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Gepard

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Everything posted by Gepard

  1. If planes are set on the same place on airfields, the reason is, that there is no desert_airfield.ini file available. I guess 12ams plays WOE or WOV. BoB terrain is written for SFP1. It use desert_airfield3.ini file for plane location on airfields. The older versions of WOE and WOV does not include desert_airfield3.ini. With the latest patch TK included the SFP1 airfield files into WOE and WOV. The simplest solution of 12ams problem is to download the latest patch.
  2. File Name: Battle of Britain terrain update v.1.3 to v1.4 File Submitter: Gepard File Submitted: 09 September 2007 File Category: Terrains Battle of Britain terrain contains the area of South England, the English Canal, the Canal Islands and North France. It is the area where the famous Battle of Britain was fought in 1940. This file update your already existing Battle of Britain terrain version 1.3 to the new standard 1.4 Simply extract into your Strike Fighters folder. New is: -some updated terrain tiles -modified France, now including the Seine river and Cities along this river -65 new target areas mainly in France (airfields, factories etc) -Convoys (made by Baltika for his BoB campaign) -changed look of german fighter bases (Fliegerhorst) I tested the terrain as intensive as i could and found no bugs. If you find bugs, then please contact me via PM at SIMHQ Forum are at COMBATACE Forum. Finally i want to say thank you to all who supported me with files and hints. Hope you enjoy it. Michael (Gepard) Click here to download this file
  3. New version of my Battle of Britain terrain is released. You find it at the download section.
  4. Version

    533 downloads

    Battle of Britain terrain contains the area of South England, the English Canal, the Canal Islands and North France. It is the area where the famous Battle of Britain was fought in 1940. This file update your already existing Battle of Britain terrain version 1.3 to the new standard 1.4 Simply extract into your Strike Fighters folder. New is: -some updated terrain tiles -modified France, now including the Seine river and Cities along this river -65 new target areas mainly in France (airfields, factories etc) -Convoys (made by Baltika for his BoB campaign) -changed look of german fighter bases (Fliegerhorst) I tested the terrain as intensive as i could and found no bugs. If you find bugs, then please contact me via PM at SIMHQ Forum are at COMBATACE Forum. Finally i want to say thank you to all who supported me with files and hints. Hope you enjoy it. Michael (Gepard)
  5. File Name: Battle of Britain terrain version 1.4 File Submitter: Gepard File Submitted: 08 September 2007 File Category: Terrains Version 1.4 After a long periode of silence i thought, that BoB terrain was dead. BoB was forgotten. But then i found the BoB Campaign at www.combatace.com and it was a great campaign for my forgotten terrain. Then the campaign builders contacted me and this was the kickstart for me to improve BoB terrain again. - I updated some terraintiles. Mostly the cities, the villages and the airfields. -Then i invested some time in making target areas in France. You find now industrial targets in Paris and other french towns. Some new airfields i added and i made the Port of Brest. - The Convoys are made by Steven for his BoB Campaign. I added them in my terrain too, after a very small modification. - there are now 229 target areas, this are 65 more as in Version 1.3. - german fighter bases (Fliegerhorst) also got a new face. I tested the terrain as intensive as i could and found no bugs. If you find bugs, then please contact me via PM at SIMHQ Forum or at COMBATACE Forum. Finally i want to say thank you to all guys who supported me in building this terrain with files and hints. Click here to download this file
  6. Version

    2,027 downloads

    Version 1.4 After a long periode of silence i thought, that BoB terrain was dead. BoB was forgotten. But then i found the BoB Campaign at www.combatace.com and it was a great campaign for my forgotten terrain. Then the campaign builders contacted me and this was the kickstart for me to improve BoB terrain again. - I updated some terraintiles. Mostly the cities, the villages and the airfields. -Then i invested some time in making target areas in France. You find now industrial targets in Paris and other french towns. Some new airfields i added and i made the Port of Brest. - The Convoys are made by Steven for his BoB Campaign. I added them in my terrain too, after a very small modification. - there are now 229 target areas, this are 65 more as in Version 1.3. - german fighter bases (Fliegerhorst) also got a new face. I tested the terrain as intensive as i could and found no bugs. If you find bugs, then please contact me via PM at SIMHQ Forum or at COMBATACE Forum. Finally i want to say thank you to all guys who supported me in building this terrain with files and hints.
  7. If you has installed the newest patch of WOE it should run without problems.
  8. Is there a way to convert the EAW speechpack into SFP1 format? Would be nice to have german pilot and ground controller voices in WW2 scenarios.
  9. New updated version off my BoB terrain will coming soon. Included now some target areas in France.
  10. J-7E is the chinese name. Its said, that this bird can hold itself very well against Su-27 (J-11) in dogfight.
  11. File Name: Israel 2 terrain File Submitter: Gepard File Submitted: 23 December 2006 File Category: Terrains ISRAEL 2 Terrain version 2.0 23.Dezember 2006 ===================== Israel Terrain INSTALLATION instruction: 1.) unzip all files into your Strike Fighters folder 2.) If you use WOV open WOV folder and copy file Israel2.ini into Israel2 folder 3.) If you use WOE open WOE folder and copy file Israel2.ini into Israel2 folder For WOE and WOE you must download a desert terrain tileset seperatly! *************************************************** The first versions of Israel terrain for SFP1 were very successfull. They were downloaded in high numbers from C6, Combatace, Avsim and other sources, but i was never really satisfied with it. The reason was, that the size of Israel terrain was only 60% of reality. With the new terrain editor tool TK offered to the community i was able to make a terrain that is nearly correct scaled. But i had to rebuild the terrain completly from the scratch. As promised i release the new terrain now short before Christmas. What is new? *Completly new terrain with enlarged size. It covers now also Cyprus and Lebanon *additional terraintiles (Canal, Mountainwoood) *airfields with multiple runways *new designed SAM fence along the Suez Canal the SAM Complex west of the Bitter Lake (Osiris) i designed using a report about the big air to SAM battle in 1970 between the Israelis and the Egytians. So Osiris should be more or less historical correct. The positions of the other networkes (Ra, Isis, Sala Uhudin) are more or less fiction. I also reduced the number of SAM sites, as requested by some players. *number of target areas is now 292 (212 in the preview, 128 in Israel v1.5) * I include a smoothed terrain height data file in folder Israel2/Smooth. Personaly i prefer the more rough standard terrain, but if you like a smooth terrain copy file Israel2.hfd from folder Israel2/Smooth into Israel2 folder * I included also updated Panzer files. The T-34,T-54,T-55,T-62 have now coaxial machineguns and their performance is now a little bit more real. *The SAM Fence along the Suez Canal now consits only between 1970 - 1976. In 1977 the Egyptians changed their AD startegy from area defence to point defence. I want to say thank you to all guys who supported Israel2 terrain with ideas, hints, files and good wishes. Thanks to Polak for the Pontons and the Pyramids, Gecko6 for the Coolingtowers, thanks to the guy who made the factory complex some years ago (I forgot his name) and of course TK for the terrain editor and the great SFP1 flight sim. And finaly a big thank you to all unnamed and forgotten object and file makers. *************************************** If you find bugs, please post it at www.combatace.com forum of Strike Fighters section of www.SIMHQ.com forum ******************************************* This terrain is FREEWARE and is NOT intended for commercial use. I hope you enjoy it. Michael (Gepard) Click here to download this file
  12. In the options is a point where you can toggle through the head up data including no data visible. You must first set a key combination. I use myself STRG+H.
  13. Pferdsfeld AFB is next WIP. Will try to see Nörvenich.
  14. A Mi-24 with the Name "Biene Maja"
  15. The effect of the guns, especially of the light machine guns is overmoddeled. This is true. But with adding armour on the planes you can change this and you can harden them against light Flak. By the way, it is not only the soviet way to trust more on the big caliber guns. All european airplanebuilding contries(Sweden, France, GB, Germany) use caliber 27 to 30 mm.
  16. The major quality improvement step was from MiG-23MF to ML. The ML was lighter and stronger. The engine was much more efficent, so that the aft tank could be removed. The weapon system was also improved. You must understand, that the MiG-23 was developed as counterpart to the planned F-111 fighter versions.But when entered the service they had to face the F-15 and F-16. The developed MiG-23 tactic against this planes was hit and run. Avoid close combat at all costs, hold the speed high, fire the medium range missiles and run away with full burner. The syrians claim some (if i remember right 10) F-16 kills in 1982 due MiG-23MF while using medium range missiles and using hit and run tactics. One or two years later they claime one F-15 kill due MiG-23ML. There is no official confirmation by israeli sources. The MiG-23 was not the loved plane. In the east german airforce LSK/LV it was originally intended to build up a big MiG-23 force. When the MiG-23 was available in 1977 and the first service experiences came in it was decided in 1980 to wait till the MiG-29 was exported by the soviets. Flight tests in Manching after the reunification of Germany showed that the MiG-23 was underestimated by western services. It proved better than expected. 12 MiG-23ML were exported to the USA in early 1991 to give them a chance to find out the real weak points of this bird before the Gulf War began. If you ask from where i have my knowledge. I served out my military time from 1988 to 1990 in the LSK/LV.
  17. In real combat the Strela-2 missile was not unsuccesfull. A lot of A-4 Skyhawk were hit in Yom Kippur War by this missile. The weakpoint of the weapon was the small warhead, so that the majority of hitten planes survived the missile hit. The Strela 2 is today outdated and was replaced by the Igla missile. Igla is comparable with Stinger, but had a much wider field of view.
  18. Landing approach at Hopsten.jpg

    Jaguar in landing approach at Hopsten air base.
  19. 8 new airbases

    8 new airbases for SFP1 and WOE. Still in development.
  20. Ya is one russian letter, no two, its only the trancription from cyrillic to latin alphabet what make it looks strange and excepional. No man in russia would say "I fly a TU", He would say" I fly a Tupolew". MiG is an exception because MiG is also a russian word. It stands for "fast".
  21. This is Marxwalde Air Base Beta version for Deutschland terrain. Still it is located only at my personal test terrain, but i think it could be released for Deutschland terrain soon. This Base is a german italian cooperation. Enrico Gennardi made the files for runways, Taxiways and parking areas, i puzzled it together. Hope you like it. Michael (Gepard)
  22. Red nose MiG-15s of different Fighter Divisions over the MiG-Alley.
  23. Version

    496 downloads

    This are 3 skins for Paskos MiG-15bis and are basing on the original skins of Pasko. They represent 3 soviet Fighter Divisions who operated in 1951 over the MiG-Alley. In 1951 all MiG-15 units painted their MiG-15 with red high visibility markings to avoid misidentifications with F-86 Sabre. The markings of the units were different. All common was the red nose,but the size of the red area was different. Also the paintings on the tail were different. Some units had, other had not red tails. The bord numbers were first 4 digit , later 3 digit. The color of the bord number was black, but also blue and red numbers were seen over Korea. I used the black in this package, but if you want to have red numbers, feel free to change it. The Units: The 151. IAD fought only 4 weeks in February, lost 6 MiG's and shot down 36 US planes. The 324.IAD was commanded by Col. Iwan Koshedub. Fough from March 1951 to January 1952. Lost 24 MiG's and shot down 215 enemy planes. Top ace was Jewgeni Pepeljajew with 19 Kills (16 confirmend by US sources). 303.IAD fought from April 1951 to February 1952. It was commanded by Col. Lobow. Top ace was Nikolai Sutjagin with 21 kills (14 confirmend by US sources). The 303.IAD shot down 302 enemy planes and lost 49 MiG-15.
  24. The F-20 Tigershark was a very good plane. It became the victim of the F-16 lobby, who successfully sabotaged the F-20 purchase of US Military. The F-20 would have been the superior Air Defence Fighter for US Homeland defence. It had the mid range Air to Air Capability. The F-16 had to modified to ADF version for meeting the Air Defence requirements. The F-20 would have been the better Adversary trainer in Top Gun and Red Flag exercises to simulate modern soviet airplanes like the MiG-29. The F-16 lobby promoted succesfully the F-16N. The result was, that the F-16N was unable to play this role due fast system fatigue and beginning cracks on the wings, so that the USN was forced to go back to the proved reliable F-5E. Export success was also torpedoed by F-16 lobby. So production lines in South Korea and India were never materialized. With US Government support the F-16 was always comepetited against the F-20. The data files showed, that the F-20 was not worser than the F-16, in contrary it was in some points superior. It was able to climb faster and curved better. But one major weakpoint the F-20 desing had: It built up much to fast G Forces. During flight test and also during demonstration flights F-20 crashed due Pilot blackout and G-Lock. Under this point of view the F-20 was dangerous for its own pilot and the selection of the F-16 was the right choise.
  25. Flak in WOV

    The KS-19 100mm Flak is not very effective in WOV, but cou could try to implement the KS-60 57mm. It fires much faster and is much more effective. Personaly i had never troubles with KS-19, but KS-60 hit me a couple of times. The same is with 37mm Flak or the Bofors from WW2 terrains.
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