Jump to content

Gepard

+MODDER
  • Content count

    6,616
  • Joined

  • Last visited

  • Days Won

    318

Everything posted by Gepard

  1. This lines below are the first attempt to make the new base Zerbst in the GDR (East Germany). It is not complete. The runways and taxiways are correct, the other things are only placeholders which must still get their correct positions. There are also no Tower, Hangars, parked airplanes etc. As said, only the first attempt. Copy the lines into your Deutschland_targets.ini and replace all lines of the already existing Zerbst GSSD AFB. ((( (((((((((((((((((FOR WOE GERMANYCE terrain only the header must be changed into following lines [TargetArea333] Name=Zerbst Airbase Position=579000.000000,585000.000000 Radius=8485.281250 ))))))))))))))))))))))))))))))))))))) [TargetArea029] Name=Zerbst GSSD Flugplatz Position=738000.000000,718000.000000 Radius=14142.135742 ActiveYear=0 Location=2 Alignment=Enemy AirfieldDataFile=airfield_preschen.ini NumSquadrons=3 Target[001].Type=SLB2400 Target[001].Offset=0.00,0.00 Target[001].Heading=0 //---SLB Parkbereich NO Target[002].Type=Parkbereich klein Target[002].Offset=0,1183 Target[002].Heading=90 // --- Rollweg 1 Verbindung SLB Parkbereich 2 Target[003].Type=Rollweg kurz Target[003].Offset=-81,1151.5 Target[003].Heading=52 Target[004].Type=Rollweg kurz Target[004].Offset=-160,1090 Target[004].Heading=52 Target[005].Type=Rollweg kurz Target[005].Offset=-239,1028.5 Target[005].Heading=52 //--- Parkbereich 2 Target[006].Type=Parkbereich klein Target[006].Offset=-296,956 Target[006].Heading=0 Target[007].Type=Parkbereich klein Target[007].Offset=-296,856 Target[007].Heading=0 // --- Rollweg 2 Verbindung Parkbereich 2 und 3 Target[008].Type=Rollweg lang Target[008].Offset=-281.5,556 Target[008].Heading=0 Target[009].Type=Rollweg lang Target[009].Offset=-281.5,56 Target[009].Heading=0 Target[010].Type=Rollweg lang Target[010].Offset=-281.5,-444 Target[010].Heading=0 Target[011].Type=Rollweg lang Target[011].Offset=-281.5,-887 Target[011].Heading=0 // --- Rollweg 3 Verbindung zu DHS Bunkern Target[012].Type=Rollweg kurz Target[012].Offset=-341,-897.5 Target[012].Heading=90 // --- Parkbereich 3 Target[013].Type=Parkbereich klein Target[013].Offset=-316.5,-150 Target[013].Heading=0 Target[014].Type=Parkbereich klein Target[014].Offset=-316.5,-250 Target[014].Heading=0 Target[015].Type=Parkbereich klein Target[015].Offset=-316.5,-350 Target[015].Heading=0 Target[016].Type=Parkbereich klein Target[016].Offset=-316.5,-450 Target[016].Heading=0 Target[017].Type=Parkbereich klein Target[017].Offset=-316.5,-550 Target[017].Heading=0 Target[018].Type=Parkbereich klein Target[018].Offset=-316.5,-650 Target[018].Heading=0 Target[019].Type=Parkbereich klein Target[019].Offset=-316.5,-750 Target[019].Heading=0 // --- Parkbereich 4 Eckparkberreich SW Target[020].Type=Parkbereich klein Target[020].Offset=-296,-1011 Target[020].Heading=0 Target[021].Type=Parkbereich klein Target[021].Offset=-296,-1087 Target[021].Heading=0 Target[022].Type=Parkbereich klein Target[022].Offset=-234,-1151 Target[022].Heading=289 // --- Rollweg 4 Verbindung zur SLB Target[023].Type=Rollweg kurz Target[023].Offset=-135.5,-1170 Target[023].Heading=289 Target[024].Type=Rollweg kurz Target[024].Offset=-79.5,-1189 Target[024].Heading=289 // --- Parkbereich SLB SW Target[025].Type=Parkbereich klein Target[025].Offset=0,-1190 Target[025].Heading=270 // --- Rollweg 5 Target[026].Type=Rollweg lang Target[026].Offset=-273.5,476 Target[026].Heading=270 // --- Rollweg 6 zur Dezentralisierung SO Target[027].Type=Rollweg lang Target[027].Offset=-69.5,-482 Target[027].Heading=270 Target[028].Type=Rollweg lang Target[028].Offset=273,-705 Target[028].Heading=336 Target[029].Type=Rollweg kurz Target[029].Offset=373.5,-977 Target[029].Heading=0 Target[030].Type=Rollweg kurz Target[030].Offset=373.5,-1021 Target[030].Heading=0 Target[031].Type=Rollweg kurz Target[031].Offset=346,-1105 Target[031].Heading=37 Target[032].Type=Rollweg kurz Target[032].Offset=297.5,-1167 Target[032].Heading=39 Target[033].Type=Rollweg kurz Target[033].Offset=226,-1203.5 Target[033].Heading=88 Target[034].Type=Rollweg kurz Target[034].Offset=136,-1205 Target[034].Heading=90 Target[035].Type=Rollweg kurz Target[035].Offset=95.5,-1205 Target[035].Heading=90 // --- Rollweg 7 zur Dezentralisierung NW Target[036].Type=Rollweg lang Target[036].Offset=-451.5,-234 Target[036].Heading=222 // ---- SLB Target[037].Type=SLB2400 Target[037].Offset=0.00,0.00 Target[037].Heading=0 // --- Prallwände Target[038].Type=blastshield Target[038].Offset=-355.6,-275 Target[038].Heading=270 Target[039].Type=blastshield Target[039].Offset=-355.6,-325 Target[039].Heading=270 Target[040].Type=blastshield Target[040].Offset=-355.6,-375 Target[040].Heading=270 Target[041].Type=blastshield Target[041].Offset=-355.6,-425 Target[041].Heading=270 Target[042].Type=blastshield Target[042].Offset=-355.6,-475 Target[042].Heading=270 Target[043].Type=blastshield Target[043].Offset=-355.6,-525 Target[043].Heading=270 // --- Flugzeugdeckungen Target[044].Type=GFD-12 Target[044].Offset=-350,-250 Target[044].Heading=90 Target[045].Type=GFD-12 Target[045].Offset=-350,-300 Target[045].Heading=90 Target[046].Type=GFD-12 Target[046].Offset=-350,-350 Target[046].Heading=90 Target[047].Type=GFD-12 Target[047].Offset=-350,-400 Target[047].Heading=90 Target[048].Type=GFD-12 Target[048].Offset=-350,-450 Target[048].Heading=90 Target[049].Type=GFD-12 Target[049].Offset=-350,-500 Target[049].Heading=90 // --- Kasernengebäude Target[050].Type=Barrack1 Target[050].Offset=694,-19.977 Target[050].Heading=90 Target[051].Type=Barrack1 Target[051].Offset=694.433,-61.07 Target[051].Heading=90 Target[052].Type=Barrack1 Target[052].Offset=694.433,-104.108 Target[052].Heading=90 Target[053].Type=Barrack1 Target[053].Offset=693.706,-145.222 Target[053].Heading=90 Target[054].Type=Barrack1 Target[054].Offset=696.608,-186.872 Target[054].Heading=90 Target[055].Type=Barrack1 Target[055].Offset=695.129,-229.713 Target[055].Heading=90 Target[056].Type=Barrack1 Target[056].Offset=695.986,-272.425 Target[056].Heading=90 Target[057].Type=Barrack1 Target[057].Offset=697.62,-318.967 Target[057].Heading=90 Target[058].Type=Barrack1 Target[058].Offset=758.359,41.023 Target[058].Heading=90 Target[059].Type=Barrack1 Target[059].Offset=759.359,84.545 Target[059].Heading=90 Target[060].Type=Barrack1 Target[060].Offset=759.359,125.777 Target[060].Heading=90 Target[061].Type=Barrack1 Target[061].Offset=695.449,347.378 Target[061].Heading=90 Target[062].Type=Barrack1 Target[062].Offset=695.449,303.407 Target[062].Heading=90 Target[063].Type=Barrack1 Target[063].Offset=694.4,258.448 Target[063].Heading=90 Target[064].Type=Barrack1 Target[064].Offset=697.016,210.641 Target[064].Heading=90 Target[065].Type=Barrack1 Target[065].Offset=697.016,169.548 Target[065].Heading=90 Target[066].Type=Barrack1 Target[066].Offset=695.449,125.1 Target[066].Heading=90 Target[067].Type=Barrack1 Target[067].Offset=696.028,84.007 Target[067].Heading=90 Target[068].Type=Barrack1 Target[068].Offset=695.111,40.969 Target[068].Heading=90 Target[069].Type=Barrack2 Target[069].Offset=621.857,-56.026 Target[069].Heading=0 Target[070].Type=Barrack2 Target[070].Offset=621.857,-164.3 Target[070].Heading=0 Target[071].Type=Bunker1 Target[071].Offset=546.182,-540.499 Target[071].Heading=90 Target[072].Type=Bunker1 Target[072].Offset=545.357,-490.738 Target[072].Heading=90 Target[073].Type=Bunker1 Target[073].Offset=545.246,-445.57 Target[073].Heading=90 Target[074].Type=Barrack1 Target[074].Offset=763.89,-21.272 Target[074].Heading=90 Target[075].Type=Barrack1 Target[075].Offset=763.234,-61.73 Target[075].Heading=90 Target[076].Type=Barrack1 Target[076].Offset=763.234,-102.761 Target[076].Heading=90 Target[077].Type=Barrack1 Target[077].Offset=762.491,-145.769 Target[077].Heading=90 Target[078].Type=Barrack1 Target[078].Offset=763.771,-187.3 Target[078].Heading=90 Target[079].Type=Barrack1 Target[079].Offset=763.771,-231.2 Target[079].Heading=90 Target[080].Type=Barrack1 Target[080].Offset=760.683,-275.796 Target[080].Heading=90 Target[081].Type=Barrack1 Target[081].Offset=762.282,-318.693 Target[081].Heading=90 Target[082].Type=shack1 Target[082].Offset=823.36,-328.423 Target[082].Heading=270 // --- Flugplatzverteidigung Target[083].Type=AAA Target[083].Offset=-573.203,1497.53 Target[083].Heading=315 Target[084].Type=AAA Target[084].Offset=541.137,537.891 Target[084].Heading=45 Target[085].Type=AAA Target[085].Offset=526.883,-828.539 Target[085].Heading=135 Target[086].Type=AAA Target[086].Offset=-410.747,-1512.309 Target[086].Heading=225 Target[087].Type=AAA Target[087].Offset=369.969,1513.345 Target[087].Heading=45 Target[087].ActiveYear=1967 Target[088].Type=AAA Target[088].Offset=-265.016,-163.548 Target[088].Heading=45 Target[088].ActiveYear=1967 Target[089].Type=SAMRadar Target[089].Offset=-1292,1206 Target[089].Heading=45 Target[089].ActiveYear=1967 Target[090].Type=SAMLauncher Target[090].Offset=-1392,1381 Target[090].Heading=330 Target[090].ActiveYear=1967 Target[091].Type=SAMLauncher Target[091].Offset=-1192,1381 Target[091].Heading=30 Target[091].ActiveYear=1967 Target[092].Type=SAMLauncher Target[092].Offset=-1032,1140 Target[092].Heading=90 Target[092].ActiveYear=1967 Target[093].Type=SAMLauncher Target[093].Offset=-1492,1206 Target[093].Heading=270 Target[093].ActiveYear=1967 Target[094].Type=SAMLauncher Target[094].Offset=-1192,1031 Target[094].Heading=150 Target[094].ActiveYear=1967 Target[095].Type=SAMLauncher Target[095].Offset=-1392,1031 Target[095].Heading=210 Target[095].ActiveYear=1967
  2. Its only in the WOE part. for SFP1 it runs fine. But i'm working on an update and on a new base.
  3. HasArmor=TRUE ArmorMaterial=STEEL Try this and set all armors to 20mm. Its not correct, but it helps.
  4. I'm glad that you enjoy the Susi. By the way, where can i find this cool Kusnetzow carrier?
  5. Gun damage

    5 or 10 rounds of caliber 20 mm would not harm a Flanker. Caliber 30 mm would do it. Soviet estimates made in 70th said, that around 6 30 mm hits would kill a F-4 Phantom. But there are reports that planes withstand heavier hits. My favorit is a MiG-15 which was hit over 200 times by 12,7 mm Machine gun and survived and a iraqi MiG-21 which was rippled from nose to tail with Machinegun 20 mm. This bird was repaired in Dresden and has flown again against the Iran. Other sources tells the story, that even single hits destroyed a plane. It depends where the bullet hit.
  6. Gun damage

    Guns are overmodelled in SFP1 seria. Its a well known problem. But there are some modded planes (with added armour) which can survive a lot of hits till they come down.
  7. I had seen the vapor effect once by a MiG-29. It was great. The sound boom i heard till the unification of Germany, nearly every single day. It sounds strange, but different types of planes made a different sonic boom. You could hear, wheter a MiG-21 made the boom or a Su-27. A good telescope was neccessary to decide wheter your guess was right or wrong.
  8. Under normal conditions there is no vapor effect while breaking the sound barrier. It happen only on high humidity conditions. And then it happen not only when breaking the sound barrier but also when the plane makes very sharp flight maneuvres. It looks very impressive. In reality much more then on pictures. By the way. The soonic boom sound the pilot will never hear. Its simply physics.
  9. You can create a own citie list in TE. Simply clicking on new city and then insert the coordinates of the area which you want to flatten. Of course you must set has airfield = true. Below i insert my city list for Israel2 terrain, so you can see the syntax. [City001] Name=Tel Aviv "Ben Gurion" TextureType=4 Randomness=0 PositionX=582.000000 PositionY=609.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City002] Name=Ramon TextureType=2 Randomness=0 PositionX=570.000000 PositionY=498.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City003] Name=Ramat David TextureType=0 Randomness=0 PositionX=626.000000 PositionY=661.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City004] Name=Ovda TextureType=2 Randomness=0 PositionX=602.000000 PositionY=371.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City005] Name=Tel Nof TextureType=2 Randomness=0 PositionX=581.000000 PositionY=592.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City006] Name=Hazor TextureType=2 Randomness=0 PositionX=571.000000 PositionY=571.000000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City007] Name=Hatzerim TextureType=2 Randomness=0 PositionX=582.000000 PositionY=523.000000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City008] Name=Nevatim TextureType=2 Randomness=0 PositionX=598.000000 PositionY=520.000000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City009] Name=Palmachim TextureType=2 Randomness=0 PositionX=573.000000 PositionY=592.000000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City010] Name=Sde Dov TextureType=2 Randomness=0 PositionX=582.000000 PositionY=617.000000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City011] Name=Herzlia TextureType=2 Randomness=0 PositionX=587.000000 PositionY=622.000000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City012] Name=Haifa TextureType=2 Randomness=0 PositionX=607.000000 PositionY=680.000000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City013] Name=Amman Marka International TextureType=2 Randomness=0 PositionX=707.000000 PositionY=608.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City014] Name=Mafraq TextureType=0 Randomness=0 PositionX=721.000000 PositionY=667.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City015] Name=Al Jafr TextureType=0 Randomness=0 PositionX=725.500000 PositionY=422.500000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City016] Name=H-5 Prince Hassan TextureType=2 Randomness=0 PositionX=825.000000 PositionY=636.000000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City017] Name=King Abdullah Airport TextureType=2 Randomness=0 PositionX=727.000000 PositionY=614.000000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City018] Name=Al Azarak TextureType=2 Randomness=0 PositionX=798.000000 PositionY=555.000000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City019] Name=Damaskus International TextureType=4 Randomness=0 PositionX=775.000000 PositionY=751.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City020] Name=Marq Rial TextureType=4 Randomness=0 PositionX=761.000000 PositionY=725.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City021] Name=Al Suweidaja TextureType=2 Randomness=0 PositionX=798.000000 PositionY=710.500000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City022] Name=Khalkhala TextureType=2 Randomness=0 PositionX=745.000000 PositionY=711.500000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City023] Name=Mari al Sultan TextureType=2 Randomness=0 PositionX=804.000000 PositionY=771.500000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City024] Name=Dumair TextureType=2 Randomness=0 PositionX=808.000000 PositionY=795.500000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City025] Name=Saygal TextureType=2 Randomness=0 PositionX=855.000000 PositionY=755.500000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City026] Name=Nasirija TextureType=2 Randomness=0 PositionX=832.000000 PositionY=822.500000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City027] Name=Shairat TextureType=2 Randomness=0 PositionX=855.000000 PositionY=844.500000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City028] Name=Al Kusair TextureType=2 Randomness=0 PositionX=810.000000 PositionY=853.500000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City029] Name=Tijas TextureType=2 Randomness=0 PositionX=900.000000 PositionY=850.000000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City030] Name=Hamah TextureType=2 Randomness=0 PositionX=784.000000 PositionY=907.500000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City031] Name=Kairo Ost TextureType=2 Randomness=0 PositionX=233.500000 PositionY=418.000000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City032] Name=Kairo West TextureType=2 Randomness=0 PositionX=194.500000 PositionY=424.000000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City033] Name=Kairo International TextureType=2 Randomness=0 PositionX=218.000000 PositionY=434.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City034] Name=Tanta TextureType=3 Randomness=0 PositionX=170.000000 PositionY=503.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City035] Name=Al Mansura TextureType=3 Randomness=0 PositionX=226.000000 PositionY=520.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City036] Name=Abu Suweir TextureType=4 Randomness=0 PositionX=313.000000 PositionY=480.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City037] Name=Fajid TextureType=4 Randomness=0 PositionX=325.000000 PositionY=452.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City038] Name=Inshas TextureType=3 Randomness=0 PositionX=230.000000 PositionY=455.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City039] Name=Beni Suef TextureType=2 Randomness=0 PositionX=195.000000 PositionY=321.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City040] Name=Wadi Al Jandali TextureType=2 Randomness=0 PositionX=303.000000 PositionY=360.000000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City041] Name=Al Salihija TextureType=2 Randomness=0 PositionX=291.000000 PositionY=507.000000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City042] Name=Al Zaqaziq TextureType=2 Randomness=0 PositionX=254.000000 PositionY=501.000000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City043] Name=Bilbeis TextureType=2 Randomness=0 PositionX=283.000000 PositionY=464.000000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City044] Name=Kom Awshim TextureType=2 Randomness=0 PositionX=197.000000 PositionY=355.000000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City045] Name=El Minja TextureType=2 Randomness=0 PositionX=173.000000 PositionY=222.000000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City046] Name=Alexandria TextureType=2 Randomness=0 PositionX=117.000000 PositionY=520.000000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City047] Name=Jijanklis TextureType=2 Randomness=0 PositionX=140.000000 PositionY=511.000000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City048] Name=Gebel al Basur TextureType=2 Randomness=0 PositionX=155.000000 PositionY=488.000000 Width=5.000000 Height=5.000000 HasAirfield=TRUE [City049] Name=El Kabrit TextureType=2 Randomness=0 PositionX=335.000000 PositionY=433.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City050] Name=El Ismailija TextureType=2 Randomness=0 PositionX=325.000000 PositionY=469.750000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City051] Name=El Ghurdaqa TextureType=2 Randomness=0 PositionX=480.000000 PositionY=122.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City052] Name=Akrotiri TextureType=2 Randomness=0 PositionX=398.000000 PositionY=863.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City053] Name=Kingsfield TextureType=2 Randomness=0 PositionX=488.000000 PositionY=900.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City054] Name=Larnaka TextureType=2 Randomness=0 PositionX=458.000000 PositionY=897.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City055] Name=Paphos TextureType=2 Randomness=0 PositionX=344.000000 PositionY=878.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City056] Name=Bir Gifgafa TextureType=2 Randomness=0 PositionX=457.000000 PositionY=456.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City057] Name=Bir Tamahada TextureType=2 Randomness=0 PositionX=459.000000 PositionY=414.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City058] Name=Sharm El Sheik TextureType=2 Randomness=0 PositionX=532.000000 PositionY=194.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City059] Name=Ezion TextureType=2 Randomness=0 PositionX=578.000000 PositionY=360.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City060] Name=Dshebel Libni TextureType=2 Randomness=0 PositionX=481.000000 PositionY=482.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City061] Name=El Arish TextureType=0 Randomness=0 PositionX=490.000000 PositionY=512.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City062] Name=Rayak TextureType=0 Randomness=0 PositionX=749.000000 PositionY=841.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City063] Name=Mouawad TextureType=0 Randomness=0 PositionX=703.000000 PositionY=863.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City064] Name=Beirut TextureType=0 Randomness=0 PositionX=651.000000 PositionY=785.000000 Width=2.000000 Height=4.000000 HasAirfield=TRUE
  10. The answer is simple. Its their system to hide the strengh of the air force. Since early 50th (1951 or 52) the soviets use only two digit tactical numbers. Each aircraft of one Regiment has one number. The first plane of the first squadron get No. 01, the second get 02 ... the 13th get 14 and the last get No 17. The first plane of the second squadron get No. 21 the last No 26. The third Squadron begins with No 31 and ended with No 46. (16 planes each squadron). You see there are never No 00 and No 13 in soviet system. Normaly a Regiment has 3 or 4 Squadrons, sometimes have training regiments more Squadrons, so that very rarely can you see a 3 digit tactical number. The colour of the number is nomaly red. If there are more than 1 regiment placed on an airbase, the first regiment has red numbers, the second get blue numbers, the third get yellow numbers etc. The reason is, that if all would had red numbers, then would be 2 or more planes with the same tactical number.
  11. File Name: Deutschland terrain version 1.1 (Germany for SF1) File Submitter: Gepard File Submitted: 17 December 2006 File Category: Terrains DEUTSCHLAND TERRAIN (Germany) ===================== Deutschland terrain is made for SFP1, but will also work with Wings over Vietnam or Wings over Europe. It represents Germany in the time of the cold war. The most of Germany is done, only the Ruhrgebiet and Bavaria are still terra incognita. ++++++++++++++++++++++++++++++++++++++++ This is a update to fixe some problems and include a few new features. I also included a little Campaign written for Deutschland terrain. Version 1.1 17. Dezember 2006 new features: - west german farmland got smaler fields - the borderline between the two Germanies is now included -Campaign Octoberrevolution 1956 is modified, replaced F-84G with F-80 - Sea tiles reworked, so that the water effect of moving waves will work now. - 289 target areas now (248 in version 1.01) - Castles -some west german Powerplants -some west german Bridges - tiling of Thuringia and south Saxonia changed. - tiling of Dollard region (Emden) changed +++++++++++++++++++++++++++++++++++++++++++++ Campaign Oktoberaufstand 1956/Octoberrevolution 1956 It is a fictional campaign based on the idea, what could had been happen if the revolution in Hungary 1956 would have found a replica in East Germany. To fly this campaign you need following additional planes: * F-86F * F-84F * F-80 * MiG-15bis used standard planes are MiG-17F,B-57 and IL-28 You can fly the F-86F for the Bundesluftwaffe or the MiG-15bis for the LSK/LV. ****************************************** Finally i want to say thank you to all who supported the making of Deutschland terrain. Thanks to Polak for the Pontons, Darreck for the Coolingtowers, Enrico for the Castle Pfalzgrafenstein, Capun for the parked planes and so on and so on and so on. And of course a very big thank you to TK, the great guy who stands behind SFP1, WOV and WOE. ++++++++++++++++++++++++++++++++++++++ Deutschland terrain is freeware. If you find bugs please post them in StrikeFighters section of SimHQ.com forum or Combatace.com forum. +++++++++++++++++++++++++++++++++++++ Hope you enjoy it. Michael (Gepard) Click here to download this file
  12. File Name: MiG-29 isdelije 9.14 Sturmovik Fulcrum File Submitter: Gepard File Submitted: 07 December 2007 File Category: Mig-29 Fulcrum MiG-29 isdelije 9.14 Sturmovik Fulcrum ************************************* HISTORY of MiG-29 isdelije 9.14 development ************************************* The MiG-29 is well known as an very spectacular fighter plane. From its first appearance on an airshow in the late 80th till today the MiG-29 is the star of each airshow. Much less well known is the genisis story of this bird. It begann in 1972 when the Soviet Airforce demanded two new fighter designs. One long range escort plane and a frontline fighter. The MiG OKB decided to take on the competition and begann with the development of the project Isdelije 9. 3 variants of this plane were projected. Isdelije 9.10 as long range escort, is. 9.11 as frontlinefighter with MiG-23 avionics and armament for export and faster introduction into the soviet forces and finally the is. 9.12 as full scale frontline fighter. In 1973 is. 9.10 was canceled because the Air Force choose the Sukhoi T-10 as long range escort fighter. In 1977 9.11 was canceled when it became obviesly that the Saphir-23 Radar does not fit into the MiG-29 fuselage. So is. 9.12 became the only MiG-29. In 1982 the first MiG-29 (9.12) came to the units and already while the troop tests the pilots had 3 big demands. 1. more fuel for longer range. 2. an internal jammer. 3. a better air to ground capability. To fullfill this requirements OKB MiG started the projects is. 9.13 (more fuel and jammer) and 9.14 (jammer and better air to ground capability) 9.13 development started in 1983. The fuselagetank No.1 was increased and the Berjoza jammer was installed.To have space for it in the fuselage the MiG-29 got a bigger back. From 1986 this plane was seen in the soviet fighter units. The NATO gave them the name Fulcrum-C, for the soviets it was still a MiG-29A (is. 9.13) The development of the 9.14 was more difficult. The MiG-29 was from beginning a frontline fighter. What means, that it was intended to fight for the air superiority over the frontline, but also to support the fighting forces on the ground. In the air to ground role the MiG-29 (9.12) was twice as effective as the MiG-21 or 23, but only 15% as effective as a F-16A. To overcome this weakpoint it was decided to implement guided missiles of the Afghanistan war proven Cha-25 (Kh-25) family. It was planed to use the Cha-25ML laser guided missile, the Cha-25MP anti radar missile and the Cha-25MT TV guided missile. The guidance device was taken from the MiG-27M. In the literature you can find two statements about the 9.14. The first said, the the laser/TV guidance device was built into a pod, which was carried under the central station, the other said, that the divice was built into the fuselage. (For my MiG-29 is. 9.14 i choose the later option, maybe, that it is wrong, maybe that it is correct. I dont know.) In 1986 the 9.14 was ready for entering the production line, but the project came to a sudden stop. The reason was, that the air to ground capability of the MiG-29 is. 9.14 was dramatically increased, but it was still weaker than the F-16A (approx 66%). With first flight of the MiG-29M (is. 9.15) a much better Fulcrum was short for introducing. Its air to ground capability was better than the F-16A, it had a same efficency as the F-16C. It was decided to wait till the MiG-29M was available. To stop the 9.14 introduction in the Soviet Air Force was a big mistake, because the breakdown of the Soviet Union stopped the MiG-29M development by nearly 15 years. So the MiG-29 had for a long period no real satisfying air to ground capability. ********************************************** MiG-29 is. 9.14 for WOE, WOV, SFP1 credits ********************************************** While making the 9.14 i used a lot of files made by other modders. The plane itself: ~~~~~~~~~~ Model by Wpnssgt Flight Model by Column5 The Cockpit is taken from MarcFighters Su-27 ~~~~~~~~~ Cockpit by MarcFighter, Kesselbrut, BPAo (special thanks to Boopidoo, Mago and Badger for textures) The Weapons ~~~~~~~~~ I took the missiles from Weaponpack. The credit for the weapon models belongs to the guys who made it. And finally my little share ~~~~~~~~~~~~~~~~~ I modified the HUD, added an Air to Ground mode. I edited the Data file to implement the guided missiles, reduced the fuel consumption and increased the engine thrust a little bit. And i moddified the original Skin by Wpnssgt to the green gray soviet style MiG-29 camo. ********************************************** INSTALLATION ********************************************** 1. unzip into your aircraft folder subfolders will be automatically created Thats it! Enjoy flying. 2. If you dont use the Weaponpack and want to wish to use the Cha-25 guided missiles, open folder MiG-29is914\Weapons and follow the instructions of the readme file there. ************************************************ For remarks, comments, bugs, etc please use CombatAce forum or send me a PM. Hope you enjoy it. Michael (Gepard) Click here to download this file
  13. File Name: MiG-29 Green Grey Skin File Submitter: Gepard File Submitted: 08 December 2007 File Updated: 25 June 2010 File Category: Mig-29 Fulcrum Skins MiG-29 Green Grey skin ********************************************* INSTALLATION: 1.) Simply unzip into your MiG-29 folder. 2.) open file MiG-29A.ini and add following lines [TextureSetXXX] Directory=Grau Grün Name=Green Grey Nation=SOVIET Specular=0.100000 Glossiness=0.100000 Reflection=0.100000 DecalMipMapLevels=3 Squadron= Dont forget to change the XXX for your secuence number. Thats it. ************************************************* This skin is freeware. It is not intended for commercial use. ************************************************* For remarks, comments, bugs, etc please use CombatAce forum or send me a PM. Hope you enjoy it. Michael (Gepard) Click here to download this file
  14. File Name: MiG-29 Grey Skin File Submitter: Gepard File Submitted: 8 Dec 2007 File Category: Mig-29 MiG-29 Grey skin ********************************************* INSTALLATION: 1.) Simply unzip into your MiG-29 folder. 2.) open file MiG-29A.ini and add following lines [TextureSetXXX] Directory=Ganz Grau Name=Grey Nation=SOVIET Specular=0.100000 Glossiness=0.100000 Reflection=0.100000 DecalMipMapLevels=3 Squadron= Dont forget to change the XXX for your secuence number. Thats it. ************************************************* This skin is freeware. It is not intended for commercial use. ************************************************* For remarks, comments, bugs, etc please use CombatAce forum or send me a PM. Hope you enjoy it. Michael (Gepard) Click here to download this file
  15. Version

    624 downloads

    MiG-29 Green Grey skin ********************************************* INSTALLATION: 1.) Simply unzip into your MiG-29 folder. 2.) open file MiG-29A.ini and add following lines [TextureSetXXX] Directory=Grau Grün Name=Green Grey Nation=SOVIET Specular=0.100000 Glossiness=0.100000 Reflection=0.100000 DecalMipMapLevels=3 Squadron= Dont forget to change the XXX for your secuence number. Thats it. ************************************************* This skin is freeware. It is not intended for commercial use. ************************************************* For remarks, comments, bugs, etc please use CombatAce forum or send me a PM. Hope you enjoy it. Michael (Gepard)
  16. MiG-29 Grey Skin

    Version

    573 downloads

    MiG-29 Grey skin ********************************************* INSTALLATION: 1.) Simply unzip into your MiG-29 folder. 2.) open file MiG-29A.ini and add following lines [TextureSetXXX] Directory=Ganz Grau Name=Grey Nation=SOVIET Specular=0.100000 Glossiness=0.100000 Reflection=0.100000 DecalMipMapLevels=3 Squadron= Dont forget to change the XXX for your secuence number. Thats it. ************************************************* This skin is freeware. It is not intended for commercial use. ************************************************* For remarks, comments, bugs, etc please use CombatAce forum or send me a PM. Hope you enjoy it. Michael (Gepard)
  17. Gerald,.The 9.14 was the forrunner of the MiG-29SM. The SM came in mid 90th, also around 10 years later. But i doubt, that it entered production line. The successor MiG-29M is now operational in Russian Air Force as MiG-29M1 (single seater) and MiG-29M2 (double seater). The MiG-29S was a simple MiG-29 isdelije 9.12 or 9.13 with a additional device in the radar for R-77 guidance.
  18. Version

    3,095 downloads

    MiG-29 isdelije 9.14 Sturmovik Fulcrum ************************************* HISTORY of MiG-29 isdelije 9.14 development ************************************* The MiG-29 is well known as an very spectacular fighter plane. From its first appearance on an airshow in the late 80th till today the MiG-29 is the star of each airshow. Much less well known is the genisis story of this bird. It begann in 1972 when the Soviet Airforce demanded two new fighter designs. One long range escort plane and a frontline fighter. The MiG OKB decided to take on the competition and begann with the development of the project Isdelije 9. 3 variants of this plane were projected. Isdelije 9.10 as long range escort, is. 9.11 as frontlinefighter with MiG-23 avionics and armament for export and faster introduction into the soviet forces and finally the is. 9.12 as full scale frontline fighter. In 1973 is. 9.10 was canceled because the Air Force choose the Sukhoi T-10 as long range escort fighter. In 1977 9.11 was canceled when it became obviesly that the Saphir-23 Radar does not fit into the MiG-29 fuselage. So is. 9.12 became the only MiG-29. In 1982 the first MiG-29 (9.12) came to the units and already while the troop tests the pilots had 3 big demands. 1. more fuel for longer range. 2. an internal jammer. 3. a better air to ground capability. To fullfill this requirements OKB MiG started the projects is. 9.13 (more fuel and jammer) and 9.14 (jammer and better air to ground capability) 9.13 development started in 1983. The fuselagetank No.1 was increased and the Berjoza jammer was installed.To have space for it in the fuselage the MiG-29 got a bigger back. From 1986 this plane was seen in the soviet fighter units. The NATO gave them the name Fulcrum-C, for the soviets it was still a MiG-29A (is. 9.13) The development of the 9.14 was more difficult. The MiG-29 was from beginning a frontline fighter. What means, that it was intended to fight for the air superiority over the frontline, but also to support the fighting forces on the ground. In the air to ground role the MiG-29 (9.12) was twice as effective as the MiG-21 or 23, but only 15% as effective as a F-16A. To overcome this weakpoint it was decided to implement guided missiles of the Afghanistan war proven Cha-25 (Kh-25) family. It was planed to use the Cha-25ML laser guided missile, the Cha-25MP anti radar missile and the Cha-25MT TV guided missile. The guidance device was taken from the MiG-27M. In the literature you can find two statements about the 9.14. The first said, the the laser/TV guidance device was built into a pod, which was carried under the central station, the other said, that the divice was built into the fuselage. (For my MiG-29 is. 9.14 i choose the later option, maybe, that it is wrong, maybe that it is correct. I dont know.) In 1986 the 9.14 was ready for entering the production line, but the project came to a sudden stop. The reason was, that the air to ground capability of the MiG-29 is. 9.14 was dramatically increased, but it was still weaker than the F-16A (approx 66%). With first flight of the MiG-29M (is. 9.15) a much better Fulcrum was short for introducing. Its air to ground capability was better than the F-16A, it had a same efficency as the F-16C. It was decided to wait till the MiG-29M was available. To stop the 9.14 introduction in the Soviet Air Force was a big mistake, because the breakdown of the Soviet Union stopped the MiG-29M development by nearly 15 years. So the MiG-29 had for a long period no real satisfying air to ground capability. ********************************************** MiG-29 is. 9.14 for WOE, WOV, SFP1 credits ********************************************** While making the 9.14 i used a lot of files made by other modders. The plane itself: ~~~~~~~~~~ Model by Wpnssgt Flight Model by Column5 The Cockpit is taken from MarcFighters Su-27 ~~~~~~~~~ Cockpit by MarcFighter, Kesselbrut, BPAo (special thanks to Boopidoo, Mago and Badger for textures) The Weapons ~~~~~~~~~ I took the missiles from Weaponpack. The credit for the weapon models belongs to the guys who made it. And finally my little share ~~~~~~~~~~~~~~~~~ I modified the HUD, added an Air to Ground mode. I edited the Data file to implement the guided missiles, reduced the fuel consumption and increased the engine thrust a little bit. And i moddified the original Skin by Wpnssgt to the green gray soviet style MiG-29 camo. ********************************************** INSTALLATION ********************************************** 1. unzip into your aircraft folder subfolders will be automatically created Thats it! Enjoy flying. 2. If you dont use the Weaponpack and want to wish to use the Cha-25 guided missiles, open folder MiG-29is914\Weapons and follow the instructions of the readme file there. ************************************************ For remarks, comments, bugs, etc please use CombatAce forum or send me a PM. Hope you enjoy it. Michael (Gepard)
  19. For quick problem fix you should also extract all bmp files related to CV63 and copy them to destination folder. I will update my Orjol carrier. Thanks for bug finding.
  20. It is made for WOE. It are the standard files of the CV-63. Do you have WOE?
  21. RCS of Su-27 15 m² RCS of MiG-29A 15 m² RCS of MiG-29M 1.5 m² RCS of F-16A 3.0 m² RCS of F-16C 1.0 m² RCS of MiG-21 1.5 m²
  22. The small load of fuel was dedicated to the fact, that all MiG fighters (exaption 25 and 31) were designed as frontline fighters. The place of this birds was on airstripes short behind the frontline, so no big fuel ammount for long marching to the combat area was neccessary. The other idea was to safe weight. The MiG's were designed to operate from gras runways. A simple meadow was enough. But with heavy planes you cant operate from field runways, thatswhy the decision to build the MiG's as light fighter planes. The pitifull ammount of ammo is not as small as you think. Compare a MiG ammo load with the load of a Mirage or a british warbird. It nearly the same. 200 Rounds for a MiG-21 vs 2 x 135 Rounds for a Mirage F1. Its typical european (and not soviet) to have bigger calibers (big punch) with smaller ammo load than the american way to waste a lot of ammo of less capable caliber guns.
  23. Jasta 11 1917

    If i remember right in 1917 all Jasta 11 Fighters had the same red "camo" like Richthofen. The colourfull camos in the movies are fiction.
  24. WEP, i hope i'm right, but do it mean the special regime of the engine? If so, then i can tell you that it was activated by pushing a button on the Throttle before you entered the afterburner regime. It was allowed for a short periode. If i remember right 3 or 5 minutes. The thrust of the R-25 was increased to 95 kN (!!!!!) what gave the MiG-21bis a combarable thrust weight ratio to the F-16A. The climb speed incresed from 190m/s to 225 m/s. It was allowed to use at low altitude, if i remember right up to 2.000 or 3.000 meters only.
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..