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Everything posted by Gepard
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Afghanistan Terrain version 1.0
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
If someone would like to make and upload a SF2 compatible version of Afghanistan terrain then feel free to do so. Its a job i cant do myself, because i'm one of the few who still havent SF2. Hey Paul, nice Farmer! -
Afghanistan Terrain version 1.0
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Thanks for finding the bug in 0.75 Beta. Some moments ago i have uploaded the finished terrain. Kabul Int is now set correctly, Shindand and Herat are new areas for combat. Hope you enjoy it. -
Wenn es auch ein bischen spät ist schließe ich mich allen guten Wünschen an!
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Battle of Britain terrain for the 60th and 70th
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
sea files are defined in the texture. Sea1.tga is one of this files. In the tga you have a mask (i hope this is the right translation from german into english)which is used in the game for definition of the areas of the waves (water) this is neccessary for coasts or rivers. Otherwise also the land would have waves. The other important file is the terrain_data.ini (Battle of Britain 70_data.ini. This file makes the definition of the available tiles for the terrain. In the header files you find following lines: [WaterTextureMaterial] UseEffectShader=TRUE EffectShaderName=WaterEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=TRUE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 SpecularColor=1.000000,1.000000,1.000000,1.000000 SpecularPower=10.000000 Reflectivity=1.00000 ZBufferOffset=2.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=2 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE TextureStage[02].TextureName= TextureStage[02].MipMap=TRUE TextureStage[02].FilterEnabled=TRUE TextureStage[02].ReflectionMapping=TRUE TextureStage[02].StageColorOp=TEXTURE_BLEND_TEXTURE_ALPHA TextureStage[02].StageAlphaOp=DIFFUSE That all, what is neccessary. The reason, that the terrain runs well on low end computers is, that my computer itself is an old device. -
Nice new version.
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Need your help for Afghanistan Campaign
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
I started uploading Afghanistan terrain beta 0.75 right now. -
Need your help for Afghanistan Campaign
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
If you can wait a little bit i will bring a small update of Afghanistan terrain in the next days. It now also covers the Kandahar area. I would have done it already at X-Mas, but my son had taken the control of my computer for a while, so the release will be next year. -
Need F-5E Tiger II for SF2
Gepard replied to WildAnimal's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Its the old rule: If you want something, then do it yourself, or wait till you become old. -
Need your help for Afghanistan Campaign
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
To set the Soviets to Enemy would be senseless. It would mean that the Soviets fight side by side with the Taliban. -
ecm function
Gepard replied to Vambrace's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
To relay only on jammers is deadly in reality. The Israelis learned it 1970 when they got combat proofen US Jammers for combat along the Suez Canal. The SA-3 Goa were able to penetrate the jammer. But if the planes were starting heavy maneuvres they were again able to evade the missiles. On the other side the soviets tested 1973 anti Hawk jammers in Syria with the result that MiG-21 were able to operate over the Golan without suffering losses by Hawk missiles. -
Wie obiges Bild zeigt habe ich versucht mit der Fake Pilot Methode aus einer MiG-21MF eine MiG-21Bison zu zaubern. Ich habe die Düppelwerfer auf den Tragflächenwurzeln zugefügt und einen längeren Rumpfrücken. Als Rumpfrücken habe ich einfach den 800Liter Tank der MiG-23 aus TK's objects.cat verwendet. Der paßt eigentlich wunderbar, nur müßte er um 180° gerdreht werden, also mit dem Bauch nach oben. Ich stelle mich nur zu blöd an das hinzukriegen. Weiß jemand ob es überhaupt geht bei Fake Pilot das hinzugefügte Objekt zu drehen?
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Danke. Hat geklappt. Ich habe die Bison zum runterladen in die Downloadsection gestellt.
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Battle of Britain terrain for the 60th and 70th
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
I found a small mistake at Lannion airfield. It must be placed 1km further west. The correct lines are [TargetArea229] Name=Lannion Aerodrome de Chase Position=319000.000000,333000.000000 Sorry. My fault. By the way, are you interessted in to see individual ports in the kind i had done in Formosa terrain? -
Battle of Britain 2010
Gepard replied to Canadair's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
I renamed the airfields by following system: 1. british coastal command airfields got Royal Navy Air Stations as example Eastchurch RAF CC became Eastchurch RNAS 2. german fighter bases became french small field runways as example Wissant Fliegerhorst became Wissant Aerodrome de champ 3. german Stukabases became french fighterbases as example Coquelles Stukahorst became Coquelles Aerodrome de Chase 4. german bomberbases became french bomberbases as example Amiens Bomberhorst became Amiens Aerodrome de Bombardier So with a simple STRG+H you could exchange this names easily. By the way, the german V1 launch stations i made to the french Radarnetwork. Here i have relocated some stations. -
Battle of Britain terrain for the 60th and 70th
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
I think the forest and tree mod for BoB terrain should work with BoB 70 too. I havent changed the tileset, so it should not exist problems with it. -
Battle of Britain terrain for the 60th and 70th
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
It is not the same terrain, it is an improved version. And of course you could use it for a modern campaign. At the moment i'm playing with the idea to make a 70the campaign with Phantoms, Mirages, Harriers etc. It is not the same terrain, it is an improved version. And of course you could use it for a modern campaign. At the moment i'm playing with the idea to make a 70the campaign with Phantoms, Mirages, Harriers etc. And by the way, i saw that i made a small typo in the readme. The filename is of course Battle of Britain 70.ini not 60.ini. Sorry -
Version
1,050 downloads
Battle of Britain terrain for the 60th and 70th. ********************************* This terrain is written for WOE, but should work properly with WOI,WOV and SFP1. +++++++++++++++++++++++++++++++++++++++++ I. Short description: I made this terrain as a more modern version of my BoB terrain for all guys who want to fight a Battle of Britain scenario with jets. Maybe that you want to fight a France vs UK campaign or a NATO vs WP scenario with France captured by the red side. The terrain covers South England, the English Channel and Northern France. The differences to the WW2 BoB terrains are: 1.You will face a SAM fence along the English Channel and a second which is protecting the capital. 2.You will see more modern airfields. 3. An increased number of target areas (274 instead 229) 4. Paris is completly reworked. 5. A french Railwaynetwork is set on the map. ++++++++++++++++++++++++++++++++++++++++++++++++ II. INSTALLATION: Unzip all files into your Wings over Europe/terrain folder. Thats it. Q: What is to do to make it usable for WOI,WOV and SFP1? For WOI open file Battle of Britain 60.ini with notepad editor overwrite line CatFile=..\GermanyCE\GermanyCE.cat with CatFile=..\IsraelME\IsraelME.cat For WOV open file Battle of Britain 60.ini with notepad editor overwrite line CatFile=..\GermanyCE\GermanyCE.cat with CatFile=..\VietnamSEA\VietnamSEA.cat For SFP1 open file Battle of Britain 60.ini with notepad editor overwrite line CatFile=..\GermanyCE\GermanyCE.cat with CatFile=..\desert\Idesert.cat ++++++++++++++++++++++++++++++++++++++++++++++++++ III. Credits. I want to say thank you to all guys who helped my to create the BoB terrains ++++++++++++++++++++++++++++++++++++++++++++++++ IV. This Terrain is Freeware. Commercial use is not allowed. +++++++++++++++++++++++++++++++++++++++++++++++++ V. For remarks, comments, bugs, etc please use CombatAce forum or send me a PM. Hope you enjoy it. Michael (Gepard) Made in Germany 24 Dezember 2009 -
Weihnachtsmann (the german Santa) at work. His helpfull friend Beutolomäus Sack, the only true bag of Santa Clause stand beside him.
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Hey Stig, which soviets do you mean? You are 20 years to late.
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Radar equipped MiG-19s
Gepard replied to Spillone104's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yes, looks better than the MiG-19PF i uploaded last year. -
Air to Ground 'winders
Gepard replied to Rambler 1-1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
To use Flak or SAM against ground objects is not forbitten by the Convention of Geneva or the Landwarorder of Haag. Flak guns are very efficent against ground objects, you should not forget that in 1941 the majority of T-34 tanks were destroyed by 88mm Flak. Also today the 20 - 30mm Flak is very usefull against light armoured vehicles. The use of Air to Air missiles against ground targets is not american way alone. Also the Warshaw pact pilots trained the ground object shooting with the R-3S (AA-2 Atoll) missile. -
10 new airbases for SFP1/WOE
Gepard posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: 10 new airbases for SFP1/WOE File Submitter: Gepard File Submitted: 04 August 2007 File Category: Terrains New Airbases for SFP1 / WOE v. 3.0 ************************* 1: This is an update of version 2.0 to make the airfields compatible with the October 08 patch. The other rason to make a new version is that Capun requested to remove his files from this mod. Thats pity, because his static aircrafts were a nice feature of my airfields. **************************************** 2. This is the release of the 10 new airbases for WOE. The bases are: GDR (East Germany) Drewitz Holzdorf Marxwalde Preschen Trollenhagen Zerbst FRG (West Germany) Ahlhorn Büchel Hopsten Pferdsfeld All bases i made by using satellite pictures to place the groundobjects to become a look that is similar to the original airbases. *************************************** 3. INSTALLATION instruction: Be carefull! Backup of your _targets.ini and _types first! 1. Unzip all files into your Terrain/GermanyCE folder. Thats all ***************************************** 4. A word to modders In the folder "Airfields raw files" you find 10 txt files. Each file containes the lines of one airbase. So it is easier for you to copy this unique airbases for use in other terrains target_data.ini file.. ****************************************** 5. Final words. I want to say thank you to Enrico Gennari who made the runway, parking areas and taxiway files. I also want to say thank you to the unkown guy who made the basic file for the GFD-12 shelters which i have taken from EuroWW2 terrain. ***************************************************** This airbases are freeware and are not allowed for commercial use. I hope you enjoy it. Michael (Gepard) Click here to download this file -
AIRFIELD QUESTION!
Gepard replied to Fishball's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
german_airfield1.ini is one example. But there are more such airfield.inis. You must extract them with SFP1E tool. You find them in the terrain cat. file