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quack74

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Everything posted by quack74

  1. Version

    135 downloads

    Blue Tailed Jasta 11 Dr1 Pilot was Ltn. Eberhardt Mohnicke and number is unknown to me But scheme is historically accurate. Just change the skin folder to J11 Mohnicke and the Textureset as well in the skin folder. Also change the Textureset in the fokkerDr1 Configuration Settings from J11 Blue Tail to J11 Mohnicke. Enjoy, quack74
  2. For Peter01

    Hello peter01. That Pup skin you included with your flight model updates is superb to say the least. It looks like a photo realistic skin. My question to you is, is this skin able to be re-skinned and re-posted with proper credits? I noticed on the skin template it states "Do not redistribute". But you posted it with your flight models. I ask because it makes and incredible base to create new skins. Or even redo the ones I already did. For my own use I've already changed to the stock WHITELETTER decaling (rather than that blue) and created a couple of skins. If I cannot re-skin and re-post then maybe I could post a decal.ini file for people to use the stock white lettering. Thanks again Peter01 for all those new flight models and the Pup skin. BTW the Data.ini for the Pup has the elevators reversed. Pull back on the stick makes the elevators go down. I already changed mine. Make "ReverseNodeOrientation" to FALSE seems to work for Left and Right elevators. Also, I love playing your early war Campaigns. Now that the early aircraft have great flight models it adds so much to the WWI airwar experience. And now with all the new terrains, this sim is incredible (for me anyway)
  3. Found a few more FMs

    Thanks christian59, I've been looking for a fix for the DIII guns
  4. Ok. I'll try to explain what I've been working on here. This will be a new aircraft install called "AlbatrosD3 J11". Just drop into your /object/aircraft/ folder. This new folder will contain only one skin. The all red fuselage of Jasta 11 from April'17 to early-mid summer '17. The dates in the DATA.ini will make this plane appear on these dates only. I set this up for AI. So if you fly for RAF or France you'll end up coming across the all red Jasta 11 D.III's with the personal markings of all the known aces aircraft like: Karl Schafer - All black tail Lothar von Richthofen - Yellow nose, elevators, and rudder Allmenroder- White nose, and elevators Kurt Wolff - Green nose and elevator with light blue wheel discs Hans Wolff - Orange fuselage band Otto Brauneck - Blue nose and elevators Georg Simon - Light green fuselage band And last but not least Manfred von Richthofen - ALL red with NO Crosses on the Fuselage or Tail I had to create some other personal markings just to fill in some blanks for now. But maybe I'll just make the extras have crosses on the the fuse and tail. For now they all have crosses on the fuse and tail except for MvR. Otherwise his would look just like the blank ones. This is still a WIP. Check out the pics. It's all decals. Now you can engage Jasta 11 and try to shoot down an ace! I've removed the crosses on the "ace's" skins. They will still appear on the blank planes to distingush between MvR plane though.
  5. Just wondering if this is working out for everyone so far? Hope my instructions were ok. If you guys like this I'm working on doing all the Fokker Dr1 skins I have for a couple of Jastas. I'm doing Jasta 11 Dr.1's (I have about 14 ace skins to do decals for) and Jasta 19 Dr.1's ( I think I have about 10 ace skins). These will all work just like the Jasta 11 D.III's. This will take some time though. A lot of decal work. If you open the Decal.ini and the "D" folder for the D.III's you'll see what I mean. But it's worth it in the long run. If only TK made an "enemy selection screen with skin options like IL-2!!!!! Since FEG is a thing of the past I guess it aint goin to happen
  6. File Name: Jasta 11 D.III's File Submitter: quack74 File Submitted: 17 Mar 2010 File Category: Albatros Skins --- For First Eagles Gold --- Albatros D.III's of Jasta 11. This download is of the Jasta 11 Albatros D.III's with the all red fuselages. Implimented late April 1917 to July 1917. The idea was to help Manfred von Richthofen's all red D.III blend in with the rest of the pack. Since there was a price on his head, his fellow airmen of Jasta 11 thought it might be a good idea if he wasn't the only "red" target. but each had an individual touch. So I created a decal pack to help create some of the Jasta 11 ace's aircraft of this time period. They will appear at random and even von Richthofens D.III will appear as well. He might not be the lead plane, but he'll be in there. Here is a list of who's planes you will encounter or use. 1. Manfred von Richthofen "Rittmeister" of Jasta 11 - All red fuselage with over-painted markings. 2. Karl Allmenroder - White nose and spinner with white elevators. 3. Kurt Wolff - Green nose and spinner with green elevators and light blue wheel discs. 4. Karl Emil Schafer - Rear fuselage and complete tail section all black. 5. Georg Simon - A pale green band around fuselage just aft the cockpit. 6. Hans Wolff - An orange band around fuselage just aft the cockpit. 7. Otto Brauneck - Blue nose and spinner with blue elevators. 8. Lothar von Richthofen - Yellow nose and spinner with yellow elevators and rudder. The others you might see are unknowns and made up by me. There will be some that appear to have no personal markings but will have the iron crosses on the fuselage sides and the tail section. I made these with crosses to make them different than Manfred von Richthofens plane. His plane will be the ONLY one with no personal markings and no fuselage and tail crosses. More in the readme file. Enjoy, quack74 Click here to download this file
  7. Ok I just posted this in the dowload section. Let me know how it works out for you. If it does
  8. Jasta 11 D.III's

    Version

    165 downloads

    --- For First Eagles Gold --- Albatros D.III's of Jasta 11. This download is of the Jasta 11 Albatros D.III's with the all red fuselages. Implimented late April 1917 to July 1917. The idea was to help Manfred von Richthofen's all red D.III blend in with the rest of the pack. Since there was a price on his head, his fellow airmen of Jasta 11 thought it might be a good idea if he wasn't the only "red" target. but each had an individual touch. So I created a decal pack to help create some of the Jasta 11 ace's aircraft of this time period. They will appear at random and even von Richthofens D.III will appear as well. He might not be the lead plane, but he'll be in there. Here is a list of who's planes you will encounter or use. 1. Manfred von Richthofen "Rittmeister" of Jasta 11 - All red fuselage with over-painted markings. 2. Karl Allmenroder - White nose and spinner with white elevators. 3. Kurt Wolff - Green nose and spinner with green elevators and light blue wheel discs. 4. Karl Emil Schafer - Rear fuselage and complete tail section all black. 5. Georg Simon - A pale green band around fuselage just aft the cockpit. 6. Hans Wolff - An orange band around fuselage just aft the cockpit. 7. Otto Brauneck - Blue nose and spinner with blue elevators. 8. Lothar von Richthofen - Yellow nose and spinner with yellow elevators and rudder. The others you might see are unknowns and made up by me. There will be some that appear to have no personal markings but will have the iron crosses on the fuselage sides and the tail section. I made these with crosses to make them different than Manfred von Richthofens plane. His plane will be the ONLY one with no personal markings and no fuselage and tail crosses. More in the readme file. Enjoy, quack74
  9. Ok I got this working. A whole lot of decal work. Anyone who knows about decals will appreciate this one. The hardest part was creating "99" decals. Too hard to explain, but I wanted to pull my hair out. But well worth the effort for sure. Now when I fly for the RAF or RFC I just might come across the deadly ALL red Jasta 11 wolf pack. I'll see all the known aces and a couple more I threw in there. But there will only be 1 with NO personal markings and washed out crosses on the fuselage and rudder. Guess who? It's very cool to be in the big furball and see Manfred von Richthofen's D.III in the mix. This works every time. There will be two ways to install this so that the J11 DIII's will appear at random. 1. Install as a skin into your AlbatrosD3 folder and in the Config file make the J11 skin [TextureSet001]. This way everytime you use the D.III the default skin will be Jasta 11. And the default skin for AI will also be Jasta 11. 2. Copy the AlbatrosD3 aircraft folder and rename it "AlbatrosD3 J11". Rename the DATA file and Config file. And only have one skin inside (Jasta 11). I'll explain in the readme file when I post the download. Personally I added this skin as a whole new aircraft. That way I'll always have a variety of D.III's flying around. Sometimes I'll see Jasta 11, sometimes Jasta 28, And sometimes Jasta 5. I created seperate aircraft folders for different skins. Better than seeing the same enemy all the time. Let me go and right up a readme file so I can get this posted. Later
  10. I know you're only allowed a certain number of decals per mesh. I think it's only 4. If you have more than 4 it could cause the mesh to go white or even blank. Also if you want decals to appear in sequence like numbers or at random the decal levels should be set to "2". "0" is for a particular decal that always appears like National markings. Hope this helps. If not sorry I couldnt help. If you have decals that should appear an all the aircraft like "Caution Jet Intake" ,stuff like that, they should be pasted right onto the skin template to save room for more decals since decaling is limited.
  11. All the stats in the forum are coming up as "0" views for all threads. Is it just me?
  12. FRTown background tiles

    I like that. Good idea. Some towns and cities are a bit busy. This is for Jan's terrains right? What these terrains need is more human element. Maybe more of Jan's pedestrians in towns and cities and stationary trucks and cars around buildings and in the streets.
  13. All the campaigns work for me too. Stock and add-ons. Dont recall ever having any problems.
  14. The HP 400 is pretty good Peter01. Thanks a lot. I did have to fix the elevators though. One didnt work and another was really slow. But Now it's good on take-off.
  15. Updated Gotha's

    I just want to finish up a Gotha G.IV in Aurstrian Camo. I'm doing this one so I have an Austrian bomber for my Austria-Hungary "like" install. But I still have to texture all the ribs. Take note of the detail on the fuse sides and rudder. I want to do that same "bevel" effect on all the wings too. Also take not of all the interior details, cockpit and underside rear tunnel. The plain green was bugging me too much. I'll get these up by the weekend I hope.
  16. I like that double Sopwith Tripe
  17. FM progress

    I appreciate that Pete01. I figured since I figured a way to use heavy bombers at take off it would be nice to have all the "big ones" to use. Thanks a bunch.
  18. Bombers takeoff from airfields

    don246, make sure everything has the correct new name like I wrote above. There are no major changes other than renaming things, there is no reason why it wont work for you. It works for me and it seems to be working for Tailspin and JFM. You must be forgetting to rename a file or two. Just keep checking. It's worth it.
  19. Bombers takeoff from airfields

    You're welcome. I need to repost all the Gotha skins that I've been touching up. They look great on the airfields.
  20. I cant figure out a couple of parts on the stock AlbD.III. Anyone know the "NodeName" for the lower tail fin that the skid is attached to? And also the "NodeName" for the nose cone or prop hub? One other thing for anyone who knows about decals, how do you bring a decal to the forground if two decals share the same position? If I use a decal to make a part black and also a decal of a roundel how do I get the roundel to be in the forground (ontop of the black)?
  21. Stock AlbatrosD3 parts names

    Wish I had this a year ago. Thanks Wilches
  22. Bombers takeoff from airfields

    These are the files that need changing. The Flanders terrain is just an example. This works for all. In the new main Flanders_Bombers terrain folder rename all these files: 1. Flanders.ini to Flanders_Bombers.ini 2. Flanders_DATA.ini to Flanders_Bombers_DATA.ini 3. Flanders_DOGFIGHTS.ini to Flanders_Bombers_DOGFIGHTS.ini 4. Flanders_MOVEMENT.ini to Flanders_Bombers_MOVEMENT.ini 5. Flanders_NATIONS.ini to Flanders_Bombers_NATIONS.ini 6. Flanders_TARGETS.ini to Flanders_Bombers_TARGETS.ini 7. Flanders_TYPES.ini to Flanders_Bombers_TYPES.ini 8. Flanders.TDF to Flanders_Bombers.TDF 9. Flanders.HDF to Flanders_Bombers.HDF 10. Flanders_Map1.bmp to Flanders_Bombers_Map1.bmp " " " Map2.bmp " " Map3.bmp 11. Inside of the "Flanders_Bombers".ini file (configuration settings) you'll need to change the following lines: [Terrain] TerrainFullName=Flanders_Bombers < DataFile=Flanders_Bombers_data.INI < TargetFile=Flanders_Bombers_targets.INI < TargetTypeFile=Flanders_Bombers_types.INI < MovementFile=Flanders_Bombers_movement.INI < NationsFile=Flanders_Bombers_nations.INI < BriefingText=Flanders_briefing.INI DogfightFile=Flanders_Bombers_dogfight.INI < DogfightOnly=FALSE Longitude=5.221 Latitude=49.176 CatFile=..\wwiVerdun\wwiVerdun.cat [Map] FilenameFormat=Flanders_Bombers_Map%d.bmp < Width=250000.0 Height=250000.0 NumZoomLevels=3 Make sure these are all done. This is exactly how mine is and it works. If you still have problems, just post them here. I see what I can do. This is a great addition to the game so it's worth a little head scratching.
  23. Bombers takeoff from airfields

    Hey guys, that happened to me too at first. I'm not sure what causes that. But make sure you rename all the files like I said. All the "Flanders".INI files, the two .HFD and .TFD files, the 3 "Map%d.bmp". Rename everything except for the .ini's for the ground objects and tiles. I'm running my FE upto FEG standard. Exp-Pack and Nov'08 update. Also, dont forget to change all the lines in the new Flanders_Bombers.INI file like in my first thread. Very important your file looks just like the one above.
  24. Bombers takeoff from airfields

    For the first 8 or 9 of you who downloaded the WWI_AIRFIELD1.ini file from the above post, I made a change to where the bombers land on the airfield. I forgot to change the landing position. So redownload the WWI_AIRFIELD1.ini from the above post. I just updated it. Now the bombers will land much sooner on the airfield rather than landing near the middle. Sorry about that.
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