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Spinners

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Everything posted by Spinners

  1. I can make parts go away but haven't mastered the fake pilot (or alternative) for adding parts. A tutorial on both would be good!
  2. Version

    143 downloads

    RAF B-1B 'Bone' Skin Pack This is a simple mod of the existing original release B-1B skins to give three 'what if' RAF skins. All I've done is add a bit of overspray to the tail fin, change the canopy glass to a cool blue tint and add some decals. This very minor update just places the decals in a 'D' folder in each skin to suit the SF1 format. INSTRUCTIONS Just drop the 3 skin folders into your B-1B folder. CREDITS BIG THANKS to 'The Bone Team' and, in particular, to the creators of the two original skins; "Skins by ST0RM, Syrinx Jat81500 and my boy Jimmy B!!!!" Regards Spinners Version 2 - October 22nd, 2023
  3. Rockwell Baltimore B.1 of No.12 ('Shiney Twelve') squadron, RAF Strike Command.
  4. If the data.ini is set to LIBYA we can presume that your Su-22 has been made 'nation specific' by you or the original creator. So, are the 'wrong' nations that you are seeing listed in other skins folders? Can they be deleted? If your Su-22 has more than one skin folder is LIBYA set as TextureSet001? Usually, the texture.ini's (in the skin folders) update the config.ini - check this.
  5. It's the superb skin that comes with the B-1B (early) download. I've just added some No.9 Sqd decals (you can get them in my RAF Decal Pack).
  6. Baltimore B.1's of No.9 squadron, RAF Strike Command.
  7. Strike three. I'm out. Baffling...
  8. Using the Su-22 as an example... What nation does it say at the top of the DATA.ini? What nation does it say in the skin texture.ini? On the decals.ini what number is associated with insignia (1,2 or 3)?
  9. Supermarine Skylark F.1 of No.63 squadron, RAF Fighter Command.
  10. View File Supermarine Skylark F.1 (Super Mystère B2) Supermarine Skylark F.1 for SF1 Wings Over Israel This is a simple mod of the excellent Third Wire Dassault Mystère IV to give a 'what if' Supermarine Skylark F.1 with markings for No.5, No.11, No.23 and No.29 squadrons of the Royal Air Force's Fighter Command during the late 1950's and early 1960's era. It is essential that you have Wings Over Israel as this is the only 'Series One' game to have the Mystère IV LOD's. BACKSTORY The adoption of the earlier Dassault Mystère IV (licence-built by Supermarine Aviation as the Siskin F.1) encouraged Dassault to offer the forthcoming Super Mystère to the UK Government to meet the RAF's requirement for a Venom replacement for overseas use. However, by mid-1955 the requirement had changed to that for a supersonic interceptor-fighter for RAF Fighter Command to supplement the Hunter F.6 and provide a lead-in to the Mach 2 English Electric Lightning. By this time the Super Mystère prototype had flown (initially powered by a Rolls Royce Avon RA.7R) and the successful early flight-testing gave the RAF the confidence to quickly draft an official Operational Requirement based around a Super Mystère powered by the proposed Avon RA.21R and armed with 2 x 30mm ADEN cannon. Supermarine were selected to licence-build the Super Mystère at South Marston as the Supermarine Skylark F.1 for RAF Fighter Command and with an initial order for 120 aircraft and soon supplemented with an order for 45 Skylark FR.2's for RAF Germany (carrying centreline Vinten camera pods). Whilst Dassault quickly moved on to the Mirage family of delta-winged fighters the Skylark was further developed by Supermarine as the FGA.3 fighter-bomber for the RAF and also exported to Finland, India and Saudi Arabia. INSTRUCTIONS 1. Drop the SkylarkF1 folder into your Aircraft folder. That's it! CREDITS Thanks to TK for a great little game/sim. And special thanks to everyone in the wider Third Wire community. Regards Spinners Version 2 - 06/05/18 Version 1 - 12/06/09 Submitter Spinners Submitted 06/12/2009 Category Fictional Aircraft, Experimental and UAV's  
  11. Version 2

    162 downloads

    Supermarine Skylark F.1 for SF1 Wings Over Israel This is a simple mod of the excellent Third Wire Dassault Super Mystère B2 to give a 'what if' Supermarine Skylark F.1 with markings for No.5, No.11, No.23 and No.29 squadrons of the Royal Air Force's Fighter Command during the late 1950's and early 1960's era. It is essential that you have Wings Over Israel as this is the only 'Series One' game to have the Mystère IV LOD's. BACKSTORY The adoption of the earlier Dassault Mystère IV (licence-built by Supermarine Aviation as the Siskin F.1) encouraged Dassault to offer the forthcoming Super Mystère to the UK Government to meet the RAF's requirement for a Venom replacement for overseas use. However, by mid-1955 the requirement had changed to that for a supersonic interceptor-fighter for RAF Fighter Command to supplement the Hunter F.6 and provide a lead-in to the Mach 2 English Electric Lightning. By this time the Super Mystère prototype had flown (initially powered by a Rolls Royce Avon RA.7R) and the successful early flight-testing gave the RAF the confidence to quickly draft an official Operational Requirement based around a Super Mystère powered by the proposed Avon RA.21R and armed with 2 x 30mm ADEN cannon. Supermarine were selected to licence-build the Super Mystère at South Marston as the Supermarine Skylark F.1 for RAF Fighter Command and with an initial order for 120 aircraft and soon supplemented with an order for 45 Skylark FR.2's for RAF Germany (carrying centreline Vinten camera pods). Whilst Dassault quickly moved on to the Mirage family of delta-winged fighters the Skylark was further developed by Supermarine as the FGA.3 fighter-bomber for the RAF and also exported to Finland, India and Saudi Arabia. INSTRUCTIONS 1. Drop the SkylarkF1 folder into your Aircraft folder. That's it! CREDITS Thanks to TK for a great little game/sim. And special thanks to everyone in the wider Third Wire community. Regards Spinners Version 2 - 06/05/18 Version 1 - 12/06/09
  12. Like C5 I'm using the so-called 'Notepad' method and just don't bother with the weapons editor. Everytime I download an aircraft I convert any weapons that might come with it but only if I think I'll be needing them. It doesn't take long to build up a sizeable weapons pack and I plan to burn them to a CD every month or so in case I have a HD failure.
  13. Perhaps the constant small improvements blind us to fact of just how much better 2009's SF2 is compared to 2002's SF:P1.
  14. Re: Danish Hunter - That's a nicely weathered skin! That TK is an up and coming prospect...
  15. I haven't got this one but have you looked at the DATA.ini and looked at the OUT file? You can normally get the mesh names from them. Failing that, you can even open up the LOD with a Hex editor (google XV132 + hex editor) and have a nose around.
  16. View File Supermarine Siskin F.1 (Mystère IV - RAF) Supermarine Siskin F.1 for SF1 Wings Over Israel This is a simple mod of the excellent Third Wire Dassault Mystère IV to give a 'what if' Supermarine Siskin F.1 with markings for No.43, No.56 and No.63 squadrons of the Royal Air Force's Fighter Command during the mid-late 1950's era. It is essential that you have Wings Over Israel as this is the only 'Series One' game to have the Mystère IV LOD's. BACKSTORY The early-1950's was a difficult time for RAF Fighter Command. The obscolescent Meteor F.8 formed the mainstay of Fighter Command but it could barely catch the RAF's Canberra jet bombers and would have been hopelessly outclassed by MiG-15's if the Cold War had turned hot. But just at the time that Fighter Command should have been looking forward to receiving the modern swept-wing Hawker Hunter and Supermarine Swift fighters both programmes hit severe technical problems. especially the doomed Swift. Even before the decision to cancel the Swift fighter programme (taken in February 1955) the Air Ministry were looking for an 'off the shelf' purchase of an interim 'stop-gap' type and although the North American F-86 Sabre was procured in substantial numbers the desperately poor balance of payments situation with the US prevented further purchases. Dassault had previously offered the Mystère IIC to the UK Government and had been turned down. But in November 1952 an RAF evaluation team were sent to Istres to evaluate the Mystère IV and submitted an enthusiastic report to the Air Ministry who decided to place an order for 200 Mystère IV's to be licence-built by Supermarine Aviation with Rolls Royce Tay engines. Entering service in March 1955 as the Siskin F.1 this fine aircraft was used by RAF Fighter Command until the early 1960's with the subsequent Siskin FGA.2 fighter-bomber serving in RAF Far East Air Force until 1970. INSTRUCTIONS 1. Drop the SiskinF1 folder into your Aircraft folder. That's it! CREDITS Thanks to TK for a great little game/sim. And special thanks to everyone in the wider Third Wire community. Regards Spinners Version 2 - 04/05/18 Version 1 - 10/06/09 Submitter Spinners Submitted 06/10/2009 Category Fictional Aircraft, Experimental and UAV's  
  17. Version 2

    86 downloads

    Supermarine Siskin F.1 for SF1 Wings Over Israel This is a simple mod of the excellent Third Wire Dassault Mystère IV to give a 'what if' Supermarine Siskin F.1 with markings for No.43, No.56 and No.63 squadrons of the Royal Air Force's Fighter Command during the mid-late 1950's era. It is essential that you have Wings Over Israel as this is the only 'Series One' game to have the Mystère IV LOD's. BACKSTORY The early-1950's was a difficult time for RAF Fighter Command. The obscolescent Meteor F.8 formed the mainstay of Fighter Command but it could barely catch the RAF's Canberra jet bombers and would have been hopelessly outclassed by MiG-15's if the Cold War had turned hot. But just at the time that Fighter Command should have been looking forward to receiving the modern swept-wing Hawker Hunter and Supermarine Swift fighters both programmes hit severe technical problems. especially the doomed Swift. Even before the decision to cancel the Swift fighter programme (taken in February 1955) the Air Ministry were looking for an 'off the shelf' purchase of an interim 'stop-gap' type and although the North American F-86 Sabre was procured in substantial numbers the desperately poor balance of payments situation with the US prevented further purchases. Dassault had previously offered the Mystère IIC to the UK Government and had been turned down. But in November 1952 an RAF evaluation team were sent to Istres to evaluate the Mystère IV and submitted an enthusiastic report to the Air Ministry who decided to place an order for 200 Mystère IV's to be licence-built by Supermarine Aviation with Rolls Royce Tay engines. Entering service in March 1955 as the Siskin F.1 this fine aircraft was used by RAF Fighter Command until the early 1960's with the subsequent Siskin FGA.2 fighter-bomber serving in RAF Far East Air Force until 1970. INSTRUCTIONS 1. Drop the SiskinF1 folder into your Aircraft folder. That's it! CREDITS Thanks to TK for a great little game/sim. And special thanks to everyone in the wider Third Wire community. Regards Spinners Version 2 - 04/05/18 Version 1 - 10/06/09
  18. Having made the superb Third Wire Mystere IV and Super Mystere flyable (using the Hunter pit and avionics) I've had a go at the F-84F but it's a tricky beast! It seems to start to rotate quite early (say 170km/h) and then catch fire and explode showing off the new chargrilled damaged LOD. At first I suspected a tail scrape but, looking closely, it seems to shed a couple of 'bits' just before it catches fire! I've managed to take off a couple of times by pushing the control column firmly forward until the more normal rotational speed (say 280km/h) but it lurches into the air and on both occasions has shed the complete left airbrake! Any help would be appreciated!
  19. Thanks Don. That must be the problem as I did manage to take-off for the first time without shedding bits of airframe . Landing was another matter however
  20. Yes - If we can get this bird to fly!
  21. I've had a look at the F-100D data.ini and many of the values are same so it looks like TK used it as his template. Anyway, I've had a play around with the landing gear but to no avail. Anyway, not to worry. The F-84F add-on is superb and there are some great skins for it
  22. Same result with an A-4B pit (I tried this as the Hunter and F-100D have ventral airbrakes).
  23. Studying this a bit more the 'bits' are definitely the airbrakes and I've tried the F-100D pit with the same result. BTW the AI copes fine!
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