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Gepard

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Everything posted by Gepard

  1. Ushuaia Airport (left) and Ushuaia Naval Air Station (right) Only the Airport is made operational in game. I doubt, that the AI can handle the mountains north of the Naval Air Station, thatwhy it is made only as eyecandy. The runway of the airport is shorter than in real life, but otherwise it would not fit.
  2. F-31 Argentinian Air Force end 1990th
  3. Some target areas on Tierra del Fuego. Only placeholders with one warehouse and a Flak each, to test whether Strike, SEAD, RECON, INTERCEPT missions will work. You see the blue stripe in the middle. It is the place of a lake (name forgotten, sorry i'm not familiar with this part of our world). Here i must do still a lot of tiling and height setting by hand. Some screenshots of Rio Grande Air Base.
  4. Quick made terrain. Only 2 bases, one for each side, plus a argentinian carrier station. If there is an interesse on this Beta terrain i could release till end of the year. This could be a basic for others who could add more target areas and could create new tiles for towns or so.
  5. A terrain could look so: While the east - west distances are more or less correct, the north south distances are to short. The reason is, that the DEM database, which covers the heightfield data of the world are warped. As closer you come to the poles the warp effect becomes bigger and bigger.
  6. Never heared about that conflict. But no problem at all. My 2 cents about that idea: pro: there are enough airfields in that area to make a proper air war Planes and camos for that conflict are available Vehicles should not the big problem. contra: making the terrain would be enormous time consuming, because the coastline is formed by hundreds of firthes, which must mostly created by hand As basic tileset, the IslandNA tileset would fit, but it must increased by a lot of new made tiles, what needs a lot of time I guess it would need more than a year to make this terrain properly.
  7. Take off for a strike mission at the coast of North Vietnam. Closing to the target. Was detected by a vietnamese junk boat, but they have no radio, so no problem at all. Target hit, avading Flak fire and set course to the carrier. Heading home. Touchdown, home again. Now a cold bottle of beer!
  8. DRV 2.1.2 is released now Update DRV 2.1.2 added some fishing ports, with some junks, fuel drums and a little bit Flak added rocks some miles east of Hai Phong solved the "distant mountains" problem, which was graphic glitch that appeared in DRV 2.0 till 2.1.1 reworked the farm-rivermouth tile added Red Crown with CG-16 Leahy class cruiser reworked some Flak batteries Have fun!
  9. I adjusted the number of Flak in a Flak Battery to 6 guns. And i tried to move the Flak so on the made, that they are not hide in houses anymore. I hope, that i got them all. If not, let me know. I uploaded DRV 2.1.2 some minutes ago. Waits for the okay of an admin.
  10. I think i will release DRV 2.1.2 tomorrow. Update DRV 2.1.2 added some fishing ports, with some junks, fuel drums and a little bit Flak added rocks some miles east of Hai Phong solved the "distant mountains" problem, which was graphic glitch that appeared in DRV 2.0 till 2.1.1 reworked the farm-rivermouth tile added Red Crown with CG-16 Leahy class cruiser Red Crown in full action to smash down incoming MiG's.
  11. Flying around for X-Mas. No dropping bombs, no firing missiles or guns. Simply flying to enjoy the landscape. Merry X-Mas to all of you.
  12. The placement of this shelters beside the concrete is a compromise. If i put it on the concrete the shelters begin to disappear if you fly in a certain altitude. I dont know, how to overcome this strange behaviour of the flat concrete areas. To have the shelters visible all the time i placed them beside the concrete. To explain the problem here 2 screenshots of my Michigan terrain. In the upper screenshot the parking area of the airfield seems to be empty. Neither the 2 ShelterA hangars and the parked aircrafts are visible. The Hangars, which i have placed beside the parking area are clearly visible. In the second screenshot planes and shelters are visible. I have no idea how to overcome this problem.
  13. For the Halong Bay rocks i use so far 3 different rocks, which were made by GKABS. I will check the other GKABS rocks whether they will fit or not into Halong Bay.
  14. Black objects (planes or ground objects) mean, that there is no skin available or the skin has the wrong format. Mostly bmp instead jpg or vice versa.
  15. After hours of test flying and testing new settings in the DRV_data.ini i found something, that seems to solve the "distant mountain" problem. Open file DRV_data.ini with notepad editor look for line TileToHeightGridRatio=8 change it to TileToHeightGridRatio=4 save the file. I hope that it is it.
  16. I promised to solve the "distant mountain" problem till X-mas. I thought, that i had found a solution, but after i while of testing i found, that the problem still sometimes appear and sometimes not appear. I'm working on an update of DRV terrain, that will include the famous Halong Bay with the lots and lots of iconic rocks middle in the sea. For that i will need a little bit more time.
  17. Airbus Helicopters Tigre HAP, Tiger ARH and Tiger UHT would be nice too.
  18. F-4J at Waukegan National Airport, Michigan,USA Terrain (WIP)
  19. Waukegan National Airport (north of Chicago)
  20. I have seen pictures of the Ha Long Bay in northern Vietnam some hours ago in TV. And i remembered, that GKABS made rocks for terrain building. Ha Long Bay rocks would be a nice eye candy. So i was playing a little bit with this files. A first test looked so: The shape of the rock is not bad, but the color does not fit. Lets see, what i can do.
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