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Gepard

+MODDER
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Everything posted by Gepard

  1. It would be a lot of work to create such targetareas. The ActiveDate value setting you will make all by hand. Then you need completly new static planes. With stock planes in use you would find them "laying on the belly".
  2. SitRep: Some targets around the town of Zarate, Argentina: Toyota Factory Paper Mill Zarate Zarate Naval Base
  3. Next development step: i added some more buildings, Flak and SAM cover and finally i planted some trees. The final step will be to make a green tile. But not today. Tomorrow is also a day.
  4. Thx Wrench. I used vPower3. It fit in size perfect to the sat picture, which i used for making the tile. It seems to be that vPower3 is made exactly for this tile.
  5. SitRep: I started to create a separate tile for the argentinian Nuclear Powerplant Atucha. Its much smaller than Energodar, what i made for Ukraine terrain. Its the first step. No green tile made so far. It will come later. I placed some buildings and the two reactors. There will come much more. What i would need are some transformers or electrical substations, which are to place in the gray square with the 3 dark lines. I dont know wheter someone had created them for an other terrain.
  6. When i searched with Google Earth i found a small airfield near Santa Teresita, Argentina. Its a very simple runway and it was very easy to create this airfield for the terrain. It is located in the area, in which i made the british beachhead. On the first view it is a nice thing to use this base as forward airfield. But unfortunatly the game engine now starts all "Friendly" missions from this base and ignore all other airfields. Thatswhy i will set this base to NEUTRAL. So it is visible in game. Not good. I will sleep about it, perhaps i will find a better solution.
  7. A small airfield near Gualeguay, Argentina. I think in reality it is used by a local airclub. But usefull for smaller combat planes, if the mainrunway is extended.
  8. SitRep: i added more buildings to the Campana Oil Refinery. The refinery and the Steel Plant now have Flak protection. If you have SAM for the Argentinians then one SAM site is part of the Steel Plant defence.
  9. SitRep: Campana Steel Plant, again. I added some buildings and a port with two cargoships. Then i repainted the steel work building a second time. Then i have started to build the oil refinery of Campana which is close to the Steel Plant.
  10. All trees are felled. The steel mill is painted a little differently. I like it better that way.
  11. I was busy with creating the large Steel factory of Campana in Argentina. In editor it looked good, but in game i realized: "F..ck, there are growing trees through the roof!"
  12. My 2 cents. The idea to use a "nonflyable" aircraft as target for the AI gunners of combat helicopters or planes is worth to think about it. For scenarios, wher only one side has planes, like Afghanistan, i see no problems. But i fear, that if both sides have planes, the AI could use the "nonflyable" planes/groundtargets like real planes, what could cause troubles, so that the targets of a mission could not reached. The idea needs some tests. Perhaps the result is good.
  13. Pilar industrial complex is finished. I placed some Flak in the middle. Make a nice firework. Its astonishing, that Flak hits something. This time the tailsection of my wingman. BTW: Does Argentina has SAM?
  14. Transitions

    Bundesluftwaffe Jagdgeschwader-71 (JG-71) Richthofen Canadair Mk.6 flown in 1950th and 60th F-104G flown in 1960th and 70th F-4F flown in 1970th, 80th, 90th
  15. I have started to create an industrial area near the town of Pilar, north west of Buenos Aires.
  16. The planning map with all target areas, which i have so far. (small redbrown and blue dots) The new createt targetareas i will fill with buildings and when i have finished this then i continue with Uruguay.
  17. The small airport near Villa Gesell: It is a long, small runway with one service area, in reality used for civil light aircrafts.
  18. Sit rep: The 3 tiles are done now in brown and green. My initial idea to place hundrets of small houses on it does not really work. If to many houses are at one tile the game does not show the other houses. Not good. BTW: at Google Earth i found an other very small argentinian airport close to Villa Gesell. This airport i will create tomorrow.
  19. You find one as easter egg at the only american airbase of my Sokotra terrain
  20. I started to make 3 new coastal tiles for smaller town at the sea. As you see the tile is, at the moment, only made for the brown season. The green season comes later. In a next step i will add small houses and relocate trees which stands now in the town, but not belongs to there.
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