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Spinners

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Everything posted by Spinners

  1. A good point that and, indeed, that's what I used to do - but I can't now that I've 'upgraded' to Vista!
  2. I've used them both and much prefer The Gimp but even MS Paint will convert a screenshot to a JPEG.
  3. Splash one Bandit! Hunter F.4 of No.14 squadron, RAF Middle East Command.
  4. Version

    282 downloads

    This is a simple mod of the excellent Third Wire Hunter to give a flyable F.4 with markings for No.14, No.54, and No.247 squadrons of RAF Middle East Command based in Dhimar during the late 1950's. Whilst all three squadrons did actually operate the Hunter F.4 the markings are slightly 'generic' and the serial numbers are actually from a batch of cancelled Venoms from that era. Regards Spinners
  5. View File Westland Whirlwind - Desert Camo No.6 Squadron This is a fictional Desert Camo scheme for the Westland Whirlwind recently released by Veltro2K with markings for the famous No.6 squadron ('The Flying Can-Openers') of the Royal Air Force. For SFP1/SFG/WOV/WOE/WOI just drop the folder called '6d' into your Whirlwind folder and go and open some cans! For SF2 users things are a bit more tricky but you probably know your way around the different file structure by now. BTW the Whirlwind flies really nicely in SF2 but make sure you've got your throttle to zero before you start! Anyway, many thanks to Veltro2K for this little gem and also to Syrinx for the template and for the serial number decals - to which I've added another two to make a baker's dozen plus I've knocked up some reasonably authentic squadron codes. Submitter Spinners Submitted 02/21/2009 Category British Commonwealth  
  6. The US Navy pilot (link below) makes a reasonable Desert Pilot... if you keep the cockpit closed! http://www.geos-aircraft.com/SFPilots.htm
  7. Version

    85 downloads

    This is a fictional Desert Camo scheme for the Westland Whirlwind recently released by Veltro2K with markings for the famous No.6 squadron ('The Flying Can-Openers') of the Royal Air Force. For SFP1/SFG/WOV/WOE/WOI just drop the folder called '6d' into your Whirlwind folder and go and open some cans! For SF2 users things are a bit more tricky but you probably know your way around the different file structure by now. BTW the Whirlwind flies really nicely in SF2 but make sure you've got your throttle to zero before you start! Anyway, many thanks to Veltro2K for this little gem and also to Syrinx for the template and for the serial number decals - to which I've added another two to make a baker's dozen plus I've knocked up some reasonably authentic squadron codes.
  8. Looking good Lloyd! I can remember seeing that Javelin in the flesh on a visit to Duxford in the early 1980's. One of the TSR.2's was there as well (before it was refurbished) and I also clearly remember seeing a very shiny Lightning F.1A too.
  9. View File RAF Phantom FG.2 (No.38 Group) McDonnell Douglas Phantom FG.2 for STRIKE FIGHTERS 1 This is a simple mod of the stock Phantom F-4B to give a 'what if' J79 powered Phantom FG.2 tactical fighter with markings for No.6, No.41 and No.54 squadrons of No.38 Group of RAF Strike Command as they might have appeared in the late 1960's but I've also included some two-colour B-type markings for you to play around with. In theory, this should work in any 'first generation' game that has the standard F-4B LOD's. As SFG and WOV does not have the RAF Letter codes I've made some of my own in yellow and white and included them here to help avoid bare fins although there's plenty going on in fin land. BACKSTORY The successful first flight of the McDonnell XF4H-1 (Phantom II) on May 27th, 1958 certainly piqued the interest of both the RAF and the Royal Navy and by 1959 both were granted official 'observer status' on the project. The realisation that only two of the Royal Navy's five aircraft carriers could operate an aircraft of the XF4H-1's size (and that only after extensive modernisation) soon cooled the interest of the Senior Service but the RAF could see a promising aircraft of obvious potential across many roles and not just in their search for a Hunter replacement. By 1960 McDonnell were scheming various tactical fighter versions of the F4H-1 Phantom II with J79 engines including a minimum change version of the baseline USN F-4B to replace the Hunter and Javelin in RAF service and supplement the Lightning. The RAF had already bore the brunt of the 1957 Defence White Paper and had then suffered the ignominy of losing the UK's nuclear deterent in the planned switch from V-Force to Polaris. Following this heavy perceived loss of status the Air Staff were so determined to get the TSR.2 that in March 1961 they volunteered to forsake the supersonic V/STOL P.1154 strike fighter and STOL AW.681 tactical transport and replace both with off the shelf purchases of American aircraft. Both projects were declared as "too technically challenging to succeed in the current fiscal situation" but the early cashing-in of both projects did ultimately save the TSR.2 which went on to survive the 1964 Budget Review and enter RAF service at the end of the 1960's. Meanwhile, back in August 1961 the UK Government became the first export customer for McDonnell's XF4H-1 with an order for 350 aircraft consisting of 150 interceptor-fighters for RAF Fighter Command and 200 tactical fighters for RAF Germany and No.38 Group. Designated by McDonnell as the F-4K and by the RAF as Phantom F.1 and Phantom FGA.2 the first F-4K rolled off the St. Louis production line in February 1963 with a ceremonial first flight on April 1st, 1963 to coincide with the RAF's 45th birthday celebrations. These early RAF Phantoms retained the AAA-4 infrared search and tracking sensor fitted to a prominent bulge underneath the radome housing the powerful AN/APQ-72 radar and were powered by two General Electric J79-GE-8A engines each rated at 10,000lbs dry thrust and 17,000 lbs thrust with afterburner. The Phantom FG.2 entered service with No.41 squadron at Coningsby in January 1966 and eventually equipped no less than ten RAF squadrons at home and abroad. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the PhantomFG2 folder into your Aircraft folder. 2. From the DECALS folder drag and drop the PhantomFG2 into your Decals folder. CREDITS Thanks to TK for a great little game/sim. And thanks to everyone in the wider Third Wire community. Regards Spinners Version 2 - 01/04/18 Version 1 - 26/02/09 Submitter Spinners Submitted 02/20/2009 Category Fictional Aircraft, Experimental and UAV's  
  10. Version 2

    284 downloads

    McDonnell Douglas Phantom FG.2 for STRIKE FIGHTERS 1 This is a simple mod of the stock Phantom F-4B to give a 'what if' J79 powered Phantom FG.2 tactical fighter with markings for No.6, No.41 and No.54 squadrons of No.38 Group of RAF Strike Command as they might have appeared in the late 1960's but I've also included some two-colour B-type markings for you to play around with. In theory, this should work in any 'first generation' game that has the standard F-4B LOD's. As SFG and WOV does not have the RAF Letter codes I've made some of my own in yellow and white and included them here to help avoid bare fins although there's plenty going on in fin land. BACKSTORY The successful first flight of the McDonnell XF4H-1 (Phantom II) on May 27th, 1958 certainly piqued the interest of both the RAF and the Royal Navy and by 1959 both were granted official 'observer status' on the project. The realisation that only two of the Royal Navy's five aircraft carriers could operate an aircraft of the XF4H-1's size (and that only after extensive modernisation) soon cooled the interest of the Senior Service but the RAF could see a promising aircraft of obvious potential across many roles and not just in their search for a Hunter replacement. By 1960 McDonnell were scheming various tactical fighter versions of the F4H-1 Phantom II with J79 engines including a minimum change version of the baseline USN F-4B to replace the Hunter and Javelin in RAF service and supplement the Lightning. The RAF had already bore the brunt of the 1957 Defence White Paper and had then suffered the ignominy of losing the UK's nuclear deterent in the planned switch from V-Force to Polaris. Following this heavy perceived loss of status the Air Staff were so determined to get the TSR.2 that in March 1961 they volunteered to forsake the supersonic V/STOL P.1154 strike fighter and STOL AW.681 tactical transport and replace both with off the shelf purchases of American aircraft. Both projects were declared as "too technically challenging to succeed in the current fiscal situation" but the early cashing-in of both projects did ultimately save the TSR.2 which went on to survive the 1964 Budget Review and enter RAF service at the end of the 1960's. Meanwhile, back in August 1961 the UK Government became the first export customer for McDonnell's XF4H-1 with an order for 350 aircraft consisting of 150 interceptor-fighters for RAF Fighter Command and 200 tactical fighters for RAF Germany and No.38 Group. Designated by McDonnell as the F-4K and by the RAF as Phantom F.1 and Phantom FGA.2 the first F-4K rolled off the St. Louis production line in February 1963 with a ceremonial first flight on April 1st, 1963 to coincide with the RAF's 45th birthday celebrations. These early RAF Phantoms retained the AAA-4 infrared search and tracking sensor fitted to a prominent bulge underneath the radome housing the powerful AN/APQ-72 radar and were powered by two General Electric J79-GE-8A engines each rated at 10,000lbs dry thrust and 17,000 lbs thrust with afterburner. The Phantom FG.2 entered service with No.41 squadron at Coningsby in January 1966 and eventually equipped no less than ten RAF squadrons at home and abroad. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the PhantomFG2 folder into your Aircraft folder. 2. From the DECALS folder drag and drop the PhantomFG2 into your Decals folder. CREDITS Thanks to TK for a great little game/sim. And thanks to everyone in the wider Third Wire community. Regards Spinners Version 2 - 01/04/18 Version 1 - 26/02/09
  11. Not directly associated with the weapons editor but drop tanks that appear in the stock aircraft skins can be easily recoloured to suit the skin as illustrated here. This is sundowner's RAF Phantom skin stuck onto the stock F-4C and the bitmap(s) were recoloured using the colour picker and bucket fill tools.
  12. View File RAF Phantom F.1 for Strike Fighters 1 McDonnell Douglas Phantom F.1 for STRIKE FIGHTERS 1 This is a simple mod of the stock Phantom F-4B to give a 'what if' Phantom F.1 interceptor-fighter with markings for No.19 and No.92 squadrons of RAF Germany as they might have appeared in the 1960's. Also included is a No.43 squadron skin. In theory, this should work in any 'first generation' game that has the standard F-4B LOD's. BACKSTORY The successful first flight of the McDonnell XF4H-1 (Phantom II) on May 27th, 1958 certainly piqued the interest of both the RAF and the Royal Navy and by 1959 both were granted official 'observer status' on the project. The realisation that only two of the Royal Navy's five aircraft carriers could operate an aircraft of the XF4H-1's size (and that only after extensive modernisation) soon cooled the interest of the Senior Service but the RAF could see a promising aircraft of obvious potential across many roles and not just in their search for a Hunter replacement. By 1960 McDonnell were scheming various tactical fighter versions of the F4H-1 Phantom II with J79 engines including a minimum change version of the baseline USN F-4B to replace the Hunter and Javelin in RAF service and supplement the Lightning. The RAF had already bore the brunt of the 1957 Defence White Paper and had then suffered the ignominy of losing the UK's nuclear deterent in the planned switch from V-Force to Polaris. Following this heavy perceived loss of status the Air Staff were so determined to get the TSR.2 that in March 1961 they volunteered to forsake the supersonic V/STOL P.1154 strike fighter and STOL AW.681 tactical transport and replace both with off the shelf purchases of American aircraft. Both projects were declared as "too technically challenging to succeed in the current fiscal situation" but the early cashing-in of both projects did ultimately save the TSR.2 which went on to survive the 1964 Budget Review and enter RAF service at the end of the 1960's. Meanwhile, back in August 1961 the UK Government became the first export customer for McDonnell's XF4H-1 with an order for 350 aircraft consisting of 150 interceptor-fighters for RAF Fighter Command and 200 tactical fighters for RAF Germany and No.38 Group. Designated by McDonnell as the F-4K and by the RAF as Phantom F.1 and Phantom FGA.2 the first F-4K rolled off the St. Louis production line in February 1963 with a ceremonial first flight on April 1st, 1963 to coincide with the RAF's 45th birthday celebrations. These early RAF Phantoms retained the AAA-4 infrared search and tracking sensor fitted to a prominent bulge underneath the radome housing the powerful AN/APQ-72 radar and were powered by two General Electric J79-GE-8A engines each rated at 10,000lbs dry thrust and 17,000 lbs thrust with afterburner. The Phantom F.1 entered service with No.19 squadron at Leconfield in March 1964 and eventually equipped no less than ten RAF squadrons at home and abroad with the last squadron (an expanded No. 1435 Flight) disbanding at RAF Mount Pleasant, Falkland Isles in 1992. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the PhantomF1 folder into your Aircraft folder. 2. From the DECALS folder drag and drop the PhantomF1 into your Decals folder. CREDITS Thanks to TK for a great little game/sim. And thanks to everyone in the wider Third Wire community. Regards Spinners Version 2 - 31/03/18 Version 1 - 19/02/09 Submitter Spinners Submitted 02/19/2009 Category Fictional Aircraft, Experimental and UAV's  
  13. Version 2

    204 downloads

    McDonnell Douglas Phantom F.1 for STRIKE FIGHTERS 1 This is a simple mod of the stock Phantom F-4B to give a 'what if' Phantom F.1 interceptor-fighter with markings for No.19 and No.92 squadrons of RAF Germany as they might have appeared in the 1960's. Also included is a No.43 squadron skin. In theory, this should work in any 'first generation' game that has the standard F-4B LOD's. BACKSTORY The successful first flight of the McDonnell XF4H-1 (Phantom II) on May 27th, 1958 certainly piqued the interest of both the RAF and the Royal Navy and by 1959 both were granted official 'observer status' on the project. The realisation that only two of the Royal Navy's five aircraft carriers could operate an aircraft of the XF4H-1's size (and that only after extensive modernisation) soon cooled the interest of the Senior Service but the RAF could see a promising aircraft of obvious potential across many roles and not just in their search for a Hunter replacement. By 1960 McDonnell were scheming various tactical fighter versions of the F4H-1 Phantom II with J79 engines including a minimum change version of the baseline USN F-4B to replace the Hunter and Javelin in RAF service and supplement the Lightning. The RAF had already bore the brunt of the 1957 Defence White Paper and had then suffered the ignominy of losing the UK's nuclear deterent in the planned switch from V-Force to Polaris. Following this heavy perceived loss of status the Air Staff were so determined to get the TSR.2 that in March 1961 they volunteered to forsake the supersonic V/STOL P.1154 strike fighter and STOL AW.681 tactical transport and replace both with off the shelf purchases of American aircraft. Both projects were declared as "too technically challenging to succeed in the current fiscal situation" but the early cashing-in of both projects did ultimately save the TSR.2 which went on to survive the 1964 Budget Review and enter RAF service at the end of the 1960's. Meanwhile, back in August 1961 the UK Government became the first export customer for McDonnell's XF4H-1 with an order for 350 aircraft consisting of 150 interceptor-fighters for RAF Fighter Command and 200 tactical fighters for RAF Germany and No.38 Group. Designated by McDonnell as the F-4K and by the RAF as Phantom F.1 and Phantom FGA.2 the first F-4K rolled off the St. Louis production line in February 1963 with a ceremonial first flight on April 1st, 1963 to coincide with the RAF's 45th birthday celebrations. These early RAF Phantoms retained the AAA-4 infrared search and tracking sensor fitted to a prominent bulge underneath the radome housing the powerful AN/APQ-72 radar and were powered by two General Electric J79-GE-8A engines each rated at 10,000lbs dry thrust and 17,000 lbs thrust with afterburner. The Phantom F.1 entered service with No.19 squadron at Leconfield in March 1964 and eventually equipped no less than ten RAF squadrons at home and abroad with the last squadron (an expanded No. 1435 Flight) disbanding at RAF Mount Pleasant, Falkland Isles in 1992. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the PhantomF1 folder into your Aircraft folder. 2. From the DECALS folder drag and drop the PhantomF1 into your Decals folder. CREDITS Thanks to TK for a great little game/sim. And thanks to everyone in the wider Third Wire community. Regards Spinners Version 2 - 31/03/18 Version 1 - 19/02/09
  14. Phantom F.1 of No.43 squadron, Royal Air Force.
  15. That's right. It's a tool under development by TK and will be released in about 'two weeks'. For the moment, I'm enjoying the 112 stock weapons (except when I'm on the receiving end) but appreciate that some people are not happy unless they have 2,500 weapons in their install!
  16. That would be great and very much appreciated as I fancy doing a No.6 squadron Desert 'Tin Opener'.
  17. Veltro2K and/or Nicky - I'm struggling to place decals on the wings. Can you tell me the mesh name please? I've tried Wing_L and wing_L which is what the OUT file seems to suggest and also what was originally in the file. Thanks!
  18. For SF2 we can't add sounds, effects or weapons just yet but it's easy enough to use stock stuff as adequate stand-ins. Thankfully, even in 1943 the stock USAF and UK bombs are listed and napalm too! As explained, pilots (and seats) can just go into the Objects>Aircraft folder.
  19. Food for thought there and I've certainly started using my wingman to attack the primary target and then having a go myself if he has failed or going on to say hello to the nearest Parani airfield . Sometimes when you warp to the action things can be pretty hot and I occassionally pause and assign my assets as appropriate! Getting my wingman to attack my target works well but asking him to cover me rarely works.
  20. For SF2 users... 'PropLoop' makes a good engine noise! There is also a stock PROP_PILOT if you don't want a jet jockey flying this sweet WW2 bird. I'm sure Wrench has something more appropriate and SF2 is thankfully like the older games - you can just put your preferred pilot in the Aircraft folder. And similar to the Tornado F.3 put the transparency tga's into the skin folder. I'm chuffed to bits with this and took out the dreaded ammo bunker with a M117 bomb! Perhaps they weren't so tough and hardened in 1943. LOL.
  21. Chapeau! That's the second one of your WW2 prop jobs I've moved into SF2 that flies really sweetly. Well done mate!
  22. The ones that were already in the download. Just copy and paste them into each skin folder.
  23. Damn! I just googled Monica Belluci as Mrs. Spinners came in. Ouch!
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