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Everything posted by WhiteBoySamurai
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How to add antiship missile to ship
WhiteBoySamurai replied to lixeta's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes, I forgot to mention that giving the ship ASMs means sacrificing its SAMs. In addition to the single-pivot restriction that Fubar mentioned, there's a bug with ground objects' DetectSystem. If the TargetType= is set to anything except GROUND, they'll attempt to lob their anti-ship missiles at aircraft. >_> By the way, is there an SS-N-12 Sandbox (a.k.a. P-500 Bazalt) tucked away in some weapon pack somewhere? I'm overloaded with projects and really don't have time to build one myself. -
Swedish Campaign (The Scandinavian Front)
WhiteBoySamurai replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Here's a very early render of the Riga class frigate I'm working on. This was a very common type in the 60s, especially in the Baltic region. Finland even bought a couple of them, as I recall. Sorry it's taking so long. There's still detail I need to add, and I think I'll try making a damaged and/or destroyed model for this ship. Their primary purpose is to get sunk by fighter pilots, after all. -
From the album WBS's stuff
Riga class frigate early WIP render -
How to add antiship missile to ship
WhiteBoySamurai replied to lixeta's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
This sort of thing is my specialty. I'm busy with other projects and personal stuff this weekend, but I'll post a modified data file here early next week. Maybe I'll give the Udaloy II some Sunburns while I'm at it. -
Game & Editor questions / observations
WhiteBoySamurai replied to meade95's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
With regards to question 3, any targets picked up by allied aircraft (including any AWACS addons, and I think SAM radars too) will be reported to you by Red Crown and show up on the overhead map screen. It's not all that realistic, especially for older aircraft, but it's functional. Datalinks work for ground objects (i.e. SAM networks), and there seems to be a placeholder in the game files for aircraft as well, so let's hope TK does something with it in the future. -
JMSDF SH-60J skin
WhiteBoySamurai posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: JMSDF SH-60J skin File Submitter: WhiteBoySamurai File Submitted: 24 October 2011 File Category: SF2 Series Add On Skins This is a skin for the SH-60 representing the SH-60J of the Japan Maritime Self Defense Force, No.51 Squadron based in Atsugi. The SH-60J is license-built by Mitsubishi and is a hybrid of the SH-60B and SH-60F. However the performance is similar enough that an entirely new aircraft mod for this sim is probably not necessary. To install, simply extract the files to their matching folders. NOTE: This addon does NOT contain the aircraft itself; please get it from the A-Team rotorworks site. Though I'm releasing this mod for SF2, there's no reason you can't use it for the first gen titles. If you have any questions, comments, concerns, or constructive criticisms regarding this model, please do not hesitate to contact me. Thank you! Click here to download this file -
What's your favourite 'Strike Fighters' year?
WhiteBoySamurai replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I'd have to go with 1984. The Eagle, Viper, Hornet, Fulcrum, and Flanker had all just entered service and made a huge impact on air combat. -
Version 3.5
385 downloads
This model represents the Visby class, a series of 600 ton corvettes developed for the Swedish Navy. The Visby has been in development and testing for years, and finally entered service in 2009. The Visby has received international attention due to its groundbreaking stealth features. The vast majority of its systems are hidden within the hull, giving it a low radar cross section and a very sleek hull. All necessary sounds, guns, and weapons are included in this package, as well as hull decals for each ship of the class. See the readme for more details. Please remember that this model is designed for the SF2 series and updated for SF2:NA, so it probably won't work correctly with earlier versions of the game. If you have any questions, comments, concerns, or constructive criticisms regarding this model, please do not hesitate to contact me. Thank you! -
Swedish Campaign (The Scandinavian Front)
WhiteBoySamurai replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
I'd definitely like to see an updated Draken for SF2. That plane was so ahead of its time! By the way, here is something I just uploaded that might be nice for the 2012 campaign. The Visby took me less than 5 days to build. In fact, testing the weapons took longer than making the model and skin. (Stealth designs for the win!) While I experimented with different locations and angles for the pop-up launchers, many virtual sailors died as the ship's own missiles hit the back of the bridge and exploded. >_> But, uh, it's working now, so enjoy. -
From the album WBS's stuff
Visby class corvette -
From the album WBS's stuff
Visby class corvette -
From the album WBS's stuff
Visby class corvette -
From the album WBS's stuff
Visby class corvette -
From the album WBS's stuff
Visby class corvette -
From the album WBS's stuff
Visby 57mm stealth mounting -
From the album WBS's stuff
Swedish stealth corvette Visby -
From the album WBS's stuff
JASDF supersonic anti-ship missile; temporary experimental color scheme -
AH-64 Package for SF2 Ver 1.1
WhiteBoySamurai replied to Dels's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Glad to be of use! -
From the album WBS's stuff
Mitsubishi AAM-3 work-in-progress render -
AH-64 Package for SF2 Ver 1.1
WhiteBoySamurai replied to Dels's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
With regards to the Longbow Hellfires, perhaps the best thing to do for now is change them to Radio [i.e. radar] Command Guided and add Terminal Guidance and Target Memory. That way, they'll be able to engage moving targets and be true fire-and-forget like the real thing. They all appear on the racks correctly if set up in the loadout.ini. But unfortunately, the in-game loadout screen won't let you attach them like that manually. Dels, do you think you could integrate the M299 racks into the model itself, and just create four stations (same group ID) for LGR/CGR under each hardpoint? It would be just like how you did the Stringer tubes on the wingtips. That way, we'd be able to load any Hellfire regardless of guidance type, without the need for separate M299/M299L racks. By the way, in the data.ini, I think the RocketBoresightAngle should be zero instead of 4. I couldn't hit anything with Hydras until I changed it. -
Version 3.0
663 downloads
These three models represent the Type 053H2 Jianghu-III class, Type 053H2G Jiangwei-I class, and Type 053H3 Jiangwei-II class frigates, in service with the People's Liberation Army Navy. The Jiangwei series frigates were developed from the earlier Jianghu series, with the Jianghu-III being a transitional design, and are considered to be China's first true multi-role frigates. All necessary sounds, guns, and weapons are included in this package. Hull number decals and helicopter support are not featured, as these ships are meant to be used as OPFOR units, but they can be released on request. Note: This model has been updated for full compatibility with SF2:NA. If you have any questions, comments, concerns, or constructive criticisms regarding this model, please do not hesitate to contact me. Thank you! -
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I've got a plan for the PLAN
WhiteBoySamurai posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The addons I get the most requests for are carriers and OPFOR vessels. While I do have some carriers on the back burner, I decided to get at least one or two smaller ships out first. So, I'm doing the Type 053H2G Jiangwei-I class, and Type 053H3 Jiangwei-II class, modern frigates used by the People's Liberation Army Navy. Numerous and well-armed, I think they'll make very suitable targets for all your Harpoons and assorted ASMs. As you can see, the mesh is done and I've already started skinning. The Jiangwei-I and II primarily differ only in their missile payload, the location of their rear guns, and a few internal systems. These ship's HQ-61 (Aspide knockoff) and HQ-7 (French Crotale copy) missiles are also basically finished. I expect to have it ready for upload by next week. -
I've got a plan for the PLAN
WhiteBoySamurai replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
We are currently in talks to discuss the scheduling of a timetable on which to meet about the pending meeting in which we finally finalize our plan for the PLAN. Mind you, this all needs to be cleared by the Redundant Department of Redundancy. No problem. I'd like to get as many warships as possible standardized and working well. I do a lot of aftermarket modding on the ships I download, so I'm happy to share the data that I use. Here are some screenshots of the 053H2G Jiangwei-I. I just need to add a bit more detail, finish the flight deck, and do some bump mapping. The two ships weigh in at a modest 9000 polys up close, 5000 for long distance. And here are the ships in their intended purpose: Three hundred rounds of 20mm well spent. -
CGN-25
WhiteBoySamurai posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
As a side project, I've been working on CGN-25 USS Bainbridge, a cold war era nuclear-powered cruiser. She served all the way up until the Gulf War! I'm doing this ship as a request from colmack, who provided me with the original model. I have something of a cruiser fetish, so saying no wasn't an option. Mostly I did a clean up, rescaling, replacing/modifying some objects, adding all the weapons, doing the uvw and textures, and ini work. I tried replicating JB5's skinning style, and I think it's coming out pretty well. (Still need to do some work on the deck.) I have one sticking point, though, and that's the railings. This is what I want it to look like: But THIS is what it looks like in SF2: See, this is why I don't bother doing railings on my ships... Anyway, the objects are simple rectangular polygons with a wireframe material assigned, which seemed like a great idea to me and it looks good in render. But obviously it's not working in-game. I'd rather not rebuild them from scratch. Is there a quick/easy way to get them looking right?