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Gatling20

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Everything posted by Gatling20

  1. It could be a mismatch between the tiles and the requirements of the terrain Data.INI: if the tiles are BMPs and the Data.INI calls for TGA tiles (or vice versa). The runway looks OK, but the rest of the countryside is a bit dark :) For example, if the tiles are TGA files but the terrain Data.INI says [Texture001] Filename=CITY1.BMP
  2. Gigant! The Me-323 Gigant. What a target!
  3. Thanks, Cap'n, I love these medals packs, they add a huge amount to the enjoyment of the sim.
  4. // Engines ---------------------------- // Two x Pratt & Whitney R-2800-31 Double Wasp (2,000 hp) [Engine1] .................... SLPowerDry=1491400.0 [Engine2] .................. SLPowerDry=1491400.0
  5. Nice model, thanks Veltro! Did the Ventura have 2,675 hp engines? I don't think so - the early ones had 1,850, and later 2,000 at most. Makes it easy to fly, though, with all that extra power.
  6. WW2 PTO PV-1 Ventura (Early)

    Nice model, thanks Veltro!
  7. I don't know too much about it, but there are some floodlights in the modern Timor terrain, but only at airfields, not at other places. The lights are placed on the map by the Targets.INI file, like this: Target[150].Type=Floodlight12m Target[150].Offset=640,9 Target[150].Heading=90 Target[151].Type=Floodlight12m Target[151].Offset=493,-260 Target[151].Heading=270 ... etc And then in the relevant Airfield.INI file there is this: // Floodlights ------------ [LightSet007] LightOn=0.65 Color=1.0,0.96,0.44 Material=LightMaterial2 Height=11.4500 Size=1.0000 Directional=FALSE Direction=360 Prefix=ESPoint ESPoint001=640,9 ESPoint002=493,-260 ....etc etc The Airfield.INI also defines LightMaterial2, as: [LightMaterial2] DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_SRC_ALPHA_ADD_DST NumTextureStages=1 TextureStage[01].TextureName=light2.tga TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE But it looks like you have figured it out very nicely, those lights look very realistic. I'm guessing that you have set Directional=TRUE rather than FALSE, but I'm not sure how you define Direction=
  8. What a great little aircraft, light to the touch in flight and manoeuvrable, and it looks great. Thanks Veltro! I'm finding it a good match for the Bf-109E, except in speed and weaponry. A pity they could never fit a bigger engine to it, or fit bigger weapons in the wings. Also I like the damage effect, where the engine cowling cover comes off and you can see the engine. A very nice touch.
  9. And the sim edits the INI file each time you use that aircraft. If you change a parameter in any TextureSet.INI file (change the Glossiness+ or Reflection= number, for example), the sim automatically updates and re-writes the aircraft INI file when you select that aircraft.
  10. Is this package different in some way from the original Huey, with Kesselbrut's cockpit, which was released in 2003? The LOD and all the texture files all seem exactly the same, and are dated from 2003.
  11. Does the smoke work? ... Just kidding, they look great.
  12. On second thoughts, in a WW2 Pacific terrain I have, the following works in the terrain Types.INI to have stationary ships in port with smoke coming out of their funnels, so maybe it is the TargetType=Transport line for the trains which is the problem. I don't think I have ever seen that in a terrain Types.INI before. [TargetType120] Name=Fletcher FullName=Fletcher Class Destroyer TargetType=NAVAL_BASE ActiveYear=0 DamagePoint=1000 ArmorValue=0 ArmorType=0 TargetValue=500 UseGroundObject=TRUE GroundObjectType=Fletcher RepairRate=0.150 StartDetectChance=50 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=15000.0 DamagedModel= DestroyedEffect=ShipDestroyedEffect DestroyedModel= SecondaryEffect=MediumOilFire SecondaryChance=100 ExhaustEmitterName=SmokeStackEffect ExhaustPosition=0.0,-5.2,13.1 ExhaustEmitterSize=1.0
  13. Hmm... It works when the object is just a terrain object (like the GeneratorBuilding, or the train in the example above). And it works when the object is a GroundObject (like a ship). Maybe you need to create two different objects, one the train as a GroundObject which can move, and a second one with the train as a stationary terrain object (not using the line UseGroundObject=TRUE).
  14. I found this in the terrain_Types.INI of a WW2 terrain, which adds a smokestack to a train: [TargetType074] Name=TrainEngine FullName=Locomotive ModelName=TrainEngine.LOD ............ Effect=SmokeStackEffect EffectOffset=0,4.8,5.6
  15. A great addition, thanks Spectre - I love targets!
  16. FE AA Objects

    Nice, thanks Geezer!
  17. As Wrench says, either extract InstantAction.INI and put it in your Flight folder, or create one and put it there. The text given above for InstantAction.INI is the whole of the required file, so you could in fact just copy the text I have set out and paste it using Notepad, and save it as a file called InstantAction.INI and put it in your Flight folder. The crucial part is that the AircraftType= and MissionMap= in both files (Options.INI and InstantAction.INI) have to be the same aircraft and terrain, and they have to be an aircraft and a terrain that you have installed. You can edit the rest to taste - as many different types of enemy and friendly aircraft as you like.
  18. You need to change two files, with entries which match, the files are Options.INI in your main WW2 install folder and InstantAction.INi in the WW2 install Flight folder. The main problem is if you do not have the player aircraft exactly the same type in both files - it will give you a CTD every time. The following is from the DAT SF2 WW2 PTO mod (which certainly works). In Options.INI, change the [instantAction] segment to read: [instantAction] AircraftType=SpitfireVCT MissionMap=TimorWW2 StartTime=12:30:00 StartDate=09/18/1943 StartTimeDeviation=120 TextureSet=0 NationalMarking=0 SquadronMarking=0 AircraftNumber=0 And then make InstantAction.INI as follows: [MissionHeader] MissionMap=TimorWW2 [instantAction] StartRadioDelay=0.2 [Debrief] HighScoresFile=HighScores.scr MaxHighScores=10 ShowListSize=5 HighScoresPosition=262,100 ScoresLeftPosition=10,140 ScoresRightPosition=277,140 ScorePositionOffset=75 NamePositionOffset=90 [MissionData] FriendlyAirActivity=1 EnemyAirActivity=1 PlayerMissionID=1 PlayerPositionID=1 MissionNumber=5123 AdjustStartPosition=FALSE AdjustBaseWaypoint=FALSE [Weather] WeatherType=CLEAR WeatherAlt=2000.0 WeatherThickness=500.0 FogAmount=0.1 ContrailAlt=8000.0 StartWindDirection=150 StartWindSpeed=2.57222 WindGustingAmount=2.57222 [AircraftMission001] AircraftType=SpitfireVCT Name=GUNSLINGER FormationType=WW2USFighter Size=2 RandomChance=100 MissionType=INTERCEPT ObjectiveID=2 Position=390020.000,555500.000,6100.0 Heading=0.0 Speed=100.0 FuelPercent=40 Alignment=FRIENDLY Loadout=AirToAir Aircraft[01].AircraftNumber=1 Waypoint[01].Position=393000.000,559000.000,1000.0 Waypoint[01].Size=1000.0 Waypoint[01].Command=WAYPOINT Waypoint[01].Speed=150.0 [AircraftMission002] AircraftType=B5N1 Name=BEAGLE FormationType=WW2AxisBomber Size=6 RandomChance=100 MissionType=STRIKE ObjectiveID=2 Position=390300.000,556500.000,6050.0 Heading=0.0 Speed=75.0 Alignment=ENEMY Texture=Green Ammo=100 Fuel=100 Waypoint[01].Position=390800.000,654500.000,6050.0 Waypoint[01].Size=2000.0 Waypoint[01].Command=WAYPOINT Waypoint[01].Speed=75.0 [AircraftMission003] AircraftType=Ki-43-II Name=FRESCO FormationType=WW2AxisFighter Size=2 RandomChance=100 MissionType=ESCORT ObjectiveID=2 Position=390300.000,556500.000,6150.0 Heading=270.0 Speed=100.0 Alignment=ENEMY Texture=Green11 Ammo=100 Fuel=100 Waypoint[01].Position=390800.000,654500.000,6150.0 Waypoint[01].Size=2000.0 Waypoint[01].Command=WAYPOINT Waypoint[01].Speed=75.0 [AircraftMission004] AircraftType=G4M1 Name=BEAGLE FormationType=WW2AxisBomber Size=3 RandomChance=100 MissionType=STRIKE Position=390000.000,557500.000,4550.0 Heading=0.0 Speed=87.0 Alignment=ENEMY Texture=Camo Ammo=100 Fuel=100 Waypoint[01].Position=390000.000,654500.000,4550.0 Waypoint[01].Size=2000.0 Waypoint[01].Command=WAYPOINT Waypoint[01].Speed=87.0 [AircraftMission005] AircraftType=P-40E Name=SHOWTIME FormationType=USFighter Size=4 RandomChance=100 MissionType=INTERCEPT ObjectiveID=4 Position=390020.000,556000.000,5500.0 Heading=0.0 Speed=100.0 FuelPercent=80 Alignment=FRIENDLY Texture=OD41 Ammo=100 Fuel=100 Loadout=AirToAir Waypoint[01].Position=393000.000,559000.000,1000.0 Waypoint[01].Size=1000.0 Waypoint[01].Command=CAS Waypoint[01].Speed=120.0 [AircraftMission006] AircraftType=Ki-61A Name=FRESCO2 FormationType=WW2AxisFighter Size=2 RandomChance=100 MissionType=ESCORT ObjectiveID=0 Position=380000.000,565500.000,6550.0 Heading=115.0 Speed=90.0 Alignment=ENEMY Ammo=100 Fuel=100 Waypoint[01].Position=393000.000,559000.000,6550.0 Waypoint[01].Size=2000.0 Waypoint[01].Command=OBJECTIVE_POINT Waypoint[01].Speed=115.0 [AircraftMission007] AircraftType=A6M5 Name=FISHBED FormationType=WW2AxisFighter Size=3 RandomChance=100 MissionType=SWEEP ObjectiveID=0 Position=392000.000,557500.000,6550.0 Heading=0.0 Speed=100.0 Alignment=ENEMY Ammo=100 Fuel=100 Waypoint[01].Position=393000.000,559000.000,1000.0 Waypoint[01].Size=2000.0 Waypoint[01].Command=OBJECTIVE_POINT Waypoint[01].Speed=100.0 [AircraftMission008] AircraftType=Ki-48 Name=FISHBED2 FormationType=WW2AxisBomber Size=3 RandomChance=100 MissionType=CAP ObjectiveID=1 Position=390800.000,557500.000,4250.0 Heading=180.0 Speed=100.0 Alignment=ENEMY texture=Camo Ammo=100 Fuel=100 Waypoint[01].Position=277000.0,211000,510.0 Waypoint[01].Size=2000.0 Waypoint[01].Command=OBJECTIVE_POINT Waypoint[01].Speed=100.0 [AircraftMission009] AircraftType=Ki-15 Name=FRESCO3 FormationType=WW2AxisFighter Size=2 RandomChance=80 MissionType=ESCORT ObjectiveID=2 Position=390300.000,556500.000,6450.0 Heading=0.0 Speed=90.0 Alignment=ENEMY Texture=Camo Ammo=100 Fuel=100 Waypoint[01].Position=390800.000,654500.000,6050.0 Waypoint[01].Size=2000.0 Waypoint[01].Command=WAYPOINT Waypoint[01].Speed=75.0 [AircraftMission010] AircraftType=SpitfireVCT Name=GUNSLINGER FormationType=WW2UKFighter Size=2 RandomChance=100 MissionType=INTERCEPT ObjectiveID=2 Position=390020.000,554500.000,5100.0 Heading=0.0 Speed=100.0 FuelPercent=40 Alignment=FRIENDLY Loadout=AirToAir Waypoint[01].Position=393000.000,559000.000,1000.0 Waypoint[01].Size=1000.0 Waypoint[01].Command=INTERCEPT Waypoint[01].Speed=150.0 [AircraftMission011] AircraftType=Ki-45a Name=FRESCO4 FormationType=WW2AxisFighter Size=2 RandomChance=50 MissionType=ESCORT ObjectiveID=0 Position=390300.000,556000.000,6350.0 Heading=0.0 Speed=230.0 Alignment=ENEMY NationalMarking= Ammo=100 Fuel=100 Waypoint[01].Position=393000.000,559000.000,6550.0 Waypoint[01].Size=2000.0 Waypoint[01].Command=OBJECTIVE_POINT Waypoint[01].Speed=200.0 [AircraftMission012] AircraftType=Ki-46b Name=FRESCO5 FormationType=WW2AxisFighter Size=2 RandomChance=50 MissionType=ESCORT ObjectiveID=0 Position=391300.000,556000.000,6300.0 Heading=0.0 Speed=230.0 Alignment=ENEMY NationalMarking= Ammo=100 Fuel=100 Waypoint[01].Position=393000.000,559000.000,6550.0 Waypoint[01].Size=2000.0 Waypoint[01].Command=OBJECTIVE_POINT Waypoint[01].Speed=200.0 [AircraftMission013] AircraftType=Ki-49 Name=FRESCO5 FormationType=WW2AxisBomber Size=2 RandomChance=50 MissionType=ESCORT ObjectiveID=0 Position=390300.000,557500.000,6400.0 Heading=0.0 Speed=230.0 Alignment=ENEMY NationalMarking=5 Ammo=100 Fuel=100 Waypoint[01].Position=393000.000,559000.000,6550.0 Waypoint[01].Size=2000.0 Waypoint[01].Command=OBJECTIVE_POINT Waypoint[01].Speed=200.0
  19. And "terrain". But to answer the question, I've never seen an Aleutian terrain. It would be good, though, for all those WW2 PTO aircraft we have now.
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