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ace888

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Everything posted by ace888

  1. File Name: Mirage 2000 Foreign Operator Pack (Updated) File Submitter: ace888 File Submitted: 03 June 2012 File Updated: 16 June 2012 File Category: SF2 Series Add On Aircraft *** SF2 Mirage 2000 Foreign Operator Pack (Updated) 06/14/2012 Tweaked all the Data.ini/ Loudout.ini and aircraft files. Updated Hangar Screen (Credit goes to "paulopanz"). Updated R-530F 14 June, 2012 Ace888 SF2 Mirage 2000 Foreign Operator Pack This is a FULL merged SF2 Pack... Tested up to Mar2012 Updates. Each Foreign Mirage 2000 Operator is included (Full Fleet of each Air Force). I have done the following: 1. Most of the tweaks on the files 2. All the Mods on the files 3. All the skins on the files (using MF as the base) 4. All the modified weapons on the files 5. 3 separate cockpit glass tint 6. Modified afterburner/effects (tested 4 different one, settle on the one on file) The Air Force included: HAF Qatar ROCAF UAE EAF FAB FAP HAL I want to thank 'Crusader' for trying to tweak the cockpit by YEYEYE, and for approving the use of the .LODs. The cockpit's main Attitude Inidicator is not model appropriately so the standby is the main ADI. I have lock the main ADI to only capable of 'yaw' If you want to use the default MF cockpit, just change the name on the MF's cockpit.ini and avionic.ini to correspond with the aircraft's name on file and copy and past to the main files alone with the MF cockpit folder. Additional Credits: TK/Thirdwire The Combatace community Mirage Factory Crusader Sillone104 YEYEYE If I missed anyone it is not intentional, your work is recognized and credited. Cheers! 03 June 2012 Ace888 Click here to download this file
  2. RF-4ETM_TuAF_Isik

    Version

    66 downloads

    RF-4ETM "Isik" TuAF for SF2 I forgot I had this on my comuter. It has been a while since I have uploaded anything. Just getting back to the game again and trying to finish the Typhoon Pack. Please follow the sf2 knowledge base provided on Combatace on how to install the files for SF2. PLEASE COMPLY WITH THE RULES OF THE COMBATACE IN REGARDS TO THE PROPER USAGE OF THIS FILE. This file was tested on full merged SF2 with July 2013 updates. I am certain that Volker will be updating all his phantoms soon. So, this will be a short stand-in for the RF-4ETM "Isik" Sorry for the poor quality of the workmanship. Additional Credits: Original model by - TW / Bpao / Crab02 Original Templates by - Sundowner Pilot by - old Diego 3D work, weapons,and cockpit by - ravenclaw_007 (Permission was given to use the .LODs and the aircraft by ravenclaw_007) Function keys: Shift+0 = Canopy open/Wing fold (except for RF-4E_HAF_SW) Shift+1 = air refuel receptacle open Brake Chute = key for Air-Brake (only on Ground) Photocartridge Bay = key for Bombay If I have missed anyone you are given the full credit... Cheers! Ace888 05-05-15
  3. File Name: RF-4ETM_TuAF_Isik File Submitter: ace888 File Submitted: 05 May 2015 File Category: F-4 RF-4ETM "Isik" TuAF for SF2 I forgot I had this on my comuter. It has been a while since I have uploaded anything. Just getting back to the game again and trying to finish the Typhoon Pack. Please follow the sf2 knowledge base provided on Combatace on how to install the files for SF2. PLEASE COMPLY WITH THE RULES OF THE COMBATACE IN REGARDS TO THE PROPER USAGE OF THIS FILE. This file was tested on full merged SF2 with July 2013 updates. I am certain that Volker will be updating all his phantoms soon. So, this will be a short stand-in for the RF-4ETM "Isik" Sorry for the poor quality of the workmanship. Additional Credits: Original model by - TW / Bpao / Crab02 Original Templates by - Sundowner Pilot by - old Diego 3D work, weapons,and cockpit by - ravenclaw_007 (Permission was given to use the .LODs and the aircraft by ravenclaw_007) Function keys: Shift+0 = Canopy open/Wing fold (except for RF-4E_HAF_SW) Shift+1 = air refuel receptacle open Brake Chute = key for Air-Brake (only on Ground) Photocartridge Bay = key for Bombay If I have missed anyone you are given the full credit... Cheers! Ace888 05-05-15 Click here to download this file
  4. Excellent work as always Volker. Do you think you can add further to your modern arsenal? Taurus Kepd 350 cruise missile Thank you Sir...
  5. Exceptional product! Great job to the entire team! Can't wait to try the fighter... Thanks guys.
  6. It's a girl!

    Congratulation friend.
  7. Not the best rendition of the actual aircraft but I am satisfy with it. With Mue's excellent program, more tweaks was needed to make the fighter more complete. Discovered a few more bits that I would have never known without Mue's software. So, I have to redo all the skins as a result. Hopefully not much longer. I am burning out trying to work on this project since last year. Cheers.
  8. For me... LODViewer - Extras - Setting - ("check mark" Use CAT Files) - Browse - (C:) - Program Files (x86) - Thirdwire - Strike Fighters 2 - Objects = "BLANKS" As I have stated... no CAT files or anything, just blank.
  9. Hello Mue, Just looked through this thread. Thank you very much for your excellent software program. I just use it as a test on the EF-2000, works great on the 3rd party items. I wanted to "reiterate" the comments by Logan4 and FC. I do also agreed that the DLC and the Expansion Pack will cause the user not being able to see the locked .LODS on the Third Wire planes, or post 2010 patch (maybe 2012 as indicated by Wrench?). I am unable to see any stock .LODS, currently patched up to July 2012 fully merged SF2V,I,E,NA and 2 DLC aircraft; zero expansion pack installed. I just see a complete blank on your LODviewer on stock aircraft .LOD. But my assumption could be wrong and possibly just user error? As you indicated, you are working on the Expansion Pack and SF2NA, please add DLC to your list if possible. Again, thank you very much for your work.
  10. Thanks Carlo, I do have this website bookmark, but I have not seen this section of the website? If you look at the previous screen shots, I do have the decals and stencils done already. I will look to see if I can make the changes for the better.
  11. Trying to do a good job on the project. Slow project is usually due to work and family... You have to just keep a balance between what is "important and a priority" and your own hubbies. Only have the Luftwaffe to "rework" You are correct Dave, two weeks
  12. A very special event occurred on January 9, 2015. On that day RAF 2(AC) Squadron officially convert to the EF-2000 Typhoon, and its former Tornado GR4 will "reform" RAF 12(B) Squadron (which was decommissioned in 2014). So, RAF 43rd Squadron will not convert to the EF-2000. The Royal Saudi Air Force and the Royal Air Force of Oman...
  13. #1 section: Spoke too soon about finishing the project. A lot of rework was still needed. I think the Austrian Air Force (earlier post), the RAF, AMI, and Eda is at the final level of acceptable work for the Pack. Will be reworking on the GAF and the Saudi fleet in the coming weeks. #2 section: Say cheese!!! PIRATE system at work... #3 section: The RAF and the reworked AMI "Special" No. II (AC) was suppose to have been form on April of 2015. Now, No. 43 Sq will form on April of 2015 (which was to be the next Typhoon squadron before 2(AC) was choosing two years ago), and the 2(AC) will be form in 2016 due to the extension of their mission in the ME for another year. The following is 43 SQ and the "conceptional" skin for No. II (AC), plus the "special" scheme...
  14. Testing the dual rail air-to-air launcher...
  15. The detail and the quality is top notch! Exceptional workmanship by all involved...
  16. Craig did the cockpit already, it is base on the Beta aircraft with some tweaks if possible.
  17. Hello All, For the life of me...? I was able to get back to doing my projects this week. I have being working on multiple stuff on the EF2000 project. One of the area that I cannot figure it out is why I am unable to see the "fakepilot" object from the cockpit view? I am unable to see the "Pirate" system for the EF2000 from the cockpit? I have recalled from my other projects in the past that I can view items made from the fakepilot method from the cockpit view. So, now after trying everything and looking through the forum for some answers, nothing? Is it just me, my computer, etc...; what could be the reason that I cannot view a made fakepilot object from the cockpit if the object is within viewing from the cockpit? Any help will be appreciated. Cheers
  18. Ok Logan, I will give it a try and see if it will work.
  19. Not going to work... The first 3 photos is what happens when i tweak the movement to the left. As you can see, all three objects (Pirate, GPS, lower beacon) moved but still cannot be visible from the cockpit screen. The last 3 photos is the return to the current position. I should've make sure that the numbers where 0.0,0.0,0.0 when I made the objects and place them base on the actual position. Now the 0.0,0.0,0.99 is the only position it can have without misplacing it. Yup, not going to see the Pirate from the cockpit. Minor detail... now back to the key items. Thanks again guys.
  20. Logan and Kevin... OK, guys bare with me... It is most likely that I need to make the changes to the "position" and "seatposition" numbers, but there is this situation. I made the PIRATE off-center of the fuselage and on the direct position on the aircraft where the pirate need to be. I figure that since i made it this way relative to the actual aircraft model that the position numbers would not matter? But, like I have said, I will tweak the numbers and see if it show up. Would it be better just to tweak the position and delete the "seatposition"? Thank you guys for the information. I will post again for the continuing issue or the success of the situation. Thanks again Fubar, Logan, and Kevin. Current situation...
  21. Fubar, this is what I already have... No view still? My game patch is only up to July 2012, I do not think game patch will affect anything, but...? [Fuselage] ModelNodeName=fuselage ShowFromCockpit=TRUE HasAeroCoefficients=TRUE CLa=0.0822 CD0=0.0070 Cm0=0.0018 Cmq=-0.0186 Cmad=0.0049 Cyb=-0.0822 Cnb=-0.0998 CD0MachTableNumData=24 CD0MachTableDeltaX=0.10 CD0MachTableStartX=0.00 CD0MachTableData=1.146,0.988,0.988,0.993,1.000,1.008,1.016,1.024,1.035,1.047,1.051,1.760,1.718,1.674,1.654,1.615,1.574,1.535,1.500,1.471,1.444,1.414,1.385,1.357 CDLAlphaTableNumData=15 CDLAlphaTableDeltaX=4.00 CDLAlphaTableStartX=-28.00 CDLAlphaTableData=105.237,66.272,38.352,19.636,8.284,2.455,0.307,0.000,0.307,2.455,8.284,19.636,38.352,66.272,105.237 Cm0MachTableNumData=24 Cm0MachTableDeltaX=0.10 Cm0MachTableStartX=0.00 Cm0MachTableData=1.191,1.201,1.201,1.201,1.000,-0.326,-0.506,-0.615,-0.681,-0.722,-0.743,-0.763,-0.776,-0.790,-0.802,-0.811,-0.816,-0.821,-0.824,-0.826,-0.828,-0.829,-0.830,-0.830 CnbAlphaTableNumData=37 CnbAlphaTableDeltaX=10.00 CnbAlphaTableStartX=-180.00 CnbAlphaTableData=-0.632,-0.620,-0.583,-0.523,-0.441,-0.341,-0.224,-0.095,0.042,0.184,-1.286,-1.147,-1.000,-0.856,-0.500,0.000,0.500,0.866,1.000,0.625,0.500,1.083,2.375,-1.067,-4.667,-1.533,-1.379,0.184,0.042,-0.095,-0.224,-0.341,-0.441,-0.523,-0.583,-0.620,-0.632 MinExtentPosition=-1.464,-6.846,-0.765 MaxExtentPosition=1.464,5.539,0.855 CollisionPoint[001]=0.0,2.0,-0.5 CollisionPoint[002]=0.0,-6.2.0,-0.5 DamageRating=DESTROYED SystemName[001]=Engine1 SystemName[002]=Engine2 SystemName[003]=Airbrake SystemName[004]=NoseGear SystemName[005]=InternalGun SystemName[006]=TopRedLight SystemName[007]=BottomRedLight SystemName[008]= SystemName[009]=CentrelineStation SystemName[010]=AMRAMStation1 SystemName[011]=AMRAMStation2 SystemName[012]=AMRAMStation3 SystemName[013]=AMRAMStation4 SystemName[014]=LeftIntakeFlap SystemName[015]=RightIntakeFlap SystemName[016]=Station9 SystemName[017]=Tailhook SystemName[018]=FuselageFuelCell1 SystemName[019]=FuselageFuelCell2 SystemName[020]=Center fuel station SystemName[021]=PIRATE_AMI // Pirate_AMI--------------------------------------- [PIRATE_AMI] SystemType=PILOT_COCKPIT PilotModelName=fakepilot PilotHeadNodeName= Position=0.0,0.0,0.0 SeatModelName=PIRATE_AMI SeatPosition=0.0,0.0,0.99
  22. Sea flanker cockpit

    Thumbs UP!!!
  23. Thanks to "BongoDriver" for his updated and excellent EF-2000 Typhoon Beta. Lets hope that he will find the time to finish his typhoon fighter. I have been trying to finish this project for months and months. Just do not have the time to work on it on a steady basis. The entire fleet of all EF-2000 users are mostly complete. Testing the template, decals, and the stencils... Seems to be good? Still has the fake pilot method to work on and test, as well as, the weathering of the fleet. Of course, the endless tweaks of everything... Cheers
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