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quack74

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Everything posted by quack74

  1. Just wanted to share this photo from my "Caporetto" campaign. If your eyes are 20/20 check out the line of Austrian and German aircraft. Intimidating to say the least.
  2. Hello Ice Man, I'm not too sure about the gun problem. I dont remember wich guns come with FE2 or which ones were add-ons. Thats one of those problems with modding. You forget what came with the sim. But I'll try to help. Before I get in to it (it might be a long process) Do you have the Extract Utility to unpack the security file? If so have you unpacked all the files and created folders in C: Users/ your name/ Saved Games/ ThirWire/ FirstEagles2/ all mod folders go here eg: Sounds, Effects, Objects, Terrains etc, etc.
  3. I've tried just about everything too. ANTI_SHIP missions are a no go for FE2. But you can create stationary ships in each terrain by creating the particular ship's data in the terrains's_TYPES.ini and by creating it's location in the terrain's_TARGETS.ini. It does work. You can create a stationary ship convoy in the Channel using the Flanders or Cambrai terrains. The battle ship "IronDuke" continuously fires at land targets all over the terrain. Cool effects. But....however, there doesnt seem to be a Sinking_Ship effect anymore either. Bombing the ships doesnt seem to cause any damage and I cant get the rest of my flight to attack ships. Eventhough I have a ship locked on as a primary target. I dont know. Maybe it's not worth it until TW brings back the shipping data. If they do.
  4. I'll be posting a Version 2.0 for the " Battle of Caporetto" campaign. I've included German air units and edited the Config.ini and DATA.ini to make Austrian and German aircraft separate. I cleaned up the Data.ini a bit. It's a bit more organized now. I've added a couple more French AI Escadrilles aswell. New mission text files and new Start and Hangar screens too. In the download section it will be called " "The Battle of Caporetto" Version 2.0". It will be an add-on to your excisting "Caporetto" campaign Version1.0. This one will be a simple install. Here is what will be included: These German units were sent to reinforce the Austrian campaign against the Italians soon after the collapse of the Eastern (Russian) Front. These units would start to appear in September of 1917 and last till the end of February 1918. Jagdstaffeln (fighters): Jasta 1 - Albatros D.V Jasta 31 - Albatros D.III Jasta 39 - Albatros D.IIIOAW FeldFleigerAbteilung (ground attack): FFA.2 FFA.14 - All DFWC5 FFA.17 - FFA.39 Kampfgeschwader 4 units (bombers): Kagohl 19 Kagohl 20 - All AEG G.IV Kagohl 21
  5. I've finally got the IronDuke and a couple of other ships to appear in FE2. But I have a couple of questions for anyone who might now about it. 1. why dont all the big guns fire? Only two turrets fire. The others just move around but mainly away from the targets and never fire. 2.. How do the guns work? There are no 13.5IN_MKV guns in my GUNDATA.ini or WEAPONS.ini. So where do the effects come from? I like the secondary effects (hit explosions and smoke) where do they come from? How can I use them elswhere? 3. All of my ships are set as "CARGO_SHIP" for ground object type and there are parameters for SHIPPING in the terrain's MOVEMENT.ini but I never see one ship moving along the coast as the parameters dictate. Is FE2 set up for "SHIPPING"? Making the ships static is no problem. I set their position in the terrain's TARGETS.ini. I do notice that there is no "ANTI_SHIP" in any of the aircraft's roles in their DATA.ini's This isnt a really big deal but I would like to place some ships in the channel on the Flanders map for some MFJ Units and bombers. Oh and #4. Why doesnt the IronDuke get destroyed? I bombed the crap out of her with my Gotha and just got some smoke. She didnt sink or burn. And why dont any of the other Gothas in my flight recognize the IronDuke as a ground object? I hit "Attack ground " and they all spread out looking for ground targets. Is it because there is no parameter for "ANTI_SHIP" in FE2? thanks to anyone who wants to respond to this.
  6. I will be releasing an upgrade or patch for my "Battle of Caporetto" campaign. I've included three German Jastas and one ground attack unit to the "usable" list. Also I've fixed and organized both the Config.ini and DATA.ini. Now when selecting a Nation, Austria will appear in the menu. When selecting "Austria" you will be able to use only the Austrian aircraft. Selecting Germany will allow you to use only the new German units. Before as you all know Germany was all the enemy aircraft. There was no Austria in the selection. Anyway it's fixed and works great. Here are some pics for the "German" units Main Start Screen: Jagstaffel 1 Hangar and Loading Screens: Jagstaffel 31 Hangar and Loading Screens: Jagstaffel 39 Hangar and Loading Screens: FeldFleigerAbteilung.2 (FFA.2) DFWC5: The identity of these Jastas is a bit iffy. There's not much info out there about them. From the research I've done I've used my best guess. This Version 2.0 patch ( Expansion Pack 1) will be an easy install. I promise.
  7. ................. ....................
  8. Ever since I got my new GFX card my water has been horrible. For every terrain. It is way too light blue and fuzzy at distances. Also it barely moves. I'm using Jan Tumas terrain upgrades and I currently have DX11 gfx card. Can someone post their water settings from their Terrain_DATA.ini that they are happy with. I dont know how to optimize water settings. Thks BTW It's for FE2
  9. Awsome skins sinbad
  10. I'm glad to hear it. Nice to know you guys like it so far. It is lacking in some respects, but I'm no programer and I dont even know what half of the stuff means. I'm limited in the aircraft and objects I can use too. But I got the ball rolling. As soon as a bunch off you get the campaign underway, I'll release an update version 2.0 including the German Jastas 1, 31, and 39. Also more FFA ground attack units and some Kagohl4 bombing units. I already did all the skins I could find. I'm trying to figure a way to get the Stratigic Nodes to work in the Vogesen terrain. The Allied (Italian) territory is so small it's hard to get the forces to move back and forth. Anyway, it's good to hear you guys like it so far.
  11. I mentioned that to ***** over at Skunkworks (the D.III rudder as apposed to the D.V rounded rudder). I dont think he really wanted to mess with the mapping at all. Hey Jan....If only you started this a few months ago! I did sooo many skins for the skunkworks D.IIIOef. I like your idea better. If you can make a decent Oef model from the stock D.III, maybe I'll consider redoing my skins for the Battle of Caporetto campaign. I'm going to add more to it anyway.
  12. This is all I could muster up for the German Jastas in Italy from Sept 1917 till around Feb 1918. Not a whole lot of pics out there. The aces and rosters are available but no aircraft photos. This is it AFAIK. Jasta 1. - Albatros D.V_160 Ltn. Werner Dittmann - Comet Ltn. Secker - Checkered personal marking Jasta 31. - Albatros D.III_170 Ltn. Fritz Jacobsen - Blk and White diamond band Ltn. Richard Wenzl - White band w 2 blk stripes Ltn. Wolker - X Ostv. Schluckebier - Star and moon Jasta 39. - Albatros D.III OAW (colors may verywell be in red and white) Oblt. Josef Loeser - diagonal black stripes Ltn. August Raben - White fuse with Raven and blk rudder Unknown - Black and white vertical stripes with blk line lengthwise Unknown - Black fuse with thick white lengthwise stripe So thats about it. These are still a WIP. Need to add all the dirt and grime. I will be adding these to my "Battle of Caporetto" campaign. They will be in an "Upgrade" download. Takes way too long to edit and post the original.
  13. Shipping shouldn't be a problem
  14. Just so you know, the thirdparty aircraft dont require any unpacking. Just copy the .LOD's and cockpit files directly from the aircraft folders. Only the stock Thirwire (FE2) aircraft need to be unpacked. You dont have to unpack the stock aircraft .LOD's or cockpit files.
  15. Good stuff MigBuster. I'll try it out.
  16. Anyone know why a hand full of my effects mods from DX9 dont show after I've installed my new GFX card with DX11? And is there a way to convert them to be used with the new GFX card?
  17. "Battle of Caporetto" front line action with new card. Awsome!
  18. For those of you who dont have a DirectX 10 compatable vid card and cant see the "Bump mapping" that creates definition on model structures such as wing ribs and fuselage seems..... These are some pics of what I was missing out on. For those of you that already have this feature.. just give me my moment, this is exciting!
  19. I finally spent the woping $190.00 for a new graphics card. I had an intergrated Nvidia 9100. But now with my new GTX 460 with DirectX 11....HOLY COW! This sim just jumped to 11 for me. I'm sorry I didnt do it sooner. The bump mapping is incredible. The landscape detail goes as far as the eye can see. Everything looks so clear and bright. Truly amazing. Now if we could get the Bump mapping to work with third party models.
  20. Just a couple of pics of (possibly) Oblt. Josef Loeser's Albatros D.IIIOAW in Jasta39. Jasta 39 was one of three German fighter units to be sent to Italy to help the Austrian front. If you all find my campaign works well enough, I will add these German Jasta's ( 1, 31, 39 ) to the Caporetto campaign. It will be a simple download. This one took a while:blink: BTW it's very possible the colors were black and white and not red. But red does look good
  21. Wow. I'm surprized that worked. I dont remember having to type in the correct install name. Well good, I'm glad that worked.
  22. Open the Options.ini in your Austria Italy install in the saved games section. Check to see if all the paths read Austria-Italy and not FE2. If they dont then try typing it in manually. [GeneralOptions] language=english.dll SFP1InstallPath=C:\Users\Jeremy MacRobbie\Saved Games\ThirdWire\Austria-Italy\ <-----HERE UpdateAtStartUp=1 TargetsIconSizePercent=100 [MeasureUnits] Distance=2 Speed=2 Altitude=1 [GeneralTargetTypes] AAA=0 CHEMICAL_WEAPONS_PLANT=0 CITY_BUILDING=0 COMM_BUILDING=0 COMMAND_BUILDING=0 EW_RADAR=0 FUEL_STORAGE=0 HANGAR=1 LARGE_RUNWAY=1 MEDIUM_RUNWAY=1 MISC=1 OIL_REFINERY=0 POWER_PLANT=0 RADAR=0 SAM_LAUNCHER=0 SAM_RADAR=0 SMALL_RUNWAY=1 TOWER=0 WAREHOUSE=0 WINDSOCK=0 [CustomTargetTypes] [Pilot] LastName=Pilot FirstName=Ace Callsign=Snoopy Service=USAS [Options] Section=0 [GameplayOptions] MissionStart=1 CockpitView=1 DisplayUnit=1 EnemySkill=2 Simulation=3 FlightModel=2 WeaponEffectiveness=2 Avionics=1 Targeting=0 HUDDisplay=1 Landing=1 Collision=1 Blackout=1 AmmoUsage=2 FuelUsage=2 [GraphicsOptions] DisplayDeviceID=0 DisplayWidth=1280 DisplayHeight=1024 DisplayDepth=32 AspectRatio=1.250000 AntiAliasing=0 UseAdvancedShaders=0 ForceDX9=TRUE ForceVSyncOff=FALSE LensFlare=0 DetailLevel=4 ObjectDetail=2 ObjectTexture=3 CockpitTexture=0 CockpitMirrors=1 CockpitReflection=1 EffectsDetail=1 TerrainDetail=2 TerrainTexture=3 HorizonDistance=3 GroundObjectDensity=3 WaterDetail=2 CloudsDetail=2 Shadow=2 [soundOptions] SoundVolume=100 SpeechVolume=100 MusicVolume=75 NumChannels=24 ReverseStereo=0 SpeechSubtitles=1 [ControlOptions] ControlMap=Default.INI Sensitivity=75 DeadZone=20 ForceFeedback=1 ForceFeedbackGain=100 TrackIR=1 [MultiplayerOptions] LobbyLaunched=FALSE [MiscOptions] HUDDisplay=1 ForceAIPilot=FALSE DisplayUnit=0 [instantAction] AircraftType=SPAD13 MissionMap= StartTime=16:30:00 StartDate=09/18/1918 StartTimeDeviation=120 TextureSet=0 NationalMarking=0 SquadronMarking=0 AircraftNumber=0 KillMarking=0 [singleMission] AircraftType=AlbatrosD3OAW Service=AUSTRIA MissionMap=VOGESEN MissionType=BALLOON_BUSTING MissionTime=NOON MissionWeather=CLEAR AirActivity=LIGHT AirDefenseActivity=RANDOM LoadMission=FALSE LoadMissionFilename=C:\Users\Jeremy MacRobbie\Saved Games\ThirdWire\Austria-Italy\Missions\SPAD13_BALLOON_BUSTING.MSN <--------HERE MissionDate=12/01/1917 StartYear=0 EndYear=0 [Campaign] CampaignName=Battle of Caporetto PlayerService=ITALY PlayerUnit=91a Squadriglia Difficulty=HARD Length=NORMAL AircraftSupply=NORMAL WeaponSupply=NORMAL LoadCampaign=FALSE CampaignSavename=Jeremy's Campaign 1.SAV [Multiplayer] Connection=0 PlayerColor=0 SessionType=0 GameType=0 Password=MyPassword MaxPlayers=8 IPAddress=127.0.0.1 [DogfightHost] MissionMap= MissionDate=09/18/1918 Loadout=0 StartTime=10:30:00 StartTimeDeviation=240 RespawnTime=60 RespawnDistance=4000.000000 MinHeight=5000.000000 MaxHeight=12000.000000 HeightDeviation=5000.000000 ContrailAlt=7000.000000 ScreenshotsDelay=60 StartYear=0 EndYear=0 WeatherType=SCATTERED [DogfightPlayer] AircraftType=SPAD13 TextureSet=DefaultTextureSet PlayerService=USAS Squadron=DefaultTextureSet [CoopMission] MissionMap= MissionDate=09/18/1918 ContrailAlt=7000.000000 Service1=USAS Service2=GERMANY Mission1=SWEEP AircraftType1=SPAD13 AircraftType2=SPAD13 AircraftType3=FokkerD7 AircraftType4=FokkerD7 ScreenshotsDelay=60 StartYear=0 EndYear=0 WeatherType=SCATTERED [MotionExporter] ExporterDLL= [Mods] ModsEnabled=TRUE Directory=C:\Users\Jeremy MacRobbie\Saved Games\ThirdWire\Austria-Italy <---------HERE Editors=FirstEagles2 <----Leave this [screenShots] Directory=C:\Users\Jeremy MacRobbie\Saved Games\ThirdWire\Austria-Italy\ScreenShots <------ and HERE Format=JPG This is just a guess. But it should have done this already for you. If this doesnt work post a thread about it over at ThirdWire. Maybe it is an XP thing. I think there are already some threads for this there. And even here I think.
  23. SkyHigh, I think (from what I can remember with my Aust-Italy install) that you have to physically edit all the aircraft and ground objects. I had to delete almost all the aircraft I didnt want (that didnt play a part in Italy). I only kept and or added the aircraft used by Austria, Germany and Italy. That's also why I created new Hangar Screens and loading screens. Just delete all the aircraft and copy the new aircraft folder right into your new /Objects/Aircraft folder. Just remember to get all the .LOD and cockpit folders for the thirdparty models. I forgot about all that stuff. Sorry. All the stock aircraft will show in a new second install. It's an easy fix though. I told you it would be a liitle time consuming:grin:
  24. Sky High, Hmmm. Not sure what's up with that. Just to be clear, In C: Program Files/ Thirdwire/ First Eagles 2/ , did you copy the "FirstEagles2.exe" and rename the copy "Austria-Italy", then send a shortcut of the new Austria-Italy.exe to your desktop, then run the new "Austria-Italy" install once? After you run the new install once then you should have a new aust-Italy target folder in: C: Users/ your name/ Saved Games/ Thirwire/ FirstEagles2 & Austria-Italy folders here. Do you not have this new Austria-Italy folder in this location? I dont really remember how my XP install looked when I first got FE2. But I would think the folder structures would have to be the same...no?
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