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Stick

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Everything posted by Stick

  1. metres, percentage probability, and angle where applicable egChanceDefensiveTurn=100 would be probability,MaxCannonRange=2000 would be distance in metres,LookoutAngle=360 would be angle; as to the latter while it may not be humanly possible to have 360 coverage, constant weaving and super-human awareness might be able to achieve this. When up against these aces Ive never been able to tell wtf went down!
  2. Works like a charm....MANY MANY THANKS...this is like a pandora's box
  3. Operation Desert Storm

    The defense rests its case.
  4. Operation Desert Storm

    Tried it man-got the vaguest so I thought I'd level with you'll...found it though
  5. [LeftWing] ... SystemName[006]=Pylon4 SystemName[007]=Pylon5 SystemName[008]=Pylon3_tank <---------- dodajemy linijkę SystemName[009]=Pylon5_tank <---------- dodajemy linijkę [RightWing] ... SystemName[006]=Pylon8 SystemName[007]=Pylon9 SystemName[008]=Pylon6_tank <---------- dodajemy linijkę SystemName[009]=Pylon8_tank <---------- dodajemy linijkę Następnie w sekcji uzbrojenia dodajemy te 4 pylony: [Pylon3_tank] SystemType=WEAPON_STATION StationID=11 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=-3.989,-1.066,0.34 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1080 AllowedWeaponClass= AttachmentType= ModelNodeName= PylonMass=86.18 PylondragArea=0.02 LaunchRailNodeName=LeftWingTankOut LaunchRailHeight=0.24 [Pylon5_tank] SystemType=WEAPON_STATION StationID=12 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=-2.255,-0.585,0.307 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1200 AllowedWeaponClass= AttachmentType= ModelNodeName= PylonMass=86.18 PylondragArea=0.02 LaunchRailNodeName=LeftWingTankIn LaunchRailHeight=0.24 [Pylon6_tank] SystemType=WEAPON_STATION StationID=13 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=2.255,-0.585,0.307 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1200 AllowedWeaponClass= AttachmentType= ModelNodeName= PylonMass=86.18 PylondragArea=0.02 LaunchRailNodeName=RightWingTankIn LaunchRailHeight=0.24 [Pylon8_tank] SystemType=WEAPON_STATION StationID=14 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=3.989,-1.066,0.34 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1080 AllowedWeaponClass= AttachmentType= ModelNodeName= PylonMass=86.18 PylondragArea=0.02 LaunchRailNodeName=RightWingTankOut LaunchRailHeight=0.24 I TO WSZYSTKO !!! Jak zauważyliście w sekcję "LaunchRailNodeName=" wpisałem nazwy zbiorników z modelu 3D i teraz gra traktuje je jak rail'e -ponieważ "AllowedWeaponClass=" jest puste to żadne uzbrojenie nie uaktywni naszych pylono-zbiorników i będą one zawsze niewidoczne!!! Teraz pozostaje tylko dodać zbiorniki paliwa w klasyczny sposób czyli użyć jakiś innych typów. PRZYPOMINAM o konieczności edycji wszystkich plików *.ini i zapisania ich w kodzie ANSI !!!! Pozdrawiam!!! do you comment out the said lines or add them?
  6. Thats cool but the Drop tanks that are part of the aircraft lod file dont come away when jettisoned
  7. very flyable but you cant get rid of the Drop tanks in series 1.
  8. Dinner Heard over the slipstream... "Ah...revered Colonel Qadir, the battle has been swift, the enemy is at our heels, and our bomber is stricken fatally-may I be so bold as to propose we eject?" The Makings of a Bad Day. Cat to Bat; You're It. Happy Landings.
  9. This is what Ive got- [DogfightNovice] SafeAltitude=400 LookoutAngle=90 DefensiveAngle=180 ChanceDefensiveTurn=90 ChanceBreakTurn=25 ChanceHardTurn=50 ChanceTurnDirection=25 ChanceContinue=100 ChanceCheckNewTarget=5 ChanceUseVertical=40 FightWithoutAmmo=0 CannonFireAngle=2.5 RQIRMFireAngle=5.0 ASIRMFireAngle=10.0 RHMFireAngle=5.0 MaxPitchInput=0.6 MissileDetectChance=10 MaxCannonRange=3500 OptimalCannonRange=1000 MinCannonRange=500 MaxRollForGunAttack=45 CannonBurstLengthShort=1.0 CannonBurstLengthLong=1.5 MaxRudderForGunAttack=0.5 MaxRudderForManeuver=0.7 [DogfightGreen] SafeAltitude=200 LookoutAngle=120 DefensiveAngle=180 ChanceDefensiveTurn=90 ChanceBreakTurn=60 ChanceHardTurn=100 ChanceTurnDirection=50 ChanceContinue=100 ChanceCheckNewTarget=10 ChanceUseVertical=90 FightWithoutAmmo=0 CannonFireAngle=2.0 RQIRMFireAngle=7.0 ASIRMFireAngle=7.0 RHMFireAngle=10.0 MaxPitchInput=0.8 MissileDetectChance=40 MaxCannonRange=3000 OptimalCannonRange=800 MinCannonRange=250 MaxRollForGunAttack=60 CannonBurstLengthShort=1.0 CannonBurstLengthLong=1.5 MaxRudderForGunAttack=0.8 MaxRudderForManeuver=0.9 [DogfightRegular] SafeAltitude=115 LookoutAngle=270 DefensiveAngle=300 ChanceDefensiveTurn=90 ChanceBreakTurn=100 ChanceHardTurn=100 ChanceTurnDirection=100 ChanceContinue=50 ChanceCheckNewTarget=25 ChanceUseVertical=100 FightWithoutAmmo=0 CannonFireAngle=1.3 RQIRMFireAngle=8.0 ASIRMFireAngle=10.0 RHMFireAngle=15.0 MaxPitchInput=0.9 MissileDetectChance=80 MaxCannonRange=2500 OptimalCannonRange=700 MinCannonRange=200 MaxRollForGunAttack=75 CannonBurstLengthShort=0.5 CannonBurstLengthLong=0.75 MaxRudderForGunAttack=1.0 MaxRudderForManeuver=1.0 [DogfightVeteran] SafeAltitude=97 LookoutAngle=360 DefensiveAngle=330 ChanceDefensiveTurn=90 ChanceBreakTurn=100 ChanceHardTurn=100 ChanceTurnDirection=100 ChanceContinue=50 ChanceCheckNewTarget=45 ChanceUseVertical=100 FightWithoutAmmo=0 CannonFireAngle=1.0 RQIRMFireAngle=9.0 ASIRMFireAngle=15.0 RHMFireAngle=20.0 MaxPitchInput=1.0 MissileDetectChance=100 MaxCannonRange=2250 OptimalCannonRange=600 MinCannonRange=150 MaxRollForGunAttack=90 CannonBurstLengthShort=0.5 CannonBurstLengthLong=1.0 MaxRudderForGunAttack=1.0 MaxRudderForManeuver=1.0 [DogfightAce] SafeAltitude=67 LookoutAngle=360 DefensiveAngle=360 ChanceDefensiveTurn=100 ChanceBreakTurn=100 ChanceHardTurn=100 ChanceTurnDirection=100 ChanceContinue=100 ChanceCheckNewTarget=100 ChanceUseVertical=100 FightWithoutAmmo=100 CannonFireAngle=0.8 RQIRMFireAngle=10.0 ASIRMFireAngle=20.0 RHMFireAngle=25.0 MaxPitchInput=1.0 MissileDetectChance=100 MaxCannonRange=2000 OptimalCannonRange=500 MinCannonRange=100 MaxRollForGunAttack=360 CannonBurstLengthShort=0.25 CannonBurstLengthLong=0.5 MaxRudderForGunAttack=1.0 MaxRudderForManeuver=1.0
  10. Its in metres. Ive altered entries in this ini and it has resulted in my wingmen following me all the way down to 200 feet. They do crash however; but i just feel that adds to the realism! As to whether their reactions to threats becomes better-well with adequate instruction and a well planned engagement Ive had positive results in extremely hostile environments. I flew a pre-Lebanon War campaign and lasted 17 missions with a single combat loss. In the closing mission a Strela took out our C.O( high on experience and skill). Then again what are the chances of evading a SAM while you are wallowing at about 700 feet doing barely 200 knots?
  11. yes, in your terrain ini look for the following in bold or simply add the same. I dont know how this works in SF2 but it ought to be the same only in your mod folder. [Terrain] TerrainFullName=Desert Storm CatFile=..\GermanyCE\GermanyCE.cat DataFile=DS_data.INI TargetFile=DS_targets.INI TargetTypeFile=DS_types.INI MovementFile=DS_movement.INI NationsFile=DS_nations.INI BriefingText=DS_briefing.INI DogfightFile=DS_dogfight.INI DogfightOnly=FALSE Longitude=44.433 Latitude=33.333 [Map] FilenameFormat=PlanningMap%d.bmp Width=1000000.0 Height=1000000.0 NumZoomLevels=3 [WeatherChance] ScatteredChance=55 BrokenChance=35 OvercastChance=8 InclementChance=2 you can edit as per your preference. This is what Im using in ODS
  12. Alt+D...Im guessing this is on WoI
  13. Nice one! What was it...Starfighter??? If they dont turn they are quite difficult to catch. Super! cant wait...what speed do you rotate at? Cairo strike
  14. What are you listening to?

    Back home we've got a B&W rig with an Onkyo amp ; of course thats is my old man's.Out here David Bowie's Pablo Picasso on a shoddy Altec Lansing. But my Dell Studio has done doubled the volume! So WHAT were you listening too?
  15. What are you listening to?

    Amadeus;Mass in C minor
  16. While they say you never fight a battle on equal terms, given good situational awareness, I'd put my money on the under-dog. Anyway its the MiG pilots who get all the chicks
  17. Over Iraq, circa 1991. When a Death-head screams by.
  18. Happy Birthday Ghostrider883

    Very many happy returns!
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