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Everything posted by Stick
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Screenshot Thread
Stick replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I miss them too. -
Aircraftobject.INI help
Stick replied to Vambrace's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
metres, percentage probability, and angle where applicable egChanceDefensiveTurn=100 would be probability,MaxCannonRange=2000 would be distance in metres,LookoutAngle=360 would be angle; as to the latter while it may not be humanly possible to have 360 coverage, constant weaving and super-human awareness might be able to achieve this. When up against these aces Ive never been able to tell wtf went down! -
su-25 easy question
Stick replied to a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Works like a charm....MANY MANY THANKS...this is like a pandora's box -
The defense rests its case.
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Thank you sir.
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Tried it man-got the vaguest so I thought I'd level with you'll...found it though
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su-25 easy question
Stick replied to a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
[LeftWing] ... SystemName[006]=Pylon4 SystemName[007]=Pylon5 SystemName[008]=Pylon3_tank <---------- dodajemy linijkę SystemName[009]=Pylon5_tank <---------- dodajemy linijkę [RightWing] ... SystemName[006]=Pylon8 SystemName[007]=Pylon9 SystemName[008]=Pylon6_tank <---------- dodajemy linijkę SystemName[009]=Pylon8_tank <---------- dodajemy linijkę Następnie w sekcji uzbrojenia dodajemy te 4 pylony: [Pylon3_tank] SystemType=WEAPON_STATION StationID=11 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=-3.989,-1.066,0.34 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1080 AllowedWeaponClass= AttachmentType= ModelNodeName= PylonMass=86.18 PylondragArea=0.02 LaunchRailNodeName=LeftWingTankOut LaunchRailHeight=0.24 [Pylon5_tank] SystemType=WEAPON_STATION StationID=12 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=-2.255,-0.585,0.307 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1200 AllowedWeaponClass= AttachmentType= ModelNodeName= PylonMass=86.18 PylondragArea=0.02 LaunchRailNodeName=LeftWingTankIn LaunchRailHeight=0.24 [Pylon6_tank] SystemType=WEAPON_STATION StationID=13 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=2.255,-0.585,0.307 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1200 AllowedWeaponClass= AttachmentType= ModelNodeName= PylonMass=86.18 PylondragArea=0.02 LaunchRailNodeName=RightWingTankIn LaunchRailHeight=0.24 [Pylon8_tank] SystemType=WEAPON_STATION StationID=14 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=3.989,-1.066,0.34 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1080 AllowedWeaponClass= AttachmentType= ModelNodeName= PylonMass=86.18 PylondragArea=0.02 LaunchRailNodeName=RightWingTankOut LaunchRailHeight=0.24 I TO WSZYSTKO !!! Jak zauważyliście w sekcję "LaunchRailNodeName=" wpisałem nazwy zbiorników z modelu 3D i teraz gra traktuje je jak rail'e -ponieważ "AllowedWeaponClass=" jest puste to żadne uzbrojenie nie uaktywni naszych pylono-zbiorników i będą one zawsze niewidoczne!!! Teraz pozostaje tylko dodać zbiorniki paliwa w klasyczny sposób czyli użyć jakiś innych typów. PRZYPOMINAM o konieczności edycji wszystkich plików *.ini i zapisania ich w kodzie ANSI !!!! Pozdrawiam!!! do you comment out the said lines or add them? -
su-25 easy question
Stick replied to a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Thats cool but the Drop tanks that are part of the aircraft lod file dont come away when jettisoned -
su-25 easy question
Stick replied to a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
very flyable but you cant get rid of the Drop tanks in series 1. -
Tribute to the NF4 team
Stick replied to xclusiv8's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
WoW... -
Screenshot Thread
Stick replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
TY gents. -
Screenshot Thread
Stick replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Dinner Heard over the slipstream... "Ah...revered Colonel Qadir, the battle has been swift, the enemy is at our heels, and our bomber is stricken fatally-may I be so bold as to propose we eject?" The Makings of a Bad Day. Cat to Bat; You're It. Happy Landings. -
Aircraftobject.INI help
Stick replied to Vambrace's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
This is what Ive got- [DogfightNovice] SafeAltitude=400 LookoutAngle=90 DefensiveAngle=180 ChanceDefensiveTurn=90 ChanceBreakTurn=25 ChanceHardTurn=50 ChanceTurnDirection=25 ChanceContinue=100 ChanceCheckNewTarget=5 ChanceUseVertical=40 FightWithoutAmmo=0 CannonFireAngle=2.5 RQIRMFireAngle=5.0 ASIRMFireAngle=10.0 RHMFireAngle=5.0 MaxPitchInput=0.6 MissileDetectChance=10 MaxCannonRange=3500 OptimalCannonRange=1000 MinCannonRange=500 MaxRollForGunAttack=45 CannonBurstLengthShort=1.0 CannonBurstLengthLong=1.5 MaxRudderForGunAttack=0.5 MaxRudderForManeuver=0.7 [DogfightGreen] SafeAltitude=200 LookoutAngle=120 DefensiveAngle=180 ChanceDefensiveTurn=90 ChanceBreakTurn=60 ChanceHardTurn=100 ChanceTurnDirection=50 ChanceContinue=100 ChanceCheckNewTarget=10 ChanceUseVertical=90 FightWithoutAmmo=0 CannonFireAngle=2.0 RQIRMFireAngle=7.0 ASIRMFireAngle=7.0 RHMFireAngle=10.0 MaxPitchInput=0.8 MissileDetectChance=40 MaxCannonRange=3000 OptimalCannonRange=800 MinCannonRange=250 MaxRollForGunAttack=60 CannonBurstLengthShort=1.0 CannonBurstLengthLong=1.5 MaxRudderForGunAttack=0.8 MaxRudderForManeuver=0.9 [DogfightRegular] SafeAltitude=115 LookoutAngle=270 DefensiveAngle=300 ChanceDefensiveTurn=90 ChanceBreakTurn=100 ChanceHardTurn=100 ChanceTurnDirection=100 ChanceContinue=50 ChanceCheckNewTarget=25 ChanceUseVertical=100 FightWithoutAmmo=0 CannonFireAngle=1.3 RQIRMFireAngle=8.0 ASIRMFireAngle=10.0 RHMFireAngle=15.0 MaxPitchInput=0.9 MissileDetectChance=80 MaxCannonRange=2500 OptimalCannonRange=700 MinCannonRange=200 MaxRollForGunAttack=75 CannonBurstLengthShort=0.5 CannonBurstLengthLong=0.75 MaxRudderForGunAttack=1.0 MaxRudderForManeuver=1.0 [DogfightVeteran] SafeAltitude=97 LookoutAngle=360 DefensiveAngle=330 ChanceDefensiveTurn=90 ChanceBreakTurn=100 ChanceHardTurn=100 ChanceTurnDirection=100 ChanceContinue=50 ChanceCheckNewTarget=45 ChanceUseVertical=100 FightWithoutAmmo=0 CannonFireAngle=1.0 RQIRMFireAngle=9.0 ASIRMFireAngle=15.0 RHMFireAngle=20.0 MaxPitchInput=1.0 MissileDetectChance=100 MaxCannonRange=2250 OptimalCannonRange=600 MinCannonRange=150 MaxRollForGunAttack=90 CannonBurstLengthShort=0.5 CannonBurstLengthLong=1.0 MaxRudderForGunAttack=1.0 MaxRudderForManeuver=1.0 [DogfightAce] SafeAltitude=67 LookoutAngle=360 DefensiveAngle=360 ChanceDefensiveTurn=100 ChanceBreakTurn=100 ChanceHardTurn=100 ChanceTurnDirection=100 ChanceContinue=100 ChanceCheckNewTarget=100 ChanceUseVertical=100 FightWithoutAmmo=100 CannonFireAngle=0.8 RQIRMFireAngle=10.0 ASIRMFireAngle=20.0 RHMFireAngle=25.0 MaxPitchInput=1.0 MissileDetectChance=100 MaxCannonRange=2000 OptimalCannonRange=500 MinCannonRange=100 MaxRollForGunAttack=360 CannonBurstLengthShort=0.25 CannonBurstLengthLong=0.5 MaxRudderForGunAttack=1.0 MaxRudderForManeuver=1.0 -
Screenshot Thread
Stick replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
very Cool! -
Aircraftobject.INI help
Stick replied to Vambrace's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Its in metres. Ive altered entries in this ini and it has resulted in my wingmen following me all the way down to 200 feet. They do crash however; but i just feel that adds to the realism! As to whether their reactions to threats becomes better-well with adequate instruction and a well planned engagement Ive had positive results in extremely hostile environments. I flew a pre-Lebanon War campaign and lasted 17 missions with a single combat loss. In the closing mission a Strela took out our C.O( high on experience and skill). Then again what are the chances of evading a SAM while you are wallowing at about 700 feet doing barely 200 knots? -
How to edit/control campaign weather?
Stick replied to RichardG's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
yes, in your terrain ini look for the following in bold or simply add the same. I dont know how this works in SF2 but it ought to be the same only in your mod folder. [Terrain] TerrainFullName=Desert Storm CatFile=..\GermanyCE\GermanyCE.cat DataFile=DS_data.INI TargetFile=DS_targets.INI TargetTypeFile=DS_types.INI MovementFile=DS_movement.INI NationsFile=DS_nations.INI BriefingText=DS_briefing.INI DogfightFile=DS_dogfight.INI DogfightOnly=FALSE Longitude=44.433 Latitude=33.333 [Map] FilenameFormat=PlanningMap%d.bmp Width=1000000.0 Height=1000000.0 NumZoomLevels=3 [WeatherChance] ScatteredChance=55 BrokenChance=35 OvercastChance=8 InclementChance=2 you can edit as per your preference. This is what Im using in ODS -
Frame rates...
Stick replied to amariani's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Alt+D...Im guessing this is on WoI -
Flying Red
Stick replied to Luiz Carlos's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
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Screenshot Thread
Stick replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Nice one! What was it...Starfighter??? If they dont turn they are quite difficult to catch. Super! cant wait...what speed do you rotate at? Cairo strike -
Screenshot Thread
Stick replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
WWWWWOOOWWWWW!!!! -
Back home we've got a B&W rig with an Onkyo amp ; of course thats is my old man's.Out here David Bowie's Pablo Picasso on a shoddy Altec Lansing. But my Dell Studio has done doubled the volume! So WHAT were you listening too?
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Amadeus;Mass in C minor
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Flying Red
Stick replied to Luiz Carlos's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
While they say you never fight a battle on equal terms, given good situational awareness, I'd put my money on the under-dog. Anyway its the MiG pilots who get all the chicks -
Screenshot Thread
Stick replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Over Iraq, circa 1991. When a Death-head screams by. -
Very many happy returns!