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ace888

+MODDER
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Everything posted by ace888

  1. (edit, yes, just checked; the latest versions ARE in unicode) Kevin, Sir, thank you for the prompt post. I just need to confirm that I need to change the ANSI code to Unicode "only" on the config.ini and the data.ini, or is there other areas that I need to convert? I'll probably end up with a lot more questions down the road. Thanks
  2. Thanks FastCargo, I guess I have to search further to see why the weapons are not showing up.
  3. 331Killerbee, Sir, thank you for your hard work and all involved. I am having a problem with your weapon pack. First, I installed your weapon pack on another file. Then I copy/paste to the weapon folder under objects folder of the SF2V. I have installed the latest weaponeditor. I open up the weaponeditor and it only show the SF2V default weapons? I see that your weapon pack has no weapondata.ini file for the entire weapon pack. Do I have to go through each and every weapon, copy/paste, to create a weapondata.ini file? Thanks
  4. To All, Would someone be kind enough to show me what is the "entire" SF2V (example) game folder format on your computer. I am very late to the SF2 games. I just bought the SF2V but I am unable to see any of the aircraft folders, decals, ground object, etc... Thank you.
  5. Eagle114th, welcome back... I did run the game once, plays find. I check the folder, the same... empty. However, as always... if one search hard enough, the answer is in this forum. I think I have it figure it out? EricJ and MigBuster has excellent tutorial on SF2 .cat extract process, I am doing it now. Cheers
  6. Thank you rscsjsuso5... As always, I should of search harder. Still, it does not explain why I do not have a aircraft folder (it should be in the game)?
  7. Thank you Spectre, sorry for not being clear on whom I was asking the question
  8. "If You use "Wings Over Israel" Terrain, just drop the IsraelME.cat file into a SF2 Main program Terrains dir." Spectre, I need a clarification from you please. The sentence above... do you mean that I can use a SF1 WOI terrain and place it into the SF2 folder with the right .cat name? I have SF2V, I was thinking of using a WOI terrain or one of the excellent 3rd party Israel Terrain and place it in the SF2 and add your Mod. Thanks
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    Pulling G-force from a Split-S out of a dive!
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    Pulling G-force! Vapor vortex did not turn out the way I wanted...
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  13. Thanks Stick... Thanks again Gepard... great Mod! Looking forward to further improvements on the F-16D series
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  21. Gepard, I'm sure you already was aware of this... The engine nozzle was not moving at all. I looked through the data.ini and found that an adjustment was needed. You were missing the "reverseanimation=true" and the "nozzleanimation=10" instead of 1 NozzleAnimationID=10 ReverseAnimation=TRUE I also change the body vortex emitter to the "F16LexEmitter" that came with WOI, make it a better visual vapor. (Left side) example: HasVortexEmitter=TRUE VortexEmitterName=F16LexEmitter VortexPosition=-1.40,1.50,0.00 VortexG=4.0 Ok, I have screen shots put unable to past it on here, anyone know how? The image is in Bitmap image, what is the conversion needed to paste it on here?
  22. Peace Puma Saw your gallery with this excellent F-16C last week... wondering where is it on the download? Walla! Love the details. The best F-16C on the forum. You probably already know... the engines on your model represent PW not the GEs, but hey... who cares
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