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Spinners

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Everything posted by Spinners

  1. Question too difficult for you?
  2. Nice one Russ! In our world the 1957 Government White Paper never existed eh?
  3. Where are you from 'the norm' ??
  4. Lightning F.6A of RAF South East Asia Command
  5. It's not my fault. I was made to do it...
  6. Cheers my dear. It even flies better as a bunny...
  7. Top notch! Can I post a picture of it on my 'what if' Strike Fighters thread?
  8. Merlin FRS.3 of 899 Naval Air Squadron.
  9. I'm posting this in the hope that it helps you (and anyone else who is interested) to know what's already in the stock weapons pack. [WeaponData001] TypeName=Mk81 [WeaponData002] TypeName=Mk82 [WeaponData003] TypeName=Mk82SE [WeaponData004] TypeName=Mk83 [WeaponData005] TypeName=Mk84 [WeaponData006] TypeName=M117 [WeaponData007] TypeName=UK500LB [WeaponData008] TypeName=UK1000LB [WeaponData009] TypeName=CBU-24B [WeaponData010] TypeName=Rockeye [WeaponData011] TypeName=BLU-1 [WeaponData012] TypeName=WalleyeI [WeaponData013] TypeName=WalleyeII [WeaponData014] TypeName=GBU-8 [WeaponData015] TypeName=GBU-10 [WeaponData016] TypeName=GBU-10C [WeaponData017] TypeName=GBU-12 [WeaponData018] TypeName=GBU-12B [WeaponData019] TypeName=AIM-7D [WeaponData020] TypeName=AIM-7E [WeaponData021] TypeName=AIM-7E-2 [WeaponData022] TypeName=AIM-7F [WeaponData023] TypeName=AIM-7M [WeaponData024] TypeName=AIM-9B [WeaponData025] TypeName=AIM-9D [WeaponData026] TypeName=AIM-9E [WeaponData027] TypeName=AIM-9E-2 [WeaponData028] TypeName=AIM-9F [WeaponData029] TypeName=AIM-9G [WeaponData030] TypeName=AIM-9H [WeaponData031] TypeName=AIM-9J [WeaponData032] TypeName=AIM-9L [WeaponData033] TypeName=AIM-9M [WeaponData034] TypeName=AIM-9P [WeaponData035] TypeName=AIM-4D [WeaponData036] TypeName=Shafrir1 [WeaponData037] TypeName=Shafrir2 [WeaponData038] TypeName=Python3 [WeaponData039] TypeName=Matra530 [WeaponData040] TypeName=Skyflash [WeaponData041] TypeName=AGM-45A [WeaponData042] TypeName=AGM-45B [WeaponData043] TypeName=AGM-65A [WeaponData044] TypeName=AGM-65B [WeaponData045] TypeName=AGM-78A [WeaponData046] TypeName=AGM-78B [WeaponData047] TypeName=AGM-78C [WeaponData048] TypeName=AGM-78D [WeaponData049] TypeName=275rocket [WeaponData050] TypeName=HydraHE [WeaponData051] TypeName=ZuniAP [WeaponData052] TypeName=HVAR [WeaponData053] TypeName=SNEB68 [WeaponData054] TypeName=LAU-3A [WeaponData055] TypeName=LAU-10A [WeaponData056] TypeName=LAU-33A [WeaponData057] TypeName=Matra-155 [WeaponData058] TypeName=SUU11 [WeaponData059] TypeName=SUU23 [WeaponData060] TypeName=MK4 [WeaponData061] TypeName=Tank300_A4 [WeaponData062] TypeName=Tank300_A4_fuselage [WeaponData063] TypeName=Tank300_A6 [WeaponData064] TypeName=Tank300_A7 [WeaponData065] TypeName=Tank200_F100 [WeaponData066] TypeName=Tank335_F100 [WeaponData067] TypeName=Tank170_F104 [WeaponData068] TypeName=Tank195_F104 [WeaponData069] TypeName=Tank450_F105 [WeaponData070] TypeName=Tank650_F105 [WeaponData071] TypeName=Tank370_F4 [WeaponData072] TypeName=Tank600_F4 [WeaponData073] TypeName=Tank610_F15 [WeaponData074] TypeName=Tank300_F16 [WeaponData075] TypeName=Tank370_F16 [WeaponData076] TypeName=Tank_B57 [WeaponData077] TypeName=Tank100_Hunter [WeaponData078] TypeName=Tank230_Hunter [WeaponData079] TypeName=Tank625_Mirage [WeaponData080] TypeName=Tank1300_Mirage [WeaponData081] TypeName=TER [WeaponData082] TypeName=MER [WeaponData083] TypeName=LAU-88 [WeaponData084] TypeName=LAU-105 [WeaponData085] TypeName=AVQ-23 [WeaponData086] TypeName=ALQ-71 [WeaponData087] TypeName=ALQ-131 [WeaponData088] TypeName=FAB100 [WeaponData089] TypeName=FAB250 [WeaponData090] TypeName=FAB500 [WeaponData091] TypeName=AA-2 [WeaponData092] TypeName=AA-2D [WeaponData093] TypeName=AA-8 [WeaponData094] TypeName=AA-8B [WeaponData095] TypeName=AA-7A [WeaponData096] TypeName=AA-7B [WeaponData097] TypeName=AA-7C [WeaponData098] TypeName=AA-7D [WeaponData099] TypeName=S-5 [WeaponData100] TypeName=S-24 [WeaponData101] TypeName=UV16 [WeaponData102] TypeName=UV32 [WeaponData103] TypeName=Tank400_MiG17 [WeaponData104] TypeName=Tank540_MiG19 [WeaponData105] TypeName=Tank490_MiG21 [WeaponData106] TypeName=Tank600_Su7 [WeaponData107] TypeName=Tank800_MiG23C [WeaponData108] TypeName=Tank800_MiG23W [WeaponData109] TypeName=SA-2B [WeaponData110] TypeName=SA-2C [WeaponData111] TypeName=SA-2F [WeaponData112] TypeName=SA-6A
  10. Sorry, but you can't add weapons pack (at the moment - this will change).
  11. I've enjoyed SF2 since it came out and, overall, I found the review to be fair and accurate. Nicely written too!
  12. Well, it is usually one of the following; Faulty decal (not made correctly - do they work on other aircraft) Wrong Mesh Name (is there an OUT file that you can read the correct mesh name from) Incorrect decal co-ordinates (experiment bro')
  13. That's a good point - I like mine on random including weather and time of day. I think I'll set my enemy skill level to HARD and see how I get on.
  14. Merlin FRS.3 of 899 Naval Air Squadron, Operation Desert Storm, 1991. To The Vark Team - Good work on the F-111B
  15. OK this might not be the best solution but it works (trust me I'm a doctor). Create a Decals folder in your objects folder and put your decals in there (don't put a folder inside inside this folder - sprinkle them in ) My SF2 decals folder looks like this; C:\Users\Spinners\Saved Games\ThirdWire\StrikeFighters2\Objects\Decals Then take out any file path references on your decal.ini by effectively pointing straight to the decal name Example [Decal001] MeshName=fuselage_middle DecalLevel=0 DecalFacing=LEFT FilenameFormat=26RoundelBars Position=-2.750,0.050 Rotation=0.0 Scale=2.6 DecalMaxLOD=3 Basically, the game engine will go straight to the Decals folder. What I like about doing things this way is that you've then got a nice collection of decals for modding and having fun with.
  16. Forgive me if this is very basic* but for add-ons that have no engine sound you need to edit the data.ini by finding the following section (found quite close to the top) [sound] EngineSoundName=JetEngine AfterburnerSoundName=JetBurner Under 45's will not get this * For you see, I was that soldier...
  17. Hi Jush and welcome to CombatACE. For the moment we can't add in any effects but for afterburners you can use stock afterburner effects by doing a simple edit to the data.ini of your add-on aircraft open up the data.ini and find the engine(s) and, for example, alter the Afterburner lines to read; AfterburnerNodeName=afterburner AfterburnerEmitterName=F100AfterburnerEmitter If it's a twin-enginned aeroplane then remember to do both engines! I think F4AfterburnerEmitter gives an alternative (I'm doing this from memory) Anyway, it's a quick fix but will get you up and running!
  18. Super Sabre FGA.1 of No.66 squadron, RAF Middle East Command - en route to Dhimar.
  19. The conflicting requirements of BOTH sides, via McNamara of course, handicapped the F-111 programme. In particular, the Navy's requirement for side-by-side seating and a very wide radar dish, a throw back to the cancelled Missileer perhaps? The USAF definitely wanted tandem seating and a fairly small radar dish. Each to their own but I find the F-111 a really good looking aeroplane.
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