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quack74

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Everything posted by quack74

  1. It was a busy mission. As you can see I was forced to land in a field. Note in the first couple of pics all the DH-4's, F2b's and Handly Page 400's to the upper center spinning out of control. Action everywhere. It's great.
  2. Just thought it was amazing how the RAF totally destroyed my airfield. It was awsome to watch. I actually had to land somewhere else. BTW I wasnt in that Naval 9 Camel. I was just scrolling through the aircraft around the airfield to get a good shot.
  3. I use them for the stock planes too and as for the embarrasing issue, That's usaully how it ends up for me too
  4. I have Peter01's FM's for all my aircraft and I'm using FE2. They seem to be ok. You'll need them too for any add-on aircraft.
  5. Wow Bandy, thanks for the detailed response. But.... I tried pasting what you have above into my Terrains folders' DATA.ini. But still nothing. I have exactly what you wrote in my DATA.ini files. And I only overwrote those lines. I'm stumped.
  6. I dont know when it happened but I just recently realized in FE2, I lost my water effects. I'm using Jan Tumas terrains and I have my water settings to "High" in options menu. How do I get the water effect back? I dont know how I lost it but mybe someone can point me in the right direction to turn it back on.
  7. Ok, In my /Saved Games//FirstEagles2/ here, I have a "Flight" folder. In this flight folder I just drop in any "cloud.tga's" and or new "Horizoncloud.tga's" and even a new "EnvironmentSystems".ini. The game will read these first as long as they are in this new "Flight" folder. If you already created a "Flight" folder, just back up everything you have in there already. Then add the new "clouds".tga's. If you havnt created or added any cloud.tga's before then the new ones you want to add should be the only ones in the folder. As far as the Pup. Make sure the "Cockpit" folder is in the main Pup aircraft folder. Not the skins folder.
  8. Depends on what side of the line you two landed on. One of you might want to start thinking about running.
  9. Are those Jasta 5 skins in your D5a folder or your D5 folder? Because your Jasta 5 aircraft is the AlbatrosD5a. I think those Jasta 5 skins are for the D5. Unless you changed them. And make sure the KnownAce texture names are spelled just like their folder names. Check that out. I dont want to insult your intelligence here, it's just that I've made that mistake a couple of times myself. Sometimes it's the simple dumb things. Try changing the Jasta 5 aircraft to an AlbatrosD5
  10. sinbad, how did you get the GothaGIV .LOD to open up using this program? Every .LOD (for FE aircraft) I try to open causes the program to crash and close.
  11. I'm sure you both would have a lot to talk about
  12. Well I'm sure I can help with this one but first let us know if you're using FE1 or FE2. They have different folder structures. So some things go in to different places.
  13. I've done intercept missions and have come across bombers, two-seaters, and fighters as well. Most of the time the fighters have bombs though. But I have come across fighter that just want a good fight.
  14. Funny how it's ok to stab someone or something in the face and have blood and guts gushing out all over when using a PS2 or Xbox console. But for historically real sims mostly made for adults it's not ok. Hmmm.
  15. Only the DATA.ini has the [KnownAces] added at the bottom of each aircraft squadron or Jasta entry.
  16. Javigato, There is a Campaign DATA.ini as well as a Campaign Configuration Settings.ini. The "Data.ini" has ALL objects that are involved with your campaign. The ConfigSettings.ini controls the user planes. In the config.ini you have to create a nation, Aircraft type, and all the text files that go along with your Jasta's or Squadron's missions. There's more but I'm not at my PC at the moment. I cant remember everything. But If this helps, then good. If not let me know and I'll Post some examples for you. Try downloading some campaign from the FE download section. And see how the other guys did theirs. Thats how I started. There are a bunch of parameters that I still dont know what their meaning is. So by no means am I a Camapign building expert. But I'll do what I can to help.
  17. As of now there is no way to create a wounded or dead pilot. It's not in the game programing. ThirdWire didnt want to make the game to appear too violent and graphic. I can understand that. Kids are playing this simm too. But there is plenty of violence and blood and guts in console games made for kids. Go figure. I for one would rather see a slumped pilot than no pilot at all.
  18. I think that's the only way to add a pilot's name. Ex: create a Jasta 11 using the FokkerDr1, and make the default texture "Jasta11". Then at the bottom create as many "KnownAces" as you like. If your first [KnownAce001] is Manfred von Richthofen using the texture "425/17 early" (one of mine) and your second [KnownAce002] is Hans Weiss using the texture "J11 Weiss" then these two will always appear as the first two aircraft in the first flight in all Campaign missions for Jasta 11. If you only have these two as [KnownAces]'s and the mission calls for more Jasta 11 aircraft the campaign will use the DefaultTexture of Jasta11 (which you typed in above) to fill in for the needed aircraft. My campaign is called "Cambrai 1918". It uses all of my skins from PfalzDIIIa's to Fokker Dr1's and Camels and DH-4's etc etc. I've created dozens of Jasta's and squadrons. All with historically accurate markings and all the correct names of a bunch of known pilots and aces. So If I decide to fly in a CamelF1_130 of Naval 9, (Using my 4 Naval 9 Camel skins) I can fly over the front and see formations upon formations of DH-4's, RE-8's, HP400's Halberstadts and Hannovers, Even GothaGIV's too. Fighters are everywhere./ It's actually an awsome sight to see. Literally the sky would be full of fighters and bombers. Explosions everywhere. Even ground forces being engaged. But the best part is being in my blue trimmed Naval 9 Camel and going up against Fokker Dr.1 aces of Jasta2, Jasta11, or Jasta6. or Pfalz Jasta's like Jasta 16b, Jasta10, or Jasta29. All have their custom skins and pilots names to go with as [KnownAces]. It's awsome.
  19. :blink:I just realized I need to create another "nation" for the Pfalz AC that have lozenge camo on the wings. The black crosses dont show well without the white borders. Argh!
  20. Here is how it looks. Note the Albatros D.V has normal markings for the same mission and the Pfalz D.IIIa's have no white borders. And the last pic is the Staaken formation a little more spread out.
  21. :good:I THINK I GOT IT! I found a way to get different markings to show for different planes with the same nationality. It's kind of long. Not a simple fix really. But it works. This is really just to create the Pfalz types without the white borders on the Iron Crosses. All the other normal markings will still appear at the right dates. I created a new nation in the Nations.ini in the Flight folder (after unpacking) and named it "Germany_Pfalz". Then created all the new decals needed and put them into the "Decals" folder. Then I created a "Nations" main folder in the: /Saved Games/ ThirdWire/ FirstEagles2/ Nations. Then I dropped in the new Nations.ini. (This is the only way the game will read any changes to the Nations.ini file). Then I needed to add the lines - NationsDirectory=Nations - to the AIRCRAFTOBJECT.ini in the Flight folder (after unpacking too). This way the game will know to look in the new Nations folder I added to find the "Nations.ini" that I altered. Lastly I needed to go into the PfalzD3 and D3a's aircraft folders and change all the national names whereever they may be. DATA.ini's, TextureSets, etc etc. Now at the selection screen for single missions you'll see the new German Nation (I think I named it "Pfalz German Air Services" for now". But when I select the PfalzD's as my aircraft, the new National name appears automatically because it's in the DATA.ini and the TextureSets. I dont know if this makes any sense any of you guys. It's really confusing to write even. But Trust Me, it works. I have to work on the new decals a bit and write up a readme that makes sense. I have to remember what I did step by step When its all done all you guys should have to do is copy and paste really. I think. Should be easy to install. BTW, I created another Nation called "German Air Service Bombers" just for the Stakkens. They're so big you cant use the same formation.ini set up as the GothGIV's. So I created a new bomber formation for the new "German Air Service Bombers" and renamed the Staaken's nation to Germany_Bombers. So there is a fix for the Staaken's formation spacing too if anyone cared. I'll post it with the National markings download when it's done. This is very confusing I know. But it's worth it. I think I have too much time on my hands . I think I was supposed to do the dishes today and cut the lawn:blink:
  22. These are some early Jasta 27 D.III's under the command of Ltn Hermann Goring sometime around Spring and Summer of 1917. There will be some D.V's to add to the mix. It's a WIP for now. I have to change the fuselage numbers a bit and do the D.V version.
  23. It is tempting
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