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gerwin

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Everything posted by gerwin

  1. File Name: USAF Silver Skin for F-5E Tiger II File Submitter: gerwin File Submitted: 08 January 2013 File Category: F-5 USAF Silver Skin for F-5E Tiger II An update by Gerwin 26-12-2012..20-1-2013 v1.1 DESCRIPTION: I was hoping someone would enhance the panel lines on the F-5E skin. Fortunately Lanapa released "F-5E Spanish SkinPack.rar" with the desired detail. I converted this Skin to the USAF Silver pattern. Next I adjusted and overpainted the whole thing to give a more convincing natural metal look, with a little weathering. v1.1: improved details on nose section and hook INSTALLATION: Copy the included folder with contents to the folder that contains the F-5E files, for example: WOE\Objects\Aircraft\F-5E or: My Documents\ThirdWire\Strike Fighters 2\Objects\Aircraft\F-5E When in the game select the skin in the loadout screen. NOTE: Be sure to download and install my Damage Textures Pack released on Combatace, which also contains detailed Damage textures for the F-5E. THANKS TO: Third Wire for the Strike Fighters Based Games, F-5E Skin by LANAPA F-5E Templates by Boz (Bosco Hsuean) F-5E Templates by Sony Tuckson F-5E Aircraft by The Mirage Factory: BPAO, C5, JeanBa, Kreelin, Fubar512 and Streakeagle, WPNSSGt, Sony Tuckson, Flying V, Manetsim, USAFMTL and Tom Venom. Click here to download this file
  2. USAF Silver Skin for F-5E Tiger II

    That second screenshot was uploaded in error, but I cannot remove it.
  3. I also made an IDF skin for the Third Wire C-130A model resembling a C-130E, (The inaccuracy being the amount of blades of the prop) Have not uploaded it yet.
  4. Downloading now... Intended as constructive feedback: In the screenshots for this package: the F/A-18D looks the most real, because the panel lines are more subtle.
  5. Good news, I will be sure to check it out later. and thank you Brain32.
  6. May I ask about the FM? With the F/A-18A FM I currently use, the wings break off the fuselage at high G. I am wondering if the FM in this package is different from the previous one.
  7. Practically it means that the three ini files that matter: -terrain.ini -terrain_data.ini -terrain_targets.ini Are to be opened with NotePad (included in Windows), then click 'save as', and select ANSI. And leave them like that, no need to change back to unicode. ...hardly a show stopper.
  8. TFDtool can do these things too, but you need to extract the desert terrain from the cat first, and convert the necessary unicode ini files to simple ansi text. http://combatace.com/topic/68667-alternate-tfd-terrain-tilemap-editorviewer/
  9. I messed with replacing the init screen some time ago, It did not work when put in any of the mod folders that I tried. The strange thing was that it does show when one puts the replacement bmp in the game's menu folder, IIRC.
  10. There is an update available, v0.83: - F1 now shows the entire manual directly (html format). - Global Mouse X Y coordinates are shown in meters at the bottom right of the screen. Which probably raises the desire to have the mouse coordinates relative to a target area? My first attempt to add a clickable menu system did not go as smooth as I hoped, it conflicted somehow. I postponed that for now.
  11. What I find annoying with the Navelmap system in single missions, is that when the KIEV carrier is enabled, A Strike mission will always target the KIEV, ignoring all other possible target areas in the map.
  12. Icarus, If you want to replace every occurence of a tile with a new tile-image, just replace the tile-image, you don't really need any tool for that. If you want to add a new tile image only on certain hand picked locations: add the tile-image and manually make a new entry for it in the terrain_data.ini at the bottom of the list (with a unique number). Now when starting TFDtool you can toggle a tile to your new entry (with pgup/pgdn key IIRC), then as it becomes visible use 'copy/paste' to paint the new tile to locations of choice. Hope that answers your question.
  13. desert? ain't that just the stock vietnam city tiles.
  14. No, it is still the same thing. I case of updates, it will be notified here.
  15. Glad you think so! Sorry I do not have it in an optional higher resolution. I wasn't really planning on making this release, it just started as an experiment. Here are the things I did, for as far as I remember: - 50/50 blend as mentioned already. Including the water, which now retains the darker spots on sea2. - snow tiles did not align seemless to eachother, so I repainted the edges. - Reintroduced the snow with rock patches, as I had earlier placed these tiles on specific places such as mountain tops. - the lowland green texture: I reduced the rocks on this particular tile, to give contrast to the more rough hills. - I removed the small lake from one of the tiles, as it was often was showing on ridges, while gravity would not allow water to show like this. ;)
  16. New IcelandNA TFD terrain package is up. By default it now goes with a 50%-50% blend of my original tiles and stary's tiles. The Terrain now also works on any SF1 or SF2 game other then SF2NA.
  17. UPDATE 5-9-2012: - Now includes reworked textures: 50% Based on my original israelME based tiles, 50% Based on Stary's high-res tileset for this terrain (v0.9 of 14.11.2011). with some adjustments - Now includes Stary's excellent terrain TOD set (trees and geysers). - Now includes some toned-down textures for the Iceland buildings. - Now includes files to run this terrain on any SF1 or SF2 game. For Download location see the first post of this topic. (Stary's package is located here: http://combatace.com...24-tileset-v10/ )
  18. As I am home again, I could try out this tileset. It is actually generally better then my original tiles, so that is great. If only for the fact that the green vs snow difference is more subtle. The tod work is excellent! I still had some stubborn ideas: made a 50%-50% blend of the original tiles and stary's at stock resolution, together with some other adjustments. This gave me the look I liked the most. Stary, would it be okay to equip the base Iceland terrain package with the 50%-50% based one? (With all credit and a link to your set.) PS, Also ready is a standalone version of IcelandNA modified to work with any SF game, even with SF1.
  19. Nice to see some things evolving on iceland, Won't be able to check it out though, I am not home and internet is horrible here.
  20. It is more complicated then that, actually. The CAT files are MUCH MUCH more difficult to open since that patch of around March 2011 Stary got what he needed, that is not the problem.
  21. It isn't really useful to make a new cat extractor, I figure. Once ThirdWire hears about it they will encrypt the cats differently with the next patch release. I would. Maybe if someone asks Thirdwire nicely to release a new extractor version that allows extracting .lst+ .wav or something else too? Though .lst and .wav are not that interesting... I bet it is 99% unchanged since 2 years ago.
  22. Why? I suspect it is because TK did not lock these files consciously. But instead all is locked by default, UNLESS the filetype is in a list of allowed filetypes: targa, jpeg, bitmap, ini.
  23. Looks very good! I like the new skin details and the weathering.
  24. USS America CV-66, launching strike missions. North Atlantic, Oct 1983.
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