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Gepard

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Posts posted by Gepard


  1. Tested all planes that i have installed and had no problems while carrier take off.

     

    This are the lines of my test mission:

     

    [MissionHeader]

    AircraftType=F4F-3

    MissionMap=Midway

    MissionType=Recon

    StartTime=10:00:00

    StartDate=07/04/1942

     

    [MissionData]

    FriendlyAirActivity=2

    EnemyAirActivity=1

    EnemyAirDefenseActivity=2

    FriendlyAirDefenseActivity=3

    PlayerMissionID=1

    PlayerPositionID=1

    MissionNumber=1

    AdjustStartPosition=FALSE

    AdjustBaseWaypoint=TRUE

     

    [Weather]

    WeatherType=SCATTERED

    WeatherAlt=1000.00

    WeatherThickness=2000.0

    FogAmount=0.8

    ContrailAlt=8000.0

    StartWindDirection=90

    StartWindSpeed=2.57222

    WindGustingAmount=2.57222

     

    [AircraftMission001]

    AircraftType=F4F-4

    Name=Cobra

    FormationType=USFighter

    Size=2

    RandomChance=100

    MissionType=RECON

    ObjectiveID=5

    RatingForSuccess=100

    CarrierBased=TRUE

    Position=598000.0,618000.0,0.0

    StartOnGround=TRUE

    Heading=270

    Speed=0.0

    Alignment=FRIENDLY

    Nation=USN

    Texture=

    Squadron=

    AircraftNumber=7

    PilotTrainingStandard=EXCELLENT

    Loadout=AirToAir

    Waypoint[01].Command=TAXI

    Waypoint[01].Position=598000,618000,0.0

    Waypoint[01].Size=0.0

    Waypoint[01].Speed=0.0

    Waypoint[02].Command=TAKEOFF

    Waypoint[02].Position=598000,618000,0.0

    Waypoint[02].Size=0.0

    Waypoint[02].Speed=0.0

    Waypoint[03].Command=DEPART

    Waypoint[03].Position=598000,618000,0.0

    Waypoint[03].Size=500.0

    Waypoint[03].Speed=140.0

     

    Waypoint[04].Command=WAYPOINT

    Waypoint[04].Position=504544.0,553946.0,2000.0

    Waypoint[04].Size=500

    Waypoint[04].Speed=140.0

    Waypoint[05].Command=WAYPOINT

    Waypoint[05].Position=461000.0,530524.0,2000.0

    Waypoint[05].Objective=TRUE

    Waypoint[05].Size=500

    Waypoint[05].Speed=140.0

    Waypoint[06].Command=WAYPOINT

    Waypoint[06].Position=553851.0,575452.0,2000.0

    Waypoint[06].Size=500

    Waypoint[06].Speed=140.0

     

    Waypoint[07].Command=APPROACH

    Waypoint[07].Position=598000,618000,0.0

    Waypoint[07].Size=1500.0

    Waypoint[07].Speed=100.0

    Waypoint[08].Command=LAND_LINEUP

    Waypoint[08].Position=598000,618000,0.0

    Waypoint[08].Size=0.0

    Waypoint[08].Speed=0.0

    Waypoint[09].Command=LAND_TOUCHDOWN

    Waypoint[09].Position=598000,618000,0.0

    Waypoint[09].Size=0.0

    Waypoint[09].Speed=0.0

     

    [GroundMission001]

    GroundObjectType=CV-5

    Name=USS Hornet

    NavalObject=TRUE

    Carrier=TRUE

    FormationType=Single

    Size=1

    RandomChance=100

    Position=598000.0,618000.0,0.0

    Heading=270.00

    Alignment=FRIENDLY

    Nation=USN

    ShipNumber=8

    Texture=Grey

    Speed=10

    Waypoint[01].Command=Waypoint

    Waypoint[01].Position=558000,618000,0.0

    Waypoint[01].Size=100.0

    Waypoint[01].Speed=10.0

     

    [GroundMission002]

    GroundObjectType=Brooklyn

    Name=Cruiser

    NavalObject=TRUE

    Carrier=False

    FormationType=ShipConvoy

    Size=2

    RandomChance=100

    Position=598000.000,619000.0,0.0

    Heading=270.00

    Alignment=FRIENDLY

    Nation=USN

    Speed=10

    Waypoint[01].Command=Waypoint

    Waypoint[01].Position=558000,619000,0.0

    Waypoint[01].Size=100.0

    Waypoint[01].Speed=10.0

     

    [GroundMission003]

    GroundObjectType=Brooklyn

    Name=Cruiser

    NavalObject=TRUE

    Carrier=False

    FormationType=ShipConvoy

    Size=2

    RandomChance=100

    Position=598000.000,617000.0,0.0

    Heading=270.00

    Alignment=FRIENDLY

    Nation=USN

    Speed=10

    Waypoint[01].Command=Waypoint

    Waypoint[01].Position=558000,617000,0.0

    Waypoint[01].Size=100.0

    Waypoint[01].Speed=10.0

     

    [GroundMission004]

    GroundObjectType=Destroyer

    Name=Cruiser

    NavalObject=TRUE

    Carrier=False

    FormationType=ShipConvoy

    Size=2

    RandomChance=100

    Position=595000.000,618000.0,0.0

    Heading=270.00

    Alignment=FRIENDLY

    Nation=USN

    Speed=10

    Waypoint[01].Command=Waypoint

    Waypoint[01].Position=555000,618000,0.0

    Waypoint[01].Size=100.0

    Waypoint[01].Speed=10.0

     

    [GroundMission005]

    GroundObjectType=Destroyer

    Name=Cruiser

    NavalObject=TRUE

    Carrier=False

    FormationType=ShipConvoy

    Size=2

    RandomChance=100

    Position=601000.000,618000.0,0.0

    Heading=270.00

    Alignment=FRIENDLY

    Nation=USN

    Speed=10

    Waypoint[01].Command=Waypoint

    Waypoint[01].Position=559000,618000,0.0

    Waypoint[01].Size=100.0

    Waypoint[01].Speed=10.0


  2. After a while playing FE i was astonished to realize, that i nearly always choose the german birds, seldom the british and never the french. But only in WW1 scenarios. In WW2 scenarios or WOE, WOE, WOV i'm not nationfixed. Astonishingly my son acts similar. No problem to fly the Me-109, Spitfire or Mustang, but in FE always the german Fokkers or Albatros.

    Now i'm curious wheter you are in WW1 nationfixed too. Does the british gamers prefer the british planes, the french gamers the french birds and the germans, like me, choose the german planes?


  3. The top armour of every tank is weak. Between 4 and 6 cm. So a S-5 or a bomblet can penetrate there. If you hit a tank on the engine comparement top you will get a nice firework. Thats the reason why the latest ATGM are all top attackers.

    In 1989 the T-72M1 had a protection level against HEAT of 755 mm. This was enough to withstand all NATO ATGM. The ERA armour of the T-72BM incresed this level to over 1000 mm.

    But here in game i see some differences with the reality. While the data of the soviet 125mm gun seems to be correct the power of it is to weak. While i tested the T-64 package, which i have released yesterday, i found out, that the penetration power was to low to penetrate the correct armour values. So i have reduced the values to have no Superpanzer.


  4. T-64 package


    T-64 package

    ***********

     

    This package contains the versions

    T-64A

    T-64B

    T-64BV

     

     

    The T-64 was the first panzer of a new generation. He featured a lot of new technology like autoloader, multilayer armour, smoothbore gun etc. long before western panzers could counter it.

    His weakpoint were the engine and the running gear.

     

    Because the T-64 looked very similar to the T-72 i used the WOE stock T-72 to make the T-64. I modified the texture and the data.ini

     

    *********************************

    INSTALLATION

     

    Simply unzip all files into your /objects/GroundObject folder

     

    Thats it.

    *************************************

     

    T-64 package is FREEWARE. COMMERCIAL USE IS NOT ALLOWED.

     

    *************************************

     

    Hope you enjoy it

     

     

    Michael (Gepard)

     

    Made in Germany

    November2008


     


  5. Midway terrain v1.1A


    MIDWAY TERRAIN version 1.1A

    =======================

     

    THIS IS NO NEW VERSION with improvements over version 1.1.

     

    It was neccessary to make this version, because Capun requested to remove his files from this mod.

    So it is now neccessary that you download following files from Capuns homepage

    http://cplengineeringllc.com/SFP1/

    yourself and unzip it into your Objects/Groundobject folder.

     

    1. Akagi

    2. Brooklyn

    3. CV-5

    4. Fla-MG (you need to download the Browning AAA gunner. From there you need the files BrowningAAA.LOD and BrowningAAA.bmp)

    5. Liberty

     

    (You will find, that i have left the subfolders of terrain version 1.1, but i have removed the LOD and BMP/TGA files. So you must unzip the downloaded files in the correct folder)

     

    Michael (Gepard)

    Germany August 2009

     

     

     

    Midway terrain version 1.1 readme

    =======================

    0.

    Midway version 1.1 version was made as a response on community reactions who wanted more populated Midway islands. Thanks to Wrench and the others for help and ideas to make Midway terrain better.

     

    WHATS NEW?

     

    The number of target areas was increased from 10 to 21.

    +Kure Atoll airfield is now operational from 1943

    +Trenches and AAA Machinegun sites are added on Midway.

    +PTBoat base added

    +2 Marine Camps

    +1 Radiostation

    +1 Radarstation

    +US Flags added

     

    For the case that you want to know, what if the japanese Landing operation would have been successfull i added

    as easteregg the file Midway What if_targets.ini.

    There the Midways and Kure atoll are in japanese hands. The japanese Navy is operating close to the islands and is waiting on the US counterstrike.

    If you want to play this scenario, backup file midway_targets.ini

    and rename file

    Midway What if_targets.ini.

    into

    midway_targets.ini

     

    Hope you enjoy Midway v1.1

     

     

    ********************************************

     

    I.

    Midway terrain is made for "Strike Fighters Project 1" SFP1.

     

    You can use it in Wings over Vietnam and Wings over Europe too.

    Wings over Israel can handle this terrain too, but the flight modells of prop driven planes shows anomalies in WOI.

     

    ==============================================

     

    II.

    Midway terrain covers a part of the Central Pacific Ocean with the atolls of Kure and Midway.

    It is the place were in 1942 a big Air-Sea-Battle was fought between the Imperial Japanese Navy and the US Navy. The japanese Navy was superior in numbers of ships, but the US side had some major advantages. No.1, the japanese communication code was broken, so that the US Navy commanders were able to read the enemy commands. No.2, the US had radar coverage, so that enemy surprise attacks were nearly impossible. No.3, the US had the superior number of airplanes which were deciding during the battle.

    The battle was fought as a pure air to sea combat. No single gunfire exchange between naval vessels took place.

    The result was that the japanese Navy lost 4 carriers and the US Navy lost 1 carrier. It was a impressive victory for the USA in Pacifice war theater. You can compare it with the Battle of Moscow on the Eastern Front or the first british victories in North Africa.

     

     

    Midway Terrain following target areas

    this are

     

    Kure Atoll (Neutral airbase)

    Eastern Island (Midway AB USMC)

    Sand Island (Midway USMC)

     

    ship formations

    Japan

    +Midway Occupation Force

    +Midway Support Force

    +Second Fleet Main Force ( 1 small carrier)

    +First Fleet Main Force (1 small carrier)

    +First Fleet Carrier Strike Force ( 4 carriers)

     

    USN

    +TF-16 (2 carrier)

    +TF-17 (1 carrier)

     

    *********************************************

    III Known problems

     

    Up today it is impossible to take off and land from carriers while using single missions which are generated by random single mission screen.

    Thatswhy i added invisible airfields for taking off and landing in the centre of carrier formations. You will also start from the sea. This is not satisfying. Thatswhy it is the best to start the mission in the air to overcome this problem.

     

     

    ++++++++++++++++++++++++++++++++++++++++

     

    IV.

    INSTALLATION

     

    1.)unzip all files into your Terrain folder

     

    2.)unzip Groundobject.rar into your Objects folder.

     

    Thats it.

     

    ++++++++++++++++++++++++++++++++++++++

     

    V. Credits

    At this place i want to say thank you to the guys who made the groundobjects and who gave me the permission to use them in Midway terrain.

    A very big thank you to Hinch for the Zuiho carrier and the japanese Battleship which is a moded Repulse etc.

    Thanks to TK for the great SFP1 sim family.

    And finally thanks to all guys who helped me with hints, advices etc.

     

    *******************************************

     

    VI.

    Midway Terrain IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED.

    GROUNDOBJECTS ARE FORBITTEN TO SHARE. If you want to do this please contact the makers of this Groundobjects.

     

    If you find bugs please post them in StrikeFighters section of Combatace.com forum.

     

    +++++++++++++++++++++++++++++++++++++

     

    VII.

    Hope you enjoy it.

     

    Michael (Gepard)

     

    ============================================

     

    VIII.

    Made in Germany

    November 2008

     

    ============================================

     

    IX.

     

    PS

     

    Q: How i can get Midway Terrain running in WOV, WOI or WOE

     

    A:

    1. Open file Midway.ini

    2. Look for line CatFile=..\Desert\Desert.cat

    3. Replace this line with:

    for WOV: CatFile=..\VietnamSEA\VietnamSEA.cat

    for WOI: CatFile=..\IsraelME\IsraelME.cat

    for WOE: CatFile=..\GermanyCE\GermanyCE.cat


     


  6. Yeah, in the meantime we call it L/55. Its longer now, better now, more lethal. Penetrates 810mm RHA at 2000m range.

    But now my two cents to panzer armours.

    The mainproblem in the program is, that the modern types of armour like Chopham, Mehrschicht, Hohlraum etc are not modelled. All values are only in rolled steel (RHA), with the related problem, that a modern armour has different capabilities to withstand different types of rounds.

    Lets take the T-72M1 of the east german army as example. It proved in weapon tests in 1991 as unvulnerable against NATO ATGM warheads and HEAT ammo, but vulnerable at subcaliber darts.

    The front armour of the hull was 221 mm. Of this were 121 mm steel in two layers and 100 mm glas fibre ceramics in two layers. The front armour plate has an inclination of 68°, what means by simple mathematics, that a round would have to penetrate around 590mm armour.

    Which values we should use?

    But also without modern armours we have a problem. An example. The good old PVI Tiger had a front armour of 100mm. The T-54 had also 100mm frontarmour. Also both tanks have nominal the same protection level.

    But the frontarmour plate of the T-54 has a inclination of 55° (if i remember right). By using simple maths (aqvivalent thickness= nominal thickness / cos angle of inclination) the T-54 had a protection value of 175 mm.

    Which value is the correct for the entry in the data.ini?


  7. Lindr, you say smoking is onboard of a submarine stricly forbitten. I think it is true.

    But there is already the human factor. I served out my army time in late 80th in the GDR (East Germany) in a helicopter squadron. Friends of me served at Laage Airbase as Su-22 technicians. They told me that when soviet pilots delivered new Su-22 at Laage, my friends had to clean the cockpits and in nearly one third of all cases they found soviet brand cigarette butts, although it was strictly forbitten to smoke.


  8. Dont forget the human factor. There must be a reason, why the fire suppresion system was activated. Perhaps one of the sailors has smoked.

    Some days ago in germany a traveler bus burned out because someone has smoked on the toilett, result 20 death.

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