another point -- my feelings are that even with cockpits and such, bombers should be left under the control of the Games AI -- it does a much better job of putting iron (or uranium/plutonium in this case) on the target. I'm may also update Pete "pappychksix" Fredrico's SEA camo skin, and will release that when it's done. It needs better decals! Howeve, given the excessively SMALL conventional load ... the aircraft may be better used as a Pathfinder, with high-explosive ARMs, LOTS & LOTS of chaff, and super-powerfull jammers. Essentially, and EB-58s, similiar to the EB-66s as used in Southeast Asia. We'll see.... ---------------------- -Swapping Cockits: If for any reason, you want to go back to the 106's pit, here's what you do: Open the B-58A_DATA.ini, and scroll down to the [NOSE] section. You'll see this: [Nose] ParentComponentName=Fuselage ModelNodeName=Nose //ShowFromCockpit=FALSE ShowFromCockpit=TRUE you'll note I already have the switch in place to turn off the nose, thereby removing the external windows/windshield framing. Simply uncomment the 'ShowFromCockpit=FALSE', and comment OUT the 'ShowFromCockpit=TRUE It would then look like this: [Nose] ParentComponentName=Fuselage ModelNodeName=Nose ShowFromCockpit=FALSE //ShowFromCockpit=TRUE Save and close the data ini. In the B-58A.ini, where the cockpit statements are, you'll see this: [AircraftData] AircraftFullName=B-58A Hustler AircraftShortName=B-58 AircraftDataFile=B-58_data.ini //CockpitDataFile=B-58_cockpit.ini <--- CockpitDataFile=F-4E_COCKPIT.INI <--- HangarScreen=B-58_Hangar.bmp LoadoutImage=B-58_LOADOUT.bmp LoadingScreen=B-58_loading.bmp LoadoutFile=B-58_loadout.ini AvionicsDLL=Avionics60.dll AvionicsDataFilename=B-58_AVIONICS.INI You do pretty much the same thing, commenting out the F-4E cockpit ini, and uncommenting the B-58 cockpit ini. Thusly: [AircraftData] AircraftFullName=B-58A Hustler AircraftShortName=B-58 AircraftDataFile=B-58_data.ini CockpitDataFile=B-58_cockpit.ini //CockpitDataFile=F-4E_COCKPIT.INI HangarScreen=B-58_Hangar.bmp LoadoutImage=B-58_LOADOUT.bmp LoadingScreen=B-58_loading.bmp LoadoutFile=B-58_loadout.ini AvionicsDLL=Avionics60.dll AvionicsDataFilename=B-58_AVIONICS.INI As stated above, NEITHER is a perfect choice .. the Hustler had a rather unique cockpit, and did not have the radar display or RWR in the pilot's compartment. These was handled by the Radar Navigator (aka Bombadaier) and the Defense Systems Operator seated behind him. For gaming purposes, this will have to suffice. You'll also have to rename the 'xCockpit' folder back to just plane Cockpit. This has all the F-106 cockpit bits. Of course, if one wants to convert to totally AI, simple comment out BOTH cockpt inis, and it'll revert to computer/game AI control. ----------------------- Sources: AeroFax #??? - Convair B-58 Hustler Warpaint #4 - Convair B-58 Hustler Credits: Pasko & Co for the original release; Dave & Co for the 2009 upgrade; ??? for the J-79 sound I borrowed/included (Ravenclaw? Spillone? GMG??? don't know, but thanks!), Me for the decals and such like TK for the whole series! ---------------- If you have any problems, questions, comments or whathave you, I can be reached via the email addy below, or at the Usual Places - the message boards. Good Luck, Good Hunting, and Happy Landings!!! Wrench Kevin J. Stein kjstein@ca.rr.com -------------------------------------------------------------------------- Legal BS: This is freeware; it CAN be distrubuted, as long as this readme and all pieces of the package remain intact. This package may NOT in any way, shape or form be used in any payware addition Bribes are accepted; ask for the day's going rate. ------------------------------------------------------------------------
  5. View File Boeing B-47B Stratojet Redux 2018 (Veltro2k 2015) New\Updated 2048x skins, cockpit, sounds... Added 1920x Hangar and Loading screens... Fixed bomb placement in bay... Changed pilots and seats... Fixed drag chute mesh and floating pilot in no cockpit view mode... Tuned engine and airbrakes for better FM and landing... Added RB-47E Startojets... All ini files are mostly the same... All credits to the original creators in the original readme (below)...I just polished it..... ------------------------------------------------------------- Installation: ------------------------------------------------------------- >>> Please backup and delete your mod folders: "B-47B_v2k & RB-47_v2k" in \Objects\Aircraft and "B-47B & RB-47" in your \Objects\Decals folder...Or not...you will just have two versions of the planes installed if you don't. Copy the contents of the uncompressed "To_Mod_Folder" folder into your Saved Game mod folder. Overwrite any conflicts... Enjoy! Viper ------------------------------------------------------------- Original Readme txt ------------------------------------------------------------- Boeing B-47B Stratojet (Veltro2k 2015) The Boeing B-47 Stratojet was a long range, six-engine, turbojet-powered strategic bomber designed to fly at high subsonic speed and at high altitude to avoid enemy interceptor aircraft. The B-47's primary mission was to drop nuclear bombs on the Soviet Union. With its engines carried in nacelles under the swept wing, the B-47 was a major innovation in post-World War II combat jet design, and contributed to the development of modern jet airliners. The B-47 entered service with the United States Air Force's Strategic Air Command (SAC) in 1951. It never saw combat as a bomber, but was a mainstay of SAC's bomber strength during the late 1950s and early 1960s, and remained in use as a bomber until 1965. It was also adapted to a number of other missions, including photographic reconnaissance, electronic intelligence and weather reconnaissance, remaining in service as a reconnaissance aircraft until 1969 and as a testbed until 1977. Credits Model: Veltro2k Decals,Screensand FM HELP: Wrench BrakeChute: FastCargo Cockpit:Stock 104 ? Moded by A-team ? Bit of a confusion here so Credit goes to the creator once this gets cleared and if I missed anyone, as soon it comes to my attention i will change it. install in Objects/aircraft folder SHIFT+0 to open canopy and crew door THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT Veltro2k Submitter viper63a Submitted 12/14/2018 Category B-47  
  6. Version 1.1.1

    243 downloads

    New\Updated 2048x skins, cockpit, sounds... Added 1920x Hangar and Loading screens... Fixed bomb placement in bay... Changed pilots and seats... Fixed drag chute mesh and floating pilot in no cockpit view mode... Tuned engine and airbrakes for better FM and landing... Added RB-47E Startojets... All ini files are mostly the same... All credits to the original creators in the original readme (below)...I just polished it..... ------------------------------------------------------------- Installation: ------------------------------------------------------------- >>> Please backup and delete your mod folders: "B-47B_v2k & RB-47_v2k" in \Objects\Aircraft and "B-47B & RB-47" in your \Objects\Decals folder...Or not...you will just have two versions of the planes installed if you don't. Copy the contents of the uncompressed "To_Mod_Folder" folder into your Saved Game mod folder. Overwrite any conflicts... Enjoy! Viper ------------------------------------------------------------- Original Readme txt ------------------------------------------------------------- Boeing B-47B Stratojet (Veltro2k 2015) The Boeing B-47 Stratojet was a long range, six-engine, turbojet-powered strategic bomber designed to fly at high subsonic speed and at high altitude to avoid enemy interceptor aircraft. The B-47's primary mission was to drop nuclear bombs on the Soviet Union. With its engines carried in nacelles under the swept wing, the B-47 was a major innovation in post-World War II combat jet design, and contributed to the development of modern jet airliners. The B-47 entered service with the United States Air Force's Strategic Air Command (SAC) in 1951. It never saw combat as a bomber, but was a mainstay of SAC's bomber strength during the late 1950s and early 1960s, and remained in use as a bomber until 1965. It was also adapted to a number of other missions, including photographic reconnaissance, electronic intelligence and weather reconnaissance, remaining in service as a reconnaissance aircraft until 1969 and as a testbed until 1977. Credits Model: Veltro2k Decals,Screensand FM HELP: Wrench BrakeChute: FastCargo Cockpit:Stock 104 ? Moded by A-team ? Bit of a confusion here so Credit goes to the creator once this gets cleared and if I missed anyone, as soon it comes to my attention i will change it. install in Objects/aircraft folder SHIFT+0 to open canopy and crew door THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT Veltro2k
  7. View File F-15 Super Pack NF5 Campaigns Compatible Patch F-15 Super Pack NF5 Campaigns Compatible Patch By Viper63a This patch makes the Mudhen Team's F-15 Eagle Super Pack (below) compatible with Nato Fighters 5 Campaign. ------------------------------------------------------------- What's included in this mod pack? ------------------------------------------------------------- There are two folders with different screen formats in this patch - 1024x768 and 1920x1080. If you installed or want to the Mudhen Team's F-15 Eagle Super Pack into Nato Fighters 5, You need to update the references of the original F-15s with the news ones for the campaigns. This patch does that job for you. Plus, you get a new set of hi-rez campaign screens as well! ------------------------------------------------------------- Installation: ------------------------------------------------------------- !! First and always - BACKUP! Make of copy of the F-15* folders in your Mod folders...Objects\Aircraft and Decals folders... 1) Mudhen Team's F-15 Eagle Super Pack must be already install per the readme in that pack. 2) As always! Back up your current NF5 mod "Campaigns" folder. 3) Copy the contents of the screen format you want into your NF5 mod "Campaigns" folder. Overwrite any conflicts. ------------------------------------------------------------- Thats it - Enjoy! ------------------------------------------------------------- ------------------------------------------------------------- Submitter viper63a Submitted 04/15/2018 Category User Made Campaigns  
  8. Version 1.0.0

    129 downloads

    F-15 Super Pack NF5 Campaigns Compatible Patch By Viper63a This patch makes the Mudhen Team's F-15 Eagle Super Pack (below) compatible with Nato Fighters 5 Campaigns. ------------------------------------------------------------- What's included in this mod pack? ------------------------------------------------------------- There are two folders with different screen formats in this patch - 1024x768 and 1920x1080. If you installed or want to the Mudhen Team's F-15 Eagle Super Pack into Nato Fighters 5, You need to update the references of the original F-15s with the news ones for the campaigns. This patch does that job for you. Plus, you get a new set of hi-rez campaign screens as well! ------------------------------------------------------------- Installation: ------------------------------------------------------------- !! First and always - BACKUP! Make of copy of Nato Fighters 5 Campaigns folders in your Mod folder... 1) Mudhen Team's F-15 Eagle Super Pack must be already install per the readme in that pack. 2) As always! Back up your current NF5 mod "Campaigns" folder. 3) Copy the contents of the screen format you want into your NF5 mod "Campaigns" folder. Overwrite any conflicts. ------------------------------------------------------------- Thats it - Enjoy! ------------------------------------------------------------- -------------------------------------------------------------
  9. View File TW F-15A Variants of Pappy's Excellent F-15A Skins TW F-15A Variants of Pappy's Excellent F-15A Skins and Blackburn32's Stripes! You need Pappy's F-15A Air Superiority Blue 1.0.0 to get the decals... Here: Just drop the two folder from this mod into your mod F-15A folder...Thats it! Also highly recommend, but not needed for this mod... Pappy's F-15A Hi-Rez with Lo-Viz Stencil Here: and Pappy's Thirdwire F-15A Eagle Hi-Rez Here: These are awesome! Thanks Pappy! Please note: All credit for the Invasion Stripes to Bkackburn32! What a cool idea! Thanks All! =V= Submitter viper63a Submitted 03/13/2018 Category F-15  
  10. Version 1.0.1

    48 downloads

    TW F-15A Variants of Pappy's Excellent F-15A Skins and Blackburn32's Stripes! You need Pappy's F-15A Air Superiority Blue 1.0.0 to get the decals... Here: Just drop the two folder from this mod into your mod F-15A folder...Thats it! Also highly recommend, but not needed for this mod... Pappy's F-15A Hi-Rez with Lo-Viz Stencil Here: and Pappy's Thirdwire F-15A Eagle Hi-Rez Here: These are awesome! Thanks Pappy! Please note: All credit for the Invasion Stripes to Bkackburn32! What a cool idea! Thanks All! =V=
  11. View File StrikeFighter2 World War II Pacific Theater (PTO) Hi-Res 1920x1080 Menu Screens and Music! Version 3 StrikeFighter2 World War II PTO Hi-Res Alternate 1920x1080 Menu Screens and Music! By Viper I just recently downloaded the "All inclusive SF2 Pacific Theater Operations" (PTO) package from the A-Team site. Excellent package, but the menus were not to my liking...soooo...I upgraded them. These menu screens are tailored for that package, but it should work for any SF2 game with a Pacific WWII theme! You should unzip the file and preview the new screens before installing them. I recommend doing to see if you like the screens before installing them. If you choose to install these screens, I recommend that you back up (make a copy of) your FLIGHT, MENU and PILOTDATA folders in the SF2 Mod folder you're installing this mod into. Just in case you want to go back to your original setup. To install, simply unzip and copy the uncompressed FLIGHT, MENU and PILOTDATA folders to your StrikeFighter2 mod folder. To remove, simply delete the FLIGHT, MENU and PILOTDATA folders and rename the copies you made to FLIGHT, MENU and PILOTDATA folders. My StrikeFighter2 mod on Win97\10 64-bit would be something like... C:\Users\<your_id>\Saved Games\Thirdwire\<Name of your PTO mod folder>\ Enjoy! PS. Check out my Init Screen mod in the "InitScreen Extra" folder... Submitter viper63a Submitted 10/31/2017 Category Menus  
  12. Version v3

    47 downloads

    StrikeFighter2 World War II PTO Hi-Res Alternate 1920x1080 Menu Screens and Music! By Viper I just recently downloaded the "All inclusive SF2 Pacific Theater Operations" (PTO) package from the A-Team site. Excellent package, but the menus were not to my liking...soooo...I upgraded them. These menu screens are tailored for that package, but it should work for any SF2 game with a Pacific WWII theme! You should unzip the file and preview the new screens before installing them. I recommend doing to see if you like the screens before installing them. If you choose to install these screens, I recommend that you back up (make a copy of) your FLIGHT, MENU and PILOTDATA folders in the SF2 Mod folder you're installing this mod into. Just in case you want to go back to your original setup. To install, simply unzip and copy the uncompressed FLIGHT, MENU and PILOTDATA folders to your StrikeFighter2 mod folder. To remove, simply delete the FLIGHT, MENU and PILOTDATA folders and rename the copies you made to FLIGHT, MENU and PILOTDATA folders. My StrikeFighter2 mod on Win97\10 64-bit would be something like... C:\Users\<your_id>\Saved Games\Thirdwire\<Name of your PTO mod folder>\ Enjoy! PS. Check out my Init Screen mod in the "InitScreen Extra" folder...
  13. File Name: SF2 Alternate Desktop Icons File Submitter: viper63a File Submitted: 20 October 2016 File Category: Other SF2 Desktop Icons Tired of those ugly green stock icons? Well you can replace them with these... Forgot to mention, one icon (ODS) is from the ODS Pack... Enjoy! Click here to download this file
  14. SF2 Alternate Desktop Icons

    Version v1.1

    223 downloads

    SF2 Desktop Icons Tired of those ugly green stock icons? Well you can replace them with these... Forgot to mention, one icon (ODS) is from the ODS Pack... Enjoy!
  15. File Name: SF2 Alternate Clean and Dirty Exhaust Emitters 2016 File Submitter: viper63a File Submitted: 13 September 2016 File Category: Effect Mods SF2 Alternate Clean and Dirty Exhaust Emitters 2016 By Viper63a This mod includes custom exhaust emitters to replace the stock Clean and Dirty emitters. I've been tweaking these for about a year now (!) and I think I finally have it the way I like it. If you're for vapor ripples or greasy streaks in the sky, these ain't it. The Clean emitter has just a tad bit more presence so you can see it when looking back. The Dirty emitter blooms darkly behinds the plane and fades into transparency. If you choose to install these effects, I recommend that you back up your current "Effects" folder. Just in case you want to go back to your original setup. To install, simply unzip and copy the uncompressed "To_Mod_Folder" folder to your "Saved Games" mod folder(s). Enjoy! Viper63a Click here to download this file
  16. File Name: SF2 C-130 Hercules and other Cargo Pilots 2016 File Submitter: viper63a File Submitted: 12 September 2016 File Category: Pilot Mods SF2 C-130 Hercules and other Cargo Pilots 2016 By Viper63a This mod includes additional C-130 or other cargo plane pilots. Not sure where the base pilot I modded came from, I think I got the pilot from a different mod. If anyone knows, please drop me a line so I can properly credit the creator of the LOD file. To use the pilots, please add them to your "Pilots" folder and update your "<plane>DATA.INI" file's "Crew" section to display them in your planes. 9 White Males 2 Black Males 1 Oriental Male 1 Black Female 2 White Females Enjoy! Viper63a Click here to download this file
  17. Version 1.00

    415 downloads

    SF2 Alternate Clean and Dirty Exhaust Emitters 2016 By Viper63a This mod includes custom exhaust emitters to replace the stock Clean and Dirty emitters. I've been tweaking these for about a year now (!) and I think I finally have it the way I like it. If you're for vapor ripples or greasy streaks in the sky, these ain't it. The Clean emitter has just a tad bit more presence so you can see it when looking back. The Dirty emitter blooms darkly behinds the plane and fades into transparency. If you choose to install these effects, I recommend that you back up your current "Effects" folder. Just in case you want to go back to your original setup. To install, simply unzip and copy the uncompressed "To_Mod_Folder" folder to your "Saved Games" mod folder(s). Enjoy! Viper63a
  18. Version 1.00

    110 downloads

    SF2 C-130 Hercules and other Cargo Pilots 2016 By Viper63a This mod includes additional C-130 or other cargo plane pilots. Not sure where the base pilot I modded came from, I think I got the pilot from a different mod. If anyone knows, please drop me a line so I can properly credit the creator of the LOD file. To use the pilots, please add them to your "Pilots" folder and update your "<plane>DATA.INI" file's "Crew" section to display them in your planes. 9 White Males 2 Black Males 1 Oriental Male 1 Black Female 2 White Females Enjoy! Viper63a
  19. File Name: C-130ABEHJK Hercules Super Pack 2016 File Submitter: viper63a File Submitted: 04 September 2016 File Category: Other C-130ABEHJK Hercules Super Pack 2016 Tweaked and packaged by Viper63a ------------------------------------------------------------- What's included in this mod pack? ------------------------------------------------------------- This pack includes the following packs standardized\tweaked\remade to my liking... Includes USAF, RAF, RAAF, ROKAF, JASDF, IDF, PAF, VNAF, EAF and IRIAF C-130 Hercules - Models A, B, E, H, J, K and KC-130! Special Thanks to Yakarov79! Thanks for the additions! Also includes... 1) New Planes... 2) New Decals... 3) New Pilots... 4) New Hangar\Loading screens.. 5) New Exhaust emitters... ------------------------------------------------------------- Installation: ------------------------------------------------------------- !! First and always - BACKUP! ** Copy the contents of the uncompressed "To_Mod_Folder" folder into your Saved Game mod folder. Overwrite any conflicts. Go Fly! ------------------------------------------------------------- Credits: ------------------------------------------------------------- Firstly, I did very little to create this pack. I just polished and reset the gems I found. All credit goes to the people who came before me to create the excellent packs on CA. PAF C-130B For SF2 - Murtaza Akbar C-130H JASDF for Strike Fighters 2 by Nengajyou Aki LOCKHEED MARTIN C-130J-30 HERCULES Ver 2.0 By Dels C-130J-30 Shimshon Israeli Air Force Skin by Allen "allenjb42" Burton RAF C-130's for SF2 Series by The Mirage Factory by Dave (USAFMTL) SF2 IDFAF C-130 Qarnaf Pak by Wrench C-130E/H USAF pack (originally by Dels) by Kevin Unruh aka daddyairplanes There is a long list of credits in the original "ReadMe" files in the "Extra" folder...but here is a brief list of acknowledgements! Thanks to...TK and TW! and Special Thanks to Oli (RIP - Didn't know him, but I've come to know his work and the respect paid to him by the community)... My Heroes! Dels Yakarov79 daddyairplanes Paulopanz Spinners Eole Murtaza Akbar Nengajyou Aki FastCargo Diego Wrench Allenjb42 Sundowner Dave (USAFMTL) TMF Gerwin WhiteBoySamauri Thank you all! Click here to download this file
  20. C-130ABEHJK Hercules Super Pack 2016

    Version Version 1.02

    395 downloads

    C-130ABEHJK Hercules Super Pack 2016 Tweaked and packaged by Viper63a ------------------------------------------------------------- What's included in this mod pack? ------------------------------------------------------------- This pack includes the following packs standardized\tweaked\remade to my liking... Includes USAF, RAF, RAAF, ROKAF, JASDF, IDF, PAF, VNAF, EAF and IRIAF C-130 Hercules - Models A, B, E, H, J, K and KC-130! Special Thanks to Yakarov79! Thanks for the additions! Also includes... 1) New Planes... 2) New Decals... 3) New Pilots... 4) New Hangar\Loading screens.. 5) New Exhaust emitters... ------------------------------------------------------------- Installation: ------------------------------------------------------------- !! First and always - BACKUP! ** Copy the contents of the uncompressed "To_Mod_Folder" folder into your Saved Game mod folder. Overwrite any conflicts. Go Fly! ------------------------------------------------------------- Credits: ------------------------------------------------------------- Firstly, I did very little to create this pack. I just polished and reset the gems I found. All credit goes to the people who came before me to create the excellent packs on CA. PAF C-130B For SF2 - Murtaza Akbar C-130H JASDF for Strike Fighters 2 by Nengajyou Aki LOCKHEED MARTIN C-130J-30 HERCULES Ver 2.0 By Dels C-130J-30 Shimshon Israeli Air Force Skin by Allen "allenjb42" Burton RAF C-130's for SF2 Series by The Mirage Factory by Dave (USAFMTL) SF2 IDFAF C-130 Qarnaf Pak by Wrench C-130E/H USAF pack (originally by Dels) by Kevin Unruh aka daddyairplanes There is a long list of credits in the original "ReadMe" files in the "Extra" folder...but here is a brief list of acknowledgements! Thanks to...TK and TW! and Special Thanks to Oli (RIP - Didn't know him, but I've come to know his work and the respect paid to him by the community)... My Heroes! Dels Yakarov79 daddyairplanes Paulopanz Spinners Eole Murtaza Akbar Nengajyou Aki FastCargo Diego Wrench Allenjb42 Sundowner Dave (USAFMTL) TMF Gerwin WhiteBoySamauri Thank you all!
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