-
Content count
6,220 -
Joined
-
Last visited
-
Days Won
253
Posts posted by Gepard
-
-
A good defende maneuvre against SAM is the german "Steil hochziehen". If you see them come pull with full power, then roll and dive back to earth.
-
Do you use SFP1?
-
Tested all planes that i have installed and had no problems while carrier take off.
This are the lines of my test mission:
[MissionHeader]
AircraftType=F4F-3
MissionMap=Midway
MissionType=Recon
StartTime=10:00:00
StartDate=07/04/1942
[MissionData]
FriendlyAirActivity=2
EnemyAirActivity=1
EnemyAirDefenseActivity=2
FriendlyAirDefenseActivity=3
PlayerMissionID=1
PlayerPositionID=1
MissionNumber=1
AdjustStartPosition=FALSE
AdjustBaseWaypoint=TRUE
[Weather]
WeatherType=SCATTERED
WeatherAlt=1000.00
WeatherThickness=2000.0
FogAmount=0.8
ContrailAlt=8000.0
StartWindDirection=90
StartWindSpeed=2.57222
WindGustingAmount=2.57222
[AircraftMission001]
AircraftType=F4F-4
Name=Cobra
FormationType=USFighter
Size=2
RandomChance=100
MissionType=RECON
ObjectiveID=5
RatingForSuccess=100
CarrierBased=TRUE
Position=598000.0,618000.0,0.0
StartOnGround=TRUE
Heading=270
Speed=0.0
Alignment=FRIENDLY
Nation=USN
Texture=
Squadron=
AircraftNumber=7
PilotTrainingStandard=EXCELLENT
Loadout=AirToAir
Waypoint[01].Command=TAXI
Waypoint[01].Position=598000,618000,0.0
Waypoint[01].Size=0.0
Waypoint[01].Speed=0.0
Waypoint[02].Command=TAKEOFF
Waypoint[02].Position=598000,618000,0.0
Waypoint[02].Size=0.0
Waypoint[02].Speed=0.0
Waypoint[03].Command=DEPART
Waypoint[03].Position=598000,618000,0.0
Waypoint[03].Size=500.0
Waypoint[03].Speed=140.0
Waypoint[04].Command=WAYPOINT
Waypoint[04].Position=504544.0,553946.0,2000.0
Waypoint[04].Size=500
Waypoint[04].Speed=140.0
Waypoint[05].Command=WAYPOINT
Waypoint[05].Position=461000.0,530524.0,2000.0
Waypoint[05].Objective=TRUE
Waypoint[05].Size=500
Waypoint[05].Speed=140.0
Waypoint[06].Command=WAYPOINT
Waypoint[06].Position=553851.0,575452.0,2000.0
Waypoint[06].Size=500
Waypoint[06].Speed=140.0
Waypoint[07].Command=APPROACH
Waypoint[07].Position=598000,618000,0.0
Waypoint[07].Size=1500.0
Waypoint[07].Speed=100.0
Waypoint[08].Command=LAND_LINEUP
Waypoint[08].Position=598000,618000,0.0
Waypoint[08].Size=0.0
Waypoint[08].Speed=0.0
Waypoint[09].Command=LAND_TOUCHDOWN
Waypoint[09].Position=598000,618000,0.0
Waypoint[09].Size=0.0
Waypoint[09].Speed=0.0
[GroundMission001]
GroundObjectType=CV-5
Name=USS Hornet
NavalObject=TRUE
Carrier=TRUE
FormationType=Single
Size=1
RandomChance=100
Position=598000.0,618000.0,0.0
Heading=270.00
Alignment=FRIENDLY
Nation=USN
ShipNumber=8
Texture=Grey
Speed=10
Waypoint[01].Command=Waypoint
Waypoint[01].Position=558000,618000,0.0
Waypoint[01].Size=100.0
Waypoint[01].Speed=10.0
[GroundMission002]
GroundObjectType=Brooklyn
Name=Cruiser
NavalObject=TRUE
Carrier=False
FormationType=ShipConvoy
Size=2
RandomChance=100
Position=598000.000,619000.0,0.0
Heading=270.00
Alignment=FRIENDLY
Nation=USN
Speed=10
Waypoint[01].Command=Waypoint
Waypoint[01].Position=558000,619000,0.0
Waypoint[01].Size=100.0
Waypoint[01].Speed=10.0
[GroundMission003]
GroundObjectType=Brooklyn
Name=Cruiser
NavalObject=TRUE
Carrier=False
FormationType=ShipConvoy
Size=2
RandomChance=100
Position=598000.000,617000.0,0.0
Heading=270.00
Alignment=FRIENDLY
Nation=USN
Speed=10
Waypoint[01].Command=Waypoint
Waypoint[01].Position=558000,617000,0.0
Waypoint[01].Size=100.0
Waypoint[01].Speed=10.0
[GroundMission004]
GroundObjectType=Destroyer
Name=Cruiser
NavalObject=TRUE
Carrier=False
FormationType=ShipConvoy
Size=2
RandomChance=100
Position=595000.000,618000.0,0.0
Heading=270.00
Alignment=FRIENDLY
Nation=USN
Speed=10
Waypoint[01].Command=Waypoint
Waypoint[01].Position=555000,618000,0.0
Waypoint[01].Size=100.0
Waypoint[01].Speed=10.0
[GroundMission005]
GroundObjectType=Destroyer
Name=Cruiser
NavalObject=TRUE
Carrier=False
FormationType=ShipConvoy
Size=2
RandomChance=100
Position=601000.000,618000.0,0.0
Heading=270.00
Alignment=FRIENDLY
Nation=USN
Speed=10
Waypoint[01].Command=Waypoint
Waypoint[01].Position=559000,618000,0.0
Waypoint[01].Size=100.0
Waypoint[01].Speed=10.0
-
Strange. I tested it with the Wildcat and had never problems. Will test it now with other planes. Perhaps its related to the planes more than to the terrain.
-
After a while playing FE i was astonished to realize, that i nearly always choose the german birds, seldom the british and never the french. But only in WW1 scenarios. In WW2 scenarios or WOE, WOE, WOV i'm not nationfixed. Astonishingly my son acts similar. No problem to fly the Me-109, Spitfire or Mustang, but in FE always the german Fokkers or Albatros.
Now i'm curious wheter you are in WW1 nationfixed too. Does the british gamers prefer the british planes, the french gamers the french birds and the germans, like me, choose the german planes?
-
In a terrain you can make only static ground targets. In single missions you can define mobile targets.
-
Nice job. Now it will be time that TK implement the carrier take offs in the single mission.
-
Version 1.1 is released now.
-
The top armour of every tank is weak. Between 4 and 6 cm. So a S-5 or a bomblet can penetrate there. If you hit a tank on the engine comparement top you will get a nice firework. Thats the reason why the latest ATGM are all top attackers.
In 1989 the T-72M1 had a protection level against HEAT of 755 mm. This was enough to withstand all NATO ATGM. The ERA armour of the T-72BM incresed this level to over 1000 mm.
But here in game i see some differences with the reality. While the data of the soviet 125mm gun seems to be correct the power of it is to weak. While i tested the T-64 package, which i have released yesterday, i found out, that the penetration power was to low to penetrate the correct armour values. So i have reduced the values to have no Superpanzer.
-
Targetarea building is best by TE to find the location. The rest is simple setting of objects in a 2 dimensional coordinate system with the centrecoordinates x=0, y=0.
By the way Kunduz is no mistake. Its one of the places where german troops stand in Afghanistan, as Faizabad and Masar i Sharif
-
As i have heared it was a little bit difficult to implement the L/55 into the Abrams. So the US Army decided to use the old L/44 with Depleted Uranium ammo longer.
-
T-64 package
T-64 package
***********
This package contains the versions
T-64A
T-64B
T-64BV
The T-64 was the first panzer of a new generation. He featured a lot of new technology like autoloader, multilayer armour, smoothbore gun etc. long before western panzers could counter it.
His weakpoint were the engine and the running gear.
Because the T-64 looked very similar to the T-72 i used the WOE stock T-72 to make the T-64. I modified the texture and the data.ini
*********************************
INSTALLATION
Simply unzip all files into your /objects/GroundObject folder
Thats it.
*************************************
T-64 package is FREEWARE. COMMERCIAL USE IS NOT ALLOWED.
*************************************
Hope you enjoy it
Michael (Gepard)
Made in Germany
November2008
-
Submitter
-
Submitted11/16/2008
-
Category
-
-
Seems to be, that, as i expected, the human factor was deciding for the accident. One sailor activated the fire suppression system without need and authorization. Although one comrade of the sailor denied the official version.
-
Midway terrain v1.1A
MIDWAY TERRAIN version 1.1A
=======================
THIS IS NO NEW VERSION with improvements over version 1.1.
It was neccessary to make this version, because Capun requested to remove his files from this mod.
So it is now neccessary that you download following files from Capuns homepage
http://cplengineeringllc.com/SFP1/
yourself and unzip it into your Objects/Groundobject folder.
1. Akagi
2. Brooklyn
3. CV-5
4. Fla-MG (you need to download the Browning AAA gunner. From there you need the files BrowningAAA.LOD and BrowningAAA.bmp)
5. Liberty
(You will find, that i have left the subfolders of terrain version 1.1, but i have removed the LOD and BMP/TGA files. So you must unzip the downloaded files in the correct folder)
Michael (Gepard)
Germany August 2009
Midway terrain version 1.1 readme
=======================
0.
Midway version 1.1 version was made as a response on community reactions who wanted more populated Midway islands. Thanks to Wrench and the others for help and ideas to make Midway terrain better.
WHATS NEW?
The number of target areas was increased from 10 to 21.
+Kure Atoll airfield is now operational from 1943
+Trenches and AAA Machinegun sites are added on Midway.
+PTBoat base added
+2 Marine Camps
+1 Radiostation
+1 Radarstation
+US Flags added
For the case that you want to know, what if the japanese Landing operation would have been successfull i added
as easteregg the file Midway What if_targets.ini.
There the Midways and Kure atoll are in japanese hands. The japanese Navy is operating close to the islands and is waiting on the US counterstrike.
If you want to play this scenario, backup file midway_targets.ini
and rename file
Midway What if_targets.ini.
into
midway_targets.ini
Hope you enjoy Midway v1.1
********************************************
I.
Midway terrain is made for "Strike Fighters Project 1" SFP1.
You can use it in Wings over Vietnam and Wings over Europe too.
Wings over Israel can handle this terrain too, but the flight modells of prop driven planes shows anomalies in WOI.
==============================================
II.
Midway terrain covers a part of the Central Pacific Ocean with the atolls of Kure and Midway.
It is the place were in 1942 a big Air-Sea-Battle was fought between the Imperial Japanese Navy and the US Navy. The japanese Navy was superior in numbers of ships, but the US side had some major advantages. No.1, the japanese communication code was broken, so that the US Navy commanders were able to read the enemy commands. No.2, the US had radar coverage, so that enemy surprise attacks were nearly impossible. No.3, the US had the superior number of airplanes which were deciding during the battle.
The battle was fought as a pure air to sea combat. No single gunfire exchange between naval vessels took place.
The result was that the japanese Navy lost 4 carriers and the US Navy lost 1 carrier. It was a impressive victory for the USA in Pacifice war theater. You can compare it with the Battle of Moscow on the Eastern Front or the first british victories in North Africa.
Midway Terrain following target areas
this are
Kure Atoll (Neutral airbase)
Eastern Island (Midway AB USMC)
Sand Island (Midway USMC)
ship formations
Japan
+Midway Occupation Force
+Midway Support Force
+Second Fleet Main Force ( 1 small carrier)
+First Fleet Main Force (1 small carrier)
+First Fleet Carrier Strike Force ( 4 carriers)
USN
+TF-16 (2 carrier)
+TF-17 (1 carrier)
*********************************************
III Known problems
Up today it is impossible to take off and land from carriers while using single missions which are generated by random single mission screen.
Thatswhy i added invisible airfields for taking off and landing in the centre of carrier formations. You will also start from the sea. This is not satisfying. Thatswhy it is the best to start the mission in the air to overcome this problem.
++++++++++++++++++++++++++++++++++++++++
IV.
INSTALLATION
1.)unzip all files into your Terrain folder
2.)unzip Groundobject.rar into your Objects folder.
Thats it.
++++++++++++++++++++++++++++++++++++++
V. Credits
At this place i want to say thank you to the guys who made the groundobjects and who gave me the permission to use them in Midway terrain.
A very big thank you to Hinch for the Zuiho carrier and the japanese Battleship which is a moded Repulse etc.
Thanks to TK for the great SFP1 sim family.
And finally thanks to all guys who helped me with hints, advices etc.
*******************************************
VI.
Midway Terrain IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED.
GROUNDOBJECTS ARE FORBITTEN TO SHARE. If you want to do this please contact the makers of this Groundobjects.
If you find bugs please post them in StrikeFighters section of Combatace.com forum.
+++++++++++++++++++++++++++++++++++++
VII.
Hope you enjoy it.
Michael (Gepard)
============================================
VIII.
Made in Germany
November 2008
============================================
IX.
PS
Q: How i can get Midway Terrain running in WOV, WOI or WOE
A:
1. Open file Midway.ini
2. Look for line CatFile=..\Desert\Desert.cat
3. Replace this line with:
for WOV: CatFile=..\VietnamSEA\VietnamSEA.cat
for WOI: CatFile=..\IsraelME\IsraelME.cat
for WOE: CatFile=..\GermanyCE\GermanyCE.cat
-
Submitter
-
Submitted11/16/2008
-
Category
-
-
Its in the Terrain editor. You must set every single object by hand. Its a boring job.
-
As far i know there is no way to edit the tod. You can only make new ones.
-
You can use paratroopers, but this is no part of a terrain, its part of the planes or better said part of the ammo. And walking paratroopers i havent seen for SFP1/WOE/WOI. But it would be a nice feature.
-
Yeah, in the meantime we call it L/55. Its longer now, better now, more lethal. Penetrates 810mm RHA at 2000m range.
But now my two cents to panzer armours.
The mainproblem in the program is, that the modern types of armour like Chopham, Mehrschicht, Hohlraum etc are not modelled. All values are only in rolled steel (RHA), with the related problem, that a modern armour has different capabilities to withstand different types of rounds.
Lets take the T-72M1 of the east german army as example. It proved in weapon tests in 1991 as unvulnerable against NATO ATGM warheads and HEAT ammo, but vulnerable at subcaliber darts.
The front armour of the hull was 221 mm. Of this were 121 mm steel in two layers and 100 mm glas fibre ceramics in two layers. The front armour plate has an inclination of 68°, what means by simple mathematics, that a round would have to penetrate around 590mm armour.
Which values we should use?
But also without modern armours we have a problem. An example. The good old PVI Tiger had a front armour of 100mm. The T-54 had also 100mm frontarmour. Also both tanks have nominal the same protection level.
But the frontarmour plate of the T-54 has a inclination of 55° (if i remember right). By using simple maths (aqvivalent thickness= nominal thickness / cos angle of inclination) the T-54 had a protection value of 175 mm.
Which value is the correct for the entry in the data.ini?
-
A Mi-24 surrounded by Taliban. Its time to destroy it, before it comes into wrong hands.
As you imagined new groundtargets in Afghanistan terrain.
-
We had only 2 of them and they were only used as target simulators.
-
Well done.
-
KMD use the planningmap, the in game map is generated directly in the game from the terraintile file .tfd.
-
Lindr, you say smoking is onboard of a submarine stricly forbitten. I think it is true.
But there is already the human factor. I served out my army time in late 80th in the GDR (East Germany) in a helicopter squadron. Friends of me served at Laage Airbase as Su-22 technicians. They told me that when soviet pilots delivered new Su-22 at Laage, my friends had to clean the cockpits and in nearly one third of all cases they found soviet brand cigarette butts, although it was strictly forbitten to smoke.
-
Dont forget the human factor. There must be a reason, why the fire suppresion system was activated. Perhaps one of the sailors has smoked.
Some days ago in germany a traveler bus burned out because someone has smoked on the toilett, result 20 death.
Afghanistan Terrain
in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Posted
Dont set the targets i the "brown". This are valley tiles. I gave them high _hm.bmp values to create a rough terrain. The result is that you cant set groundobjects on this tiles. They will "sink" into the ground.