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Spinners

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Everything posted by Spinners

  1. Hunter F.5 of No.34 squadron immediately before the 1956 Suez crisis.
  2. Dhimari Typhoon Craig's brilliant Eurofighter Typhoon with sundowner's superb Saudi skin and stock Dhimari and 'ArabicSN' decals.
  3. Sorry. I've only ever used it in SF2 and found it OK - very nice in fact and with Syrinx's help I did a Desert skin for it. From memory (I haven't got it installed at the moment) I seem to remember that it leaps into the air! Are you flying on normal or hard?
  4. My ideal woman is Abbey Brooks.
  5. Looking good! BTW the evolution of the real Mirage IVA is a fascinating story. Allez le bleu!
  6. Parani Piranha interceptors on patrol. [Picture Source: Paran Aviation Museum] Foxmonter's superb Pulqui II masquerading as Paran's first homegrown jet fighter.
  7. Exciting stuff! Good luck with this.
  8. Very inventive Michael. Well done mate!!
  9. Slightly OT but I can't understand how any 'download' can have more downloads than views?! Edit: As an example my Hornet F.2 (F/A-18F) has 900 views and 2000 downloads. Something's wrong there I think!
  10. Flashlight FAW.1 of No.111 (Treble One) squadron.
  11. Don't talk back... Only peeps of a particular vintage will get that. Sorry about the small writing. If you can't read this then your breath smells and your sister married for money.
  12. File Name: [Fictional] Mikoyan-Gurevich-Hawker Falchion F.Mk1 for SF2 File Submitter: Spinners File Submitted: 07 March 2009 File Category: What If Hangar Mikoyan-Gurevich-Hawker Falchion F.Mk1 for STRIKE FIGHTERS 2 This is a very simple mod of the stock Third Wire MiG-15 to create a fictional licence-built MiG-15 in service with the British Peoples' Republic Air Force as the Falchion F.Mk1. I'm delighted to use Stary's new MiG-15 cockpit in this little bit of fluff and nonsense. Please note that this mod requires you to have Expansion Packs 1 and 2 as the MiG-15 was 'bonus content' if you had both but you could quickly juggle things around to use the MiG-15bis if you've only got Expansion Pack 1. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the Falchion folder into your Aircraft folder. 2. From the DECALS folder drag and drop the Falchion folder into your main Decals folder. CREDITS Thanks to Third Wire for the continuous improvement of a great little game/sim. And thanks to everyone in the wider Third Wire community. Regards Spinners Version 2 - 14/09/13 Version 1 - 07/03/09 Click here to download this file
  13. No, that can't be the case as older mods seem to work very well as long as they are not calling for something not installed. It seems certain that SF2 operating in Vista converts ANSI to Unicode so that my 'conversion' would not operate in WOE even on my Vista PC. Interestingly, only the main ini had to be converted back to ANSI. I seem to remember that all the other ini's (data, loading, cockpit) were still in ANSI. To recap, to get the Falchion to work in WOE I just opened up the ini's and saved as ANSI.
  14. I thought I'd solved the problem about porting over the older Third Wire stuff into SF2 by converting the ini's into unicode and tried the WOE Harrier GR.1 as my guinea pig but no joy. Even worse, it caused a total system crash (not a CTD - a complete lock-up).
  15. Cracked it! The ini's need to be saved as ANSI format.
  16. There must be something in my Falchion download that is in unicode perhaps?
  17. Curiously, the Mig-15bis uses the A-4b pit but the MiG-15bis cockpit folder simply contains the A-4b_sight.tga. Putting that in the Falchion and altering the .ini to read CockpitDataFile=A-4B_cockpit.ini still doesn't make it work .
  18. Could be that you need to simply copy and insert the true WOE Hunter Cockpit folder to replace the folder in my version. The folder I've used has the A-4B sight in it which I don't think is in WOE.
  19. Most odd. I haven't got WOE installed at the moment but there really isn't any reason why it shouldn't fire up is there?
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