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ace888

+MODDER
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Posts posted by ace888


  1. Not going to work...

     

    The first 3 photos is what happens when i tweak the movement to the left.  As you can see, all three objects (Pirate, GPS, lower beacon) moved but still cannot be visible from the cockpit screen.

     

    The last 3 photos is the return to the current position.  I should've make sure that the numbers where 0.0,0.0,0.0 when I made the objects and place them base on the actual position.  Now the 0.0,0.0,0.99 is the only position it can have without misplacing it.

     

    Yup, not going to see the Pirate from the cockpit.  Minor detail... now back to the key items.

     

    Thanks again guys.

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  2. Logan and Kevin...

     

    OK, guys bare with me...  It is most likely that I need to make the changes to the "position" and "seatposition" numbers, but there is this situation. 

     

    I made the PIRATE off-center of the fuselage and on the direct position on the aircraft where the pirate need to be.  I figure that since i made it this way relative to the actual aircraft model that the position numbers would not matter?  But, like I have said, I will tweak the numbers and see if it show up.

     

    Would it be better just to tweak the position and delete the "seatposition"?

     

    Thank you guys for the information.  I will post again for the continuing issue or the success of the situation.

     

    Thanks again Fubar, Logan, and Kevin.  :cool:


    Current situation...

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  3. Fubar, this is what I already have...  No view still?

     

    My game patch is only up to July 2012, I do not think game patch will affect anything, but...?

     

    [Fuselage]
    ModelNodeName=fuselage
    ShowFromCockpit=TRUE
    HasAeroCoefficients=TRUE
    CLa=0.0822
    CD0=0.0070
    Cm0=0.0018
    Cmq=-0.0186
    Cmad=0.0049
    Cyb=-0.0822
    Cnb=-0.0998
    CD0MachTableNumData=24
    CD0MachTableDeltaX=0.10
    CD0MachTableStartX=0.00
    CD0MachTableData=1.146,0.988,0.988,0.993,1.000,1.008,1.016,1.024,1.035,1.047,1.051,1.760,1.718,1.674,1.654,1.615,1.574,1.535,1.500,1.471,1.444,1.414,1.385,1.357
    CDLAlphaTableNumData=15
    CDLAlphaTableDeltaX=4.00
    CDLAlphaTableStartX=-28.00
    CDLAlphaTableData=105.237,66.272,38.352,19.636,8.284,2.455,0.307,0.000,0.307,2.455,8.284,19.636,38.352,66.272,105.237
    Cm0MachTableNumData=24
    Cm0MachTableDeltaX=0.10
    Cm0MachTableStartX=0.00
    Cm0MachTableData=1.191,1.201,1.201,1.201,1.000,-0.326,-0.506,-0.615,-0.681,-0.722,-0.743,-0.763,-0.776,-0.790,-0.802,-0.811,-0.816,-0.821,-0.824,-0.826,-0.828,-0.829,-0.830,-0.830
    CnbAlphaTableNumData=37
    CnbAlphaTableDeltaX=10.00
    CnbAlphaTableStartX=-180.00
    CnbAlphaTableData=-0.632,-0.620,-0.583,-0.523,-0.441,-0.341,-0.224,-0.095,0.042,0.184,-1.286,-1.147,-1.000,-0.856,-0.500,0.000,0.500,0.866,1.000,0.625,0.500,1.083,2.375,-1.067,-4.667,-1.533,-1.379,0.184,0.042,-0.095,-0.224,-0.341,-0.441,-0.523,-0.583,-0.620,-0.632
    MinExtentPosition=-1.464,-6.846,-0.765
    MaxExtentPosition=1.464,5.539,0.855
    CollisionPoint[001]=0.0,2.0,-0.5
    CollisionPoint[002]=0.0,-6.2.0,-0.5
    DamageRating=DESTROYED
    SystemName[001]=Engine1
    SystemName[002]=Engine2
    SystemName[003]=Airbrake
    SystemName[004]=NoseGear
    SystemName[005]=InternalGun
    SystemName[006]=TopRedLight
    SystemName[007]=BottomRedLight
    SystemName[008]=
    SystemName[009]=CentrelineStation
    SystemName[010]=AMRAMStation1
    SystemName[011]=AMRAMStation2
    SystemName[012]=AMRAMStation3
    SystemName[013]=AMRAMStation4
    SystemName[014]=LeftIntakeFlap
    SystemName[015]=RightIntakeFlap
    SystemName[016]=Station9
    SystemName[017]=Tailhook
    SystemName[018]=FuselageFuelCell1
    SystemName[019]=FuselageFuelCell2
    SystemName[020]=Center fuel station
    SystemName[021]=PIRATE_AMI
     
    //  Pirate_AMI---------------------------------------
     
    [PIRATE_AMI]
    SystemType=PILOT_COCKPIT
    PilotModelName=fakepilot
    PilotHeadNodeName=
    Position=0.0,0.0,0.0
    SeatModelName=PIRATE_AMI
    SeatPosition=0.0,0.0,0.99

  4. Hello All,

     

    For the life of me...?  I was able to get back to doing my projects this week.  I have being working on multiple stuff on the EF2000 project.  One of the area that I cannot figure it out is why I am unable to see the "fakepilot" object from the cockpit view?

     

    I am unable to see the "Pirate" system for the EF2000 from the cockpit?  I have recalled from my other projects in the past that I can view items made from the fakepilot method from the cockpit view.  

     

    So, now after trying everything and looking through the forum for some answers, nothing?  

     

    Is it just me, my computer, etc...; what could be the reason that I cannot view a made fakepilot object from the cockpit if the object is within viewing from the cockpit?

     

    Any help will be appreciated.

     

     

    Cheers


  5. Awesome  Russouk!!!

     

    In addition to what you have...  Any chance of modifying the model to the following:

     

    1.  A Twin Engine with thrust vectors?

    2.. A more soviet T-50 nose section and forward fuselage shape? 

    3.  How about a F-16E vertical tail base type section?

    4.  A DVI intake style?

    5.  Keep the twin nose wheel?

    6.  A revise canopy without the extended back-end shape, a more F-22 type of canopy?

     

    Cheers!  :biggrin:


  6. https://code.google.com/p/gimp-normalmap/

     

    https://www.youtube.com/watch?v=8Jdo3ZmtPWk

     

    After re-read Russouk's description... "PLUGIN"  I was missing the plugin!!!  I have uploaded the place to get the plugin and the youtube video showing how and the various basics.  This is for GIMP 2.8...

     

    MAKE SURE YOU READ THE "README" FILE ON THE SETUP!!!

     

    Try to upload the normal bump map, the file is too big.  But as you can see on the screenshots, SUCCESS!   I just have to work on the depth and other things.

     

    Cheers!

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    • Like 1

  7. Outstanding ! It will be a great add-on !

     

    Yes it will my good friend.

    Unable to do a lot in recent weeks.  I re-did the PIRATE, GPS, and the lower beacon.  The new PIRATE is a lot better in size, shape, and profile than before; it is not perfect but I like it.

     

    I modified a weapon base on the BK-90.  I called it "Claw" a stand-off weapon.  Also, tweak the weapons position.

     

    The fuel tank is done, with light weathering.

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    • Like 6

  8. Thanks Russouk

     


    I had to redo the "Pirate" (adjust the specular and the glossiness), it was too bright and cover too much of an area from different angles.  I think the new one turn out good, a good match to the aircraft.  Also, did a little panel lines for the Pirate.

     

    The decals for the Eda is pretty set.  Now I can just concentrate on the rest of the skins and the weathering.  Always room for improvements.  Of course, endless tweaks.

     

    Also, the "slimmer" does not work at night.  I assume it is part of the Max files and you cannot make the changes without the files?  Any suggestions from anyone would be great?  How about using the "fake pilot" method?  

     

    Cheers!  :download:

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    • Like 2

  9. About the spanish air force Ala 14 Typhoon:

     

    14328194893_6471d2c231_b.jpg

     

     

    Just a few comments about the numerals (within my little Knowledge of the Spanish Air Force) , this First Ala's 14 Typhoon [with its numerals] (The one on the pic) has in the tail the code C-16 31 , that means that it really was an Ala's 11 aircraft with the number on fuselage 11-11 , so although It has the Ala 14 markings it was really an ancient Ala's 11 aircraft.

     

    I've read that the spanish air force is having lots of trouble with the Typhoon , that they fly very little and that they have lots of difficulties to operate the aircraft . Futhermore they have reduced the orders from 87 to 73 , and right now there are 15 Typhoons in a warehouse waiting to be paid and they won't be delivered until the cash arrives. And I've also heard that the they are considering to sell the Tranche-1 Aircraft.

     

    Yes, I know about the Ala 11 aircraft being used by Ala 14.  In fact, all new production aircraft has been flown but are mainly kept in flying condition until the Eda decide what to do later (they are meant to be use by Ala 14).  Currently Ala 14 uses "rotational" aircraft from Ala 11 for their usage by Esc 142 of Ala 14.  So, you will continue to see Ala 11's bird being photograph as Ala 14 aircraft...  


  10. Testing the following:

     

    -Pirate

    -GPS

    -Revised bottom beacon (same setup for GAF, LSK, and AMI)

     

    Disregard the decals, it is not fully done or set properly.  There is a mesh issue on the afte upper rear fuselage, I think we are stuck with that since Bongodriver has not made any updates.

     

    Hats off to all the skill 3d Max users.  I spent hours trying to make the right "fake pilot" parts for this bird.  I am still not satisfied but I think it is pretty good.

     

    Yes, two different Ala 14 emblem.  The serial for Ala 14 will be the new serial system by Eda, example C.16-10002.

     

     

    Cheers!

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    • Like 3
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