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Stick

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Posts posted by Stick


  1. 582nd IAP  Combat Maneuvers.

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    'Tho' much is taken, much abides; and though
    We are not now that strength which in old days
    Moved earth and heaven; that which we are, we are;
    One equal temper of heroic hearts,
    Made weak by time and fate, but strong in will
    To strive, to seek, to find, and not to yield.'

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    Rostock High Speed Pass.

    img00071.thumb.JPG.f38cf8e208c191661955e8688ca7cb60.JPG 

     

    Phantoms

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    Feint of the Cobra

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    And I Missed...

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    • Like 10

  2. I met a traveller from an antique land, 

    Who said—“Two vast and trunkless legs of stone 

    Stand in the desert. . . . Near them, on the sand, 

    Half sunk a shattered visage lies, whose frown, 

    And wrinkled lip, and sneer of cold command, 

    Tell that its sculptor well those passions read 

    Which yet survive, stamped on these lifeless things, 

    The hand that mocked them, and the heart that fed; 

    And on the pedestal, these words appear: 

    My name is Ozymandias, King of Kings; 

    Look on my Works, ye Mighty, and despair! 

    Nothing beside remains. Round the decay 

    Of that colossal Wreck, boundless and bare 

    The lone and level sands stretch far away.”

     

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    • Like 9

  3. First of all Mue, thank you for all your excellent work!  It will be great to breathe a little more life into this sim.

     

    I just wanted to follow up on the clouds question - is there a shader that can be modified to extend the draw distance (and maybe density/qty) of clouds?  This is one of the things I miss the most from the SF1/early SF2 days...

    I swear! I will share my environment.ini later this eve. Its not the same but it does well for the screenies. 


  4. 10K for Thirdwire per plane is pretty sane and plausible number -remember that single plane (module) for DCS is around 80K-100K to develop

    That's staggering-an interior designer (construction and fit out work) charges about 22K for full design related work in SEA for small to medium scale projects; no doubt a different discipline, but I presume the fundamentals are the same. i suppose when you count the time involved for refining the model, skinning work and the FM, it adds up.

     

    If that is the kind of money needed for game development, he really should be looking at investors to support him.  


  5. Try this weapons pack...

    http://combatace.com/files/file/15167-red-side-standard-weapons-pack-full-beta/

     

    The Acrid is a good missile and I have been hard pressed attempting to defeat it, both in the Baz and the Netz when flying against the Foxbat over Israel.

     

    Tactics would typically be High Speed High Altitude, as mentioned by Gepard. Why would you want to get into a turning fight against an opponent with superior weapons and situational awareness? 

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