kct
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Everything posted by kct
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Screenshot Thread
kct replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Heh. -
Absolutely stunning work!
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Tornado F.3
kct replied to bobrock's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Sweet fighter to fly in. EDIT: Also, there's something in the cockpit. A pic to be precise. -
senior moment Bomb Type
kct replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
From: To: Try it first. -
Well, these are the updated .inis for testing. I wish to make several disclaimers though: 1. Data - I've included the AI sections based off TW's F-4F, and some hardpoint fixes. FM is NOT modified at all (since I am not an FM guru). 2 sets of data.inis and loadout.inis are included, one with normal hardpoints and the other allowing asymmetrical loadouts in the inner wing pylons. 2. Cockpit - Not much changes here, although for best effect you must have MF's F-4E cockpit in the cockpit folder, since I've implemented opening cockpit in the data.ini now (using animation key 10, which should be Shift + 0). As far as I'm concerned there is virtually no radical cockpit changes (like MFDs). 3. Avionics - Bits you need in the cockpit folder are the following: F-18A_radarPPI.bmp and F-18_DTV.tga. One to make sure that ground radar works, the other is just for TV displays. I wish to say that I do NOT claim accuracy for this (people like Crusader might know far better than me). 4. The tanks reuse the .lods included in the F-4F series package, I just set it in the way so that only the 90J/ICE tanks would be selectable (instead of stray 72J tanks or something like that appearing in the loadout). 5. I'm modding an aircraft which I'll never get to see in my entire lifetime, so bear with me. That's the reason I've put it here for testing first... 6. Anything, feel free to make suggestions and changes or anything here. Might as well have everyone participate in the effort, baby steps first. Heck, I might even hand it over to everyone here to complete the work. F_4F_ICE.rar
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F-4F/ICE JG 71 "Richthofen"
kct posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: F-4F/ICE JG 71 "Richthofen" File Submitter: kct File Submitted: 16 Feb 2009 File Category: F-4 For the F-4F/ICE Phantom II in the F-4F Series Pack available HERE. This skin represents the F-4F/ICE Phantom IIs flown by the JG 71 "Richthofen", currently the only (and last) F-4 squadron in the Luftwaffe. Based on Sundowner's excellent JG 74 "Mölders" in the pack. Instructions and notes in the readme. Click here to download this file -
Version
221 downloads
For the F-4F/ICE Phantom II in the F-4F Series Pack available HERE. This skin represents the F-4F/ICE Phantom IIs flown by the JG 71 "Richthofen", currently the only (and last) F-4 squadron in the Luftwaffe. Based on Sundowner's excellent JG 74 "Mölders" in the pack. Instructions and notes in the readme. -
Okay, I'm uploading the JG 71 skin first. The other stuff can come later...
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Screenshot Thread
kct replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well, who says that CAS isn't fun? -
Last 2 pictures on this page would answer anything we need to probably know about the ICE's cockpit: http://www.acig.org/artman/publish/article_290.shtml Didn't they say that it is more or less of a stop-gap measure?
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Ah.....that one. Used it in the F-4ES mod, it made a nice complement for the AMRAAM capability.
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To be honest, I wasn't even sure what I'm doing with the avionics at this point. Just some corrections to get new features working, like ground radar. The .ini should be below. Hope someone in the know would do a better job than me... F_4F_ICE_AVIONICS.rar
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TV display correction for F-4F/ICE. [TVDisplayData] UseRadarTexture=TRUE DisplayLimitLeft=16 DisplayLimitRight=238 DisplayLimitTop=12 DisplayLimitBottom=242 ;DisplayLimitLeft=8 ;DisplayLimitRight=119 ;DisplayLimitTop=6 ;DisplayLimitBottom=121 ApplyFilter=TRUE FilterMaterial=DTVFilterMaterial OverlayTexture=cockpit\F-18_DTV.tga <--- Optional
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Green Hell = insanetacular Widesky = insanetacular It'll be better if anyone from over there can come over here.
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It was never pretty. Took a lot of hassling and lot more to get everyone to work, and unfortunately, back then our navy (like rest of the military that time) were too under-equipped to do anything, plus everyone have no idea what was going on. Added is the fact that the boat people is entirely another problem we're facing (most people think that this country is a safe haven, and by that time massive policy changes were being introduced).
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The Works In Progress Thread
kct replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Those guys in the German section might have seen these bad boys. JG 71 Richthofen (original JG 74 skin by Sundowner), since they are the last squadron to fly these: What is still missing: Probably some negligible detail bits, and they would most likely reuse all of the serials from the F-4F pack (since most of the ICE aircrafts belonging to disbanded squadrons were sent to the JG 71...except for one - 37+16 - which I'm probably omitting from selection for reasons below). WDT 61 Luftwaffe Flight Test Center (original skin by Jarink), Luftwaffe EF-2000's flight test partner: What is still missing: Fin band's inscription, and the logo on the fuselage. LOTS of detail work to be done, and unfortunately it is going to be 1024 x 1024 only. Part of an F-4F ICE update I'm currently doing...sorta. Would use ICE-specific tanks (reusing the old models), and a ground radar based off that of F/A-18's (which makes sense since they use essentially the same radar). Canopy can be opened, though I think you need to do some DIY work to see it from INSIDE. -
Thanks! I've modified the 90J skin further though, changed the finflash a little. Planning to do an update to the F-4F ICE. Avionics update (for the F-4F ICE using Avionics70.dll): [TextureData] ;RadarTexture=cockpit\f-4e_radar.bmp RadarTexture=cockpit\F-15A_radar.bmp RWRTexture=cockpit\F-4e_rwr.bmp ;RadarAGTexture=cockpit\f-4e_radarPPI.bmp RadarAGTexture=cockpit\F-18A_radarPPI.bmp <--- Copy from TMF's F/A-18A's cockpit folder, the version using Avionics70.dll. RadarTextureSize=256 [RadarData] AvailableModes=SEARCH,TWS,STT,ACM,GM <--- This. Add this somewhere below: [RadarDisplayGM] PPI=TRUE RangeSetting=1,2,3 ScanRate=120 MapPPIArc=60 MapBackgroundLevel=0.2 MapHighlightLevel=0.8 MapNoiseLevel=0.1 Symbol[01]=RangeScaleText Symbol[02]=RadarMapModeText Symbol[03]=ElevationCaret Symbol[04]=AzimuthCaret
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I came bearing gifts...sorta: JG 71 Richthofen (original JG 74 skin by Sundowner): WDT 61 (original skin by Jarink):
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Screenshot Thread
kct replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
"Mommy, why is it so noisy out there?" -
E-2C Hawkeye 2000, or E-2D?
kct replied to gbnavy61's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Sorry, DAT as in capun's team. -
E-2C Hawkeye 2000, or E-2D?
kct replied to gbnavy61's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Well, DAT have the E-2C somewhere, I think...though, you know, the usual applies... -
Malvinas 2000 ?
kct replied to mono27's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
bobrock is currently making a proper F.3 mod. Just patiently wait for it, his version of the F.3 is showing lots of promise. -
Point of Interest To the Thirdwire Community
kct replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Believe me, the rivet counting is getting old. Seems like there are people that expect everything to be PERFECT, when half of the time we tried to work above the limitations of everything. As I've said on a blog post at my own blog: P.S. To those that actually bothered to read, I wasn't flaming any particular community. Just some people that insisted that everything else is like whatever Stilgr/whatever wanted.