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gerwin

+MODDER
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Everything posted by gerwin

  1. I do not use 3DSmax, but I figure one has to Convert it to a bitmap image with height information first. You can do that with TW terrain editor or TFDtool.
  2. Yes I see them now, but only if I do NOT enter the mission editor. Not entirely sure yet... The editor may also be causing the 4 identical ships in the exact same place bug. If you ever feel like working on waterwold and releasing an update, maybe you can include the heightmap and tilemap I have been adjusting. Just notify me and I will send them.
  3. I have here Water-maps and ini files to get Carrier Single Missions working for: - Stock Desert - Stock VietnamSEA - Stock GermanyCE - Stock IsrealME - WaterWorld (although a little bit modified Waterworld) USN carriers are working Nicely, no escort ships though. So far only seen the Kiev appear on GermanyCE!? The other four maps somehow do not like the Kiev. Credits go to PureBlue for his VietnamSEA example Navalmap.zip
  4. OK, I will try to do some reykjavik tiles in the week ahead. And we can experiment with how to decorate them
  5. Since these water maps are Indexed color images (max 256 colors, numbering 0 to 255). Did you keep the numbering intact? Like green has to be Entry no. 2 in the color table. Actually It doesn't matter wat color the areas have, as long as they are the right number in the color table. A good method is to always start with ICELANDNA_WATER.BMP as a base.
  6. I am in doubt here. Looking at google earth, I don't even want to count the houses in Reykjavik, because it is much. No chance of actually putting that in the game with 3D models. A few custom textures would be more effective. The iceland cat includes plenty iceland houses, but it requires tedious ini placement. Actually they are already there as part of the stock Targets. It is just that they are few (to keep framerate acceptable?). ----- With this Iceland mod I just started the easy way with a few textures. As to be able to at least RUN SF2NA on windows XP. I always liked the IsraelME green textures, and is not an unnatural color for iceland. So then it was one green island, with not many visual clues about where one is. So snow had to be added. I spend much time blending the snow into the terrain. If it blends in naturally it looks good, otherwise it looks questionable. Also I added some quick filters to TFDtool to do some placements for me, example: put texture no. X only on steep slopes. Only from high altitude you can sometimes see the square patterns in the snow. From lower altidude it generally looks natural now. As a bonus I added -lakes -the "fjord airfield" detail -some barren/rocky hill textures. -scandinavian house textures for the TODs What could still be done is this - rivers (priority) - some snow glaciers (may not be practical with this tile system) - some brown/muddy/rocky areas, where vegetation is little. - City / Town / Industrial details (one can spend a lifetime on these...)
  7. Me wonder, Aren't you a convert to the new LOD terrain? Either way, Thanks for the good reception!, good to know I am not just making this mod for myself. Small update: - Houses are now more scandinavian style, for as far as possible. - Less villages on the map. - Some little tweaks here and there.
  8. UPDATE ALERT ;) - textures tilemap and heightmap have been tweaked, lakes have been added.
  9. The snow cover is now more convincing. Same download location, you can find it in the 1st post.
  10. That is mostly true, but not entirely. It will only work if you use a merged install. because the SF2NA executable requires a dll that XP lacks. Download my terrain of you want a Iceland remake that works properly in XP.
  11. I did that before, and actually I can open any CAT fully. but TK wants it locked, so when I would share, TK will just lock it even more, which is the last thing I want....
  12. Want to announce that the terrain I planned to make is ready and working as intended (for me at least). Topic with download
  13. Worked on this one today, it is much improved. Snow cover has been added. In fact, I am satisfied with the terrain, even if it uses just two dozen textures. Maybe I will add the lakes I noticed further inland..
  14. The runways are fixed. The tiling is improved a bit. For me it works on Win XP with a merged install, but that is just based on my observation, no guarantee.
  15. Uploaded a new version. I noticed the target locations on planningmaps of larger maps (above 2000x2000km) are off. This is now fixed. still v0.81.
  16. OK, glad it it works now. I don't want no bugs in my humble creation. Good luck with that terrain.
  17. Yes LOD based is what TK told us. I hope one can just replace the LOD with a classic HFD/TFD of the same size, whilst keeping the target locations intact. Edit: To me SF2NA has plenty value, even considering Iceland does not look nice in XP for now: All these new US and Soviet planes and ships. awesome!
  18. I tried it. First I thought it was working. Then I thought it never worked because I never saw DX10 stuff like the fading in of buildings. I removed it since. Again, I just need a cat extractor to open up icelandNA.cat, then make a TFD/HFD tilemap based replacement. should be easy. Right?
  19. Thanks for uploading the terrain. Somewhere along the way TFDtool took the maximum tile entry in theTFD as the last tile, I changed it so that in case the data ini has a higher entry, it will take that instead, as it should. Also I added a small Tile File info dialog, with the "I" key. I call it v0.81, you can download it with the link in post no. 1.
  20. The Strike fighters north atlantic executable gives this DLL error, But any other merged or semi merged march 2012 executable will run, and does allow you to play all aspects of north atlantic. Setting water to low shows blue water and green iceland, but not as intended. It does work however. If you also want the NA background you have to rename the original "Strike fighters 2 north atlantic" executable to "_Strike fighters 2 north atlantic" and rename "strike fighters 2 vietnam" or any of the other ones, to "Strike fighters 2 north atlantic" As soon as there is a working CAT extractor I will try to make a stand in Iceland terrain based on the old Tilemap system .
  21. Wrench, I did not read your post before. It suggests the problem is in the ini. If so, please send me an ini file with that problem.
  22. Maybe we could find out wheter (1) the entries in the ini are causing it, or (2) the actual texture files. In case of the latter: Are these BMP/TGA's ? what size. could u upload one of the textures so I can test it...
  23. The front cockpit framing of the cockpit belongs to the mesh "nose". This mesh includes the whole nose. So no way to remove it without removing the entire nose AFAIK.
  24. or 2562 if necessary. :) Also you can edit MiG-29A.ini, make the distance of LOD001 smaller. so it will use the Low detail LODs earlier.
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