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gerwin

+MODDER
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Everything posted by gerwin

  1. Want to announce that the terrain I planned to make is ready and working as intended (for me at least). Topic with download
  2. Worked on this one today, it is much improved. Snow cover has been added. In fact, I am satisfied with the terrain, even if it uses just two dozen textures. Maybe I will add the lakes I noticed further inland..
  3. The runways are fixed. The tiling is improved a bit. For me it works on Win XP with a merged install, but that is just based on my observation, no guarantee.
  4. Uploaded a new version. I noticed the target locations on planningmaps of larger maps (above 2000x2000km) are off. This is now fixed. still v0.81.
  5. OK, glad it it works now. I don't want no bugs in my humble creation. Good luck with that terrain.
  6. Yes LOD based is what TK told us. I hope one can just replace the LOD with a classic HFD/TFD of the same size, whilst keeping the target locations intact. Edit: To me SF2NA has plenty value, even considering Iceland does not look nice in XP for now: All these new US and Soviet planes and ships. awesome!
  7. I tried it. First I thought it was working. Then I thought it never worked because I never saw DX10 stuff like the fading in of buildings. I removed it since. Again, I just need a cat extractor to open up icelandNA.cat, then make a TFD/HFD tilemap based replacement. should be easy. Right?
  8. Thanks for uploading the terrain. Somewhere along the way TFDtool took the maximum tile entry in theTFD as the last tile, I changed it so that in case the data ini has a higher entry, it will take that instead, as it should. Also I added a small Tile File info dialog, with the "I" key. I call it v0.81, you can download it with the link in post no. 1.
  9. The Strike fighters north atlantic executable gives this DLL error, But any other merged or semi merged march 2012 executable will run, and does allow you to play all aspects of north atlantic. Setting water to low shows blue water and green iceland, but not as intended. It does work however. If you also want the NA background you have to rename the original "Strike fighters 2 north atlantic" executable to "_Strike fighters 2 north atlantic" and rename "strike fighters 2 vietnam" or any of the other ones, to "Strike fighters 2 north atlantic" As soon as there is a working CAT extractor I will try to make a stand in Iceland terrain based on the old Tilemap system .
  10. Wrench, I did not read your post before. It suggests the problem is in the ini. If so, please send me an ini file with that problem.
  11. Maybe we could find out wheter (1) the entries in the ini are causing it, or (2) the actual texture files. In case of the latter: Are these BMP/TGA's ? what size. could u upload one of the textures so I can test it...
  12. The front cockpit framing of the cockpit belongs to the mesh "nose". This mesh includes the whole nose. So no way to remove it without removing the entire nose AFAIK.
  13. or 2562 if necessary. :) Also you can edit MiG-29A.ini, make the distance of LOD001 smaller. so it will use the Low detail LODs earlier.
  14. My guess is Monday 27 feb 2012. Funny contest.
  15. Not a chance, Lately I am wasting all my time on relocating and a work deadline.
  16. It is noted, actually I already thought of adding mouse coordinates before. I just have to add it in someday...
  17. I tried to increase it again, but things are starting to freak out!!!?? Compiler errors at 8000 tiles. Empty dialogs at 6000 tiles. 2000x2000 tiles and 4000x4000 tiles gave no such problems. So I don't know what to do yet...
  18. SidDogg, I uploaded v0.80 which should work with 4000x4000 tilesets. This has not been tested though, the biggest terrain on my PC is 750x750.
  19. For me it is very easy to increase it. Only the memory usage goes up a little, should not be a problem really. What Width/Height do you want to work on?
  20. SF2 AAA Pack

    Also these 23mm rounds do not explode in reality.
  21. Glad you like it so far. I don't get your remark about the IsraelME tileset, TFDtool should work with any tileset. just tried it on IsraelME and it runs fine. my 8MB upload limit is reached, so here it is on Imagebam: RIght now it just puts a grid dividing the entire map in 10x10 squares, regardless of map size. I don't know if that is OK.
  22. It did not take that much time to add it, hope this works for you: http://combatace.com/topic/68667-alternate-tfd-terrain-tilemap-editorviewer/
  23. I will try to at least allow saving without exitting. v0.79 was up for a while in different forms, it now has the following changes: - Uses backbuffer in memory for smoother scrolling. - Redefined export keys and options. - Can export an image of the tilemap with the embossed heightmap as an overlay. - Can export the three Planning Maps: 512, 1024 and 2048 pixels wide. (I would like to know what info should and should not be in the planningmaps... ) - some small improvements below the smallest of the three planningmaps, GermanyCE. I decided to put text only in the larger two planningmaps.
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