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Gepard

+MODDER
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Everything posted by Gepard

  1. Perfectly timed shot!

    A Seagull that farted.
  2. Boeing-Saab T-7A Red Hawk, US Air Force
  3. I develop the terrain with SF2E and test it with SF2NA. In SF2E the Krivak is not included and does not appear in game. And with my SF2NA i have no problems with friendly fire, neither with Blue, nor with Red side.
  4. I was unable to dublicate your problem on my computer. I flew circles around the ship with american and ukrainian planes and the ship was not firing at me or my wingman. The ship is a stock KrivakII. If you want to delete it go to [targetarea086] and replace the entry KrivakII with Patrolboat.
  5. I have uploaded Beta 0.40 some minutes ago. If an admin gives his okay you can download it and enjoy Energodar and the other improvements on the map.
  6. I wasted a lot of time with making a coastal defence missile system, and finaly i was unable to bring that thing to fire at ships. A pure waste of time. Thatswhy i was not able to hold my deadline to release the next Beta in this week. Back to the roots, terrain making. For the guys that use SF2NA as basic game i added the ukrainian flagship to the map. It acts as southern missile defence unit of the town of Nikolajew. I created a lot of streets and some more small villages. At the isthmus of the Crimean Peninsula now ground combat areas are set, so that CAS missions are possible. My idea to make a lot of CAS fields between Cherson and Nikolajew was not successfull. For that i would had to move the frontline in that area, but i cant bring myself to do that. For me the area of both sides of the river Dnepr is always Ukraine, not Russia. But CAS is only possible in game if one side of the combat line is on the red side and the other on the blue side. With both points at blue sides the game engine cant work properly. Sorry guys. As a small easter egg i placed the old fortress near the village of Perekop on the map. It was created in the time of the russian Czars, but still usefull in WW2. Even today you can find it at sat photos. So it looks in game:
  7. What if the soviets would not have sold the technology for the project 33 to China and would have built the plane themself as MiG-33.
  8. I disliked the north coastline of Energodar. Thatswhy i made two additionaly tiles. Now it looks so:
  9. Persian Gulf Terrain

    Version

    1,890 downloads

    Persian Gulf Terrain -------------- Beta 0.5-------------------------- ***************************************************** This terrain is written for SFP1, but should work properly with WOI,WOV and WOE. +++++++++++++++++++++++++++++++++++++++++ I. Short description: This terrain covers the most parts of the Persian Gulf from Strait of Hormuz to the oil fields of Bandar e Khomeni. It includes the coastal region of the Iran, the United Arab Emirates, Bahrain, Qatar and the coastal region of Saudi Arabia. Kuwait and Iraq are NOT included in this terrain, because an other terrain (Desert Storm) is already covering this area. At the moment Bahrain, Qatar, Saudi Arabia and the western part of Iran are ready for action in this terrain. Ground combat you will see on iranian soil, mostly in the Busher area. At the UAE and the eastern part of Iran only airfields are operational, no other targets. This will come with the next update. The tiles of the street network are only placeholders. I'm not satisfied with them. They will also replaced. There are some other issues which still have to be done. Dont forget. Its a beta release at the moment. Improvments of Beta 0.5 1. 312 target areas instead 175 in Beta 0.1 2. Iran is nearly finished. Rivers, towns, villages, bridges, some factories, ports, oil fields, Scud launchers, coastal defence missile launchers are set on the map. A SAM network around Bandar Abbas in the southeast of Iran ist installed now ++++++++++++++++++++++++++++++++++++++++++++++++ II. INSTALLATION: Unzip all files into your StrikeFighters/terrain folder. Put folder Silkworm into your objects/groundobjects folder. Thats it. Q: What is to do to make it usable for WOI,WOV and WOE? For WOI open file Persischer Golf.ini with notepad editor overwrite line CatFile=..\desert\desert.cat with CatFile=..\IsraelME\IsraelME.cat For WOV open file Persischer Golf.ini with notepad editor overwrite line CatFile=..\desert\desert.cat with CatFile=..\VietnamSEA\VietnamSEA.cat For WOE open file Persischer Golf.ini with notepad editor overwrite line CatFile=..\desert\desert.cat with CatFile=..\GermanyCE\GermanyCE.cat Then you must download a tileset which is made for SFP1 desert terrain and install into the Perischer Golf folder. Be aware, that there are 19 new tiles, so that your terrain could be look something strange. ++++++++++++++++++++++++++++++++++++++++++++++++++ III. Credits. I want to say thank you to all guys who helped me to create the PG terrain, and made the new ground objects like cars, fireengine, floodlights, run- and taxiways ... ++++++++++++++++++++++++++++++++++++++++++++++++ IV. This Terrain is Freeware. Commercial use is not allowed. +++++++++++++++++++++++++++++++++++++++++++++++++ V. For remarks, comments, bugs, etc please use CombatAce forum or send me a PM. Hope you enjoy it. Michael (Gepard) Made in Germany 22 Januar 2011
  10. Good to know. It would be a great addition to Hoth.
  11. For my Donbass/Southern Ukraine/ Crimean peninsula terrain i'm working on a coastal defence missile system, as placeholder till GKABS will finish a real Rubesh missile system. I took the ZIL 157 SAM trailer and replaced the SA-2 missile by a SS-N-2 Styx. So it looks in game: The missile is not yet at the correct position. Thats no problem. I will change it later. But, how can i get the missile launcher to fire the Styx at enemy ships? Must i set it as "GroundObjectRole=Artillery" in the data.ini or "GroundObjectRole=WARSHIP" or anything else?
  12. Just for fun a X-Wing and a Y-Wing, for some Star Wars action.
  13. I added some small islands east of Energodar. Perhaps i will do some work on the north coast of Energodar. Finally all trees are "planted". Ground combat at the bottle neck of the Crimean Peninsula added. So CAS missions are possible now. My attempt to make battlegrounds between Cherson and Nikolajew, which are relevant today, failed. I got strange results. The game was doing what it wanted, not what it should do. I'm not sure wheter i can release a new Beta this weekend. But i think someday in the next week it will happen. Screenshot: Energodar seen from the east. In forground the new islands, which i added.
  14. F-8 over soviet SAM site at Socotra island.
  15. A real T-62, not that T-55 with 105mm gun which TK sold us as T-62.
  16. Over the chinese-vietnamese borderland in 1979.
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