Jump to content

Search the Community

Showing results for tags 'vehicle'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • CombatACE General Forums
    • The Pub
    • CombatACE News
    • Military and General Aviation
    • Digital Recon
    • Virtual Squadron Chat
    • Site Support / Bug Reports / Suggestions
  • Editorial Reviews and Interviews
    • Hardware Reviews
    • Game Reviews
    • Interviews
    • Mission Reports
  • Modding and Developer Forums
    • Razbam
    • Mod Mafia
    • CAF Development
  • Eagle Dynamics Digital Combat Simulator Series
    • Digital Combat Simulator News
    • Digital Combat Simulator Series File Announcements
    • Digital Combat Simulator Series General Discussion
    • Digital Combat Simulator Series Modding/Skinning Chat
    • Digital Combat Simulator Series Mission/Campaign Building
  • Thirdwire: Strike Fighters 2 Series
    • Thirdwire: Strike Fighters Series News
    • Thirdwire: Strike Fighters 2 Series - File Announcements
    • Thirdwire: Strike Fighters 2 Series - Knowledge Base
    • Thirdwire: Strike Fighters 2 Series - General Discussion
    • Thirdwire: Strike Fighters 2 Series - Screen Shots
    • Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
    • Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
    • Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
    • Thirdwire: Strike Fighters 2 Series - World War II Forum
  • Thirdwire: Strike Fighters 1 Series
    • Thirdwire: Strike Fighters 1 Series - File Announcements
    • Thirdwire: Strike Fighters - Knowledge Base
    • Thirdwire: Strike Fighters 1 Series - General Discussion
    • Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
    • Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
    • Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
    • Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
  • Over Flanders Fields
    • OFF / WOFF 1 2 3 / UE - General Discussion
    • OFF / WOFF 1 2 3 / UE - Knowledge Base
    • OFF / WOFF 1 2 3 / UE - File Announcements
    • OFF - Retired Threads
  • WW1 Flight Simulation
    • WWI Flight Sim Discussion
    • Thirdwire - First Eagles 1&2
    • Rise of Flight
  • IL-2 Series / Pacific Fighters / Cliffs of Dover
    • IL-2 Series / Pacific Fighters / Cliffs of Dover: News
    • IL-2 Series / Pacific Fighters / Cliffs of Dover: File Announcements
    • IL-2 Series / Pacific Fighters / Cliffs of Dover: General Discussion
    • IL-2 Series / Pacific Fighters / Cliffs of Dover: Mods & Skinning Chat
    • IL-2 Series / Pacific Fighters / Cliffs of Dover: Mission & Campaign Building
  • Canvas Knights WW1 Game
    • Canvas Knights WW1 Game - Official News Releases
    • Canvas Knights WW1 Game - General Discussions
    • Canvas Knights WW1 Game - Works In Progress (WIP)
    • Canvas Knights WW1 Game - Other Mods
    • Canvas Knights WW1 Game - Videos and Screenshots
    • Canvas Knights WW1 Game - File Announcements
  • EAW - European Air War
    • EAW - File Announcements
    • EAW - General Discussions
    • EAW - Support and Help
    • EAW - Skinning, Modding, Add-ons
    • EAW - Online Multiplay
    • EAW - Knowledge Base
  • Flight Simulation
    • General Flight Sim News
    • General Flight Sim Discussion
    • Microsoft Flight Simulator
    • Jet Thunder
    • Falcon 4 Series
    • Combat Pilot Series
  • Helo Simulation
    • The Hover Pad
  • World Language Forums
    • Español
    • Português
    • Deutsch
    • Polski
    • עִבְרִית
    • Italiano
    • 한국어
    • 中文 (正、简)
    • 日本語
    • Русский
    • Français
    • Česky
  • West Coast ATC / PROPS Racing
    • West Coast ATC General Topics
    • PROPS Racing General Topics
  • Racing Sims
    • Racing Simulations General Discussions
  • Tactical Sims/FPS
    • The Bunker
    • Americas Army
    • Armed Assault Series
    • Call of Duty
    • BattleField
  • Naval Simulation
    • Naval Combat Information Center
    • Killerfish Games - Cold Waters, Atlantic & Pacific Fleet
    • Silent Hunter Series
    • Dangerous Waters
  • Space Simulations
    • Sci-Fi Simulations
    • Star Trek Legacy
    • Star Wars
    • Battlestar Galactica
  • Hardware/Tech/Gadgets
    • Hardware/Software Chat
    • Game Controllers
    • Case Modding
  • Odds & Ends
    • Strategy Simulations
    • Game Console Corner
    • Buy/Sell/Trade Corner

Calendars

  • Community Calendar

Categories

  • Strike Fighters by Thirdwire
    • Strike Fighters 1 Series by Thirdwire
    • Strike Fighters 2 Series by Thirdwire
  • First Eagles by Thirdwire
    • First Eagles - General Files
    • First Eagles - WWI and Early Years 1914 - 1920
    • First Eagles - Golden Era 1920 to 1940
  • OFF/WOFF - Over Flanders Fields by OBD Software
    • Aircraft Skins
    • Aircraft Models
    • Scenery and Ground Objects
    • Maps, Missions, and Campaigns
    • Modding Tools and Add-on Software
    • OFFice / OFFbase / OFFworld
  • Digital Combat Simulator Series
    • DCS Aircraft Skins
    • DCS Aircraft Mods
    • DCS Singleplayer Missions
    • DCS Multiplayer Missions
    • DCS Campaigns
    • DCS Object Mods
    • DCS Sound Mods
    • DCS Tracks / Videos / Tutorials
    • DCS Utilities
    • DCS Joystick Config Files
    • DCS Misc. Files
    • DCS Patches
  • Canvas Knights WW1
    • Main Game Files and Updates
    • Aircraft
    • Aircraft Skins
    • Ground and Sea Vehicles
    • Scenery, Maps, and Objects
    • Missions
    • Miscellaneous
    • Mods
    • Tools
  • EAW - Europen Air War
  • IL2: Forgotten Battles / Pacific Fighters by Ubisoft
    • IL2 Series Aircraft Skins
    • IL2 Series Campaigns & Missions
    • IL2 Series Game Mods
    • IL2 Series Utilities/ Editors
  • Rise Of Flight
    • ROF - Aircraft Skins
    • ROF - Missions and Campaigns
    • ROF - Miscellaneous Files
  • FALCON 4.0: Allied Force by MicroProse
  • Flight Simulator by Microsoft & PROPS Racing Files
    • FSX by Microsoft
    • FS9 and Pre-FS9 by Microsoft
    • PROPS Racing Files
  • Racing Simulations
    • rFactor
    • GTR/GTR2
  • Sci-Fi Simulations
    • Star Trek Legacy
    • Star Wars Games
    • Misc - Other
  • First Person Simulations
    • Armed Assault
    • America's Army
  • Naval Simulations
    • Cold Waters
    • Silent Hunter Series
    • Dangerous Waters

Group


AIM


MSN


ICQ


Yahoo


Jabber


Skype


Location


Interests


Website


Twitter


Facebook

Found 6 results

  1. View File Volkswagen Type 82 Kübelwagen for SF2 V.1.01 Volkswagen Type 82 Kübelwagen for SF2 V.1.01 ======================================= Original model by JasonOwen found on Free3D.com https://free3d.com/3d-model/german-ww-2-car-kubelwagen-6723.html Polycount lowered and some re-texturing plus import into SF2 by me. Still a fairly high poly count for a vehicle but a lower poly model is available elsewhere if you have access. Version 1.01 update: Added a driver -- well, half a driver ;-) INSTALL INSTRUCTIONS: 1. COPY THE KUBELWAGEN FOLDER FOUND HERE INTO THE "GROUNDOBJECT" SUB-FOLDER FOUND IN YOUR INSTALL'S "OBJECTS" FOLDER. -- IF YOU'VE ALREADY INSTALLED A PRIOR VERSION OF THIS JUST OVEWRITE -- 2. EDIT YOUR TERRAIN'S "TERRAIN NAME'S_TYPES.INI" BY ADDING THE FOLLOWING AT THE END OF THE TARGET TYPES LISTED THERE [TargetType***]<=== IMPORTANT! UPDATE TO NEXT NUMBER IN SEQUENCE Name=Kubelwagen FullName=Type 82 Kubelwagen TargetType=MISC ActiveYear=0 TargetValue=10 UseGroundObject=TRUE GroundObjectType=Kubelwagen RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=5000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Jeep_Destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 To have the object show up in game it will need to be manually added to the various areas in the Targets list by using something like Mue's TargetAreadEditor. Could work in SF1 with some fiddling with INI files but I'm not going to try. Released under the Combat Ace Fair Use Agreement. S! Steve T January 2018 Submitter Steve T Submitted 01/01/2018 Category Ground Object Mods  
  2. Version 1.01

    33 downloads

    Volkswagen Type 82 Kübelwagen for SF2 V.1.01 ======================================= Original model by JasonOwen found on Free3D.com https://free3d.com/3d-model/german-ww-2-car-kubelwagen-6723.html Polycount lowered and some re-texturing plus import into SF2 by me. Still a fairly high poly count for a vehicle but a lower poly model is available elsewhere if you have access. Version 1.01 update: Added a driver -- well, half a driver ;-) INSTALL INSTRUCTIONS: 1. COPY THE KUBELWAGEN FOLDER FOUND HERE INTO THE "GROUNDOBJECT" SUB-FOLDER FOUND IN YOUR INSTALL'S "OBJECTS" FOLDER. -- IF YOU'VE ALREADY INSTALLED A PRIOR VERSION OF THIS JUST OVEWRITE -- 2. EDIT YOUR TERRAIN'S "TERRAIN NAME'S_TYPES.INI" BY ADDING THE FOLLOWING AT THE END OF THE TARGET TYPES LISTED THERE [TargetType***]<=== IMPORTANT! UPDATE TO NEXT NUMBER IN SEQUENCE Name=Kubelwagen FullName=Type 82 Kubelwagen TargetType=MISC ActiveYear=0 TargetValue=10 UseGroundObject=TRUE GroundObjectType=Kubelwagen RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=5000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Jeep_Destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 To have the object show up in game it will need to be manually added to the various areas in the Targets list by using something like Mue's TargetAreadEditor. Could work in SF1 with some fiddling with INI files but I'm not going to try. Released under the Combat Ace Fair Use Agreement. S! Steve T January 2018
  3. View File Volkswagen Type 82 Kübelwagen for SF2 *DE-LURK* A small Christmas gift to the great community here keeping this game alive. Original model by JasonOwen found on Free3D.com https://free3d.com/3d-model/german-ww-2-car-kubelwagen-6723.html Polycount lowered and some re-texturing plus import into SF2 by me. INSTALL INSTRUCTIONS: 1. COPY THE KUBELWAGEN FOLDER FOUND HERE INTO THE "GROUNDOBJECT" SUB-FOLDER FOUND IN YOUR INSTALL'S "OBJECTS" FOLDER 2. EDIT YOUR TERRAIN'S "TERRAIN NAME'S_TYPES.INI" BY ADDING THE FOLLOWING AT THE END OF THE TARGET TYPES LISTED THERE [TargetType***]<=== IMPORTANT! UPDATE TO NEXT NUMBER IN SEQUENCE Name=Kubelwagen FullName=Type 82 Kubelwagen TargetType=MISC ActiveYear=0 TargetValue=10 UseGroundObject=TRUE GroundObjectType=Kubelwagen RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=5000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Jeep_Destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 To have the object show up in game it will need to be manually added to the various areas in the Targets list by using something like Mue's TargetAreadEditor. Could work in SF1 with some fiddling with INI files but I'm not going to try. Released under the Combat Ace Fair Use Agreement. S! Steve T December 2017 *RE-LURK* Submitter Steve T Submitted 12/21/2017 Category Ground Object Mods  
  4. Version 1.0.0

    45 downloads

    *DE-LURK* A small Christmas gift to the great community here keeping this game alive. Original model by JasonOwen found on Free3D.com https://free3d.com/3d-model/german-ww-2-car-kubelwagen-6723.html Polycount lowered and some re-texturing plus import into SF2 by me. INSTALL INSTRUCTIONS: 1. COPY THE KUBELWAGEN FOLDER FOUND HERE INTO THE "GROUNDOBJECT" SUB-FOLDER FOUND IN YOUR INSTALL'S "OBJECTS" FOLDER 2. EDIT YOUR TERRAIN'S "TERRAIN NAME'S_TYPES.INI" BY ADDING THE FOLLOWING AT THE END OF THE TARGET TYPES LISTED THERE [TargetType***]<=== IMPORTANT! UPDATE TO NEXT NUMBER IN SEQUENCE Name=Kubelwagen FullName=Type 82 Kubelwagen TargetType=MISC ActiveYear=0 TargetValue=10 UseGroundObject=TRUE GroundObjectType=Kubelwagen RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=5000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Jeep_Destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 To have the object show up in game it will need to be manually added to the various areas in the Targets list by using something like Mue's TargetAreadEditor. Could work in SF1 with some fiddling with INI files but I'm not going to try. Released under the Combat Ace Fair Use Agreement. S! Steve T December 2017 *RE-LURK*
  5. File Name: Ural-375 Trucks Pack File Submitter: Spectre8750 File Submitted: 06 August 2014 File Category: Ground Objects Mods 06 Aug 2014 Version 1.01F for SF:P1 Series. Tested in Wings Over Israel and Wings Over Europe. Converted MAX to LOD by Spectre8750 Additional Model and Skin Fixes by Spectre8750 Original Model by unknown Supplied: U375_ZPU-2 Bed mounted ZPU-2 Gun Ural-375D Covered Bed version and Ural-375D-C Crates Loaded Ural-375D-U Open Bed Ural375wT with Troops ------------------------------------------------------------------------------------------------------------- Ural-375 Truck / Soviet Main Truck replacing the Zil and Produced between 1964-1979 Ural-4320 Truck Then became the Main Truck being produced from 1976 onward. And was Very similar. Main noticeable difference being the front Grill. Varieties The Ural-375D came in a variety of forms: Ural-375 has an open cab roof that could be covered by a canvas - i.e.: a soft-top cab rather than a hardtop. Ural-375A has a fully enclosed all-steel cab, was a chassis for wagon-style body, payload 12,787 lb (5,800 kg), framework shortened to 13.2' Ural-375D Most produced 375. Ural-375S was a tractor-trailer truck with framework shortened to 5.3'. Specification The Ural-375D has the same equipment as the GAZ-66 and ZIL-131. Hood design, 3 seats cab. Payload: 9,920 lb (plus trailer: 22,050 lb) Full weight: (off road - 11,020 lb), Loading height: 4'7.9" Suspension: solid axles, leaf springs, rear wheels at balance-cart. Engine: 180 horsepower (130 kW) ZIL-375YA V8 gasoline (carburetor) pushrod engine. Gearbox: 5x2 steps, Max. Speed 47 mph (76 km/h). Brakes: drums, with pneumatic control. Stopping distance from 20 mph (32 km/h) - 36'. Measures: LxWxH = 24 ft 1 inx8'10"x8'9.5", wheel base 13'9.4". Track 6 ft 7 in (2.01 m) Maneuverability: turning circle 69', Ground Clearance: 15.7", overcome ford: 4 ft 11 in (1.50 m) Curb weight: 18,520 lb (8,400 kg). Tires: 14-20", pressure 0.3-2 p.s.i. (controlled). Fuel tank: 79+16 gal. Fuel economy: 4.9 mpg (at 19-25 mph), 2.94 mpg (city cycle). ------------------------------------------------------------------------------------------------------------- Install: Drop "Objects" and "Sounds" Folders into the root folder of the Game of choice, overwrite. Drop the contents of the _Skins into each Trucks folder. eg: x:\Wings Over Europe\Objects\GroundObject\Ural-375D\Green Open the *_DATA.INI for each truck and change the Nation to the appropiate nation for that map. eg: SF1 Desert NationName=Paran Wings Over Europe NationName=Soviet Wings Over Vietnam NationName=NVietnam Wings Over Isreal NationName=Egypt or Syria Play Enjoy Spectre8750 Click here to download this file
  6. Ural-375 Trucks Pack

    Version 1.01F

    165 downloads

    06 Aug 2014 Version 1.01F for SF:P1 Series. Tested in Wings Over Israel and Wings Over Europe. Converted MAX to LOD by Spectre8750 Additional Model and Skin Fixes by Spectre8750 Original Model by unknown Supplied: U375_ZPU-2 Bed mounted ZPU-2 Gun Ural-375D Covered Bed version and Ural-375D-C Crates Loaded Ural-375D-U Open Bed Ural375wT with Troops ------------------------------------------------------------------------------------------------------------- Ural-375 Truck / Soviet Main Truck replacing the Zil and Produced between 1964-1979 Ural-4320 Truck Then became the Main Truck being produced from 1976 onward. And was Very similar. Main noticeable difference being the front Grill. Varieties The Ural-375D came in a variety of forms: Ural-375 has an open cab roof that could be covered by a canvas - i.e.: a soft-top cab rather than a hardtop. Ural-375A has a fully enclosed all-steel cab, was a chassis for wagon-style body, payload 12,787 lb (5,800 kg), framework shortened to 13.2' Ural-375D Most produced 375. Ural-375S was a tractor-trailer truck with framework shortened to 5.3'. Specification The Ural-375D has the same equipment as the GAZ-66 and ZIL-131. Hood design, 3 seats cab. Payload: 9,920 lb (plus trailer: 22,050 lb) Full weight: (off road - 11,020 lb), Loading height: 4'7.9" Suspension: solid axles, leaf springs, rear wheels at balance-cart. Engine: 180 horsepower (130 kW) ZIL-375YA V8 gasoline (carburetor) pushrod engine. Gearbox: 5x2 steps, Max. Speed 47 mph (76 km/h). Brakes: drums, with pneumatic control. Stopping distance from 20 mph (32 km/h) - 36'. Measures: LxWxH = 24 ft 1 inx8'10"x8'9.5", wheel base 13'9.4". Track 6 ft 7 in (2.01 m) Maneuverability: turning circle 69', Ground Clearance: 15.7", overcome ford: 4 ft 11 in (1.50 m) Curb weight: 18,520 lb (8,400 kg). Tires: 14-20", pressure 0.3-2 p.s.i. (controlled). Fuel tank: 79+16 gal. Fuel economy: 4.9 mpg (at 19-25 mph), 2.94 mpg (city cycle). ------------------------------------------------------------------------------------------------------------- Install: Drop "Objects" and "Sounds" Folders into the root folder of the Game of choice, overwrite. Drop the contents of the _Skins into each Trucks folder. eg: x:\Wings Over Europe\Objects\GroundObject\Ural-375D\Green Open the *_DATA.INI for each truck and change the Nation to the appropiate nation for that map. eg: SF1 Desert NationName=Paran Wings Over Europe NationName=Soviet Wings Over Vietnam NationName=NVietnam Wings Over Isreal NationName=Egypt or Syria Play Enjoy Spectre8750
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..